Imagine FX201406
Imagine FX201406
Imagine FX201406
WORKSHOP
PHOTOSHOP SHADING TIPS
Add light and shadow
to your portrait work
PAIN TAMAZING
INSIDE
SIMONE BIANCHI’S
SKETCHBOOK
EMBRACE CHANGES
TO YOUR ART
IMPROVE YOUR
KEYFRAME SKILLS
VILLAINS
75 YEARS OF BATMAN! THE ART OF GOTHAM’S HEROES AND
Editor’s letter
to an art crusade
This issue we’re turning our attention to
comics. 2014 is the 75th anniversary of
Batman’s creation, so over on page 42 we
take a look at the dark art history of
arguably the world’s most enduring comic
character. Which artistic era of Batman
you prefer will probably depend on your
age, so our feature on the Caped Crusader
delivers imagery for every type of fan – from the likes of Jock, Frank
Miller, Neal Adams and many more brilliant artists.
Taking you back a little, in 2011, on the bustling convention floor
at San Diego’s Comic-Con, I stood silently in awe behind artist
Ken Lashley as he set about using marker pens to draw a Star Wars
mural on a car (if you haven’t seen it, Google it – it’s a thing of
beauty). Three years later and Ken is using his intricate and unique
skills to depict Batman on our cover. Subscribers of ImagineFX will
get the full effect of his detailed work (see below). You can also turn
to page 66 to see how he created this extraordinary piece of art.
Our comic fest continues with a flick through Simone Bianchi’s
sketchbook on page 60, a delve into creating a Wolverine fight scene
on page 72, and a look into how the gorgeous cover art for Fables gets
created – George Pratt shares his process on page 76.
Elsewhere, Kan Muftic reveals how he creates a scene from a film
script, and Chris Legaspi helpfully passes on his shadow and light
knowledge so you can incorporate it into your art. All in all it’s
another packed issue, which I sincerely hope you enjoy.
Contact us
Email: mail@imaginefx.com Tel: +44 (0) 1225 442244
Art submissions: fxpose@imaginefx.com
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Contents
FXPosé
8 Reader FXPosé
This issue’s art includes images
42
ImagineNation
20 How to make your
mark in indie comics
Artists and publishers share
their pros and cons of going
it alone in the comic world.
26 Artist in residence
28 Forum winners
30 Letters
60 Sketchbook
Italian comic book artist
Simone Bianchi offers
up a masterclass in process
and composition.
Regulars
3 Editor’s letter
6 Resources
32 Subscribe today
55 Back issues Indie comics The Kubert School Q&A: Sandstorm
85 Next month
4 June 2014
Issue 109 June 2014
DOWNLOAD RESOURCES Turn over the page for
this issue’s art assets
Workshops 66
Advice and techniques
from pro artists…
66 Add texture
and grit to an image
Ken Lashley portrays a
grim-looking Batman.
70 Show a
clash of cultures
Artyom Trakhanov draws
explorers fighting cavemen.
72 Create dynamic
fight scenes
Mukesh Singh’s action-
packed Wolverine artwork.
76 Develop your
art on the canvas
George Pratt paints the
cover for the latest Fables.
80 Embrace change
to build an image
Sean Andrew Murray on
how change can be good.
84 Getting started
in SketchUp
Mark Roosien shows you
how to begin in 3D.
86 Improve your
keyframe skills
Kan Muftic depicts Add texture and grit to an image
a scene for film use.
104 114
106
June 2014 5
Sculpting skills
Resources
Resources
Getting your hands on all of this issue’s essential
OV
resources is quick and easy. Just go to our dedicated 12 HOEUR
web page at http://ifxm.ag/goth109am of worksh RS
op a
Q&A vid nd
eos to
watch an
d
COVER ART VIDEO learn from
!
Add texture
and grit
DC Comics artist Ken Lashley
reveals his process as he pits Batman
against the many faces of The Joker.
HOW TO GET
YOUR FILES
Get your resource files in
three simple steps…
1 Go to the website
Type this into your browser’s
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6 June 2014
Issue 109 June 2014
WORKSHOP VIDEOS
PLUS Videos on techniques for painting twisted metal, how to make your characters stand out, and guiding your viewer around
the image, with WIPS and final artwork from many of this month’s workshop artists, including Artyom Trakhanov and George Pratt.
June 2014 7
THE PLACE TO SHARE YOUR DIGITAL ART
Josu Hernaiz
LOCATION: Chile
1
WEB: www.josuoh.cl
EMAIL: josuoh@gmail.com
SOFTWARE: Photoshop
1 BA
BARON SENGIR “I’ve always wanted
to work with Magic: The Gathering, so
from time to time I think that redoing old
2
cards would be a good idea. This is my
take on Baron Sengir from Homelands.”
2 T
TRAUCO “This is the first piece of a
series of illustrations based on the
mythology of Chiloé. The ugly little dude
is the Trauco, who gets women pregnant
when he finds them in the forest.”
Alexandrescu’s first
experiences of art were far
from positive and stemmed
from his parents’ decision
to “randomly” send him to
a local art school. “I didn’t like it, but
after three or four years, the crazy kid
changed and art became everything,”
he says. “Now, I wouldn’t do anything
else. I love what I do.”
After a year working as a freelance
artist, Alexandrescu landed a job at
Gameloft. “Freelance is great,” he says,
“but working in a studio is even better
– and I’m learning loads!”
2 WIZ
WIZARD “The Wizard Queen and
her companion are searching for a
lost civilisation and magical artefacts.
This was a personal illustration and
I spent a lot of time bringing my fantasy
world to life.”
3 T
THE STASH “Every once in a while
I like to show a bit of character and
story, rather than just fighting or heroic
action poses. I also wanted to push my
colours with this one.”
3
IMAGINEFX CRIT
“While Marcel’s
work is action-
packed, he always
finds a way to lead your
eye around the image,
enabling you to take in
each piece in all its
intricacy. I also like
his willingness to
experiment. Good stuff.”
Daniel Vincent,
Art Editor
4 MM
MM44.JPG “My idea for this painting
was to remove the human element of
the MM45 vehicle and create a fully
armoured machine.”
1 CENTAUR GUAR
GUARD “After scanning in
the pencils, I coloured the image up
and mixed the colours using my trusty
Blur tool in Photoshop.”
3 C
CENTAUR HEAD CONCEPT “Part of a
collection of concepts I created and
sent into Richard Taylor at Weta
Workshop, whom I worked for many
moons ago.”
2 Josh Eiten
LOCATION: US
WEB: www.josheiten.com
EMAIL: eitenjosh@gmail.com
SOFTWARE: Photoshop
Lisa Cunha
LOCATION: US
WEB: www.lisacunha.deviantart.com
EMAIL: lisacunha0@gmail.com
SOFTWARE: Photoshop
1 R
RHUNI “This was also created for one
of CGHub.com’s Creature Corner
challenges. At the time I was still at odds
with my creature designs and worried
about making things too creepy-crawly.
The outpouring of enthusiasm for my
alien creatures was an incredible
confidence booster. Eventually, I became
a volunteer for CGHub.com, and got the
opportunity to run contests of my own. It
was a great learning experience.”
IMAGINEFX CRIT
“It’s great to see all
Sunil’s late-night
work paying off in
the painting Lightning. In
his second piece, the story
he so carefully constructed
seeps through – from the
space battle outside to the
human narrative inside
the med room.”
Beren Neale,
Digital Editor
2
1 LIGHTNING “This was done for a
competition on deviantART
celebrating the release of the new game
Lightning Returns. I started off with
thumbnails and designed three different
characters before settling on this one.
I enrolled on a Skillshare class by Charlie
Bowater earlier this year, and her tips and
techniques have improved my character
design. I stayed up all night rendering the
figure, but made the deadline!”
© DieGo Publishing
2 WH DON’T YOU DO RIGHT “Tribute
WHY
art for the comic Sacro/Profano, by
Mirka Andolfo. Angelina is one of the
main characters, a sexy female angel
engaged with a male devil, Damiano.
Because she’s curvy and provocative,
I painted her as a modern Jessica Rabbit.”
2
3 M
MONATISIA “I produced this
illustration in collaboration with the
Gioconda Project (a not-for-profit art
collective). The theme was the famous
painting by Leonardo da Vinci and
I thought mixing the Mona Lisa with
Morticia Addams could be something
exciting and new.”
SUBMIT YOUR
ART TO FXPOSÉ
Send up to five pieces of your
work, along with their titles, an
explanation of your techniques, a
photo of yourself and contact
details. Images should be sent as
300DPI JPEG files.
Email: fxpose@imaginefx.com
(maximum 1MB per image)
basis of a non-exclusive
worldwide licence to publish, both
in print and electronically.
IMAGINEFX CRIT
“While the settings
of Why Don’t You
Do Right and
Monatisia are worlds away
from each other, they
both depict a female
character facing the viewer
on their own terms. Their
expressions and confident
poses speak volumes.”
Claire Howlett,
Editor
20 June 2014
GET SWIPING SINK, SWIM MONSTER
IN GOTHAM – OR CHARGE! ARTIST
See how e-publisher Stephan Martinière Bob Eggleton, Hugo
Madefire put a spring explains how he gave Award-winning artist
into Batman’s step, the brand new action and big Godzilla fan,
adding a new slant to movie sequel 300: shows us around his
the Arkham Origins Rise of an Empire its studio, and says why he
experience by using distinctive and likes having things he
movement and sound. recognisable aesthetic. can touch around him.
Page 23 Page 25 Page 26
GILLEN
The comic expert reveals his tips
for devising your own title
June 2014 21
ImagineNation News
Dynamite Entertainment, publisher of Legendary, has “more freedom to push
the envelope” than either DC or Marvel.
22 June 2014
Artist news, software & events
June 2014 23
ImagineNation News
Hatboy
by Vaughn Pinpin
Brian Taylor
(@CandykillerNews)
“Random digital
sketch and colour study.”
http://ifxm.ag/fresh-brian Fantasy talk Explaining the inexplicable
“His fists look like they would smash your face in with one
punch. He doesn’t need super powers in order to hurt you“
Batman artist Jason Fabok on why he loves Frank Miller’s tough guy caped crusader… Page 42
Noah’s art
High-water mark How
George Jimenez Niko Henrichon brought
(@GeorgeWJM)
Aronofsky’s Noah to life
“Longest master study Noah is the comic adaptation of an early
so far. Lots of hands and script written by Darren Aronofsky and Ari
subtle things going on. Handel for their movie of the same name.
