Basic Rules of Play in Chess
Basic Rules of Play in Chess
Staunton Pieces
p Q K B N R
3.3 The rook may move to any square along the file or the rank on which
it stands.
3.4 The queen may move to any square along the file, the rank or a
diagonal on which it stands.
3.5 When making these moves, the bishop, rook or queen may not move
over any intervening pieces.
3.6 The knight may move to one of the squares nearest to that on which
it stands but not on the same rank, file or diagonal.
3.8.2 by ‘castling’. This is a move of the king and either rook of the
same colour along the player’s first rank, counting as a
single move of the king and executed as follows: the king is
transferred from its original square two squares towards the
rook on its original square, then that rook is transferred to the
square the king has just crossed.
Article 7: Irregularities
7.1 If an irregularity occurs and the pieces have to be restored to a
previous position, the arbiter shall use his/her best judgement to
determine the times to be shown on the chessclock. This includes the
right not to change the clock times. He/She shall also, if necessary,
adjust the clock’s move-counter.
7.2.1 If during a game it is found that the initial position of the
pieces was incorrect, the game shall be cancelled and a new
game shall be played.
7.2.2 If during a game it is found that the chessboard has been
placed contrary to Article 2.1, the game shall continue but
the position reached must be transferred to a correctly
placed chessboard.
7.3 If a game has started with colours reversed then, if less than 10
moves have been made by both players, it shall be discontinued and
a new game played with the correct colours. After 10 moves or more,
the game shall continue.
7.4 Dispaced pieces:
7.4.1 If a player displaces one or more pieces, he/she shall re-
establish the correct position in his/her own time.
7.4.2 If necessary, either the player or his/her opponent shall pause
the chessclock and ask for the arbiter’s assistance.
7.4.3 The arbiter may penalise the player who displaces the pieces.
7.5 Illegal moves:
7.5.1 An illegal move is completed once the player has pressed
his/her clock. If during a game it is found that an illegal move
has been completed, the position immediately before the
irregularity shall be reinstated. If the position immediately
before the irregularity cannot be determined, the game shall
continue from the last identifiable position prior to the
irregularity. Articles 4.3 and 4.7 apply to the move replacing
the illegal move. The game shall then continue from this
reinstated position.
7.5.2 If the player has moved a pawn to the furthest distant rank,
pressed the clock, but not replaced the pawn with a new
piece, the move is illegal. The pawn shall be replaced by a
queen of the same colour as the pawn.
7.5.3 If the player presses the clock without making a move, it shall
be considered and penalised as if an illegal move.
7.5.4 If a player uses two hands to make a single move (for
example in case of castling, capturing or promotion) and
pressed the clock, it shall be considered and penalised as if
an illegal move.
7.5.5 After the action taken under Article 7.5.1, 7.5.2, 7.5.3 or 7.5.4
for the first completed illegal move by a player, the arbiter
shall give two minutes extra time to his/her opponent; for the
second completed illegal move by the same player the
arbiter shall declare the game lost by this player. However,
the game is drawn if the position is such that the opponent
cannot checkmate the player’s king by any possible series of
legal moves.
7.6 If, during a game it is found that any piece has been displaced from
its correct square, the position before the irregularity shall be
reinstated. If the position immediately before the irregularity cannot
be determined, the game shall continue from the last identifiable
position prior to the irregularity. The game shall then continue from
this reinstated position.
Article 8: The recording of the moves
8.1 How the moves shall be recorded:
8.1.1 In the course of play each player is required to record his/her
own moves and those of his/her opponent in the correct
manner, move after move, as clearly and legibly as possible,
in one of the following ways:
8.1.1.1 by writing in the algebraic notation (Appendix C),
on the paper ‘scoresheet’ prescribed for the
competition.
8.1.1.2 by entering moves on the FIDE certified ‘electronic
scoresheet’ prescribed for the competition.
8.1.2 It is forbidden to record the moves in advance, unless the
player is claiming a draw according to Article 9.2, or 9.3 or
adjourning a game according to Guidelines I.1.1
8.1.3 A player may reply to his/her opponent’s move before
recording it, if he/she so wishes. He/She must record his/her
previous move before making another.
8.1.4 The scoresheet shall be used only for recording the moves,
the times of the clocks, offers of a draw, matters relating to a
claim and other relevant data.
8.1.5 Both players must record the offer of a draw on the
scoresheet with a symbol (=).
8.1.6 If a player is unable to keep score, an assistant, who must be
acceptable to the arbiter, may be provided by the player to
record the moves. His/Her clock shall be adjusted by the
arbiter in an equitable way. This adjustment of the clock shall
not apply to a player with a disability.
8.2 The scoresheet shall be visible to the arbiter throughout the game.
8.3 The scoresheets are the property of the organiser of the competition.
An electronic scoresheet with an evident defect shall be replaced by
the arbiter.
8.4 If a player has less than five minutes left on his/her clock during an
allotted period of time and does not have additional time of 30
seconds or more added with each move, then for the remainder of
the period he/she is not obliged to meet the requirements of Article
8.1.1.
8.5 Incomplete scoresheets:
8.5.1 If neither player keeps score under Article 8.4, the arbiter or
an assistant should try to be present and keep score. In this
case, immediately after a flag has fallen the arbiter shall
pause the chessclock. Then both players shall update their
scoresheets, using the arbiter’s or the opponent’s
scoresheet.
