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Hci 1
Hci 1
2.1 Introduction
Interaction (with or without computer) is a process of information transfer. The diversity of devices
reflects the fact that there are many different types of data that may be entered into and obtained
from a system, as there are many different users. In the early days, batch processing was common: a
large mass of information was dumped into and processed by the computer. Nowadays, computers
respond within milliseconds and computer systems are integrated in many different devices.
The vast majority of keyboards have a standardized layout, known by the first six letters on the top
row: QWERTY. The non-alphanumeric keys are not standardized. This layout is not optimal for
typing, but dates from the time of mechanical limitations of the typewriter. Today, the keys can also
be arranged in alphabetic order (the alphabetic keyboard), but this does not improve typing
performance. The DVORAK keyboard does, placing the keys in a different order on a similar layout
as found on the QWERTY keyboards. The layout minimized the stretch of fingers and the use of
weak fingers, reducing fatigue and increasing typing speed (10-15%).
2.3.2 Touchpad
Thumbwheels (in 2 dimensions) offer less usability because they can only
manipulate the horizontal and vertical movement of the cursor. 1-
dimensional thumbwheels are often included on the normal mice the
enhance the scrolling
There are two types of joysticks: absolute sticks, in which the position of the
cursor corresponds to the position of the joystick in its base, and isometric
sticks, in which the pressure on the stick (in a
certain direction) controls the velocity of the
cursor in that direction.
cursor keys can sometimes be preferable. The same goes for remote-controls and
cellphones.
2.4.2 Technologies
In a CRT-monitor a stream of electrons is emitted from an electron gun, which is than focused and
directed by magnetic fields. As the beam hits the phosphor- coated screen, the phosphor is excited
by the electrons and glows. Flicker can be reduced by increasing the scanning rate or by interlacing,
in which odd lines are scanned first, followed by even lines. In LCD’s a thin layer of liquid crystals is
sandwiched between two glass plates. External light passes through the top plate and is polarized.
This passes through the crystal and is reflected back to the user’s eye by the bottom plate. The
polarization of each single crystal can be turned electronically.
2.5.1 Positioning in 3D
Changing from 2D to VR does not mean going to 3 degrees of freedom, but (sometimes) to 6,
because except for moving in 3 dimensions, you can also roll, turn, twist etc. Humans can use a 3D
environment with a 2D-device (mouse). The human mind is therefore capable of handling multiple
degrees of indirection. A 3D-input device is the 3D-mouse, which has 6 degrees of freedom: 3 for
position (x,y,z), 1 for pitch, yawn and roll. However, sometimes its better to use a data glove: a lycra
glove with fibers laid around the fingers, detecting the joint angles of the fingers and thumb. The
position of the head can be tracked using a VR-helmed, which can also display the 3D-world to each
eye. With other devices, e.g. special clothing or a modified trampoline, the position and movement
of the whole body can be tracked.
2.5.2 3D displays
3D can be displayed on normal screens using shadows, depth etc. It is also possible to generate the
natural stereoscopic images for both eye positions and have them delivered to the eyes using a VR
helmed. Finally, users can enter a VR cave, where the VR world is projected around them. If the VR
system performances too slow, and there is a delay between movement and image, disorientation
and sickness may occur.
2.8.4 Compression
Compression techniques can be used to reduce the amount of storage required for text, bitmaps
and video. In text, logical contractions in the sentence can be replaced by a short code. In video,
differences between frames can be recorded instead of the whole frames. If fractal compression is
used, the quality can even improve in the process.
Summary
Computer system comprises various elements, each of which affects the user of the system.
• Input devices for interactive use, allowing text entry, drawing and selection from the screen:
o text entry: traditional keyboard, phone text entry, speech and handwriting
o pointing: principally the mouse, but also touchpad, stylus, and others
o 3D interaction devices
• Output display devices for interactive use:
o different types of screen mostly using some form of bitmap display
o large displays and situated displays for shared and public use
o digital paper may be usable in the near future
• Virtual reality systems and 3D visualization have special interaction and display devices. •
Various devices in the physical world:
o physical controls and dedicated displays
o sound, smell and haptic feedback
o sensors for nearly everything including movement, temperature, bio-signs
• Paper output and input: the paperless office and the less-paper office:
o different types of printers and their characteristics, character styles and fonts
o scanners and optical character recognition
• Memory:
o short-term memory: RAM
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