Still many errors.” When work began more than four years
http://ifxm.ag/fresh-jimenez ago, the artist Niko Henrichon was unsure if
the movie would ever be
made. So he decided to put
his own stamp on the story.
“Comics and movies being
two different means of
expression,” Niko says, “we had to adapt the The graphic novel of compared to the film. “There are some really
Noah may be based on
script a little bit, to make the story fit the an early draft of the hard scenes in there. It’s compelling for
comic book format.” movie’s script, but the those really into storytelling. Noah is out in
story was modified to
The Canadian comic book artist has fit in with the comic cinemas now, and those who want to delve
previously worked on titles including New book idiom. a little deeper into movie making will find the
X-Men, Sandman and Spider-Man, and graphic novel very interesting. Specifically,
contributes covers for DC and Marvel how a script can evolve in two different
staples such as Fantastic Four and X-Men. projects, with similarities and differences.”
Just finished something you want us to shout Noah presented its own very specific art Visit www.nikohenrichon.com to see
about? Send it our way on Twitter
challenges, but the end products make for more of Niko’s work. Noah, the graphic novel
(@imaginefx), or find us on Facebook!
interesting reading, especially when and movie, are out now.
24 June 2014
Artist news, software & events
Stephan portrays Athenian
hero Themistocles as he
charges the Persian
warriors on a horse, among
the ropes and mayhem of
the raging sea battle.
June 2014 25
ImagineNation News
My drawing table. I tend to work flat when drawing or working with My working paint area is an old cabinet repurposed. There’s
watercolours or markers, and I work upright at the easel with oils no method to my madness – I just find colours that work. Yes,
and acrylics. I also have a TV to watch old sci-fi films on. that’s a snooker cue I use as a maulstick. Works a charm.
+deviantWATCH
Here are some of the many gems we
found on the pages of deviantART…
365-DaysOfDoodles
http://ifxm.ag/dev-sketch365
Sketch 75, How to Train Your
Dragon, is part of an attempt by
the artist 365-DaysOfDoodles to
put pen to paper every single day
in 2014. So far Toothless takes
centre stage in this deft piece of
fan art. It’s definitely worth
spending some time clicking
through this gallery.
Eddy Shinjuku
http://ifxm.ag/dev-shinjuku
This dynamic work, which took
10 hours to create, comes with the
answer to the question, “Why are
the bullets intact?” Eddy answers:
“These aren’t ejected bullet
casings to begin with – she just Brushes galore. There are art materials, The painting is for a cover of a book
does the cool-guy-walks-away- sketches and canvases everywhere you coming out called The Baen Big
and-doesn’t-look-back-at- look. I’m always thinking about a million Book of Monsters, an anthology
things at any one time. about giant monsters. Dream job.
explosions’ thing.” Of course.
Bob Eggleton
Keeping it real The nine-time Hugo Award-winning artist on
why he prefers things he can touch, things he can feel
Wang Ling In 2009, my mother passed I also have a shipping area and a
http://ifxm.ag/dev-wlop away very suddenly and photography area downstairs. My wife
Chinese artist Wang Ling has a I inherited her house. Rather and I had to learn to photograph our
gallery full of moody, narrative-led than selling it for a low own work, when art photographers folded
pieces like this one, each rendered
with an eye for details and soft, price in a bad housing up business.
cold colours. Light and Darkness market, I turned it into a studio – one that I’ve been a professional artist for over
attracted hundreds of comments functioned not just as an art studio, but 30 years, winning numerous awards,
within hours of posting – debating
everything from who’s who, to also with a kitchen and other rooms, so including the Hugo Award nine times. I work
what the necklace symbolises. that I’m able to sleep over when working traditionally and have done so throughout
late on a project. my career. I’ve stayed so busy that doing
26 June 2014
Artist news, software & events
Bookcases: there are never enough. Books outgrow bookcases in my world, so they stack up – books about
There are always new books needing movies and some classic fiction books, usually HP Lovecraft, Jules Verne
cases I don’t have (yet). and others. But the art books always occupy the lion’s share of things.
a digital learning curve is something I’ve During that time, I get things done, which
simply not had time for. That said, we means that I eat and sleep normal hours,
own something like six computers – unless I’m super busy.
mostly for email and processing The pictures show the main studio.
photographed art via Photoshop, to My wife’s also in the same room, off to
send to clients fully colour-balanced. the extreme right. Outside is a completely
I stand when I work, usually at an easel. unsuspecting bucolic neighbourhood.
You see it in the centre of this room, which Inside, on canvas, I create monsters
has northern lighting exposure. Standing is and destroy worlds.
better for you, generally speaking. Bob Eggleton is one of the most decorated
The best thing about separating where artists of his generation, and even has an
I listen to music and even watch movies when working. I own something like
I work from where I live is that I feel like I asteroid named after him. Go and take a look 4,000 CDs and DVDs. I’m old school. I like physical things. Some of them can
go to the ‘office’ on a nine-to-five basis. at his work at www.bobeggleton.com. be seen here – and of course, toys that inspire me on a daily basis.
June 2014 27
ImagineNation
Forum
Winners
Image of the month
Wayne O Connor has been trying to brush up on his
environmental pieces, which is why the theme of Ruined
City appealed to him so much. “I was aiming for a kind
of calm, serene setting,” he says, “so losing the
submersible, which was part of the initial plan, was the only major
Watery grave What do you get if you take a scene of a change. It felt like a distraction.”
long-abandoned city and place it underwater? The In the end he decided to let the ruins, which he drew first, tell the
winner of this month’s Forum challenge, of course! story. The water and fish were worked in later. But Wayne, ever the
perfectionist, thinks the piece could still be better.
“The only part I’m not totally happy about is the fish shoal. The idea
is good, but my execution a little lacking. I’ll probably readdress that
in the future. It was a fun challenge, and the feedback I’ve received
from fellow forum users was invaluable for the final touches.”
28 June 2014
Forum winners
Join in!
www.imaginefx.com/forums
Antonio Fernandez,
one of two winners of
the Eternity theme,
with his “surreal” entry.
June 2014 29
ImagineNation
30 June 2014
FREE!
VIDEO
EVERY
ISSUE
Available on your
choice of device
ImagineNation Artist Q&A
DOWNLOAD RESOURCES http://ifxm.ag/goth109am
VIDEOS • FINAL ART • WIPS • BRUSHES
Question
Can you help me draw facial expressions
for a character who has a skull-like face?
Michael Jaramillo, US
Viktoria Gavrilenko
Originally a freelance
illustrator from Sweden,
Viktoria now lives in England,
Artist’s secret
where she works as a concept
artist for Atomhawk.
www.viccolatte.deviantart.com
T
ANATOMY IS IMPORTANtom
Elena Berezina y is one of the most
Learning ana
do if you
Elena, also known as important things that you can
rac ters . Tha t doesn’t
sharandula, lives in Russia want to paint cha
in the southern city of
tin g cha rac ters who are
Voronezh and illustrates for mean pain
te, but
the video games industry. completely anatomically accura First sketch the head with
goin g on und er the skin
www.sharandula.deviantart.com knowing what’s a neutral gaze, then add a
34 June 2014
Your questions answered...
Step-by-step: Question
Paint a range of How can I make my elf character
facial expressions fit in with her environment?
Jessica Ballston, England
3
The zygomaticus major muscle raises
the edges of the mouth, creating a
such as fur, leather and bones.
The next step is to sketch a typical and
Artist’s secret
cheerful expression. The occipitofrontalis dynamic gesture that will fit the environment BUILD YOUR OWN CULTU RE
muscle raises the brows and the orbicularis you want to put your character in. Make sure that
rence library on your
Develop a comprehensive refe archaeology
oculi muscle lifts the lower lids. I paint you don’t copy your reference sources wholesale. computer and read up on history, knowledge
wid en you r overall
some horizontal skin folds over the brows, During the painting process, I consider and cultures to
hentic designs
and make some muscles more visible under suitable lighting schemes and how the base. It will help you create aut
new idea s more quickly.
the skin to make him look thinner. environment and the profession of the and to come up with
June 2014 35
ImagineNation Artist Q&A
Question Question
My close-ups seem to lose the Can you offer some tips on
feel of my subject. Any ideas? painting twisted metal?
Aby Abdul-Muid, United Arab Emirates Barnaby Dobson, Isle of Man
Answer
Sara replies
To set the picture in the best way I help myself with
diagonals and medians. Here, my evil demon’s
facial expression should be consistent with a
malignant personality. So I paint him with furrowed
brow, nose curled and clenched teeth. At this point, I proceed
with the colours. Because cool colours appear more distant,
I choose a blue-greyish colour for the background, and use a
warmer colour for the skin of the character to make it stand out
and bring it up to the viewer’s eyes.
To focus attention on the character I add more details on the
face and leave other areas in the picture less defined. I choose a
direct cold lighting with very strong shadows to better define
the shape of the character, and introduce vibrancy with the
contrast between light and shadow. I focus the brightest point
near the eyebrows, cheekbone and nose. Finally, I choose red as
the eye colour, to emphasise the evil features of the character.
Using a deep shadow to disguise the
gore also enables me to accentuate
the glints of light on torn metal,
making the scene more dramatic.
Answer
Nick replies
For me, the trick is deciding been prepared. For instance, cast iron can
what type of metal you plan to be brittle, and as a result this might be
depict and just how it has been more likely to shatter than tear. How thick
damaged. It can be a good idea is the metal? What shape did it take
to have intact metal elements in the originally? All these factors should affect
composition, to help inform the viewer. your mangled metal’s look. Thinner, sheet
To add liveliness and dynamism I choose a top-down view, and I make the
Most of us aren’t used to seeing mangled metal tears with jagged, sharp edges that
eyes coincide with the centre of the image, to focus attention on that point. metal in everyday life, so it has to be may pick up the light. It may dent with
recognisable for what it is. sharp creases that also catch the light.
Furthermore, metal behaves differently Think of how the light in your
under stress, depending on how it has composition falls on your example.
Question
What’s a simple way of
depicting sun-drenched hair?
Mark Tillman, US
Answer
Elena replies
I often use the free Paint Tool I start to paint with a Soft brush, and
SAI to create my art. The then move onto harder and thinner
program’s Standard brush is brushes. Where sunlight hits the hair, it
ideal for depicting hair. You can results in a strong speck of light and reveals
also choose the Circular brush, which is the hair’s many shades. It’s not necessary to
designed for painting hair and wool, but I draw every strand of hair. Instead, lay down
prefer the Standard brush, because it gives a suitable foundation on to which you later
me more freedom. draw a few strands and stray hairs.
