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Programming Steps-Full Document

The document provides instructions for using the GPuncher software. It details the different work spaces and how to draw parts, add circles and arcs, and generate gcode. Key steps include drawing the part, setting the sheet size and grid, tooling up the part, adding the punching sequence, and generating gcode to send to an NC machine.

Uploaded by

em378902
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
14 views

Programming Steps-Full Document

The document provides instructions for using the GPuncher software. It details the different work spaces and how to draw parts, add circles and arcs, and generate gcode. Key steps include drawing the part, setting the sheet size and grid, tooling up the part, adding the punching sequence, and generating gcode to send to an NC machine.

Uploaded by

em378902
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 51

PROGRAMMING STEPS

1. KNOW YOUR WORKING SPACE AREAS


GPuncher has three working areas
 The part designing, here you draw your part and is the default software entrance.
 The sheet layout, here you grid your part, you can switch back and fourth between part designing and
sheet layout by pressing the tab key in your keyboard or by the pull down menu View-Work Space
 The tool designing, here you design all of your special tools, go to it by pull down menu View-Work
Space-Tooling design
2. DRAW YOUR PART
Use the Construct menu to add lines, circles, obrounds, rectangles, special tool hits and other any entities that your
part requires.
Use the Edit menu to edit your added features. Also you can take advantage of the Grouping menu to move, rotate,
copy a group of patterns all at once.
3. SET YOUR SHEET SIZE AND MAKE A GRID
From the part design module switch to sheet layout module by pressing the tab key or by pull down menu View-
Work Space-Sheet Layout. Activate the part by pull down menu
Blank-Part Grid / Activate, right click on any of your part to switch the activation state. Once you activate a part
that’s the one you can work on.
4. TOOL UP THE PART
You can tool up in Sheet Layout or switch back to part designing to tool up your parts,
doesn’t matter. Use the command located in the pull down menu Tooling Up.
5. ADD THE PUNCHING SEQUENCE ORDER
Before you are able to generate g-code you have to add every part pattern to an order sequence and do so by
using the command in pull down menu Sequence.
6. GENERATE G-CODE
After following the steps in this tutorial you are ready to generate g-code, do so by going to pull down menu File-
Make Nc Code.
7. SEND THE G-GCODE TO YOUR NC CONTROL PANEL
Now you got the g-code file ready to send to the nc control panel, do so by using the pull down menu File-Send
Module. If you bought the GSender utility software you will be able to send it or you would just get a warning about
it. You need this utility to enable this function.

GPUNCHER WORK SPACE AREAS

1. Part Designing Area


This is the default entrance of the GPuncher. The initial dialog box is to start with your part base size, enter
the type of units either inch or metric as shown below.

The part designing area has all the tools to develop the most demanding sheet metal flat pattern, some shown
below.

Use the Construct menu to develop your flat pattern and add lines, circles, rectangles and sheet metal shapes
as Obrounds, D-holes, DD-holes plus special tools hits when Full Hits command is selected, develop your lay
out adding flange by flange when the Side Flange is active.
If you need to change the properties, position or shape of an entity use the Edit pull down menu to move copy,
rotate, scale any object in your part.
For group of entities use the Grouping pull down menu to change properties or move, rotate, flip all in one
move.
If your part need dimensions for better understanding and description add dimension to it with the pull down
menu Dimensioning.

2. The Sheet Layout Area


Tip: to switch between work spaces press the tab key in your keyboard or pull down menu View-WorkSpace.

The Sheet Layout Area is where you going to grid your part in a sheet a metal and you do so by activating that
part thru pull down menu Blank-Part grid/Activate to show the grid box as shown below.
Change the grid box values to get as many part as you need.

3. The Tool designing Area


Here you draw all of your special tools. Add objects from the Construct menu just as you would when
drawing a part and add your tool information in the properties box as shown below.

