Programming Steps-Full Document
Programming Steps-Full Document
The part designing area has all the tools to develop the most demanding sheet metal flat pattern, some shown
below.
Use the Construct menu to develop your flat pattern and add lines, circles, rectangles and sheet metal shapes
as Obrounds, D-holes, DD-holes plus special tools hits when Full Hits command is selected, develop your lay
out adding flange by flange when the Side Flange is active.
If you need to change the properties, position or shape of an entity use the Edit pull down menu to move copy,
rotate, scale any object in your part.
For group of entities use the Grouping pull down menu to change properties or move, rotate, flip all in one
move.
If your part need dimensions for better understanding and description add dimension to it with the pull down
menu Dimensioning.
The Sheet Layout Area is where you going to grid your part in a sheet a metal and you do so by activating that
part thru pull down menu Blank-Part grid/Activate to show the grid box as shown below.
Change the grid box values to get as many part as you need.
The Tool Inventory click pull down menu Tooling Up-Tool Room-Inventory, here you add, edit
or remove tools from your shop tool inventory, as shown below.
The Turret click pull down menu Tooling Up-Tool Room-Nc Turret, here you will add tools to
your turret just as the machine operator does it in the shop. To add tools to the turret the tool has to be
in your tool inventory as well, you have to do this before you can assign tools to your part pattern. The
tool has to be in the turret as shown below.
o Circles
o Arcs
o Center Rectangle
o Corner Rectangle
o Obrounds
o D-Hole
o DD-Hole
o Side Flange
o Square Grid
o Linear Array
o Circular Array
o Arc Array
o Full Hits
2. Edit menu
o Edit
o Delete
o Copy
o Move
o Rotate
o Tangent
o Intersect
o Trim-Extend
o Parallel Lines
o Corner Radius
o Corner Chamfer
o Explode
o Scale All
o Move Origin
End of tutorial
You can control your drawing objects using the keyboards shortcuts as well as your mouse and snap points.
Thanks!
CIRCLE TUTORIAL
The part below will be our tutorial part and final product
The initial base
Got menu File-New Part to initiate our base and set the base size to 10.000, 10.000 and the system to inches then
click the OK button as shown below:
2. The second method is as follow; Go to menu Construct-Circle then mouse click the work area to
activate it then turn your snaps on with a right mouse click, your cursor should start jumping from entity to
entity’s snap points, when located in the bottom line middle’s point press “X” in your keyboard to lock your
cursor at that point which is 5 in X direction. At this point your cursor should be able to move just in one
direction, Y direction.
Now turn your snap points on again with a single right mouse click and locate your cursor in the middle of the
leftmost line so your cursor end at 5.0 in Y direction and then press “Y” in your keyboard to locate the circle’s
center at coordinates 5,5.
To finish the circle just type 2 and press the letter “R” in your keyboard as explained in image below:
ARCS TUTORIAL
As shown below an arc with starting angle at 45Deg and ending angle at 225Deg with a radius of 2” will be our
tutorial.
The initial base
Got menu File-New Part to initiate our base and set the base size to 10.000, 10.000 and the system to inches
then click the OK button as shown below:
NOTE: To locate the center of the rectangle as in first step you can always type 5 and press “X” and then type 5
again and press “Y” which is a quick way of locating geometry as well.
Editing the center rectangle
To change any of the properties go to menu Edit-Edit and changes the values in its properties box as shown
below:
OBROUNDS TUTORIAL
As shown below an obround shape 5” long X 1” wide at 45 degrees will be our tutorial.
The initial base
Got menu File-New Part to initiate our base and set the base size to 10.000, 10.000 and the system to inches
then click the OK button as shown below:
NOTE: To locate the center of the obround as in first step you can always type 5 and press “X” and then type 5
again and press “Y” which is a quick way of locating geometry as well.
NOTE: To locate the center of the D-Hole as in first step you can always type 5 and press “X” and then type 5
again and press “Y” which is a quick way of locating geometry as well.
Editing the D-Hole
To change any of the properties go to menu Edit-Edit and changes the values in its properties box as shown
below:
DD-HOLE TUTORIAL
As shown below a 2.0” wide X 4.0” diameter at 45 deg DD-Hole shape” will be our tutorial.
The initial base
Got menu File-New Part to initiate our base and set the base size to 10.000, 10.000 and the system to inches
then click the OK button as shown below:
Remember you can also move your origin point to any point in your work area to locate any object, just press
the letter “O” turn your snaps on and left mouse click once to move it.