I draw on one layer, over which I create Consider the effect of glare on hair.
several layers with light effects. When you Using an Overlay layer creates an
paint human hair, don’t forget that it interesting effect of white soft spots. I also
follows the shape of the head and has add shades of hair on the face, and drop
I add a warm light from below, and some sparks as a final touch, suggesting
volume. I carefully do all my strokes shadows over the forehead from the
the presence of fire that also gives movement to the portrait. along the hairline. character’s bangs.
36 June 2014
Your questions answered...
Question
How can I spruce up
my undead designs?
Danny Winters, US
Answer
Mark replies
If you hang around a favourite fantasy character for
too long, you risk limiting your techniques and,
more importantly, your imagination. But there are
ways to keep painting your favourite life-challenged
feet-draggers, and still keep things fresh. Pick an element you
usually wouldn’t, and go to town on it!
Here I’ve picked on the costume of a living-impaired chap,
and decided he’d look good in fantasy soldier attire. A good way
to paint chain mail is to create a custom brush shaped as three
rings together with two different levels of opacity on each one
of them (one side very opaque and the other quite translucent)
and with some Spacing and the Angle Jitter option controlled by
direction. If you use this brush by painting brush strokes in
alternate directions you’ll soon create a chain mail surface.
Once the chain mail is painted, put lights and shadows on it
using Burn and Dodge tools. To finish, add some extra highlights
and details manually. There are many ways to paint chain mail,
but this is the fastest technique I can think of, and will hopefully
put some life back into your passion for the dead ones.
Artist’s secret
WHATEVER WORKS
If you’re reading this and
lore
following every word – stop! Exp
and expe rim ent. Thi s is how the
sh
tip of my custom chain mail bru
one tha t works best
looks like – the
for me – but try others for Use the custom chain mail brush to
interesting results. paint the basic chain shape, and then
Dodge and Burn tools to integrate it
into the painting, by illuminating it.
I draw the face and establish the hair’s I smear strands that are further away To finish, I add detail to the hair using
1 colour, the light source and the main 2 from viewer with a little brush water. 3 a separate Overlay layer. For shady
area of glare. I also apply the colours of This results in a more artistic look. I areas, I prefer to add a little purple colour.
the environment to the hair. I paint strands illuminate the glare on the forelock with I continue to add rays of light sparks, dust
of hair with a Soft brush, especially those the Soft brush on a separate layer, and particles, reflections in the eyes and details
close to the glare. I paint the darkest areas lighten the background. I add volume to to the skin. I aim to give the picture a
of the hair and add reflections. the forelock with Overlay layers. tangible air of fantasy!
June 2014 37
ImagineNation Artist Q&A
Question
I need help picturing someone who’s eaten far too much!
Jared Timiney, US
Answer
Nick replies
This is probably a sign of my
age, but the first thing that
popped into my head when
I read this question was Monty
Python’s Mr Creosote, from The Meaning
of Life. He’s a glutton who explodes when
persuaded by a waiter to finish off his
enormous meal with an after-dinner mint.
Although an exaggerated and overweight
caricature for comic effect, his later lethargy
induced by excessive eating perfectly
describes what’s in my head. I want to avoid
a caricatured, fat person though, so I’m
going for some average build types to
tackle. The idea is to have them slumped at
the table, almost unable to move.
Putting the detritus from the enormous
meal that they’ve just eaten around them
should hopefully help explain what’s going
on. I don’t want the viewer to think they are
just drunk, so I’ll avoid any obvious
evidence pointing to that. Their lethargy
and slack jaws require other clues to be
These medieval diners
are full up, not drunk, so Artist’s secret
placed around. This scene is set during a
I’ve avoided putting
empty flagons of mead KEEP AN EYE ON THEhavWH OLE THING
e the image open
Dark Age feast. They’ve been eating with on the table.
If your software supports it,
entire image while you
their hands, which can be suitably grubby, alongside as a view showing the see the impact (or
ails. It helps you
and are too full to feel like even wiping work close in on det
on the composition .
their mouths. Bits of food and other stains not) that your work is having
are down their fronts.
38 June 2014
Your questions answered...
This girl has coarse
facial features. She Question
I need help depicting a freezing
has wide cheekbones,
a big chin, a large
I’d like some tips on blocking out the air. You’d probably hunch up in
your thick winter jacket, maybe
snow falling and everything in
your scene could be covered with
main shapes of faces for portraits hug yourself in a futile attempt to frost, snow and icicles.
Kath Bennie, England
Question
Answer How would you paint a hand
Elena replies
For proper head that’s been immersed in water?
construction, first draw Ben Kift, Wales
a vertical line, which
sets the centre of the
face. Then determine the location Answer
of the major parts of the face: eyes, Paco replies
nose, lips and ears. They should To paint a shrivelled-up
follow the formula that a face is fingertip, you can paint
divided into three equal parts in a basic normal fingertip
height, bisecting the line of the and then add some
forehead, eyebrows and nose. The suitable details, bearing two things
eyes should be properly positioned in mind. First, fingers become
relative to each other, with the slightly paler, and second, wrinkles
distance between them being the cast shadows like anything else.
This woman has classic feminine facial
width of an eye. features. She has the same proportions as So after you paint the finger,
From the inner edges of the eyes the figure pictured above, but the result is a note where the light is coming
different character.
draw vertical lines. The intersection Once I’ve painted the full hand, adding the
from and then start painting
with the line of the nose gives you main planes that start from the wrinkles is quite easy. I just need to pay wrinkles here and there, applying
attention to the light direction.
the width of the nose. The nose is beginning of the eyebrows and the the lights and shadows accordingly.
divided into three sectors in the acute angle of the eyebrows. To Wrinkles form vertical or
form of a trapezoid. The mouth is define the cheekbones, draw a line whirlwind-shaped foldings; paint
determined by vertical lines, drawn from the top edge of the ears to the them using a relatively soft brush
from the edge of the irises. The line ends of the mouth. Determine the and subtle tones, because you may
of the mouth extends somewhere in border and the proportions of the not want to add too much intensity
the lower face but sometimes higher, upper and lower lips, and don’t to the wrinkles. Tweak the colours
depending on the nature of the forget the groove between the nose using light, cold colours on Screen
character you’re drawing. and upper lip. Of course, you need and Soft Light layers. Finally, note
The most pronounced planes are to remember that people are that fingertips shrivel faster than
The shape of the wrinkles is distinctly soft
the cheekbones, forehead and nose. different, and each character and rounded, and they usually form a
the rest of the hand, so you may
The forehead is determined by three requires an individual approach. vertical or whirled pattern. want to put more wrinkles there.
June 2014 39
ImagineNation Artist Q&A
Question Question
Please help me guide the How can I make my
viewer around an image fantasy art stand out?
Chin Hu Lim, Taiwan Noah Tekkon, Japan
Answer
Melanie replies
Creating a unique fantasy design can be a tough
task, but there are some basic guidelines that you
can follow. The most important is not to come up
with a generic version of a design that people have
seen hundreds of times before. A good approach is to base your
design on an existing historic culture and then add mythical
and fantastic elements. Don’t be shy to exaggerate some body
features to enhance the overall expression of the character. Give
them superhuman strength, draw them as a sexy figure or make
them as creepy looking as your worst nightmare.
I decide to paint a fusion of an Assyrian priest and the
common fantasy theme of a beast-warrior, to show the
important role of cows and bulls in their mythology.
To make the design work I apply another common rule:
recurring patterns, shapes and materials. I use Assyrian circular
patterns for the priest’s clothing and jewellery. I also make sure
to stick to a single metallic material (in this case gold) instead of
mixing metals, such as iron, silver, bronze and copper. I give the
The bridge acts as the Assyrian priest bullhorns and ears to enhance the fantasy feel
viewer’s introduction and bulk up his body shape.
into the painting.
To build up the values I first paint the character in greyscale.
Carefully planning the lighting scheme helps me to bring out
Answer three-dimensional forms. As soon as I’m satisfied with the
Sara replies values, I go forward to the colour stage.
Start by defining the setting of
the image. In my country Adding bovine
people read from left to right, elements to the
human priest gives
so I know that my eye will the character a
finally alight on the bottom right corner. strong fantasy feel.
In countries where reading goes from
right to left, you can simply mirror the
image setting.
Now that I’ve established the final point The sketch is an important stage. It doesn’t need to
for the viewer’s eye, I just have to create a be a completely accurate image, but it should help
you complete the image.
guided path. The easiest way to accomplish
this is to use oblique lines that cross the To stop the viewer from stepping
entire drawing. I decide to draw a sorceress immediately from point A to point B (see
who’s casting a spell. In this case, I think a below), I insert some elements that balance
good idea is painting a bridge crossing the the movement of the image. I use a second
picture. Placing the character on the bridge, virtual line that starts from the magical
I follow the oblique line with the cape and staff to the foot. Now I only have to
the arm that casts the spell. emphasise the path with colour. The
brightest spots are the point of origin and
the final point. I paint the sorceress with
warmer colours, but use the warmest, most
contrasted colours for the end point (B).
Artist’s secret
FOCUS DETAILS IN
THE RIGHT PLACES
Apply details in areas
where you want the
viewer’s eye to remain the
longest. In my example
the hair, the sorceress’s
face, the sceptre and the
spell are rich in detail, A well-defined
greyscale sketch gives
helping to guide the eye Here’s the path that the viewer follows in this image. me enough value
on to these parts. It moves over a good part of the painting and also information to take the
image into colour.
creates dynamism.
40 June 2014
Next month
ON SALE: 23 May
How do you paint a
Question modern war shoot-out?
Can you help me paint a sandstorm
without it looking like a brown blob?!
Summer Norton, Sweden
Answer
Viktoria replies
Painting a sandstorm So consider adding some element Hopefully, you’ll have some ideas that’s much more fuzzy around the
using Photoshop is of story to your sandstorm painting. Is of how to paint more than just an edges, and significantly denser. You
relatively easy. However, the sandstorm on Earth or an alien orange dust cloud. Now for the won’t get much light scattering in a
making a sandstorm look planet? Is it engulfing the ruins of an process. What you need to think sandstorm, and you won’t see very
interesting can be a bit trickier, since ancient city way out in the desert? about for a background scene of a far inside it. Basically, it’ll be like
we’re basically talking about a rolling How about painting a desert nomad sandstorm is that it basically looks looking at a scene that’s affected by
cloud of dust and… well, sand. becoming engulfed by the sandstorm? like a rolling cumulus cloud, but one thick, sand-coloured fog.
