Interview Questions For Flutter Developers
Interview Questions For Flutter Developers
- What is Flutter?
- Flutter is a mobile app development framework (SDK) created by Google. It
allows developers to build high-performance, high-fidelity(security), apps for
iOS, Android, web, and desktop (Windows-Linux-Mac) from a single codebase.
- Flutter uses the Dart programming language, which was also created by
Google, and provides a rich set of pre-built widgets and tools for creating
beautiful and responsive user interfaces. It also includes a fast development
cycle, a hot reload feature, and a rich set of libraries and plugins to extend the
capabilities of the framework.
- One of the key advantages of Flutter is its ability to create a single codebase
that can be used to create apps for multiple platforms, reducing development
time and effort. It is also known for its fast performance, smooth animations,
and customizable UI components.
- Overall, Flutter is a powerful tool for building cross-platform mobile apps that
are both beautiful and high-performing.
Overall, Dart is a well-suited language for developing mobile applications with Flutter
due to its performance, productivity, asynchronous programming, strong typing, and
cross-platform capabilities.
Plugin
- Flutter plugins are thin Dart wrappers on top of native (Java, Kotlin, ObjC,
Swift) mobile APIs and services. For instance, if you wanted to access a sensor
on the phone, the only way is to write a plugin.
- The API of the plugin is written in Dart. The implementation of the plugin is
written in either Java/Kotlin (for Android support), in ObjC/Swift (for iOS
support), or both (for cross-platform support). Flutter use Platform channels to
communicate with native code.
Dart Package
- This is exactly what it sounds like. You write a package entirely in pure Dart.
Plugins are also (special) Dart packages. They get published to Pub and you
interact with them via their Dart interface. The main difference between the
two is that with a pure Dart package you don’t need to write any native code
and testing is a breeze.
Libraries
- A library is a collection of code that is designed to be reusable and shared
across different programs or systems. Libraries typically provide a set of
functions or classes that can be called from within a program.
- The difference between runApp and main in Flutter?
runApp() is a method that takes a Flutter widget and runs it. It is typically called
inside the main() method of a Dart file, and is responsible for starting the Flutter
application by running the widget tree that represents the app's user interface.
- At the root of the widget tree is the MaterialApp widget or CupertinoApp widget,
which defines the overall theme and navigation structure of the application.
The MaterialApp and CupertinoApp widgets are typically composed of other
widgets, such as Scaffold and CupertinoTabScaffold, which define the basic
layout of the application.
- Inside the Scaffold or CupertinoTabScaffold, you can have other widgets such as
AppBar, TabBar, BottomNavigationBar, Drawer, ListView, and so on, which define the
specific content of the application.
- Each widget in the tree can have zero or more child widgets, which are
arranged according to the layout rules of the parent widget. For example, a
Column widget arranges its child widgets in a vertical column, while a Row
widget arranges its child widgets in a horizontal row.
1. createState(): This method is called when a widget is first inserted into the
widget tree, and is used to create the state object associated with the widget.
2. initState(): This method is called after the state object has been created and
is used to initialize the state of the widget. It is typically used to perform one-
time setup tasks such as registering event listeners or initializing variables.
3. didChangeDependencies(): This method is called when the widget's
dependencies have changed, such as when the widget is inserted into a new
part of the widget tree. It is typically used to perform tasks such as fetching
data from a database or network.
4. build(): This method is called whenever the widget needs to be rebuilt, such
as when its state has changed or when its parent widget has been rebuilt. It is
used to define the visual representation of the widget, typically by returning a
Widget object.
5. didUpdateWidget(): This method is called when the widget is updated with
new properties or state. It is typically used to update the widget's state or
perform other actions based on the new properties or state.
6. setState(): This method is used to update the state of the widget and trigger
a rebuild of the widget.
7. deactivate(): This method is called when the widget is removed from the
widget tree, and is used to perform cleanup tasks such as unregistering event
listeners.
8. dispose(): This method is called when the widget is permanently removed
from the widget tree, and is used to perform final cleanup tasks such as
releasing resources or cancelling network requests.
