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Handball

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Handball

Team handball

Handball player moves towards the goal prior to throwing the ball, while the goalkeeper waits to stop it.

Handball is a team sport in which two teams of seven players each (six outfield players and a goalkeeper) pass a ball to throw it into the goal of the other team. The team with the most goals after two periods of 30 minutes wins. Modern Handball is usually played indoors, but outdoor variants exist in the form of field handball (which was more common in the past) andbeach handball. American handball and Gaelic handball are completely different sports. The game is quite fast and includes body contact as the defenders try to stop the attackers from approaching the goal. Contact is only allowed when the defensive player is completely in front of the offensive player, i.e. between the offensive player and the goal. This is referred to as a player sandwich. Any contact from the side or especially from behind is considered dangerous and is usually met with penalties. When a defender successfully stops an attacking player, the play is stopped and restarted by the attacking team from the spot of the infraction or on the nine meter line. Unlike in basketball where players are allowed to commit only 5 fouls in a game (6 in the NBA), handball players are allowed an unlimited number of "faults", which are considered good defence and disruptive to the attacking team's rhythm. Goals are scored quite frequently; usually both teams score at least 20 goals each, and it is not uncommon for both teams to score more than 30 goals. This was not true in the earliest history of the game, when the scores were more akin to that of ice hockey[clarification needed]. But, as offensive play has

improved since the late 1980s, particularly the use of counterattacks (fast breaks) after a failed attack from the other team, goal scoring has increased.

Origins and development


There are records of handball-like games in medieval France, and among the Inuit in Greenland, in the Middle Ages. By the 19th century, there existed similar games of hndbold fromDenmark, hzen in the Czech Republic, hdzan in Slovakia, gandbol in Ukraine, torball in Germany, as well as versions in Uruguay. The team handball game of today was formed by the end of the 19th century in northern Europe, primarily Denmark, Germany, Norway and Sweden. Holger Nielsen, a Danish gym teacher, drew up the rules for modern handball (hndbold) in 1898 and published them in 1906, and Rasmus Nicolai Ernst, another Danish teacher, did something similar in 1897. Another set of team Handball rules was published on 29 October 1917 by Max Heiser, Karl Schelenz, and Erich Konigh from Germany. After 1919 these rules were improved by Karl Schelenz. The first international games were played under these rules, between Germany and Belgium for men in 1925 and between Germany and Austria for women in 1930. In 1926, the Congress of the International Amateur Athletics Federation nominated a committee to draw up international rules for field handball. The International Amateur Handball Federation was formed in 1928, and the International Handball Federation was formed in 1946. Men's field handball was played at the 1936 Summer Olympics in Berlin. During the next several decades, the game of handball flourished and evolved as an indoor sport in the Scandinavian countries. The sport re-emerged onto the world stage as team handball for the 1972 Summer Olympics in Munich. Women's team handball was added at the 1976 Summer Olympics. Due to its popularity in the region, the Eastern European countries that refined the event became the dominant force in the sport when it was reintroduced. The International Handball Federation organized the men's world championship in 1938 and every 4 (sometimes 3) years from World War II to 1995. Since the 1995 world championship in Iceland, the competition has been every two years. The women's world championship has been played since 1957. The IHF also organizes women's and men's junior world championships. By July 2009, the IHF listed 166 member federations - approximately 795,000 teams and 19 million players.[1]

[edit]Rules Unless otherwise noted, the rules described are the official international rules the International Handball Federation (IHF). [edit]Summary The handball playing field is similar to an indoor football field. Two teams of seven players (six field players plus one goalkeeper) take the field and attempt to score points by putting the game ball into the opposing team's goal. In handling the ball, players are subject to the following restrictions: After receiving the ball, players can only hold the ball for three seconds before passing, dribbling (similar to a basketball dribble), or shooting. After receiving the ball, players can take up to three steps without dribbling. If players dribble, they may take an additional three steps. Players that stop dribbling have three seconds to pass or shoot. They may take three additional steps during this time. No players other than the defending goalkeeper are allowed within the goal line (within 6 meters of the goal). Goalkeepers are allowed outside this line.
[1]

provided by

Playing field

Schematic diagram of a handball playing field (German captions).

Handball is played on a court 40 by 20 metres (130 66 ft), with a goal in the center of each end. The goals are surrounded by a near-semicircular area, called the zone or the crease, defined by a line six meters from the goal. A dashed near-semicircular line nine meters from the goal marks the free-throw line. Each line on the court is part of the area it encompasses. This implies that the middle line belongs to both halves at the same time. [edit]Goals Each goal has a rectangular clearance area of three meters in the width and two meters in the height. It must be securely bolted either to the floor or the wall behind. The goal posts and the crossbar must be made out of the same material (e.g. wood or aluminium) and feature a quadratic cross section with a side of 8 cm (3 in). The three sides of the beams visible from the playing field must be painted alternatingly in two contrasting colors which both have to contrast against the background. The colors on both goals must be the same. Each goal must feature a net. This must be fastened in such a way that a ball thrown into does not leave or pass the goal under normal circumstances. If necessary, a second net may be clasped to the back of the net on the inside. [edit]Goal perimeter The goals are surrounded by the crease. This area is delimited by two quarter circles with a radius of six meters around the far corners of each goal post and a connecting line parallel to the goal line. Only the defending goalkeeper is allowed inside this perimeter. However, the court players may catch and touch the ball in the air within it as long as the player starts his jump outside the zone and releases the ball before he lands. If a player contacts the ground inside the goal perimeter he must take the most direct path out of it. However, should a player cross the zone in an attempt to gain an advantage (e.g. better position) his team cedes the ball. Similarly, violation of the zone by a defending player is only penalized if he does so to gain an advantage in defending.

