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Minecraft Gui Datapack Tutorial

This document provides instructions to create a GUI datapack for Minecraft. It involves creating folders and files to define a custom chest item and function to open a chest GUI. The chest GUI is opened by right-clicking the custom chest item.

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0% found this document useful (0 votes)
274 views

Minecraft Gui Datapack Tutorial

This document provides instructions to create a GUI datapack for Minecraft. It involves creating folders and files to define a custom chest item and function to open a chest GUI. The chest GUI is opened by right-clicking the custom chest item.

Uploaded by

RELBOSS
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Follow the instructions below to create the GUI MINECRAFT datapack:

Step 1: Create the Datapack


1. Create a new folder with the name of your choice. This will be the name of your
datapack.
2. Inside the datapack folder, create another folder called "data".
3. Within the "data" folder, create another folder called "your_datapack_name"
(replace "your_datapack_name" with the actual name of your datapack).
4. Inside the "your_datapack_name" folder, create another folder called
"functions".
5. Create a new text file inside the "functions" folder and name it
"open_chest.mcfunction". This file will contain the command to open the chest GUI.

Step 2: Edit the Function File


1. Open the "open_chest.mcfunction" file in a text editor, and add the following
command:
```
setblock ~ ~1 ~ minecraft:chest{CustomName:'{"text":"Custom Chest"}'} replace
```
This command will create a chest block with a custom name "Custom Chest" one block
above the current player's position.

2. Save the file.

Step 3: Create the Custom Item


1. Go back to the "your_datapack_name" folder.
2. Create a new folder called "loot_tables" inside the "your_datapack_name" folder.
3. Inside the "loot_tables" folder, create another folder called "minecraft".
4. Create a new text file inside the "minecraft" folder and name it
"custom_chest_item.json". This file will define the custom item.

5. Open the "custom_chest_item.json" file in a text editor and add the following
content:

```json
{
"type": "minecraft:item",
"pools": [
{
"rolls": 1,
"entries": [
{
"type": "minecraft:item",
"name": "minecraft:chest",
"functions": [
{
"function": "minecraft:set_nbt",
"tag": "{CustomModelData:1, display:{Name:'{\"text\":\"Custom Chest
Item\"}'}}"
},
{
"function": "minecraft:set_nbt",
"tag": "{CustomModelData:1, display:{Lore:['{\"text\":\"Right-click
to open the custom chest GUI\"}']}}"
},
{
"function": "minecraft:set_nbt",
"tag": "{CustomModelData:1, HideFlags:1}"
}
]
}
]
}
]
}
```

This loot table defines an item that appears as a chest and has a custom name
"Custom Chest Item" and a lore explaining its functionality.

6. Save the file.

Step 4: Pack the Datapack


1. Select all the files and folders within the "your_datapack_name" folder.
2. Create a ZIP archive of the selected files and folders.
3. Change the file extension of the ZIP archive from ".zip" to ".mcaddon" (e.g.,
"your_datapack_name.mcaddon").

Step 5: Install the Datapack


1. Move the ".mcaddon" file to your Minecraft "datapacks" folder.
- For Java Edition, the folder is typically located at
`%appdata%/.minecraft/datapacks/`.
- For Bedrock Edition, you can import the ".mcaddon" file directly in the game.

Step 6: Test the Datapack


1. Launch Minecraft and create a new world or open an existing world.
2. Give yourself the custom chest item using the command:
```
/give @s your_datapack_name:custom_chest_item
```
3. Right-click with the custom chest item in hand to open the custom chest GUI.

You can now customize the contents of the chest by modifying the
"open_chest.mcfunction" file within the datapack. Add or remove items as needed
using Minecraft commands within the function file.

Note: This example assumes you are using Minecraft Java Edition. The process may
differ slightly for Minecraft Bedrock Edition, but the overall concept remains the
same.

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