Other modules are:

 The Tool Inventory click pull down menu Tooling Up-Tool Room-Inventory, here you add, edit
or remove tools from your shop tool inventory, as shown below.
 The Turret click pull down menu Tooling Up-Tool Room-Nc Turret, here you will add tools to
your turret just as the machine operator does it in the shop. To add tools to the turret the tool has to be
in your tool inventory as well, you have to do this before you can assign tools to your part pattern. The
tool has to be in the turret as shown below.

DRAW YOUR PARTS


1. Construct menu
o Line and Multi Line

o Circles
o Arcs
o Center Rectangle
o Corner Rectangle
o Obrounds
o D-Hole
o DD-Hole
o Side Flange
o Square Grid
o Linear Array
o Circular Array
o Arc Array
o Full Hits

2. Edit menu

o Edit
o Delete
o Copy
o Move
o Rotate
o Tangent
o Intersect
o Trim-Extend
o Parallel Lines
o Corner Radius
o Corner Chamfer
o Explode
o Scale All
o Move Origin

LINE AND MULTILINE


The image below will be our tutorial part and final product to demonstrate the use of Line and Multi Lines.
The initial base
Got menu File-New Part to initiate our base and set the base size to 10.000, 10.000 and the system to inches
then click the OK button as shown below:
Erase all your lines to get a blank space
You should get a 10 X 10 part. For the purpose of our tutorial erase all the lines by going to menu Edit-Delete,
Find every line and delete it one by one. With one right mouse click turn your snaps on, your cursor should start
to jump from line to line then with a single left mouse click select and delete it, repeat the process 3 more times
to have a blank work space.
Draw your 10 X 10 outer base lines
Got menu Construct-MultiLine and activate the work area clicking once then type 0, 0 and press enter for the
start point of our base, now type 90 and press latter “A” (A = Angle) to lock our new line at this angle, now type
10 and press “R” (R = Radius) in your keyboard to finish our line at 90Degs and with a radius of 10”. With out
moving your cursor type 10, 0 and press enter for the second line on top, now type 0, -10 and press enter for our
third line on the right side and finally lets draw the last bottom line by typing 180 then press “A” to lock our
cursor at this angle and then type 10 and press “R” to finish our outer base in our tutorial part.
We just drew our lines in two different ways to get you to master the keyboard shortcuts. One was using the
letter “A” and “R” and the other way was by typing its point coordinates. Please see image below:
Draw the inside rectangle lines
Go to menu Construct-MultiLine and click once the work area to activate it. Type 2, 3 and press enter to locate
the first point of our rectangle then type 45 and press “A” in your keyboard to lock the line at 45DEG angle,
now type 8 and press “R” to create our first line at 45DEGs and 8” long. Type –45 and press “A” then type 1.5
and press “R” for our second line. For the third line enter 225 and press “A” in your keyboard then type 8 and
press letter “R” and finally for our last line type 135 and press “A” then type 1.5 and press “R”. All is explained
in the image below:

End of tutorial
You can control your drawing objects using the keyboards shortcuts as well as your mouse and snap points.
Thanks!

CIRCLE TUTORIAL
The part below will be our tutorial part and final product
The initial base
Got menu File-New Part to initiate our base and set the base size to 10.000, 10.000 and the system to inches then
click the OK button as shown below:

Add the 4.0dia hole


You should be looking at a 10 X 10 base part. There are two ways to add the 4.0Dia hole:
1. Go to menu Construct-Circle then mouse click the work area to activate it and type the
coordinates points (5, 5) and press enter. The center of your circle should be located right in the middle of the
base, now type 2.0 and press the letter “R” (R = Radius) in your keyboard and your circle should be done, please
look at the image below:
NOTE: To locate the center of the circle as in first step you can always type 5 and press “X” and then type 5
again and press “Y” which is a quick way of locating geometry as well.