Got a digital art problem? Is an image giving you art-ache? Our panel can help. Email your question to our
experts at help@imaginefx.com or write to Artist Q&A, ImagineFX, 30 Monmouth St, Bath, BA1 2BW, UK.
June 2014 41
THE DARK ART OF
BATMAN The Dark Knight may be 75 this year, but
Gotham’s vigilante remains an enigma. Here
are the art styles and storylines that
made him a comic book legend
T
he 27th issue of Detective been drawn in countless styles and survived
Comics appeared on thousands of strange perils. Yet he remains
America’s newsstands at once an inspiration and an enigma.
during May 1939. Its The main Batman series today, drawn by
bright yellow and red Greg Capullo and written by Scott Snyder,
cover featured a caped figure swinging into still harks back to the original character of
view and two gangsters in the foreground. the late 1930s and early 40s. Two years ago,
For 10 cents, American kids could forget the DC rebooted Batman as part of its New 52
All artwork © DC Comics unless stated
Depression and the war brewing in Europe, scheme and Batman faced a cult of assassins
and enjoy 64 pages of hand-drawn action. in the Court of Owls storyline. There in the
Eye-catching? Certainly. But who could artwork he’s got that square-ish face, gritted
have predicted that this oddly dressed teeth, an expansive cowl and shadows all
character would become an icon of the around – just like back in the day.
modern age. For 75 years he’s entertained Of course, square faces were the only
millions of fans in print, on the radio, on kind the original Batman creator Bob Kane
TV, in cinema and in video games. He’s could really draw. And those shadows
42 June 2014
© 2005 Warner Bros
June 2014 43
GOTHIC LEGEND
An internal panel by Edward Hannigan from
Legends of the Dark Knight, which became
the third ongoing Batman title following the
success of Tim Burton’s Batman in 1989.
concealed his draughting deficiencies RA’S AL GHUL grittier he is, the better for
along with baddies such as Doctor Death, Reducing the number me,” says Tony S Daniel, who
of clown villains in the
Hugo Strange, The Joker and The Cat. Yet comics, Neal Adams first worked on the Batman
Bill Finger’s writing gave Batman and his helped create the assassin series in 2007. “I think
chief Ra’s al Ghul.
alter ego Bruce Wayne humanity. He hones Batman has a lot of anger
his intelligence to become a great scientist within. The murder of his parents shaped
and detective, and develops the physique of Bruce Wayne into the man he became, and
an Olympian. They’re attributes needed to created Batman. Batman shouldn’t smile.
protect Gotham’s backstreets from the kind Bruce Wayne can. And when he does, that’s
of scum who killed his parents. his real mask, to me.”
This vision of Batman resonates strongly Juxtaposed with Superman – a
with today’s artists. “The darker, bigger and benevolent alien with supernatural powers
beyond our world – Batman is human and this discipline and these grandly altruistic
his strength comes from within. “I think qualities in ourselves.”
readers identify with Batman because
he’s a regular man – he isn’t an alien, a WHOLESOME STUFF
god or a mutated superhuman,” says Yet not long after his inception, the tougher
Jonathan Duran, who’s the founder of face of Batman was put to one side. In those
Comicsastonish.com. “When early stories, Batman shot and killed people
faced with devastation and – strong stuff for 10-year-olds. Under
loss, he focused on a single scrutiny from US censors, there was
HAUNTING goal, and through his own pressure across publishing to tone down the
In August 1971,
Irv Novick and Dick
willpower and determination sex and violence in titles aimed at children.
Giordano mixed pencil was able to build himself to the peak of Batman and his sidekick Robin – created by
shading with more classic
line art for this spooky
human potential. That’s an obvious draw Kane’s assistant Jerry Robinson – became
Detective Comics cover. for people, because we would all love to see wholesome and heroic.
44 June 2014
MEET THE MAN WHO
MAN t
REDEFINED BATNeal Adams abou c artist
We asked hugely influential comi and more…
his vision of Batman, designing Ra’s al Ghul
June 2014 45
WATCHING THE
DETECTIVE
Artists like (left to right)
Joe Orlando, Irv Novick
and Norm Breyfogle
created striking covers
during the 70s and 80s.
ACTION PACKED
Internal panels from
Legends of the Dark
Knight issue 2, drawn by
Edward Hannigan.
46 June 2014
NOLAN’S BATMAN
GARGOYLE
Concept artist Jock
MAKING TWO-FACE
UNHINGED
s
© 2005 Warner Bro
June 2014 47
THE JOKER: DIARY OF
A GIGGLIaNG MADMAN
tortured soul, but he’s not getting
Bruce Wayne may have he’s in town…
any light relief from this clown whenever
48 June 2014
perfect for the time, and his 1970s comics SON OF THE DEMON
will always be the definitive Batman for In 1987, Mike Barr and
Jerry Bingham produced
me. No one has improved on the the first Batman story
character, visually, since.” that went straight to
graphic novel format,
Photo by Pinguino K
June 2014 49
SILKEN SPIDER
Batman learns of the return of Ra’s al Ghul from the
Silken Spider in Grant Morrison’s Batman number 670
50 June 2014
IT’S MIL LER TIM E
top comic artists and aficionados about
If you ask today’s and again…
the art of Batman, one name crops up time
June 2014 51
THAM in Nguyen’s
L’IL GOvisua PLAYFUL
lly diverse, Dust
Keeping Batman
With a naive approach to the
nce artwork, L’il Gotham by Dustin
comic is squarely aimed at a younger audie Nguyen brings a child-like quality
to his artwork, which is meant to
appeal to a younger audience.
Colourful, expressive and
sketchy… not words you’d
associate with some of
Dustin Nguyen’s influences
such as Frank Miller and
David Mazzucchelli.
However, the Vietnamese-
American artist came up with a new
concept for DC when he started
designing some Batman snow globes in
2006. That idea never took off but the
sketching he did around the project
developed into a whole new take on
Batman. “I wanted to take a break from
dark, moody Batman,” he explains.
DC Digital decided to experiment
with a download-only Batman comic.
Dustin was asked to create both the
artwork and the stories for a series
called L’il Gotham, where Batman and
the other inhabitants of the city face
various not-so-noir adventures.
“I wanted to keep the look and feel of
the sketchier style I’d been doing. It’s all
done with watercolour and coloured
pencils for line work. It’s looser to keep
that same energy going,” says Dustin.
The lower age-range targeted was
something he had to adapt to. He
continues: “It was a bit tricky at first
– not so much the illustrative side, but
more in the stories and premise of the
book. Most characters in Gotham are
pretty dark, with some gruesome past
stories that have made them who they
are. So we’ve sort of had to work around BOBBLE HEAD
those, and pull apart the funny, lighter
side of things. A lot of it is dark humour
DIGITAL Toy designs were an
L’il Gotham started life as a digital-only publication, but because of influence on Dustin’s
polished into colourful panels.” its popularity DC made it available to its regular print readership. novel-looking series.
52 June 2014
MODERN BATMAN
Some recent covers by
Tony S Daniel, who’s
one of today’s top
Batman artists.
BATMAN 66
The nostalgia around the 1960s TV series is so strong
that there’s a monthly comic done in that camp style.
DETECTIVE COMICS
The New 52 issue 1 of Detective Comics – a new
beginning with this striking Joker cover by Tony S Daniel.
June 2014 53
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NOMINATE
NOW
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CG AWARDS
2014
3D World’s annual CG Awards has launched. The CG Awards aim to celebrate
the best art, technology and achievements of the CG community.
Have your say, start nominating today!
THE CATEGORIES
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Nominate at www.thecgawards.com
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Issue 103 Christmas 2013 Issue 104 January 2014 Issue 105 February 2014
Discover the skills you’ll This month’s artists will Loopydave’s glamorous
need to break into the help you push your roller derby figure leads
video games industry, as painting skills into the way in our pin-up
we speak to the people previously untapped issue, as we talk to the
behind The Witcher 3: areas, with advice on new wave of artists
Wild Hunt, Star Wars: developing your artistic who are carving out a
The Force Unleashed, voice, creating art from name in the genre. We
Remember Me and Mass smoke brushes, and discover why tattoos are
Effect. Traditional more. Simon Dominic back in a big way, help
fantasy artist Tom Kidd breathes life into an old you to use humour in
paints a book cover, and concept, and we reveal your fantasy art, and
Dave Kendall puts Manga the winners of this year’s improve your Photoshop
Studio 5 to the test. Rising Stars contest. brush skills.
Issue 106 March 2014 Issue 107 April 2014 Issue 108 May 2014
We all judge a book by We celebrate artists This issue we explore
its cover, so let Wylie who take the road less the art of the Seven
Beckert show you how travelled. Han-Yuan Yu Kingdoms with a Game
to compose a fantasy adds beautifully detailed Of Thrones special.
one that genuinely costumes to his manga Mélanie Delon paints
captivates. Speaking of art, Christopher Moeller Daenerys Targaryen for
which, we investigate paints a comic panel our cover, we talk to the
what makes children’s traditionally, Serge key creatives on the
books so appealing to Kolesov depicts a show, and even chat with
fantasy artists, take a mermaid from a its creator George RR
peek inside Brian Froud’s breathtaking new Martin about his vision
sketchbook, and help you perspective, and there’s for the stories. All this,
paint a pulp character. much else besides. plus even more great art!
*Resource files are only available from issue 85 onwards.
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June 2014 55
LOCATION: New Jersey, US
ALUMNI: Stephen Bissette,
Dave Dorman, Steve Lieber,
Alex Maleev
WEB: www.kubertschool.edu
STUDIO PROFILE
oe Kubert says he received $5 Joe founded the Joe Kubert School of Jersey – an old 23-room mansion built
56 June 2014
STUDIO PROFILE
setting up a school, or
curriculums, or teaching
Andy Kubert has
worked on high-profile
titles for both DC and
Marvel, and is busy
tackling DC’s Batman
line of titles.
© Oni Press
June 2014 57
STUDIO PROFILE
Scott Kolins made his name
drawing The Flash for DC.
He has just finished a run on
DC’s comic series Threshold.
© DC Comics
© DC Comics
cartooning. He says courses similar to the
ones that Kubert offers are available
elsewhere, but usually only as part of “large
and impersonal liberal arts programme”
and often imposing lessons in other
© DC Comics
58 June 2014
STUDIO PROFILE
© Marvel
© DC Comics
© Rick Veitch
© IDW Publishing.
