Mini Report
Mini Report
Mini Report
in
COMPUTER SCIENCE AND ENGINEERING
by
DECLARATION
We hereby declare that the work presented in this report entitled “AR BUSINESS CARD”,
was carried out by us. We have not submitted the matter embodied in this report for the
award of any other degree or diploma of any other University or Institute. We have given
due credit to the original authors/sources for all the words, ideas, diagrams, graphics,
computer programs, experiments, results, that are not my original contribution. We have
used quotation marks to identify verbatim sentences and given credit to the original
authors/sources.
We affirm that no portion of our work is plagiarized, and the experiments and results
reported in the report are not manipulated. In the event of a complaint of plagiarism and the
manipulation of the experiments and results, we shall be fully responsible and answerable.
have carried out the research work presented in this Project Report entitled
“AR BUSINESS CARD” for the award of Bachelor of Technology, Computer Science &
Engineering from Dr. APJ Abdul Kalam Technical University, Lucknow under our
supervision. The Project Report embodies results of original work, and studies are carried
out by the students herself/himself. The contents of the Project Report do not form the basis
for the award of any other degree to the candidate or to anybody else from this or any other
University/Institution.
Signature Signature
Date:
ACKNOWLEDGEMENTS
We would like to express our gratitude towards Mr. Rajat Kumar for their guidance and
constant supervision as well as for providing necessary information regarding the project &
also for their support in completing the project.
Our thanks and appreciations to respected HOD, Dy. HOD, for their motivation and support
throughout.
Table Of Content
1. Introduction Page.No
1.1. Abstract 6
1.2. Objective 6
2. Technologies Used
2.1. Unity 7
2.2. Vuforia 8
3. Application Functioning
4. Figures
4.3. Flowchart 17
5. Coding
18-20
6. Conclusion 32
7. References 33
INTRODUCTION
Abstract:
About Project:
The AR Business Card project seeks to reimagine the conventional paper-based business card
by integrating AR technology to create an interactive and engaging networking experience.
Through image recognition, users can scan the AR Business Card with their mobile device to
unlock a digital overlay of multimedia content, including text, graphics, videos, and
interactive elements. Additionally, clickable links embedded within the AR environment
allow users to seamlessly access webpages, social media profiles, and other online resources.
The project aims to streamline networking interactions, provide a memorable first
impression, and foster deeper connections between individuals and businesses in today's
digital world.
2. Technologies Used
Unity is a robust game development engine that has evolved to support the creation
of immersive augmented reality (AR) applications. Here's a more detailed breakdown
of Unity's capabilities for AR development:
1. AR Foundation:
2. Vuforia Integration:
7
Unity supports scripting in C# and provides a powerful scripting API for
implementing interactivity and behaviors in AR applications.
Developers can use scripts to control AR elements, handle user
interactions, and implement game mechanics.
Unity's visual scripting tool, Bolt, offers a node-based approach to
scripting, making it accessible to developers without extensive coding
experience.
6. Cross-Platform Deployment:
8
2. Application Functionalities
The AR Business Card application aims to revolutionize traditional business cards by
leveraging augmented reality (AR) technology to create immersive and interactive
experiences. Here's a detailed description of its functionality:
9
4. Customization and Personalization:
5. Cross-Platform Compatibility:
10
4. Figures
4.1: Class Diagram
11
4.2: E-R Diagram
12
4.3: Flowchart
13
5.Coding
14
OUTPUT
6. Conclusion
In conclusion, the AR Business Card stands as a groundbreaking innovation in networking and
communication, offering a dynamic and immersive alternative to traditional paper-based
business cards. By leveraging augmented reality technology, the AR Business Card transforms
static information into interactive experiences, enriching interactions and leaving lasting
impressions on recipients. Its implementation requires expertise in AR development and
collaboration with graphic designers and content creators to craft compelling AR experiences.
Moving forward, the AR Business Card holds immense potential to revolutionize networking
practices, providing individuals and businesses with a powerful tool to showcase their brand
identity, engage with others, and foster meaningful connections in an increasingly digital
world.
The AR Business Card represents a shift towards more engaging and memorable forms of
networking in today's digital age. Its implementation not only requires technical
proficiency but also creative vision to design captivating AR experiences that captivate
and inform recipients. By seamlessly blending digital content with the physical world, the
AR Business Card transcends the limitations of traditional paper-based cards, offering a
platform for showcasing multimedia content, such as videos, animations, and interactive
elements. This convergence of technology and design opens up new avenues for self-
expression and brand communication, allowing individuals and businesses to differentiate
themselves in a crowded marketplace.
Moreover, the AR Business Card holds the promise of enhancing the efficiency and
effectiveness of networking interactions. Unlike traditional cards that can easily be lost or
forgotten, the AR Business Card resides digitally on recipients' devices, ensuring that
contact information and marketing messages are always accessible. Furthermore, its
interactive features, such as clickable links to websites or social media profiles, facilitate
seamless follow-up and engagement, enabling users to continue the conversation and
build relationships beyond the initial encounter. This streamlined approach to networking
not only saves time but also fosters deeper connections and opportunities for
collaboration.
Looking ahead, the future of the AR Business Card is ripe with possibilities for
innovation and advancement. As AR technology continues to evolve, we can expect to see
enhancements in areas such as image recognition accuracy, 3D object tracking, and real-
time content rendering. These advancements will further enrich the AR Business Card
experience, making it even more immersive, interactive, and impactful. Additionally, as
AR becomes increasingly integrated into everyday devices and platforms, the AR
Business Card has the potential to become a ubiquitous tool for networking and
communication, revolutionizing the way individuals and businesses connect and
collaborate in the digital age.
7.References
1. Unity Documentation
2. Online Courses and Tutorials (e.g., Udemy, Coursera, LinkedIn Learning)
3. Unity Asset Store
4. Community Forums and Discussion Groups (e.g., Unity Forums, Reddit's
r/Unity3D, Stack Overflow)
5. Books and Publications (e.g., "Unity AR & VR by Tutorials" by Ray Wenderlich,
"Learning Augmented Reality Development with Unity" by Dan Miller)