2. The second method is as follow; Go to menu Construct-Circle then mouse click the work area to
activate it then turn your snaps on with a right mouse click, your cursor should start jumping from entity to
entity’s snap points, when located in the bottom line middle’s point press “X” in your keyboard to lock your
cursor at that point which is 5 in X direction. At this point your cursor should be able to move just in one
direction, Y direction.
Now turn your snap points on again with a single right mouse click and locate your cursor in the middle of the
leftmost line so your cursor end at 5.0 in Y direction and then press “Y” in your keyboard to locate the circle’s
center at coordinates 5,5.
To finish the circle just type 2 and press the letter “R” in your keyboard as explained in image below:

ARCS TUTORIAL
As shown below an arc with starting angle at 45Deg and ending angle at 225Deg with a radius of 2” will be our
tutorial.
The initial base
Got menu File-New Part to initiate our base and set the base size to 10.000, 10.000 and the system to inches
then click the OK button as shown below:

Drawing the arc


Go to menu Construct-Arc and type coordinates 5,5 in your keyboard and press enter so the arc center is located
right in the middle of you 10X10 starting base, now type 2 in your keyboard and press “R” to lock the radius of
our arc. Next is to enter the starting angle and for that just type 45 in your keyboard and press letter “A” in your
keyboard, now if you move your cursor you can see your arc taking shape and you can also at this point change
the arc direction with a right mouse click, but for our purpose we don’t want to change it so just type 225 and
press the letter “A” again to lock our arc’s ending angle then press enter, that’s it! Our arc should be done as
shown and explained below:
NOTE: To locate the center of the arc as in first step you can always type 5 and press “X” and then type 5 again
and press “Y” which is a quick way of locating geometry as well.

CENTER RECTANGLE TUTORIAL


As shown below a center rectangle 4” long X 2” wide will be our tutorial.

The initial base


Got menu File-New Part to initiate our base and set the base size to 10.000, 10.000 and the system to inches
then click the OK button as shown below:
Drawing the center rectangle
Go to menu Construct-Center Rectangle and type coordinates 5,5 in your keyboard and press enter so the
rectangle center is located right in the middle of you 10X10 starting base, now type 2 in your keyboard and
press “X” to lock the length and press enter. Next type 1 and press “Y” to lock the width and press enter again.
that’s it! Our center rectangle should be done as shown and explained below:

NOTE: To locate the center of the rectangle as in first step you can always type 5 and press “X” and then type 5
again and press “Y” which is a quick way of locating geometry as well.
Editing the center rectangle
To change any of the properties go to menu Edit-Edit and changes the values in its properties box as shown
below:

CORNER RECTANGLE TUTORIAL


As shown below a center rectangle 4” long X 2” wide will be our tutorial.
The initial base
Got menu File-New Part to initiate our base and set the base size to 10.000, 10.000 and the system to inches
then click the OK button as shown below:

Drawing the corner rectangle


Go to menu Construct-Corner Rectangle and type coordinates 2.5,4 in your keyboard and press enter to locate
the bottom left corner of the rectangle, now type 5,2 in your keyboard and press enter. that’s it! Our corner
rectangle should be done as shown and explained below:
Editing the corner rectangle
To change any of the properties go to menu Edit-Edit and changes the values in its properties box as shown
below:

OBROUNDS TUTORIAL
As shown below an obround shape 5” long X 1” wide at 45 degrees will be our tutorial.
The initial base
Got menu File-New Part to initiate our base and set the base size to 10.000, 10.000 and the system to inches
then click the OK button as shown below:

Drawing the obround shape


Go to menu Construct-Obround and type coordinates 5,5 in your keyboard and press enter to locate the center
location of the obround, now type 2.5 and press letter “R” to lock the length and immediately type 45 and press
“A” to lock the angle, at this moment if you move your cursor the obround is locked and the only thing left to
do is define its width and for that type 0.5 and press the letter “R” again to lock its width and only once left
mouse click to finish the obround shape. that’s it! Our obround shape should be done as shown and explained
below:

NOTE: To locate the center of the obround as in first step you can always type 5 and press “X” and then type 5
again and press “Y” which is a quick way of locating geometry as well.