June 2014 59
PROFILE
Simone Bianchi
COUNTRY: Italy
chi
Comic book illustrator,
ian
painter and art instructor
e B
Simone has worked for
Simon
DC and Marvel,
contributing to titles such
as Detective Comics, Green Lantern
and Wolverine. He lives and works in
k,
Tuscany, with studio manager, art
pens up mposition
www.simonebianchi.com
bo ok artist o
omic d co
The Italiana cmasterclass in process an
giving FANTASTIC FOUR
“This sketch was inspired by Alex Ross’s profile composition.
Originally, Sue Storm was in the foreground. But I thought it
was more interesting to bring the characters together, to draw
them like flames.”
© DC Comics
© Marvel
60 June 2014
© Marvel
Sketchbook Simone Bianchi
INHUMANS
“Another example of a Fantastic
HULK
HU
“In the final version cover
Four-style composition. It’s more static you only see the big Hulk,
because I wanted to give the right because my editor considered it
weight to this royal family.” more effective. In my original
composition, his figure was
incorporated into his
profile.”
15A
“This sketch is a
© Marvel
conventional
headshot: there are
obviously simpler, more
June 2014 61
ics
Com
© DC
© Marvel
THANOS
“I wanted an iconic framing of this
character; it had to convey his
satisfaction looking at the destroyed
Titan’s ruins.”
BATMAN
“I tried to achieve a more realistic
way of rendering the battle in motion. In
the lower part of the sketch is my attempt
at reinterpreting the iconic sight of
Batman on a gargoyle.”
“I wanted to focus on
the main theme:
Thor not being able
to raise his hammer”
62 June 2014
Sketchbook Simone Bianchi
THOR
FOR ASGARD #6
“This was the last cover I had to
do for my Thor For Asgard run,
and I wanted to focus on the
main theme: Thor not being able
to raise his hammer. It’s floating
over the column because the
lighting seemed, to me, the
best solution to conclude
the run’s last chapter.”
© Marvel
WOLVERINE
ORIGINS
“These covers were
inspired by my run on
Detective Comics. These CAPTAIN
extreme close-ups
reveal the creases on AMERICA
“This is one of the few cases where
Deadpool’s mask,
for example.” I managed to leave a larger empty
space, compared to the size of the
characters. It’s an experiment
that I want to try again
in the future.”
© Marvel
© Marvel
Want to share your sketches? Then drop us an email, with a selection of your artwork, to
sketchbook@imaginefx.com, together with some information about yourself.
June 2014 63
Willow by Cris DeLara
CGWorkshops Instructor
CGWORKSHOPS
cgworkshops.org
DOWNLOAD RESOURCES http://ifxm.ag/goth109am
WIPS • FINAL ART • VIDEOS • BRUSHES
Workshops assets
are available…
Download each workshop’s WIPS, final image and
brushes by visiting this link. And if you see the video
workshop badge, you can watch the artist in action, too.
June 2014 65
Workshops
DOWNLOAD RESOURCES http://ifxm.ag/goth109am
WIPS • FINAL IMAGE• VIDEO
here was a time when I treated the way you should start. If I had my own and am rather proud of that
ion
Hue/Saturat
Ctrl+U (PC)
)
Cmd+U (Mac
l possibilities
Explore visua
ange the
by quickly ch
flat colours of
nd
the backgrou
66 June 2014
In depth Texture and grit
June 2014 67
Workshops
Just a tool from the digital art box Time to call in extra art help
2 I decide to produce the image digitally, using my Cintiq. I was 4 This is turning out to be an interesting job. I have a monster deadline with a
very lucky to be given one by a co-worker, because he wasn’t using it – number of other jobs on the go, so I decide to bring in my team on this project to help
lucky me! It took me the best part of seven month to learn how to use by laying down flats. It becomes a collaborative effort. Andrea Errico, my colourist, lives
it properly. I didn’t just grab a stylus and start drawing on it right away, in Italy so this piece has a real international feel!
either. I was a little intimidated by it, to be honest. The solution was to
change how I looked at the device. It’s just a tool to produce art,
nothing more, nothing less.
Deselect Laye
rs
Ctrl+D (PC)
Cmd+D (Mac
)
Quickly remo
ve a selectio
and move to n
another one,
for a more ef
ficient
art workflow.
A gritty scene
3 By creating loose-looking roughs
I’m able to work out the image’s colour
scheme and general layout. From here Mistakes are
I progress to the pencil stage. I then good for you
Don’t be afraid to make
decide not to ink the illustration; it makes mistakes. Photoshop is a
more sense to colour over the top of my tool, your Cintiq is a tool,
line art. I don’t want my image to feel like your computer is a tool;
they’re not going to
a page from a real comic book. Instead,
make you a better or
I’m keen to for it to have a hybrid worse artist. You have to
appearance, and I can achieve this by learn how to use the tools
of the trade. In other
keeping the raw pencil marks visible. It
words, don’t be afraid.
adds to the texture and grit of the piece.
68 June 2014
In depth Texture and grit
Exploring colour options Making the Dark Knight pop
6 The highlights in this painting are crucial. At the moment there are a lot of flat 8 Batman’s face really changes when we add the highlight.
tones, and the colour palette is subdued. Myself along with my colourist try a crazy red I thought the figure was completely finished, but then realise that he
in the early stages on the glass with yellow in the area surrounding Batman, but it’s just doesn’t pop out of the scene. So I take a white or a true light, or a rim
too strong a look that doesn’t play well with the rest of the piece. So we go back to the light, and place it inside the framework of the image. The result: the
opaque greenish colour I came up with during the rough stage. If you look closely Dark Knight comes to life. As soon as I do this, the image progresses
there’s a hint of Joker green in the final piece. The fun house could have been stronger from a solid piece to something that’s both striking and strong.
in some areas, but overall I’m happy with the effect.
Quick turnaround
9 I manage to complete this image in
under 48 hours. The one thing about
comic book work is that it has to be done The right tools
fast. I’ve done illustration work for It’s almost impossible to
work today without an
Lucasfilm and other clients that’s taken FTP site, a scanner and
weeks, but this was a true comic Photoshop. You can’t do
assignment. Sometimes you only have the job without the
proper tools. l’m asked to
hours to get a piece or page completed. scan in and send WIPs all
I’ve done covers in as little as three hours. the time. Clients assume
I think the longest I’ve ever had to work I’m capable of doing this,
so you have to be ready
on a cover is a couple of weeks, and that’s to be your own
always when I’m working on licensed production team. As for
properties such as He-Man. There’s always traditional tools, l use
hard leads like a 2H or 4H
more back and forth because of the
– they don’t require as
extended approval process. But when much clean up after you
you’re working on the superhero books scan. The softer leads are
great for drawing, but
you have to get in and get out, and get
harder to scan.
things done quickly.
June 2014 69
Workshops
SHOW A CLASH
OF CULTURES
Brush strokes
I love the particular feel when my
colour strokes look like they were
done with the actual dry brush, just
like my traditional inks on the line art.
Those clouds were coloured from the
strict black layers at Manga Studio,
and this enables me to preserve the
sharpness of each stroke I need.
T
As well as
series called UNDERTOW in reverse, with the group of underwater
drawing
comics and (written by Steve Orlando, creatures in their bulky landsuits, filled
Panels without
freelancing on
drawn by myself and with water, exploring a completely alien
any panels
a commission Even when a comic page is just
basis, Artyom runs a published by Image Comics). world that’s teaming with humans from one picture spread without panel
weekly Russian UNDERTOW is a story about a modern the Stone Age and dangerous creatures. separation, there’s still the
webcomic series called opportunity for timing and
water-breathing Atlantis civilisation, and The story continuously gives me the
MAD BLADE and also advanced eye movement that you
works on UNDERTOW a group of rebel scientists, warriors and chances to draw weird and gritty stuff. can direct. These red circled areas
for Image Comics. artists escaping from its cruel regime. This piece from the third issue of our are equivalent of in-cut comic
http://ifxm.ag/trakhanov panels, emphasising the act of
Those people search for the new life for series (out now), for example, shows an
violence of the battle. The crowd
their group, and even go to the forbidden ambush carried out by the ravenous
© Image Comics
70 June 2014
Artist insight Clash of cultures
How I create…
A BATTLE
SCENE AT
SUNRISE
Detailed sketch
2 This is my pencil stage! I love this
step because when painting digitally
you still have a ton of work ahead of you
after this, but in comics you usually just
need to cement your sketch. I draw the
cavemen separately, and then combine
them into one composition. I like the
feeling of uncertainty in this spread: the
Atlanteans seem to be handling the
attack, but there’s a lot of wild humans
to deal with, and our heroes’ postures
indicate sheer exhaustion.
Colour palette
I never aim for realism in my colouring.
Get inking
I want my comics to be vibrant and
eye-catching, but also atmospheric.
3 Usually I do 90 per cent of
UNDERTOW with traditional ink. But for
And so I still try to ‘stylise’ the reality.
a piece this large I print some of the
The beautiful sun looming from the
main parts of the pencils on A4 paper,
horizon means that the next pages will
ink it with a couple of brush pens, scan
all be painted with red palette of the
it, compose my working file and then
morning sun, but here I try to catch
finish it with digital inking. I do most of
the first light’s movement. In addition,
my digital work in Manga Studio EX 4.0,
I don’t like leaving all the line art
because it’s ideal for black and white
totally black, so there are a lot of
graphic and colour flats. The final colour
nuances of darker shades of colours.
rendering takes place in Photoshop.
June 2014 71
Workshops
DOWNLOAD RESOURCES http://ifxm.ag/goth109am
WIPS • FINAL ART • VIDEO • BRUSHES
CREATE DYNAMIC
FIGHT SCENES
Everyone’s favourite adamantium-enhanced mutant takes on a horde
of katana-wielding ninjas in Mukesh Singh’s
ingh’s action-packed artwork
here was something about the in Japan. The underlying guiding forces
Stream of consciousness
1 Without worrying about accuracy, I scribble a few sketches to explore the
characters and the layouts. The aim is to visualise the ideas as they develop in my head
as fast as possible. I look for force and dynamism, but also clarity. Because the image
will feature multiple figures, I start with Wolverine’s stance to maintain the focus on
him, and then work out the reactionary poses of the ninjas around him.
Gamut Warni
ng
Shift+Ctrl+Y
(PC)
Shift+Cmd+Y
(Mac)
Use this in Co
lor Picker to
highlight colou
rs not
available in th
e CMYK
colour space.
