Lab 5
Lab 5
Lab 5
Learning Objective
In this lab you learn how to create a T-Spline form based on a calibrated reference image. With the
freeform capabilities that come along with sculpting Fusion 360, this is a very common workflow.
Design Setup – Attach Canvas: The first step is to learn how to attach a reference image to a particular
plane and calibrate it to ensure an accurate design.
Create Primitive Form: With the canvas in place, the next step is to create a T-Spline primitive form on
the proper plane.
Step 1 – Start the box primitive
Edit the T-Spline Form: Our T-Spline primitive is now in place, but we need to edit its geometry to better
match our reference picture. In the following steps, we’ll edit our existing geometry to match the canvas
as best as we can. After that, we can add and subtract more edges to fine-tune our design.
Add Additional Details – Insert Edge: Our T-Spline form is starting to resemble our reference image, but
there are without a doubt some details that we need to add! As the form is right now, there simply are
not enough edges available to capture all of the details that we would like. To combat this, you
implement the earlier-discussed method of inserting and deleting edges into a T-Spline form.
Step 1 – Insert additional edges
Add Additional Details – Insert Point: To insert the final two edges we need, we’ll actually learn a new
command, the Insert Point command. Slightly different from Insert Edge, the Insert Point command will
easily insert an edge by connecting two points together.
EXERCISE:
1) Create a T-Spline form based on the following reference images:
FINAL OUTPUT:
This lab teaches me how to take a reference image and turn it into a T-Spline form. enabling the
conversion of intricate curves and shapes into 3D models that are adjustable and editable by
designers. In order to build the T-spline surface, a reference image must be imported into a CAED
application, used as a guide to create control points, and then adjusted.