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KLiC C Programming

The document provides a detailed syllabus covering various topics in C programming including getting started, control structures, functions, pointers, data types, arrays, strings, structures, input/output, operations on bits, miscellaneous features, Windows and Linux programming.
Copyright
© © All Rights Reserved
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Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
92 views

KLiC C Programming

The document provides a detailed syllabus covering various topics in C programming including getting started, control structures, functions, pointers, data types, arrays, strings, structures, input/output, operations on bits, miscellaneous features, Windows and Linux programming.
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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KLiC C Programming

Detailed Syllabus:
KLiC C Programming
1) Getting Started
 Brief Introduction
 Programming Language
 About C Programming
 C Character Set
 Constants, Variables & Keywords
 Constants in C
 Variables in C
 Writing a C Program
 Instructions and Assignments
 Basic Operators in C Programming

2) The Decision Control Structure


 Decisions Control Structure & the If Statement
 The if-else Statement
 Use of Logical Operators
 Different types of Operators
 Points to remember

3) Loop Control Structure


 Loops and the While loop
 While Loop
 For Loop
 Operators in Loop
 The Odd Loop
 Break Statement
 Continue Statement
 do-while loop
 Tips to remember

4) Case Control Structure


 Decisions using switch
 The Tips and Traps
 Switch versus if-else Ladder
 The goto keyword

5) Functions and Pointers


 About Functions
 Passing Values between Functions
 Scope Rule of Functions
 Calling Convention
 One Dicey Issue
 Advanced Features of Functions
 Function Declaration and Prototypes
 Call by Value or Call by Reference
 An Introduction to Pointers
 Pointer Notation
 Function Calls
 Basics of Call by value and call by reference
 Conclusions
 Recursion
 Recursion and Stack
 Adding Functions to the Library

6) Data Types Revisited


 Data type
 Integer number variables
 Integers, signed and unsigned
 Chars, signed and unsigned
 Floats and Doubles
 Issues related to Data types
 Storage Classes in C
 Automatic Storage Class
 Register Storage Class
 Static Storage Class
 External Storage Class
 To study the Ground rules for the Storage Class

7) The C Preprocessor
 Features of C Preprocessor
 Preprocessor and Macro Directives
 Macros with Arguments and Macros versus Functions
 Various Directives

8) Arrays
 About Array
 Usage of Arras
 Pointers and Arrays
 Passing an Entire Array to a Function
 Two Dimensional Arrays
 Initializing a 2-Dimensional Array
 Memory Map of a 2-Dimensional Array
 Pointers and 2-Dimensional Arrays
 Pointer to an Array 295
 Passing 2-D array to a Function
 Array of Pointers
 Three Dimensional Array

9) Pupating on Strings
 What are Strings?
 Pointers and Strings
 Standard Library String Functions
 Two-Dimensional Array of Characters
 Array of Pointers to Strings
 Limitations of Array of Pointers to Strings

10) Structures
 Why Use Structures?
 Declaring a Structure
 Accessing Structure Elements
 Array of Structures
 Additional Features of Structures
 Uses of Structures

11) Console Input/output


 Types of I/O
 Formatted Console I/O Functions
 sprintf( ) and sscanf( ) Functions
 Unformatted Console I/O Functions

12) File Input/Output


 Data Organization
 File Operations
 Opening a File
 Reading from a File
 Trouble in Opening a File
 Closing the File
 Counting Characters, Tabs, Spaces
 A File-copy Program
 Writing to a File
 File Opening Modes
 String (line) I/O in Files
 The Awkward Newline
 Record I/O inFiles
 Text Files and Binary Files
 Record I/O Revisited
 Database Management
 Low Level Disk I/O
 A Low Level File-copy Program
 I/O Under Windows
13) More Issues in Input/output
 Using argc and argv
 Detecting Errors in Reading/Writing
 Explanation
 Standard I/O Devices
 I/O Redirection
 Redirecting the Output
 Redirecting the Input & Both Ways at Once

14) Operations on Bits


 Binay System & Bitwise Operators
 Bitwise AND Operator
 Bitwise OR Operator
 Bitwise XOR Operator
 One's Complement Operator
 Shift Operator
 The showbits( ) Function

15) Miscellaneous Features


 Enumerated Data Type and its uses
 Understanding with a Program
 Renaming Data Types with typedef
 Typecasting
 Bit Fields
 Pointers to Functions
 Functions Returning Pointers
 Functions with Variable Number of Arguments
 Unions & Union of Structure

16) Under Windows 535


 Uses of Windows
 Integers
 The Use of typedef
 Pointers in the 32-bit World
 Memory Management & Device Access
 DOS Programming Model
 Windows Programming Model
 Event Driven Model & Windows programming
 The First Windows Program
 Hungarian Notation

17) Windows Programming


 The Role of a Message Box
 Here Comes the windows
 More Windows
 A Real-World Window
 Creation and Displaying of Window
 Interaction with Window
 Reacting to Messages
 Program Instances

18) Graphics under Windows


 Graphics fundamentals
 Device Independent Drawing
 Hello Windows program
 Drawing Shapes
 Types of Pens
 Types of Brushes
 Code and Resources
 Freehand Drawing, the Paintbrush Style
 Capturing the Mouse
 Device Context, a Closer Look
 Displaying a Bitmap
 Animation at Work
 WM_CREATE and On Create( )
 WM_TIMER and On Timer( )
 Points to remember

19) interaction with Hardware


 Hardware Interaction
 Hardware Interaction, DOS Perspective
 Hardware Interaction, Windows Perspective
 Communication with Storage Devices
 The Read Sector( ) Function
 Accessing Other Storage Devices
 Communication with Keyboard
 Dynamic Linking
 Windows Hooks
 Caps Locked, Permanently
 Mangling Keys
 Key Logger

20) Under Linux


 What is Linux
 C Programming Under Linux
 The ‘Hello Linux’ Program
 Processes
 Parent and Child Processes
 More Processes
 Zombies and Orphans
21) More Linux Programming
 Communication using Signals
 Handling Multiple Signals
 Registering a Common Handler
 Blocking Signals
 Event Driven Programming

22) memory Mapping


 Introduction to Memory Map
 Memory Organization
 Segmentation
 Loading OS & Booting Process
 The resident and transient memory area
 Program memory area at run time
 Memory representation of data & function objects

23) C Traps & Pitfall


 Introduction
 Lexical pitfalls
 Exceptions, String & characters
 Understanding Declaration
 Exceptions in Operators' precedence
 Use of Semicolons
 The Switch statement
 Calling functions
 The Dangling else problem
 Linkages
 External Types
 Expression evaluation sequence
 Issues related to actual parameters
 Eshew Synecdoche
 Library Function
 Preprocessor
 Portability pitfalls
 Signed & Unsigned characters
 Random numbers
 Portability problems

Prime Numbers
Reversing an integer

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