72 June 2014
In depth Dynamic fight scenes
June 2014 73
Workshops
Narrative details
7 Because I’m working digitally
I treat the pencil and ink stages
interchangeably, tweaking details here
and there. I show some tearing in
Wolverine’s costume to indicate that some
time has passed since the fight started.
I overlay it on top of the anatomy
drawing, which helps me visualise how
the costume and its design elements
flow over his body.
Maintaining energy
4 Dividing up the
I decide to revisit the layout. Once
again, I scribble Wolverine’s figure first 8 composition
and then arrange the ninjas around him. Save your Wolverine’s inked drawing is
I try to keep the energy of composition
selections on a separate layer, while the
To save selected
consistent with the thumbnail. portions of your image ninjas are inked as three
that you’d like to access separate groups on different
later on, go to Select>
Save Selection.
layers. This will help save time
Alternatively open the during the colouring stage.
Alpha Channel dialog
and press the Add New
Channel icon. Photoshop
will add it as an alpha
channel in the file.
74 June 2014
In depth Dynamic fight scenes
10 Flatting my colours
Using the Lasso tool I select each
DOWNLOAD
RESOURCES
figure and apply a flat colour on a separate
layer, saving them as a selection. I then
collapse the flat colours into two levels:
foreground and background. I add a layer
PHOTOSHOP
group for the ninja groups, Wolverine and
CUSTOM BRUSH:
the background. Then I select the saved PENCIL THICK BRUSH
Alphas and add them as masks for the
group folders. This will ensure that the
colours won’t show up beyond the white
I use this for most of my
portions of the group layer mask. I then colouring works in
discard the superfluous flat colour layers. Photoshop. It’s versatile
enough to mimic matte 14 Further refinements
I add another pass of tweaking to
June 2014 75
Workshops
DOWNLOAD RESOURCES http://ifxm.ag/goth109am
WIPS • FINAL IMAGE
or a long time now I’ve enjoyed covers being supplied by John Van Fleet, characters. I felt the main thrust of the
76 June 2014
In depth Guide your art
June 2014 77
Workshops
A thorny situation Beginning the final image
3 There are three sketches that I’m happy with. The first is of a 4 Using the same reference that I used to produce the sketches, I begin the piece as
nude Rose Red with a sword hacking her way out of a forest of thorns a pastel drawing using Nu-Pastels. Working on toned paper I focus on the silhouette of
and roses. The second was of Rose Red in battle armour, the third was Rose Red, paying particular attention to the figure’s gesture, tonal values and
of a nude Rose Red with a sword in protective fetal position inside of a temperatures. I’m concerned with detail at this point, but rather a sense of solidity with
giant heart. I was surprised that they chose the nude of Rose Red in the the figure as a volume – its presence.
giant heart, although they asked me to put her in another setting
because one of the other four covers by John Van Fleet, unbeknownst
to me, contained a giant heart. So I sort of combined the first sketch
with the last sketch and placed her in a womb of thorns.
Don’t be
clever, be clear
One of the things that
helps my students is
pushing the idea of the
power of the silhouette
and how it should be
self-descriptive. I don’t
focus on details, but
rather the whole image.
78 June 2014
In depth Guide your art
Mass and shape with oils
6 I then paint the figure, bringing in more juicy paint in some areas. Again, less
is more and I’m not painting details as much as mass and shape. I’m working to hold
my figure’s silhouette and to play with edges in a substantive way. A softer edge to
USE WHATEVER
enable the eye to travel past and turn the form. A harder edge for the eye to bump up
BRUSH WORKS
against and follow, directing the eye to a point of interest.
As far as brushes go
(since this is a traditional
piece), I like Filberts and
flats, and will use
whatever I have at hand.
Sometimes I’ll make use
of nice brushes such as
A splash of red
8 Most of my attention is on the face,
pushing the expression and colour, letting 10 Scanning for reproduction
I scan the final piece on my home scanner (Epson 1640 XL
this be the spot of detail that would lock 12x17-inch) using Silverfast software. I have to scan images of this size
the viewer’s interest. I spend a great deal in about four to six scans, then let Photoshop’s Photostitch feature put
of time working the warm and cool them together seamlessly. I then tweak the final file, pushing the
relationships, and paid particular contrast a bit, so the final file is darker than the original. Compare the
attention to the eyes and lips. I see the red detail of the vines with the printed cover and you’ll see that the
hair as being the final touch on the piece, background was darkened quite a bit. There’s no digital manipulation
although that comes later. of the image other than playing with colour and levels.
June 2014 79
Workshops
80 June 2014
In depth Embrace change
DOWNLOAD RESOURCES http://ifxm.ag/goth109am
WIPS • FINAL IMAGE • BRUSH
EMBRACE CHANGE
TO BUILD AN IMAGE
S
Sean Andrew Murray
urray explains the range of techniques he uses
to construct an urban fantasy landscape that evolves as he paints
ities – whether real or of the piece to guide you is essential to evolve and grow over time should
PHOTOSHOP
Places everyone
2
CUSTOM BRUSH:
FLAT_WIDE_SOLID
Once I’m happy with the basic
background layout, I begin to integrate
the characters in the foreground and
This brush is made using
a flattened Hard Round
middle ground. I imagine a
brush. Using the pen tilt confrontational scene between a magic-
feature, it makes thin, wielding Fish-person, and a portly
crisp straight lines, or
chunky wide lines for
pistol-packing passer-by with an armful
versatile sketching. It’s of groceries. I want the characters to
like a calligraphy pen, be expressive and eye-catching, to get
only bigger. The brush
people interested in looking closer. In
enables you to sketch at
different widths without addition, a bystander taking a smoke
having to either switch to break while leaning on a pedestal in the
a new brush, or change
background will draw the viewer deeper
the diameter constantly.
into the image.
June 2014 81
Workshops
Introduce colour into the scene
6 Once I’m satisfied with the drawing, it’s time to start adding colour. In a layer
underneath the drawing, I block in a basic colour scheme. Right away I produce
something I like, but sometimes this process can take a while as I experiment with
different palettes. I also usually work on the image fairly zoomed out, perhaps even on
a separate scaled-down copy of the image. This ensures that I only focus on the overall
image, instead of getting caught up too early on details.
Don’t forget
Layer Blendi
od es
ng
4 your lines
M
(PC & Mac) I’m primarily a line artist, so to execute
Cursor keys p
to quickly ste a finished painting with confidence,
Enables you t
ugh differen
thro I require a fairly tight, finished drawing
des for
blending mo
your layer. first. I use a medium thickness Flat Round
brush with little or no fade to it to make
my lines. Usually, I’d go one more step
and print this out on paper to draw even
tighter lines with a 0.3mm mechanical
pencil, but I want to keep this piece all-
digital. I focus on the middle and
Play with background elements first.
your sketch
Sometimes you have a
sketch that works in
some places, but not in
others. A good habit to
get into here is chopping
up your sketch and
putting the pieces on
different layers. This
enables you to push and
pull different elements of
the image in different
ways. You may want to
bring the characters
forward while dropping
In the spotlight
the background further
back, for example. This
7 Using light is a great way to focus
flexibility is the advantage
the viewer’s eye in the right places,
of working digital!
especially with complex environment
scenes. I imagine a warm setting or rising
The stars of the show
5 Next I use a tapered inking brush to draw in tight line work for
sun’s light bouncing off of the buildings
on the left, while dropping the buildings
the foreground characters. These lines are more refined and darker on the right into shadow. I also make sure
than the ones I use in the middle and background. I’m trying to mostly that my characters are popping off the
define shapes, volume and design, and not use line work to do much background using contrast. Note that the
shading in this case. At this stage, the foreground elements are on a dark figures in the foreground pop off the
layer separate from the background elements. This makes it possible to background, which is mostly made up of
play around with the layout and the Opacity of both. bright saturated colours.
82 June 2014
In depth Embrace change
Copy All Laye Start the smoke
Ctrl+Shift+C
Cmd+Shift+C
rs
(PC) 8 machines
(Mac)
Instead of me
rging Layers of fog and mist can be your best
down or flatte
ning, paste friend, or your worst enemy. They can
the merged
image be used to push elements into the
into a new lay
er.
background using atmospheric
perspective and to enhance the depth
of your scene, but applie too much
and things can quickly get out of hand.
I use separate layers to mask or erase
out foreground elements. I’ll sometimes
Pick colours even have separate layers for middle
from within ground, background and distant
I don’t really use colour
palettes. Instead, I tend background atmosphere, and then
to establish my colours in
a small colour study. But
play around with the Opacity of each
layer until I’m happy with it. 10 Achieving the right textural quality
At this stage I’m painting in a lot of information and defining the textures of the
I do like picking colours
from within the image
surfaces and materials in the image. I also place a paper texture over the entire image
once I’m happy with the and set it to Overlay at 50 per cent. It helps to bring some cohesion to the entire piece.
direction of the piece. The slight noise of the paper texture bridges the gap between the variety of painted
This prevents me from
straying too far from the
surfaces, and helps to downplay the look of digital paint.
original colour study,
which could end up
killing the piece. If you
do introduce a new
colour, make sure you
vet it by zooming out
and comparing it to
earlier versions.
June 2014 83
Workshops
GETTING STARTED
IN SKETCHUP
SketchUp’s intuitive Push/Pull tool will help you take your first
steps on a three-dimensional canvas, says Mark Roosien
oosien
he aim of this new series of the Push/Pull icon from the toolbar and
results quickly. It’s free for personal use, SketchUp, the Push/Pull tool will enable Mark is a
so if you haven’t done so already, you to create a simple 3D model – let’s say self-taught
download it from www.sketchup.com. a rudimentary house – in just a few artist who
jumped from
By using the Push/Pull tool, you can minutes, and over three easy steps, as I’ll traditional
manipulate 3D objects very easily. Select demonstrate here. media to SketchUp seven
years ago. He specialises 1
in nuts ‘n’ bolts sci-fi art.
http://ifxm.ag/mroosien
Draw a rectangle
1 and pull up
Start by creating a new document and
selecting the Rectangle icon in your 2
toolbar. To create a rectangle on the
ground, just click and move the mouse
until your rectangle has the desired
shape. Now select the Push/Pull icon.
Place the cursor on the rectangle, click 3
and pull the rectangle up by moving
In this article I use the Rectangle tool (A),
the mouse. You just turned a 2D surface the Line tool (B) and the Push/Pull tool (C).
into a 3D object. When you click a surface with the Push/Pull,
it becomes highlighted with blue dots (1).
