Chapter 1 - Introduction
Chapter 1 - Introduction
Chapter 1 - Introduction
Computer
Graphics
(Chapter 1)
D R . S U R YA N T I AWA N G
FAC U LT Y O F C O M P U T I N G , U M P
ROOM: LEVEL 3, RIGHT WING
Introduction to CG: Mathematics &
Programming
Mathematics & Programming
Mathematics & Programming
Course Outcome
• CO1 (C3): Demonstrate the concept of computer graphics and ability to use the computer
graphics technology
• CO3 (A3) - PO4 Communication: Respond to instruction by listening actively and give
feedback
• CO4 (A3) - PO5 Social skills & responsibility: Work together effectively to achieve the same
goal by building a good relationship and interaction among team members
Assessments
ASSESSMENT PERCENTAGE
6 4. Clipping Lab 4
11 7. Projection Lab 7 (SBL) → Evaluation in Project Quiz 2 (5%) – KALAM, open: Monday
(8am) – Friday (12pm), Time Limit:
20minutes
12 8. Texture Lab 8