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Cartograph Rules Reference

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Rules Reference

Exploration Phase - pg 26 Exploration Table


Roll Landmark Biome
1. Roll dice pool onto your map. 1 Nothing Forest
2. Mark coastlines around all 2 Encampment Mountain (range if 2)
landmark dice. 3 Town Lake (river if 2)
4 City Open Land
3. Consult exploration table and 5 Settlement Same as closest biome
sketch locations.
6 Discovery Same as closest biome
4. Return dice to dice pool.
Settlement Rest Actions
Arrival Phase - pg 27 Converse: Lose 1 coin, gain 1 Encampment
1. Choose location on map. If not temporary die. If in town, gain +1
closest, lose 1 food. temporary die.
2. Draw dashed line to location. Sleep: Gain 1 biome die. May choose
Skip if first turn of game! to lose 1 food to gain 1 extra die.
3. Draw a card.
Heal: Lose 1 coin, remove 1 wound. Mountain
4. Consult journey table. Skip if range
first turn of game! Restock: Gain 1 food or ware.
5. Consult location table. Sell: Gain coin equal to this
6. Name location on map. settlement’s ware value for each ware
you choose to sell.
Rest Phase - pg 28 Shop: If at a city or town, draw 3
1. Lose all temporary dice. cards, 1 extra card if in city. Roll dice
for each card to determine price.
2. Lose 1 other remaining die. Consult item table on page 52 to see
3. If at a settlement, roll 1d3 to what’s on offer. May buy 1 item.
determine ware value. If at an
encampment, ware value is 1.
Wilderness Rest Actions
4. Perform 2 different rest actions.
Gain 1 extra action for 1 coin. Camp: Lose 1 food, gain 1 biome die. Coastline

Converse: Lose 1 ware or coin, gain 1 Ruin


City temporary die.
Lake Mountain Hunt: Roll die and gain that much
food. Lose 1 die.
Trail
Discovery

Forest
Open Land Town

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