Editing the obround shape


To change any of the properties go to menu Edit-Edit and changes the values in its properties box as shown
below:
D-HOLE TUTORIAL
As shown below a 3.5” wide X 4.0” diameter at 45 deg D-Hole shape” will be our tutorial.
The initial base
Got menu File-New Part to initiate our base and set the base size to 10.000, 10.000 and the system to inches
then click the OK button as shown below:

Drawing the D-Holes shape


Go to menu Construct / D-Holes and type coordinates 5, 5 in your keyboard and press enter to locate the center
of the D-Hole then type 2 and press “R” in your keyboard and press enter to define the diameter, now enter 45
and press “A” to lock our D-Hole at 45 degrees then type 1.5 and press “R” to define the width of our D-Holes
and press enter or only once left mouse click to finish our geometry as shown and explained below:

NOTE: To locate the center of the D-Hole as in first step you can always type 5 and press “X” and then type 5
again and press “Y” which is a quick way of locating geometry as well.
Editing the D-Hole
To change any of the properties go to menu Edit-Edit and changes the values in its properties box as shown
below:

DD-HOLE TUTORIAL
As shown below a 2.0” wide X 4.0” diameter at 45 deg DD-Hole shape” will be our tutorial.
The initial base
Got menu File-New Part to initiate our base and set the base size to 10.000, 10.000 and the system to inches
then click the OK button as shown below:

Drawing the DD-Hole shape


Go to menu Construct / DD-Holes and type coordinates 5, 5 in your keyboard and press enter to locate the
center of the DD-Hole then type 2 and press “R” in your keyboard and press enter to define the diameter, now
enter 45 and press “A” to lock our D-Hole at 45 degrees then type 1.5 and press “R” to define the width of our
D-Holes and press enter or only once left mouse click to finish our geometry as shown and explained below:
NOTE: To locate the center of the DD-Hole as in first step you can always type 5 and press “X” and then type 5
again and press “Y” which is a quick way of locating geometry as well.

Editing the DD-Hole shape


To change any of the properties go to menu Edit-Edit and changes the values in its properties box as shown
below:
SIDE FLANGE
Our tutorial will be the side flange, a tool used to add a square area to a part but at the same time subtracting the
deduction as show below:
The initial base
Got menu File-New Part to initiate our base and set the base size to 10.000, 10.000 and the system to inches
then click the OK button as shown below:

Drawing side flange


Go to menu Construct-Side then enter the workspace area and press “O”, turn the snap points on with a single
right mouse click then move our temporary origin as shown below:
Enter the side flange starting point
Type the value of you bend deduction, assuming is 0.098 then would be -.098, 0 and press enter as shown
below:
The side flange end point
There are many ways to locate the end point of the flange; Type 2, 10 and press enter is the easiest way or you
can always lock your Y by turning snap points on, moving the cursor to the top-right corner and press “Y” then
type 2 and press “X” as shown below:

SQUARE GRID TUTORIAL


As shown below square grid made of 1.0 diameter hole with a spacing 1.25 X 1.25 with an out put of 28 holes
will be our tutorial.
The initial base
Got menu File-New Part to initiate our base and set the base size to 10.000, 10.000 and the system to inches
then click the OK button as shown below:

Drawing the 1.0 diameter hole


Go to menu Construct-Circle then press “O” to locate your starting origin point and located on the middle point
of the leftmost line, next type 1.5, 0 and press enter to locate the center of round hole and last type 0.50 and
press “R’ in your keyboard as shown and explained below:
NOTE: To locate the center of the circle as in first step you can always type 1.5 and press “X” and then type 5
again and press “Y” which is a quick way of locating geometry as well.

Remember you can also move your origin point to any point in your work area to locate any object, just press
the letter “O” turn your snaps on and left mouse click once to move it.