Draw a roof and push Move your mouse to the right and the
2 Draw the outlines of a roof on the front of the object, using the Line tool from the
triangle slides to the back (2). When you’ve
reached the back, the message ‘Off-set
toolbar. Start at the lower left and draw the line upwards towards the middle. SketchUp Limited’ will appear on your screen. Click to
make the triangle disappear (3), or use the
will show you the centre point. Now draw a line towards the lower right. Use the Push/
Eraser tool. A slanted surface remains.
Pull tool to push both triangles towards the rear of the object.
Create a home
3 Draw some outlines on the side of the house. Select the Push/
Pull tool and place the cursor on the side of the house. Now pull, just
like in step one, to create a decent-sized extension to the house. It’s
really that simple. Hold the scroll wheel while moving your mouse, to
have a look at your model from different angles.
84 June 2014
GET A FREE ISSUE WHEN YOU SUBSCRIBE TO
IMAGINEFX! SEE PAGE 32 FOR DETAILS
IMPROVE YOUR
KEYFRAME SKILLS Film and video game artist Kan Muftic depicts a scene
in a story and conveys emotions through gestures
Kan Muftic
COUNTRY: England
ilms, TV programmes, video This is what I love doing the most, photographs, resulting in a quick and
Kan is a film
and video
game concept
artist who’s
F games and even 30-second
adverts need great stories. In
most cases, these stories are
because it requires all of my skills:
composition, light, colours, character
design, anatomy and suchlike. It’s also
dirty painting. Indeed, I do that myself a
lot for my clients. However, in this
workshop I won’t use any photographs
worked on written and handed over to an artist, important to mention that keyframe because I believe a lot of originality
Godzilla, Guardians of
whose task is to transform the words into illustration doesn’t always require a becomes lost through photo-bashing. It’s
the Galaxy, Edge of
Tomorrow, Residue, a single example of engaging imagery: the huge amount of detail, as long as it our responsibility as artists not to let this
Batman: Arkham Knight, keyframe. The main goal here is for the describes the scene. speed technique take over the more
and Batman: Arkham City.
image to be able to tell a moment of the These days it’s quite common to traditional approaches, and to paint
http://ifxm.ag/k-muftic
story without any additional description. achieve this by combining a collection of whenever possible.
86 June 2014
In depth Keyframe skills
June 2014 87
Workshops
Curves
Ctrl+M (PC)
)
Cmd+M (Mac
st ways to
One of the be
Read and digest the script s and correct
1 The first step I normally take is to read the script. It’s a incredibly important stage
adjust value
colour in Phot
oshop.
because it sets up everything I do from now on. For the purposes of this workshop
I conjure up a moment in a story called The Pyjama Knight. Jack is sitting on his bed at
night, staring at Clownface and his friend Chubuscus. A strip of light from the hallway
indicates a slightly open door and Jack’s fear of the dark. Clownface is saying, “They
have taken everything. We have no one else to go to, Jack…”
Start crisp
and clear
It’s one thing to create
your personal art and
Warming up
experiment with abstract
shapes, but even if you’re
7 I decide to bring in more warmth
very skilled at it, your to the room, because I don’t want the
clients can’t tell what a scene to look frightening. I create a new
messy sketch is going to
become. Crisp edges are layer and set it to Overlay. Then I pick an
easier to blend into earthy colour and start blocking it in from
smooth and lost edges the lower left corner, away from the
(and it’s harder to do it
Designing the light
4 I always try to use light as a design tool, just like I do with shapes and colours. In
the other way around). A
simple black and white
window with the cool moonlight. I place
my strokes where I believe the cool light
this scene, I want to illuminate the room with the moonlight, but I also want to have a sketch with a clear value doesn’t reach. However, there has to be
hierarchy usually does
secondary light coming from the hallway. Cool moonlight will complement the warm the job.
some mixing, so I carefully blend in the
interior light. For this stage, I use very flat but clear values – all in black and white. strokes with the background.
88 June 2014
In depth Keyframe skills
Apply rim lights for clarity’s sake
8 I want to further downplay the bluish tint, so after warming the room up I add 12 Interesting faces
As I mentioned earlier, I want to
bluish rim lights that suggest at outdoor light. They also help to define edges and the make those two characters slightly
location of objects. When doing this stage, the colour progresses towards the colour of strange-looking but friendly. I’m making
the light, not just towards plain white. I still keep everything fairly low in saturation. Clownface look very gentle, adding large
lashes and a harmless mouth expression.
Chubuscus gets more puppet-like features,
such as nose and chin. Getting his facial
expression to look tense is tricky.
13 Wall poster
Jack is a bit of a geek and I imagine
him being a fan of video games. Perhaps
that’s where he meets strange people who
reveal incredible mysteries, maybe even
an unseen world that Clownface and
Chubuscus are from. And what if there’s a
yearly gathering of similar-minded kids
like Jack? Surely he would have some sort
of poster as a memory or a statement?
Color Balanc
e
Ctrl+B (PC)
Cmd+B (Mac
)
Use this shor
tcut to
quickly unify
colours
Hallway light
9 I roughly place in a stripe of warm
in your imag
e.
10 Body language
Jack stays slightly obscured by the
so as to not break the overall distribution
of the detail. As I darken the whole Power of
sketching
stripe of light, but I want the other two environment, some of the highlighted Never underestimate the
characters to be expressive and connected features pop out. I’m achieving quite a flexibility of sketching.
to Jack. Clownface is a gentle giant while cartoony palette and I’m happy with it. It’s very tempting to
grab photos, but they will
Chubuscus is a bundle of energy. When never enable you to
telling stories with characters, posture is
everything. Jack is displaying insecurity, 15 Finishing up
I tweak the colour scheme towards
quickly change
everything in the picture.
Very often, and
Chubuscus is curious and Clownface is yellow and place superhero toys in the particularly in the film
exposing weakness. lower left corner, for more visual interest. industry, you’ll be
Next I fix the wallpaper and make the expected to use photos
for your concepts. I
clouds on it smaller and cleaner. I add
would advise telling your
details here and there, but don’t overdo it clients that you’ll add
because I want to keep the focus on the them later on in the
process, once the layout
scene as a whole. And there it is. Our
has been established.
Pyjama Knight keyframe illustration.
Window projection
11 I decide to get rid of the bright patch behind Clownface. It’s an unwanted focal
point and also it isn’t quite accurate. So I simply paint it out by extending the colours
and the tone of the wall on the left. I want to make this fantasy encounter as realistic-
looking as possible – even if that sounds like a contradiction in terms!
June 2014 89
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HARDWARE
92 Galaxy Note Pro 12.2
Samsung throws everything it’s
got into the fledgling maxi-tablet
category. But will it succeed?
BOOKS
94 The Art of Rio
An insight into how concepts for
Rio and its sequel were created.
June 2014 91
Reviews
acom’s Cintiq Companion screen is of a far higher resolution; Ultra The Galaxy Note Pro of Google’s Android operating system,
92 June 2014
Hardware Tablets
New to the Galaxy Tab Pro is a TABLET ROUNDUP
faux-leather plastic case. We
like the feel of it, but the fake THE BES
BEST
T OF
THE
THE RES
RESTT
stitching is a bit cheesy.
Panasonic UT-MB5
Web www.panasonic.co.uk
Price £4,000
The 20-inch
behemoth is
powered by
Windows 8 and
is aimed at professionals. Its 4K
display is sure to wow everyone
Slide the stylus out and the
who lays eyes on it. It also boasts
tablet automatically launches a a stylus with pressure sensitivity,
little menu to choose common
stylus activities, such as
and it’s built to Panasonic’s
capturing a portion of the rugged Toughpad standards.
screen or making quick notes.
Sony Xperia Z2
Web www.sony.co.uk
Price £399
For those who
don’t want to
remortgage for
Panasonic’s
monstrosity, consider the
waterproof and dust and scratch
resistant Z2. Although it lacks a
stylus, a cool feature enables you
to use a traditional graphite
pencil to draw on the screen.
Samsung Galaxy
Tab Pro 8.4
As well as packing
32GB of internal
Web www.samsung.com
storage, there’s a Price £349
micro-SD slot, so you
could potentially add The 12.2’s little
another 64GB. brother is easier
to slip into a
without batteries and still have a usable The problem Samsung’s got is
20.4cm This is Nvidia’s
n Weight: 730g
button. They also feature pressure- that the Galaxy Note Pro is simply n Wireless type: first venture
sensitivity, enabling you to subtly too broad in its uses to be as good
802.11a, 802.11b, into tablets. As
802.11g, 802.11n
adjust the flow of virtual ink or paint. as Wacom’s dedicated art tablet. n Cameras: you’d expect, it
While Samsung’s S Note software Android’s art software is catching
8MP rear, 2MP front packs a super-fast mobile
n Sensors:
includes a variety of brushes and up, too, but we still prefer ArtRage Accelerometer, Geo- processor, but the boon for
pencils, it’s a bit too much of a general and Procreate on the iPad to ArtFlow
magnetic, Gyro- artists is the Nvidia DirectStylus,
sensor, Light sensor,
note-taking app to be suitable for with a pressure-sensitive stylus. The Hall sensor which is responsive and includes
digital art. Autodesk’s SketchBook Note Pro may be great for looking at advanced features such as
Rating
hasn’t been updated for a while, and it images, then, but it’s not so good for finger and palm rejection.
lacks the pressure-sensitivity of other making them.
June 2014 93
Reviews
s the colourful and charming The first chapter – and the best of
94 June 2014
Inspiration Books
June 2014 95
DIGITAL ART
INSPIRATION
PHOTO EDITING
WEB DESIGN
GRAPHIC DESIGN
3D DESIGN
www.creativebloq.com
Join us now on Facebook & Twitter
96 www.facebook.com/creativebloq www.twitter.com/creativebloq
Inspiration Training
Ben Mauro’s second visit into the land
of 3D concept art shows him creating
this creature, pose and props.
hange has come to the field pose from its initial neutral stance to
June 2014 97
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INSPIRATION AND ADVICE FROM THE WORLD’S BEST TRADITIONAL ARTISTS
This issue:
FROM INSPIRATION TO
FINISHED
114 First Impressions
Edward Howard arranges colour.
SCULPTURE
Devon Dorrity demonstrates the process
of bringing a tree spirit to life Page 106
June 2014 99
FXPosé SHOWCASING THE FINEST TRADITIONAL FANTASY ARTISTS
Sergio Lopez 1
LOCATION: US
WEB: www.themainloop.com
EMAIL: sergiolopez@themainloop.com
MEDIA: Oils
IMAGINEFX CRIT
“You don’t just
stare at these
paintings. With
the split vision of Angel
Face my eyes scan to see
a woman in motion. It’s
disconcerting, but when
they rest, it’s the colour,
light and patterns that
flood in. Clever stuff.”