Overall, these lifecycle methods in Flutter allow you to perform various actions and
update the state of your widget at specific points in the widget's lifetime, making it
easier to build robust and well-behaved widgets.
The Flutter SDK includes everything that a developer needs to create a Flutter app,
including the Flutter framework, widgets, and tools for testing and debugging.
Without the Flutter SDK, developers would need to manually manage dependencies
and configurations, which can be time-consuming and error prone.
• If we are using the state in our app then hot reload will not change the
state of the app.
Hot Restart
• It is slower than hot reload but faster than the default restart.
• It doesn’t preserve the state of our it starts from the initial state of our
app.
- Can you define shaking tree?
The process of tree shaking involves analyzing the code and identifying which parts
of it are actually used or referenced, and which parts are not. Any unused code is
then removed from the final build, which helps to reduce the size of the codebase
and improve performance.
In Flutter, a key is a unique identifier for a widget, which allows the framework to
distinguish one widget from another in the widget tree. Keys are used to optimize
widget updates and to maintain state across rebuilds
Overall, the choice between GetX, Provider, and BLoC will depend on the specific
needs of your application. If you're looking for a lightweight and easy-to-use
solution, GetX is a great choice. If you need more powerful state management
features and a hierarchical dependency injection system, Provider may be the better
option. And if you're looking for a state management pattern that emphasizes
separation of concerns and testability, BLoC is a solid choice.
1. Unit Tests: Unit tests are tests that focus on testing individual functions or
methods in your code in isolation from the rest of the system. They are used
to verify that each function behaves correctly and returns the expected output
given certain inputs. Flutter provides a built-in test framework for unit tests
called flutter_test.
2. Widget Tests: Widget tests are tests that focus on testing the behavior of
individual widgets in your application. They are used to verify that widgets
display the correct content and respond correctly to user interactions. Flutter
provides a built-in test framework for widget tests called flutter_test.
3. Integration Tests: Integration tests are tests that focus on testing the
interaction between different parts of your application. They are used to verify
that different parts of your application work together correctly and that your
application as a whole behaves as expected. Flutter provides a built-in test
framework for integration tests called flutter_driver.
4. Acceptance Tests: Acceptance tests are tests that focus on testing the
behavior of your application from the perspective of an end-user. They are
used to verify that your application meets the requirements and expectations
of your users. Acceptance tests are typically performed manually but can also
be automated using tools such as flutter_driver.
- Overall, using Isolates in Flutter can help you perform long-running tasks without
blocking the user interface, leading to a better user experience.
• Presentation layer: This layer contains the user interface of the application. In
Flutter, this layer can be implemented using widgets and screens.
• Domain layer: This layer contains the business logic of the application. In
Flutter, this layer can be implemented using classes that define the operations
and data structures needed for the application.
• Data layer: This layer contains the implementation of data sources, such as
APIs, databases, or file systems. In Flutter, this layer can be implemented using
repositories or data sources that provide access to the data needed by the
application.
• Infrastructure layer: This layer contains the implementation of external libraries
and services that the application depends on. In Flutter, this layer can be
implemented using packages and plugins.
By using Clean Architecture in Flutter, you can create a more maintainable, testable,
and scalable application. The separation of concerns and the use of interfaces and
dependency injection make it easier to modify and extend the application without
affecting other parts of the code.
At a high level, the event loop works by continuously polling for incoming events and
processing them in order. These events can come from various sources, including
user input, network requests, timers, and callbacks from asynchronous operations.
1. The event loop starts by processing any pending tasks, such as layout or
animation updates.
2. It then checks for incoming events from the operating system, such as user
input or system notifications.
3. If an event is detected, the event loop dispatches it to the relevant widget or
callback.
4. The widget or callback can then update the UI or perform some other action.
5. If the widget or callback triggers an asynchronous operation, such as a
network request or file I/O, it registers a callback to be executed when the
operation completes.
6. Once the operation completes, the registered callback is added to the event
queue and executed in order.