Constructing the square grid


Go to menu Construct-Square Grid then turn your snaps on and select the circle with a left mouse click then
type 1.25, 1.25 and press enter, next just move your cursor in the top right corner direction and count the
number of desired holes in both directions, when satisfied just left mouse click once or press enter to finish your
square grid as shown below:
Editing the square grid
To change any of the properties go to menu Edit-Edit and changes the values in its properties box as shown
below:
Note: Right click the grid once to bring up the circle’s properties box and right click a second time to show up
the grid’s properties box. On the second click the cursor will change shape to indicate you are selecting the grid
instead of the circle.

LINEAR ARRAY TUTORIAL


As shown below linear array made of 1.0 diameter hole with a spacing 1.25 X 1.25 (45DEG) with an out put of
7 holes will be our tutorial.
The initial base
Got menu File-New Part to initiate our base and set the base size to 10.000, 10.000 and the system to inches
then click the OK button as shown below:

Drawing the 1.0 diameter hole


Go to menu Construct-Circle then type 1, 1 and press enter to locate the center of round hole and last type 0.50
and press “R’ in your keyboard as shown and explained below:
NOTE: To locate the center of the circle as in first step you can always type 1 and press “X” and then type 1
again and press “Y” which is a quick way of locating geometry as well.

Remember you can also move your origin point to any point in your work area to locate any object, just press
the letter “O” turn your snaps on and left mouse click once to move it.

Constructing the Linear Array


Go to menu Construct-Linear Array then turn your snaps on and select the circle with a left mouse click then
type 1.25, 1.25 and press enter, next just move your cursor in the top right corner direction and count the
number of desired holes in both directions, when satisfied just left mouse click once or press enter to finish your
square grid as shown below:
Editing the linear array
To change any of the properties go to menu Edit-Edit and changes the values in its properties box as shown
below:

Note: Right click the linear array once to bring up the circle’s properties box and right click a second time to
show up the grid’s properties box. On the second click the cursor will change shape to indicate you are selecting
the linear array instead of the circle.

CIRCULAR ARRAY TUTORIAL


As shown below a circular array made of 1.0 diameter hole with 3.0 radius and a 45 angle spacing with an out
put of 8 holes will be our tutorial.
The initial base
Got menu File-New Part to initiate our base and set the base size to 10.000, 10.000 and the system to inches
then click the OK button as shown below:

Drawing the 1.0 diameter hole


Go to menu Construct-Circle then press “O” to locate your starting origin point and located on the middle point
of the leftmost line, next type 5, 0 and press enter to locate the center of round hole and last type 0.50 and press
“R’ in your keyboard as shown and explained below:
NOTE: To locate the center of the circle as in first step you can always type 5 and press “X” and then type 5
again and press “Y” which is a quick way of locating geometry as well.

Remember you can also move your origin point to any point in your work area to locate any object, just press
the letter “O” turn your snaps on and left mouse click once to move it.

Constructing the circular array


Go to menu Construct-Circular Array then turn your snaps on and select the circle with a left mouse click then
type 3, 0 and press enter then type 45 and press “A” then press enter to define the spacing between the holes
next press enter again to finish your circular array as shown below:
Editing the circular array
To change any of the properties go to menu Edit-Edit and changes the values in its properties box as shown
below:
Note: Right click the grid once to bring up the circle’s properties box and right click a second time to show up
the grid’s properties box. On the second click the cursor will change shape to indicate you are selecting the grid
instead of the circle.

ARC ARRAY TUTORIAL


As shown below arc array made of 1.0 diameter hole with a spacing (36DEG) with an output of 6 holes will be
our tutorial.
The initial base
Got menu File-New Part to initiate our base and set the base size to 10.000, 10.000 and the system to inches
then click the OK button as shown below:

Drawing the 1.0 diameter hole


Go to menu Construct-Circle then type 5, 5 and press enter to locate the center of round hole and last type 0.50
and press “R’ in your keyboard as shown and explained below:
NOTE: To locate the center of the circle as in first step you can always type 5 and press “X” and then type 5
again and press “Y” which is a quick way of locating geometry as well.

