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5e LVL 3 Human Druid Circle of The Land

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3 Druid/Circle of the Land(Forest) Outlander / Exile

CLASS & LEVEL BACKGROUND PLAYER NAME

Human 900
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
15 +2 30 I was, in fact, raised by
11 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
wolves

0 PERSONALITY TRAITS

Hit Point Maximum 21


0
Strength
DEXTERITY (Glory) I must earn glory in
+2
Dexterity
21 battle, for myself and my clan
15 +1
Constitution
CURRENT HIT POINTS IDEALS
● +3
Intelligence
+2 ● +5
Wisdom
+0
Charisma It is my duty to provide
CONSTITUTION SAVING THROWS
children to sustain my tribe.
TEMPORARY HIT POINTS BONDS

13 3

+2
Acrobatics (Dex) Total SUCCESSES Don't expect me to save those who can't
+1 save themselves. It is nature's way that the

+5
Animal Handling (Wis) (1D8) FAILURES
strong thrive and the weak perish
+1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+2
Athletics (Str)

12

+0

+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
-Lvl 1, Druidic, You know Druidic, the secret
Q-staff +2 1d6+0 language of druids. You can speak the
+1 +3
Insight (Wis)
language and use it to leave hidden
+0
Intimidation (Cha) Scimitar +4 1d6+2 messages. You and other who know this
WISDOM +1
Investigation (Int) language automatically spot presence with
P-Flame +5 1d8 a successful DC 15 wisdom check but can't
+3
Medicine (Wis)
16 ●

+3
Nature (Int) Quarterstaff, 1d6 Bludgeon, Versatile
decipher it without magic.
-Lvl 2, Wild Shape, Action, Can use two
times, short or long rest.
+3 +3
Perception (Wis) Scimitar, 1d6-Slash, Light, Finesse
You change into a best and gain that beasts
+0
Performance (Cha) Produce Flame, 1d8 Fire 30 Feet statistics and leave yours behind.
+0
Persuasion (Cha) *lvl 2, Max 1/4 CR, no fly or swim speed
CHARISMA Focus, Yew Wand *lvl 4, Max 1/2 CR, no flying
+1
Religion (Int) *lvl 8, Max 1 CR
11 +2
Sleight of Hand (Dex)
Leather Armor, 11 + Dex Mod, 11 lb.
*You can be in beast form a number of
hours 1/2 your Druid level round down.
+2
Stealth (Dex) Wooden Shield +2 AC, 6 lbs.
0 *Bonus Action to switch back to normal.

+5
Survival (Wis) *You gain the beast stats you turn into
except Int, Wis and Cha. You keep skill and
SKILLS ATTACKS & SPELLCASTING saving throw bonuses also.
*Cannot cast spells
-Lvl 2, Bonus Cantrip = Poison Spray
13 PASSIVE WISDOM (PERCEPTION)
Quarterstaff -Lvl 2, Natural Recovery, During a short
CP
Hunting trap rest, you can recover a number of spell
slots equal to half your Druid level rounded
Common,Druidic,Goblin,Elvish SP
Bear's Skull down. No spells of 6th level or higher can
Armor: light,Medium,shield Traveler's clothes be recovered.
(Druids will not wear armor and Backpack -Lvl 3, Circle Spells, Gain ability to cast
EP
certain spells at 3rd, 5th, 7th, 9th level
shields, made of metal) Bedroll connected to a land type choosing from
Weapons: Clubs, Dagger, Darts, Mess Kit arctic, coast, desert, forest, grassland,
Javelins,Mace, Quarterstaffs,
GP 10 mountain, swamp or underdark. Any circle
scimitars, sickles, slings, spears
Tinderbox spells you gain access to will always be
Proficient with Herbalism Kit PP 10 x Torches prepared but don't count towards your total
10 x Rations prepared spells each day. Any spell not in
Proficient with Lute
the druid spell list will still count as a druid
Waterskin spell if acquired this way.
50 Feet Hemp Rope
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
20 5'6 150
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Human Racial Trait Bonuses


Ability score increase, Your ability scores each increase by +1

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Druid
Wisdom 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
DruidCraft
Produce Flame
Poison Spray

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Charm Person

Create or Destroy Water


4
● Cure Wounds

Detect Poison & Disease(Ritual)


SPELLS KNOWN

● Entangle

Faerie Fire

Fog Cloud

Goodberry

Healing Word

Longstrider
8
● Thunderwave

2 2
● Barkskin(CS)

● Spider Climb(CS)

Beast Sense(Ritual)
5
Darkvision

● Enhance Ability
9
Flameblade

Gust of Wind

● Heat Metal

Hold Person

Moonbeam

Pass without Trace

Protection from Poison

● Spike Growth

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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