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Rychlost

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Rychlost Nimblewright Level 12 Elite Skirmisher Medium natural humanoid (living construct) XP 700 Initiative +17 Senses Perception

+12; Low-light Vision HP 272; Bloodied 136 AC 29; Fortitude 27, Reflex 29, Will 26 Vulnerable 10 Cold Saving Throws +2 (+3 against ongoing damage) Action Point O Speed 7 mRapier (standard; at-will) Weapon +17 vs. AC; 1d8 + 8 damage (knocks target prone on 18-20 Crit.) rEye Bolts (standard; at-will) Fire Two attacks; Range 15; +15 vs. Reflex; Ongoing 5 Fire damage (save ends). mCrisi Rapido (standard; at-will) Weapon Rychlost makes three rapier attacks while moving up to 4 squares. Schivar Di Vita (immediate interrupt; at-will) Trigger: An enemy makes a melee attack vs. Rychlost. Effect: Rychlost makes a +15 vs. Reflex attack against the triggering enemy. If he hits, the enemy misses and the attack is wasted. Disabling Disarm (standard; recharge 4, 5, 6) Weapon +15 vs. Reflex; 8 damage, the targets weapon is flung 5 squares away, and the target is Immobilized (save ends). Combat Advantage- Rychlost deals an extra 2d8 damage against any target he has combat advantage against. Flawless Footwork- Rychlost gains a +5 to AC vs. opportunity attacks provoked by his movement. Springing Shift (move action; encounter) Rychlost can shift 14 squares through occupied squares and ignores difficult terrain. Nimblewright Disguise (Minor Action (Personal); at-will) Polymorph Effect: You alter your physical form to take on the appearance of any Medium humanoid. You retain your statistics in your new form, and your clothing, armor, and possessions do not change. The new form lasts until you change form again. Any creature that attempts to see through your ruse makes an Insight check opposed by your Bluff check, and you gain a +5 bonus to your check. Str 19 (+10) Dex 20 (+11) Wis 12 (+7) Alignment Any Languages Common Con 16 (+9) Int 10 (+6) Cha 19 (+10) Skills Acrobatics+19, Athletics +15, Bluff +15, Perception +12, Stealth +16 Equipment plate armor, heavy shield, Longsword Warsoul Rapier When this weapon is attached; you strike with superior speed and agility. Level 14 +3 21,000 gp Requirement: You must have the living construct racial trait to use this item (attached component). Enhancement: +3 to attack rolls and damage rolls Critical: +3d6 damage Property: When attached, this weapon can be activated or stowed within your arm as a free action. Property: You gain a + 2 item bonus to initiative checks. Power (Daily): Immediate Interrupt. Trigger. An enemy adjacent to you shifts. Effect: Make a melee basic attack with this weapon against the triggering enemy. Jarring Springblade This thin blade seems not to be much of a threat, but it packs quite a punch. Level 14 +3 21,000 gp Requirement: You must have the living construct racial trait to use (embedded component). Enhancement: +3 to attack rolls and damage rolls Critical: +3d6 damage Property: When attached, this weapon can be activated or stowed within your arm as a free action. Property: When attacking with combat advantage with this weapon, you do an extra 1d6 Force damage. Power (Daily) Free action. Effect: When you hit with an attack with this weapon, you Stun the target (save at -3 ends). Stiletto of Stopping This thin-bladed dagger can be thrown at an opponents feet to pin them to the ground. Level 15 +3 25,000 gp Weapon: Dagger Enhancement: +3 to attack rolls and damage rolls Critical: +3d6 damage Property: This weapons normal range is 10 squares and its long range is 20 squares. Power (Daily): Free Action. Use this power when you hit an enemy with this weapon. That enemy is immobilized (save ends). Docent of the Nimble Automaton This perfectly smooth mithral sphere is studded with emeralds and crisscrossed by bands of gold. Level 16 +3 45,000 gp Item Slot: Neck Enhancement: +3 to Fortitude, Reflex, and Will Property: This item can communicate with you telepathically. If you wish, you can allow it to speak through you using your voice. Property: This docent is trained in Arcana and Streetwise. It can provide information from its skills or use a skill such as Streetwise through you, if you allow it to speak using your voice. It makes checks using one-half its item level + 8. It cant make untrained checks. Property: This docent understands Common and Giant, and Goblin. While attached or embedded, it can interpret for you any language it understands. If you allow it to speak using your voice, it can also translate your thoughts into a language it understands. Power (Daily) Free action. You gain a +2 to speed until the end of the encounter or for five minutes. Power (Daily) Free Action. You gain a +3 item bonus to Acrobatics or Athletics checks until the end of the encounter or for five minutes.

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