Core Rulebook Update 2022 FAQ Jun23
Core Rulebook Update 2022 FAQ Jun23
Core Rulebook Update 2022 FAQ Jun23
1
T R A V E L L E R
Space Encounters
STEP 5: INSTALL BRIDGE (PAGE 180)
Use the following table instead:
D66 Encounter
02 Solar Flare (1D x 100 rads) STEP 8: INSTALL WEAPONS (PAGE 181)
11 Pirate Remove reference to defensive screens.
21 Pirate
23 Micrometeorite Storm (Collision!)
Bridges
24 Hostile Vessel (Roll Again for Type)
Size of Ship Size of Bridge
51 Hostile Vessel (Roll Again for Type)
50 tons or less 3 tons
56 Police Ship
51–99 tons 6 tons
61 Unusually Daring Pirate
100–200 tons 10 tons
71 Collision With Space Junk (Collision!)
201–1,000 tons 20 tons
93 Police Vessel
1,001–2,000 tons 40 tons
2,001 tons or more 60 tons
REPAIRS (PAGE 159)
Add the following text:
WEAPONS (PAGE 183)
A destroyed weapon or item of equipment will need to Remove reference to defensive screens.
be completely replaced, and cannot be repaired using
spare parts. FREE TRADER (PAGE 194)
Change power requirements to:
Hull Damage: Each lost Hull point can be replaced with
a Routine (6+) Mechanic check (1 hour, INT or EDU), Basic Ship Systems
consuming one ton of spare parts.
40
Manoeuvre Drive
SENSOR TYPES (PAGE 160)
Add the following text: 20
Jump Drive
EM (all): Sensors detecting emissions across the 20
electromagnetic spectrum from low-frequency radio
waves to gamma rays. Sensors
1
TRAVEL TIMES (PAGE 163)
Replace the second paragraph with the following: SURVEY SCOUT (PAGE 213)
Use the deck plan on the next page.
Errata
2
DONOSEV CLASS
DECK 1
1 5
3
DECK 2
1. Bridge
2. Modular Cutter Docking Space
3. Cargo Bay
DECK 3 4. Extra Module
5. Workshop
6. Laboratories