Remember you can also move your origin point to any point in your work area to locate any object, just press
the letter “O” turn your snaps on and left mouse click once to move it.

Constructing the Arc Array


Go to menu Construct-Arc Array then turn your snaps on and select the circle with a left mouse click then type
3, 0 and press enter then type 36 and press “A” to lock the angle and press enter again, now move your cursor in
circular motion to increase the number of hole to 6, type 180 and press “A” again to lock the ending angle and
press enter as shown below:
Editing the Arc array
To change any of the properties go to menu Edit-Edit and changes the values in its properties box as shown
below:
Note: Right click the linear array once to bring up the circle’s properties box and right click a second time to
show up the grid’s properties box. On the second click the cursor will change shape to indicate you are selecting
the linear array instead of the circle.

Special Tools-Full Hits


1. Design the special tool
Go to menu View–Work Space-Tooling Design and it will switch your workspace to the designing area, draw your special
tool and fill up its info box as shown below:
After saving your special tool close the tool designing module by pressing the tab key or go to menu View–Work Space–Part
Design.

2. Add your special tool to the tool inventory


Once in part design work space go to menu Tooling Up–Tool Room–Inventory to open up the tool inventory window. Click
the Add tool button to open the tool info box:

In the info box click the browsing button to open up the tool browser and find your special tool, open it, the info box will fill
up by it self then add any punching conditions or M codes if applicable. To finish click the Add button in the info box to add it to
tool inventory list. Save your tool inventory and close it.

3. Add special tool to turret


Go to menu Tooling Up-Tool Room-Nc Turret, the turret window will pop up, click on the Add Tool button and your tool
inventory list will show up in the combo box, pick every tool that you might need in your turret and double click the turret area
in the right station number, make sure the size of the tool and allowed angles match the station you just picked, add as many
tools as your drawn part needs as shown below

4. Draw tools hits and attach the special tool to it


Once you are back to GPuncher work area then go to menu Construct–Full Hits and the combo box located at the
bottom will fill up with the tools in the turret, pick the special tool that you just created and place hits in your work area, as
shown in picture. Once done placing tool hits attach the tool to it, for that go to menu Tooling Up-attach tool.
The combo box located at the bottom beside the color and break buttons will be filled up with the turret tools, pick the
special tool you just created and attach it to your drawn hits.
Tip: If you want to see your tools at all times go to Tooling Up-Show Hits-On to turn turn them on.

How to tool up a part


1. Add tools to the tool inventory
Go to menu Tooling Up-Tool Room-Inventory to open up the tool inventory window as shown below:

Click the Add tool button, the tool info will pop up, just enter the info about every one of the tools in your
shop and click the add button for every tool that you want in your tool inventory, when done click the save
as button to save your tool inventory and then close it.

2. Add tools to turret


Go to menu Tooling Up-Tool Room-Nc Turret, the turret window will pop up, click on the add tool button
and your tool inventory list that you added in the first step will show up in the drop down box, pick every
tool that you might need in your turret and double click the turret area in the right station number. When
adding a tool to a station make sure the size of the tool and allowed angles match the station.
Add as many tools as you need as shown below:

Save the turret clicking the save as button when you are done adding tools, then close the turret.

3. Add tools to your part patterns


Once you are back to GPuncher work area then Go to menu Tooling Up - attach tool, the combo box
located at the bottom beside the color and break buttons will be filled up with the turret tools, just pick
the tool that fit the part pattern that you want to attach a tool to, do the same with all your part patterns.
Tip: If you want to see your tools at all times go to Tooling Up - Show Hits-On to turn them on.

Other useful commands in the Tooling Up menu are:


View-Hits redraws the screen and displays the tools in your sheet

Tool Room lets you open the turret or tool inventory dialog box to add, edit or remove tools.

Tools From when assigning tool to your pattern you can either do it straight from the tool inventory or from
the tools in your turret. This option lets you choose and switch.

