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Druid PC Sheet

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Druid (Moon Circle) Entertainer David

CLASS & LEVEL BACKGROUND PLAYER NAME


Redd Kanin
Haragon CG
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I'll settle for nothing less
14 +3 30ft than perfection.
+9 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

0 PERSONALITY TRAITS

Hit Point Maximum 9


0 Strength
DEXTERITY When I perform, I make the

12
+1

+1
Dexterity
Constitution
9 world better than it was.
CURRENT HIT POINTS IDEALS
● +2 Intelligence

+1 ● +4 Wisdom
I want to be famous,
CONSTITUTION
+2 Charisma

SAVING THROWS
9 whatever it takes.
TEMPORARY HIT POINTS BONDS

12
● +3 Acrobatics (Dex) Total SUCCESSES I have trouble keeping my true
+1 +4 Animal Handling (Wis) feelings hidden. My sharp tongue
FAILURES
lands me in trouble.
+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 0 Athletics (Str)

15 +2

+2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Hare-trigger (add proficiency
Sling +1 1d4 (B)
+2 +4 Insight (Wis) to initivative)
+2 Intimidation (Cha) BonFire +6 1d8 (F)
WISDOM +2 Investigation (Int) Lucky Footwork
Spear 0 1d8 (P)
+6 Medicine (Wis)
18 ● +4 Nature (Int) Sling (R) = 30-120ft Rabbit hop
+4
● +6 Perception (Wis) BonFire (R) = 60ft
+4 Performance (Cha)
+2 Persuasion (Cha)
CHARISMA
+2 Religion (Int)
14 +1 Sleight of Hand (Dex)
+1 Stealth (Dex)
+2 +4 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

+14 PASSIVE WISDOM (PERCEPTION)


Leathor Armor
CP
Explorers Pack
(L) Common, Druidic, Sylvan. SP

(TP) Disguise Kit, Herbalism kit, Fluet


EP

(A) Light/medium +shields (druids will


not wear armor or use shields made of GP 15
metal)
PP
(W) Clubs, daggers, darts, javelins,
maces, quarterstaffs, scimitars, sickles,
slings, spears

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
(Adult) 17y 3'6 45lbs
AGE HEIGHT WEIGHT
Redd Kanin
Hazel Tan Grey
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Born atop the Great (Storr) Moutain


range, (a tall mountain often swept by
Harsh Winter storms) Redd Kanini grew
up learning the ways of the fellow
druids who lived there but always kept
his paws close to the ground. Fearful of
Being swept off the mountain,
Redd stayed clear of his peers who
took joy in using the harsh weather to
practice their flying. Although his fear of
flying kept him on the ground he also
craved the fellowship of his peers.
Ultimately Redd decided enough was
enough and it was time for him to fly.
One night when a harsh storm came
from the south of the mountain Redd
decided to try to fly. Alone on the North
side of the mountain Redd kanin was
unaware of the storm brewing behind
him. As Redd took his first flight and ADDITIONAL FEATURES & TRAITS
stomped his illogical fear of flying he
was lifted high into the sky and swept
north for hundreds of miles. Flying for
many miles to where the mountain was
no longer in sight, he landed on a road
where a traveling Circus often used to
travel between towns. As he was
without a home he was taken into the
circus and raised as a musical
entertainer.

After 12 years in the circus he arrived in


the town of (Langt Unnaby) where his
life was about to change.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wisdom
Wisdom 16 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Create Bonfire (60ft)
Shape Water (30ft)

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 2 2 7
EPAR
SPELL NAME
ED
PR

Cure Mounds

Healing words
4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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