Substitution area
Outside of one long edge of the playing field to both sides of the middle line are the substitution areas for each team. The areas usually contain the benches as seating opportunities. Team officials, substitutes and suspended players must wait within this area. The area always lies to the same side as the team's own goal. During half-time substitution areas are swapped. Any player entering or leaving the play must cross the substitution line which is part of the side line and extends 4.5 meters from the middle line to the team's side.

[edit]Duration

Team timeout.

A standard match for all teams of 16 and older has two periods of 30 minutes with a 10 minute half-time. Teams may switch sides of the field, as well as benches. For youths the game duration is: 2 x 25 minutes at ages 12 to 16. 2 x 20 minutes at ages 8 to 12.

However, national federations of some countries may differ in their implementation from the official guidelines. If a decision must be reached in a particular match (e.g. in a tournament) and it ends in a draw after regular time, there are at maximum two overtimes of 2 x 5 minutes with a 1 minute break each. Should these not decide the game either, the winning team is determined in a penalty shootout. The referees may call timeout according to their sole discretion, typical reasons are injuries, suspensions or court cleaning. Penalty throws should only trigger a timeout for lengthy delays as a change of the goalkeeper. Each team may call one team timeout (TTO) per period which lasts one minute. This right may only be invoked by team in ball possession. To do so, the representative of the team lays a green card marked by black "T" on the desk of the timekeeper. The timekeeper then immediately interrupts the game by sounding an acoustic signal and stops the time.

[edit]Referees A Handball match is led by two equal referees. Some national bodies allow games with only a single referee in special cases like illness on short notice. Should the referees disagree on any occasion, a decision is made on mutual agreement during a short timeout, or, in case of punishments, the more severe of the two comes into effect. The referees are obliged to make their decisions "on the basis of their observations of facts".
[2]

Their judgements are final and can

only be appealed against if not in compliance with the rules.

The referees (blue shirts) keep both teams between them.

The referees position themselves in such a way that the team players are confined between them. They stand diagonally aligned so that each can observe one side line. Depending on their positions one is called field referee and the other goal referee. These positions automatically switch on ball turnover. They physically exchange their positions approximately every 10 minutes (long exchange) and change sides every 5 minutes (short exchange). The IHF defines 18 hand signals for quick visual communication with players and officials. The signal for warning or disqualification is accompanied by a yellow or red card, referees also use whistle blows to indicate infractions or restart the play. The referees are supported by a scorekeeper and a timekeeper who attend to formal things like keeping track of goals and suspensions or starting and stopping the clock, respectively. They also have an eye on the benches and notify the referees on substitution errors. Their desk is located in between both substitutions areas. [edit]Team
[3]

respectively. The

players, substitutes and officials

Each team consists of 7 players on court and up to 7 substitute players on the bench. One player on the court must be the designated goalkeeper differing in his or her clothing from the rest of the field players. Substitution of players can be done in any number and at any time during game play.

An exchange takes place over the substitution line. A prior notification of the referees is not necessary. Some national bodies as the Deutscher Handball Bund (DHB, "German Handball Federation") allow substitution in junior teams only when in ball possession or during timeouts. This restriction is intended to prevent early specialization of players to offense or defense. [edit]Field players Field players are allowed to touch the ball with any part of their bodies above the knee (knee included). As in several other team sports, a distinction is made between catching anddribbling. A player who is in possession of the ball may stand stationary for only three seconds and may only take three steps. They must then either shoot, pass or dribble the ball. At any time taking more than three steps is considered travelling and results in a turnover. A player may dribble as many times as he wants (though since passing is faster it is the preferred method of attack) as long as during each dribble his hand contacts only the top of the ball. Therefore basketballstyle carrying is completely prohibited, and results in a turnover. After the dribble is picked up, the player has the right to another three seconds or three steps. The ball must then be passed or shot as further holding or dribbling will result in a "double dribble" turnover and a free throw for the other team. Other offensive infractions that result in a turnover include, charging, setting an illegal screen, or carrying the ball into the six meter zone. [edit]Goalkeeper Only the goalkeeper is allowed move freely within the goal perimeter, although he may not cross the goal perimeter line while carrying or dribbling the ball. Within the zone, he is allowed to touch the ball with all parts of his body including his feet. The goalkeeper may participate in the normal play of his team mates. As he is then considered as normal field player, he is typically substituted for a regular field player if his team uses this scheme to outnumber the defending players. As this player becomes the designated goalkeeper on the court, he must wear some vest or bib to identify himself as such. If the goalkeeper deflects the ball over the outer goal line, his team stays in possession of the ball in contrast to other sports like soccer. The goalkeeper resumes the play with a throw from within the zone ("goalkeeper throw"). Passing to your own goalkeeper results in a turnover. Throwing the ball against the head of the goalkeeper when he is not moving is to be punished by disqualification ("red card"). [edit]Team officials Each team is allowed to have a maximum of four team officials seated on the benches. An official is anybody who is neither player nor substitute. One official must be the designated