7. The event loop continues to process incoming events and registered callbacks
until there are no more pending tasks or events.
The event loop in Flutter is implemented using the Dart programming language's
event loop mechanism, which is similar to the event loop in JavaScript. The key
difference is that the Dart event loop is optimized for long-running operations, such
as network requests and file I/O, whereas the JavaScript event loop is designed
primarily for UI events.
In summary, the event loop in Flutter plays a critical role in ensuring a responsive and
smooth user interface. By handling user input, updating the UI, and executing
asynchronous operations in an efficient and predictable manner, Flutter provides a
robust and powerful framework for building high-quality mobile and web
applications.
1. Widget tree: The widget tree represents the current state of the UI and is built
using Flutter widgets. Each widget is responsible for declaring its own layout
constraints, painting, and hit testing behavior.
2. Layout: The layout stage calculates the size and position of each widget in the
tree based on its constraints and the constraints of its parent. The layout
process is performed from top to bottom in the widget tree, starting from the
root widget.
3. Painting: The painting stage involves drawing the visual representation of each
widget on a canvas. Widgets that have changed since the last frame are
marked for repainting. Painting is performed from the bottom up in the
widget tree, starting with the leaf nodes.
4. Compositing: The compositing stage combines the individual widget
renderings into a single image that is displayed on the screen. This involves
blending the pixel values of overlapping widgets and applying any effects or
transformations.
5. Display: The final rendered image is sent to the GPU for display on the screen.
The Flutter framework provides several tools and APIs for debugging and optimizing
rendering performance. For example, the Flutter DevTools tool provides a visual tree
inspector that allows developers to inspect the widget tree, layout constraints, and
painting performance.
- Bindings in Flutter?
Bindings in Flutter are a way to connect data between the UI and business logic of an
application. Bindings can be used to update the UI in real-time as data changes,
without the need for manual intervention. There are two types of bindings in Flutter:
static and dynamic.
Static Bindings: Static bindings are used to set data in the UI when the application is
initialized. Static bindings are typically used for things like setting the initial value of a
text field or checkbox, or for populating a list with data that does not change.
Dynamic Bindings: Dynamic bindings are used to update the UI in real-time as data
changes. Dynamic bindings are typically used for things like displaying real-time
data, such as stock prices or weather updates, or for updating the UI when a user
interacts with the app.
- async/await: The async and await keywords are used to define asynchronous
functions in Flutter. An async function can contain one or more await
statements, which allow the function to continue executing while waiting for
an asynchronous operation to complete.
To create a single-subscription stream, you can use the Stream class, which is part of
the core Dart library.
The async* keyword indicates that the function is a generator, which means that it
can yield values to the stream using the yield keyword.
There are many more classes and APIs that provide single-subscription streams, and you can
also create your own custom streams using the StreamController class
2. Broadcast Streams: Broadcast streams are streams that allow multiple listeners
to subscribe to the stream at the same time. This means that when a new
listener subscribes to the stream, all existing listeners continue to receive
events. Broadcast streams are typically used to represent data that changes
frequently, such as user input or real-time data from a sensor.
Here are some examples of broadcast streams in Flutter apps:
There are many more use cases where broadcast streams can be used, and you can also
create your own custom broadcast streams using the StreamController class.
Overall, both single-subscription and broadcast streams are powerful tools for
representing asynchronous data in Flutter and can be used to create responsive and
interactive apps.
1. Debug Mode: This is the default mode used during development. In this
mode, Flutter provides additional tools and features for debugging, such as
hot reload, observatory, and debug logging. The app runs slower in this mode
but provides more information about errors and warnings.
2. Release Mode: This mode is used when the app is ready for deployment to the
app store or distribution to users. In this mode, Flutter generates optimized
code that runs faster and uses fewer resources. However, debugging tools and
features are not available in this mode.
3. Profile Mode: This mode is used to profile the performance of the app. It is
similar to the release mode, but with additional profiling information included
in the generated code. This information can be used to identify performance
bottlenecks and optimize the app's performance.