Attach Tool use this command to start adding tools to your part patterns

Detach Tool use this command to remove a tool from a part pattern

Attach Side lets you switch the pattern side in which the punch will be done. Has three states; Right side,
middle side and left side.

Attach Tabs when punching your part you want to add tabs to the corners so the part don’t fall of you blank.
Use this command to add holding tabs to your parts, The cursor will jump to centers and ends of geometry, if
clicked the center a tab will be added to both ends in the amount entered in the tabs dialog box, if you move
the cursor to either side then the tab will be just added to that end as shown below.
Attach Direction let you switch the punching direction, left to right or right to left

Inquire Tool use this command to inquire what tool is punching the entity

Microjoints use this command to add, edit or remove holding micro joints of any size to your parts.

Line Split does the same job as the micro joint but it also splits your line in two.

Nibbling turns the nibbling process on or off. Here you can switch its state as well.

Nibbling options opens up a dialog box to set the nibbling parameters. Read your machine manual to make
the proper changes or simple use the defaults.

THE PUNCHING SEQUENCE ORDER


There are two ways of adding the sequence, you can either let the system choose the best sequence
automatically or you can do it yourself manually.
1. Automatic sequencing

 By System
The system decides which tool are first to be punched by choosing the smallest tool first regardless of the
shape and by the distance to centers, it does a good job and will save you tons of time. To start use pull
down Sequence- Automatic-Do sequence menu as shown below.

 By Tool Priority
You are given the chance to arrange the tool order in which the system will generate the sequence. A dialog
box pop up with the list of tools and arrows to alter the order as shown below:

2. Manual sequencing you can go three ways to generate the sequence manually; All single hits, all grid
groups (U-V-W for amada machines) or a mix of both single hits and groups.
 All Single Hits
To sequence this way all you have to do is click the Sequence-Add pull down menu as shown above.
Once you get in to the work area click on any entity that you wan to sequence first, just once, then use
the Do common Tool command to automatically locate the rest of the same tools in the sheet, do the
same thing for all the tools and patterns in you sheet.
When you are done with all your tools and patterns then you are ready to generate g-code by using the
File-Make Nc Code pull down menu.

 Using Grids Groups


Start by opening a group, use the Sequence- Open Grid command and next pick a tool or entity once then
use the Do Common Tool option to find the rest of the tool or entities in the part, once done that you have to
close the group by using pull down menu Sequence-Grid X or Sequence-Grid Y.
- Sequence-Grid X will close the group and punch the group in X direction.
- Sequence-Grid Y will close the group and punch the group in Y direction.
When you are done with all your tools and patterns then you are ready to generate g-code by using the
File-Make Nc Code pull down menu.

 Mix of single hits and groups do both at the same time as described above. To generate single hits a
group must be closed or otherwise you are just generating groups.

Other useful commands that would help you do the sequence are :
Sequence-Undo, which will reset your sequence one step back at a time.

Reset All will reset your sequence all the way back to start again from the beginning.

Sequence-Show Me-Last Hit will show you the last tool hit in the sequence by redrawing your screen
and showing just this tool hit so you know your position when sequencing.

Sequence-Show Me-Hits Not Sequenced will redraw your screen and show you all the tool hits that
haven’t been added to the sequence.

Sequence-View Sequence redraws the screen displaying the order in which the tool will be punched.

Sequence-Set View Speed present you a dialog box to set the redrawing speed of
your hits in the blank, you can change it in a range of 1-9, 1 being the slowest and 9 the fastest. You can
also when viewing the sequence just press a number in your keyboard but you need to do it fast.

Sequence-Insert use this command to add a tool hit first in front of other hit in the blank. Click on the
tool that you want your hit in front of then click the tool to be inserted in the sequence.

Sequence Remove just click the pattern to be remove from the sequence.

Do Common Tool find all the same tools hits in the blank. Click the tool you want to add to sequence
just once and then click the Do Common Tool command to find the rest of the same tools.

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