Beren Neale,
Digital Editor
1 A
ANGEL FACE
Oil on linen, 22x30in
“This painting was shown in Sarasota,
Florida, for the American Masters
Invitational Show. I was really proud to
show alongside some big names in the
fine art world, such as Jeremy Mann.”
2 PARHE
PARHELIA
Oil on linen, 30x24in
“This is part of another series of mine,
Natural Patterns, which has also been
well received.”
1 THE GIFT
Graphite on Stonehenge Paper, 8x10in
“This was an exploration of figure and
chaos that grew out of a central point.
Like a virus.”
3 T
THE ENOCHIAN
Graphite on Stonehenge Paper, 14x16in
“Your spirit is my arrow. As you fight the
battle of your daily existence, I fight the
demons behind your woes. My only
weapon is your spirit, your being. I am
only as strong as you. So many times
I have drawn my bow on your behalf,
but not loosened my arrow because you
would not let go.”
SUBMIT YOUR
ART TO FXPOSÉ
Send up to five pieces of your
work, along with their titles, an
explanation of your techniques,
a photo of yourself and contact
details. Images should be sent as
300DPI JPEG files.
Email: fxpose@imaginefx.com
(maximum 1MB per image)
IMAGINEFX CRIT
“The detail in
Allen’s art –
the texture, the
light and shade – is
stunning. I can see
why Del Toro’s a fan:
they both blur the line
between fairytale and
horror, the majestic
and the macabre.”
Gary Evans,
Staff Writer
CENTRAL PARK
SKETCHING:
NEW YORK CITY
Meet the art group dedicated to depicting New York City in all its glory.
Central Park Sketching organiser JESSE RICHARDS tells us more…
Y
ou’ll find Draftsmen’s beginner or distinguished pro – a place
Congress on the fourth to draw regularly, inexpensively and
floor of New York’s New without pressure.
Museum. Conceived by There are no formal critiques. Just
experimental Polish artist an informal “atmosphere of mutual
Paweł Althamer, the collaborative appreciation,” Jesse says. People talk.
exhibit was a white space that visitors Share ideas. Make friends. Feel like
have slowly but surely covered with they’re part of something.
drawings and paintings. Local art group “I find artists are extremely shy and
Central Park Sketching was recently asked nervous and embarrassed about the
to leave its mark on the installation, and quality of their work,” the organiser
duly obliged. explains. “It’s irrational, and its causes
Tom Kovalski, with Jesse Richards are fascinating to ruminate on. But, on
The two great passions in
assisting, founded the group in 2007. a practical level, it prevents many people Jesse Richards’ life are art and
that no one minds if they are the worst
Jesse has since taken over organising from attending anything. A lot of my New York, which he combines artists in the world – and that the concept
as organiser of the Central
duties, but its original ethos remains: time is spent reassuring people that we Park Sketching group.
of best or worst in expressive art doesn’t
to provide artists – whether absolute are a non-judgemental community, and even make any sense.”
Jesse is passionate about New York
City and what he likes to describe as
its innumerable “nooks and secrets,
surprising history, stunning architecture
and beautiful parks”. But before Central
Park Sketching there were hardly any
groups dedicated solely to drawing the
Draftsmen’s Congress: an installation
by Polish artist Paweł Althamer, at
city’s landscape. The get-together was a
New York’s New Museum. direct response to this.
ART
until visitors and art groups were
invited in to decorate .
A TA
AT TACK
ACK
Central Park Sketching’s all-out
assault on Draftsmen’s Congress
Mercedes Vega
Villar says that
Central Park
Sketching is the
perfect excuse to
indulge her love
of drawing.
Deborah Graham
stands proudly by
her finished work.
Clay
SCULPT A WOOD
NYMPH BUST
From inspiration to finished sculpture, DEVON DORRITY
demonstrates the process of bringing a tree spirit to life
F
rom the time of my early youth how important it is for sculptors to find
ARTIST INSIGHT specific subject matter that’s exciting to
Queen of the
I’ve been enamoured with Seas was
PROCURING A MODEL featured in
fantasy art. In seventh grade, them. Sculptures, depending on their
You might also try Spectrum 20.
my middle school’s art teacher complexity, can take hundreds of hours
asking a model if they
brought in Frank Frazetta to do to complete. If you aren’t excited about it
would like a sculpture
a live painting demonstration. I was in their portfolio. Many
then you can’t expect others to be, either.
awestruck. Since then, I’ve rarely been will provide reference I also want to stress the importance
able to complete a work of art without photos at no charge if of getting good reference material. For
adding an element of the fantastic. they like your work. human anatomy, you need multiple
Along the way, I’ve discovered that if ModelMayhem.com is a angles of the same model and pose. The
you stay true to what inspires you, others good place to start. human form is too complex to do an
stop to admire the view, even if the accurate sculpt without reference. For this
subject matter is foreign to them. When project, I’m collaborating with Zienna
working on Queen of the Seas, I began Eve, a beautiful young model from
with a very classical pose from a beautiful Denmark. Her natural beauty provides
model named Jessica. But when I started the initial inspiration that will sustain the
with the tentacles, many thought I was vision while developing the final concept:
ruining it – yet when it was finished, it a spirit of the forest takes hold on a tree,
captured the attention of people who and causes a transformation, allowing it
wouldn’t otherwise appreciate fantasy art. to commune with man.
It was later featured in Spectrum. In this workshop, I’ll show the Devon is the president and CEO
For this workshop, I want to show how materials, tools and techniques to of hh2 Web Services, a mobile
an aspiring sculptor goes about making a kick start your sculpting project. From software company that serves
classical bust with a touch of the fantastic inspiration to final lacquer, I’ll show the the construction industry. He
thrown in for good measure. Before we processes you can use to sculpt something lives in Utah, and sculpts in his spare time.
start with the steps, I’d like to emphasise you can proudly put on display. www.ddorrity.deviantart.com
MATERIALS
ARMATURE:
n Threaded steel rod
n Steel base and wood
screws
n Styrofoam ball
n Wood doll head
n Aluminium armature
wire (16 gauge)
n Aluminium armature
wire (10 gauge)
CLAY
n Super Sculpey Firm TOOL TIP
Gray BLUNT EDGES
n Apoxie Sculpt Use a wooden doll head
FINISH to blunt the steel rod and
n Bronze C metal prevent it from punching
voating through the top of
n Tiffany Green patina the sculpture.
n Verde Green
non-ferrous wax
n Black non-ferrous
3 Plan your armature
wax I build my armature at a specific scale so that it makes measurements
n Brown non-ferrous easy. In this case I use 1:2 scale. The steel rod enables me to attach it to any sort
1 Find your inspiration wax of wood base. The Styrofoam ball is for structure and bulk.
It doesn’t matter where it n Blue iridescent
comes from, but it must excite you powder
enough to complete your sculpture n Clear Guard
protective lacquer
project. In this case, it was a digital
painting from my brother, Dennis.
TOOL TIP
QUICK COATING
Spraying on the bronze
coating is easier than
brushing it. I use a cheap
spray gun meant for
car body work, and
a compressor.
ARTIST INSIGHT
ARMATURE WOES
I purchase a threaded
steel bar from the
hardware store and
embed it inside the
base, replacing the
straight bar I started
with. It was a pain, but
it was worth it. Deon
Duncan, a sculpture
LEARN TO CONTROL
YOUR VALUES
CHRIS LEGASPI shares his expert advice on how to shade your figures
with realistic values, which will take your art to the next level
V
alue control is what gives three distinct values shapes: shadow values away from the light are darker and
MATERIALS
drawings and renderings (darks), half-tone (mid-tone) and light. values closer to the light become brighter.
that beautiful feeling of These value shapes are what I’ll use as a n Smooth newsprint I’ll use a subtle wash of charcoal and a
light and shadow. To guide during the rendering process. paper brush to add a smooth gradation of tone
n Carbothello pencil,
control values, I must first Next, I can begin to draw the shapes that becomes darker as the forms move
black (or Conte’ B) or
train my eye to accurately see values. I see. During the early stage, I’ll ignore the away from the light source. Finally, I’ll use
Willow charcoal
I also want to be clear about where the subtleties and variations with the shadow white charcoal on the brightest areas to
sticks (medium grade)
light source is, and identify the darkest and half-tone, instead filling them with a create highlights. If fall-off is done is well,
n Kneaded eraser
and brightest areas of the scene. single, uniform tone. As the drawing it makes the rendering feel believable.
n Bristle brush, round
To better see the values, I’ll squint at develops, I can then add subtle variations #4 (or 6)
Chris is keen to share his
the model or subject. This will simplify to help me render and model form. n White charcoal pencil knowledge of art and picture
the values I see, and big masses or shapes To complete the rendering, I want to (or white pastel) making. You can see more of his
of values will start to appear. I identify enhance the illusion of fall-off, when n Ballpoint pen work at www.freshdesigner.com .
n Sketchbook
Shadow shapes
Make value of
shadow block-in
consistent
Ignore subtleties and variation
in shadow and make shadow
tone clean and uniform
2 Block in the
EXERCISE shadow shape
LIFE DRAWING
I start my value renders with the
Draw a value study from shadow shape. To begin, I’ll design the
life. A three-hour (or shape to emphasise form and plane
more) pose with single changes, especially in the small detail
source lighting on the areas such as the eyes. Next, I’ll ignore
model is ideal. the nuances I may see, instead filling
Squint to see big value shapes the shape with a uniform dark tone.
Light shapes
112 June 2014
Artist insight Value control
Lighter half-tones in Highlight Values become
upper regions (brightest Light source brighter towards
bright) light source
Light (1)
Light
half-tone
Darker half-
tones near
core shadow
Darker half-
tones in
lower regions
3 Half-tones
The next shape is the half-tone.
Half-tones have many subtleties and
variations, but I prefer to simplify the
half-tones at this stage into one
uniform tone. I’ll use a slightly darker
tone only on the areas that are
furthest away from the light and for
transition areas near the core shadow.
Light (2)
Dark accent
(darkest dark)
6
SEE PAGE
First Impressions
Edward Howard
execution came into focus, and I was
The US artist tells us finally able to translate what was in my
mind to canvas. I still get great pleasure
what his main goal from listening to people tell me what
is when applying they believe the story of the piece is, and
I also love seeing them make new
different colours discoveries when they view it in person.