Remember you can also move your origin point to any point in your work area to locate any object, just press
the letter “O” turn your snaps on and left mouse click once to move it.
Note: Right click the linear array once to bring up the circle’s properties box and right click a second time to
show up the grid’s properties box. On the second click the cursor will change shape to indicate you are selecting
the linear array instead of the circle.
Remember you can also move your origin point to any point in your work area to locate any object, just press
the letter “O” turn your snaps on and left mouse click once to move it.
Remember you can also move your origin point to any point in your work area to locate any object, just press
the letter “O” turn your snaps on and left mouse click once to move it.
In the info box click the browsing button to open up the tool browser and find your special tool, open it, the info box will fill
up by it self then add any punching conditions or M codes if applicable. To finish click the Add button in the info box to add it to
tool inventory list. Save your tool inventory and close it.
Click the Add tool button, the tool info will pop up, just enter the info about every one of the tools in your
shop and click the add button for every tool that you want in your tool inventory, when done click the save
as button to save your tool inventory and then close it.
Save the turret clicking the save as button when you are done adding tools, then close the turret.
Tool Room lets you open the turret or tool inventory dialog box to add, edit or remove tools.
Tools From when assigning tool to your pattern you can either do it straight from the tool inventory or from
the tools in your turret. This option lets you choose and switch.
Attach Tool use this command to start adding tools to your part patterns
Detach Tool use this command to remove a tool from a part pattern
Attach Side lets you switch the pattern side in which the punch will be done. Has three states; Right side,
middle side and left side.
Attach Tabs when punching your part you want to add tabs to the corners so the part don’t fall of you blank.
Use this command to add holding tabs to your parts, The cursor will jump to centers and ends of geometry, if
clicked the center a tab will be added to both ends in the amount entered in the tabs dialog box, if you move
the cursor to either side then the tab will be just added to that end as shown below.
Attach Direction let you switch the punching direction, left to right or right to left
Inquire Tool use this command to inquire what tool is punching the entity
Microjoints use this command to add, edit or remove holding micro joints of any size to your parts.
Line Split does the same job as the micro joint but it also splits your line in two.
Nibbling turns the nibbling process on or off. Here you can switch its state as well.
Nibbling options opens up a dialog box to set the nibbling parameters. Read your machine manual to make
the proper changes or simple use the defaults.
By System
The system decides which tool are first to be punched by choosing the smallest tool first regardless of the
shape and by the distance to centers, it does a good job and will save you tons of time. To start use pull
down Sequence- Automatic-Do sequence menu as shown below.
By Tool Priority
You are given the chance to arrange the tool order in which the system will generate the sequence. A dialog
box pop up with the list of tools and arrows to alter the order as shown below:
2. Manual sequencing you can go three ways to generate the sequence manually; All single hits, all grid
groups (U-V-W for amada machines) or a mix of both single hits and groups.
All Single Hits
To sequence this way all you have to do is click the Sequence-Add pull down menu as shown above.
Once you get in to the work area click on any entity that you wan to sequence first, just once, then use
the Do common Tool command to automatically locate the rest of the same tools in the sheet, do the
same thing for all the tools and patterns in you sheet.
When you are done with all your tools and patterns then you are ready to generate g-code by using the
File-Make Nc Code pull down menu.
Mix of single hits and groups do both at the same time as described above. To generate single hits a
group must be closed or otherwise you are just generating groups.
Other useful commands that would help you do the sequence are :
Sequence-Undo, which will reset your sequence one step back at a time.
Reset All will reset your sequence all the way back to start again from the beginning.
Sequence-Show Me-Last Hit will show you the last tool hit in the sequence by redrawing your screen
and showing just this tool hit so you know your position when sequencing.
Sequence-Show Me-Hits Not Sequenced will redraw your screen and show you all the tool hits that
haven’t been added to the sequence.
Sequence-View Sequence redraws the screen displaying the order in which the tool will be punched.
Sequence-Set View Speed present you a dialog box to set the redrawing speed of
your hits in the blank, you can change it in a range of 1-9, 1 being the slowest and 9 the fastest. You can
also when viewing the sequence just press a number in your keyboard but you need to do it fast.
Sequence-Insert use this command to add a tool hit first in front of other hit in the blank. Click on the
tool that you want your hit in front of then click the tool to be inserted in the sequence.
Sequence Remove just click the pattern to be remove from the sequence.
Do Common Tool find all the same tools hits in the blank. Click the tool you want to add to sequence
just once and then click the Do Common Tool command to find the rest of the same tools.