8.5.2 If only one player has not kept score under Article 8.4, he/she
must, as soon as either flag has fallen, update his/her
scoresheet completely before moving a piece on the
chessboard. Provided it is that player’s move, he/she may
use his/her opponent’s scoresheet, but must return it before
making a move.
8.5.3 If no complete scoresheet is available, the players must
reconstruct the game on a second chessboard under the
control of the arbiter or an assistant. He/She shall first record
the actual game position, clock times, whose clock was
running and the number of moves made/completed, if this
information is available, before reconstruction takes place.
8.6 If the scoresheets cannot be brought up to date showing that a
player has overstepped the allotted time, the next move made shall
be considered as the first of the following time period, unless there is
evidence that more moves have been made or completed.
8.7 At the conclusion of the game both players shall indicate the result of
the game by signing both scoresheets or approve the result on their
electronic scoresheets. Even if incorrect, this result shall stand,
unless the arbiter decides otherwise.
APPENDICES
Appendix B. Blitz
B.1 A ‘blitz’ game is one where all the moves must be completed in a
fixed time of 10 minutes or less for each player; or the allotted time
plus 60 times any increment is 10 minutes or less for each player.
B.2 The Competitive Rules of Play shall apply if:
B.2.1 one arbiter supervises one game and
B.2.2 each game is recorded by the arbiter or his/her assistant and,
if possible, by electronic means.
B.2.3 The player may at any time, when it is his/her move, ask the
arbiter or his/her assistant to show him/her the scoresheet.
This may be requested a maximum of five times in a game.
More requests shall be considered as a distraction of the
opponent.
B.3 Otherwise, play shall be governed by the Rapid chess Laws as in
Article A.2, A.3 and A.5.
B.4 The regulations of an event shall specify whether Article B.2 or Article
B.3 shall apply for the entire event.
Sample game:
1.e4 e5 2. Nf3 Nf6 3. d4 exd4 4. e5 Ne4 5. Qxd4 d5 6. exd6 e.p.
Nxd6 7. Bg5 Nc6 8. Qe3+ Be7 9. Nbd2 0-0 10. 0-0-0 Re8 11. Kb1 (=)
Or: 1. e4 e5 2. Nf3 Nf6 3. d4 ed4 4. e5 Ne4 5. Qd4 d5 6. ed6 Nd6 7.
Bg5 Nc6 8. Qe3 Be7 9 Nbd2 0-0 10. 0-0-0 Re8 11. Kb1 (=)
Or: 1. e2e4 e7e5 2.Ng1f3 Ng8f6 3. d2d4 e5xd4 4. e4e5 Nf6e4 5.
Qd1xd4 d7d5 6. e5xd6 e.p. Ne4xd6 7. Bc1g5 Nb8c6 8. Qd4d3 Bf8e7
9. Nb1d2 0-0 10. 0-0-0 Rf8e8 11. Kb1 (=)
Appendix D. Rules for Play with Blind and Visually Disabled Players
D.1 The organiser, after consulting the arbiter, shall have the power to
adapt the following rules according to local circumstances. In
competitive chess between sighted and visually disabled (legally
blind) players either player may demand the use of two boards, the
sighted player using a normal board, the visually disabled player
using one specially constructed. This board must meet the following
requirements:
D.1.1 measure at least 20 cm by 20 cm,
D.1.2 have the black squares slightly raised,
D.1.3 have a securing aperture in each square,
D.1.4 The requirements for the pieces are:
D.1.4.1 all are provided with a peg that fits into the
securing aperture of the board,
D.1.4.2 all are of Staunton design, the black pieces being
specially marked.
D.2 The following regulations shall govern play:
D.2.1 The moves shall be announced clearly, repeated by the
opponent and executed on his/her chessboard. When
promoting a pawn, the player must announce which piece is
chosen. To make the announcement as clear as possible,
the use of the following names is suggested instead of the
corresponding letters:
A - Anna
B - Bella
C - Cesar
D - David
E - Eva
F - Felix
G - Gustav
H - Hector
Unless the arbiter decides otherwise, ranks from White to
Black shall be given the German numbers
1 - eins
2 - zwei
3 - drei
4 - vier
5 - fuenf
6 - sechs
7 - sieben
8 - acht
Castling is announced “Lange Rochade” (German for long
castling) and “Kurze Rochade” (German for short
castling).
The pieces bear the names: Koenig, Dame, Turm, Laeufer,
Springer, Bauer.
GUIDELINES
Introduction
The following Guidelines are here to assist in organizing events
where they may be needed. While they are not part of the FIDE Laws
of Chess, it is strongly recommended that they be used across all
events where applicable.
II.3.2.6 Clarification
Thus, after c-side castling (notated as 0-0-0 and known as queen-
side castling in ortho-dox chess), the king is on the c-square
(c1 for white and c8 for black) and the rook is on the d-
square (d1 for white and d8 for black). After g-side castling
(notated as 0-0 and known as king-side castling in orthodox
chess), the king is on the g-square (g1 for white and g8 for
black) and the rook is on the f-square (f1 for white and f8 for
black).
II.3.2.7 Notes