representative who is usually the team manager. The representative may call team timeout once every period and may address scorekeeper, timekeeper and referees. Other officials typically include physicians or managers. Neither official is allowed to enter the playing court without permission of the referees.

Ball

A size III handball.

The ball is spherical and must either be made of leather or a synthetic material. It is not allowed to have a shiny or slippery surface. As it is intended to be operated by a single hand, the official sizes vary depending on age and gender of the participating teams. Size Used by III Men and male youth older than 16 II Women, male youth older than 12 and female youth older than 14 Circumference (in cm) 5860 5456 5052 Weight (in g) 425475 325375 290330

I Youth older than 8

Resin product used to improve ball handling.

Though not officially regulated, the ball is usually resinated. The resin improves the ability of the players to manipulate the ball with a single hand like spinning trick shots. Some indoor arenas prohibit the usage of resin since many products leave sticky stains on the floor. [edit]Awarded

throws

The referees may award a special throw to a team. This usually happens after certain events like scored goals, off-court balls, turnovers, timeouts, etc. All of these special throws require the thrower to obtain a certain position and pose restrictions on the positions of all other players. Sometimes the execution must wait for a whistle blow by the referee. Throw-off A throw-off takes place from the center of the court. The thrower must touch the middle line with one foot and all of the other players must be in the half of their team. The defending players must keep a distance of at least three meters to the thrower. A throwoff occurs at the begin of each period and after the opposing team scored a goal. It must be cleared by the referees. Modern Handball introduced the "fast throw-off" concept, i. e. the play will be immediately restarted by the referees as soon as the executing team fulfilles its requirements. Many teams leverage this rule to score easy goals before the opposition has time to form a stable defense line. Throw-in The team which did not touch the ball last is awarded a throw-in when the ball fully crosses the side line or touches the ceiling. If the ball crosses the outer goal line, a throwin is only awarded if the defending field players touched the balls last. Execution requires the thrower to place one foot on the nearest outer line to the cause. All defending players must keep a distance of three meters. However, they are allowed to stand immediately outside their own goal area even when the distance is less. Goalkeeper-throw If ball crosses the outer goal line without interference from the defending team or when deflected by their goalkeeper, a goalkeeper-throw is awarded to the defending team. This is the most common turnover. The goalkeeper resumes the play with a throw from anywhere within his goal area. Free-throw A free-throw restarts the play after an interruption by the referees. It takes places from the spot where the interruption was caused as long as this spot is outside of the freethrow line of the opposing team. In the latter case the throw is deferred to the nearest spot on the free-throw line. Free-throws are the equivalent to free-kicks in association

football. The thrower may take a direct attempt for a goal which is, however, not feasible if the defending team organized a defense.

A 7-meter throw.

7-meter throw A 7-meter throw is awarded when a clear chance of scoring is illegally destroyed anywhere on the court by a opposing team player, official or spectator. It is also awarded when the referees interrupted a legitimate scoring chance for any reason. The thrower steps with one foot behind the 7-meter line with only the defending goalkeeper between him and the goal. The goalkeeper must keep a distance of three meters which is marked by a short tick on the floor. All other players must remain behind the free-throw line until execution. The thrower must await the whistle blow of the referee. A 7-meter throw is the equivalent to a penalty kick in association football, it is, however, far more common and typically occurs several times in a single game. [edit]Penalties

Yellow card shown in a handball match.

Penalties are given to players, in progressive format, for fouls that require more punishment than just a free-throw. "Actions" directed mainly at the opponent and not the ball (such as reaching around, holding, pushing, hitting, tripping, or jumping into opponent) as well as contact from the side or from behind a player are all considered illegal and subject to penalty. Any infraction that prevents a clear scoring opportunity, will result in a seven-meter penalty shot. Typically the referee will give a warning yellow card for an illegal action, but if the contact was particularly dangerous the referee can forego the warning for an immediate two-minute suspension. A player can only get one warning before receiving a two minute suspension. One player is only permitted two 2-minute suspensions; third time he/she will be shown the red card. A red card results in an ejection from the game and a two minute penalty for the team. A player may receive a red card directly for particularly rough penalties. For instance any contact from behind during a fast break is now being treated with a red card. A red carded player has to leave the playing area completely. A player who is disqualified may be substituted with another player after the two minute penalty is served. A Coach/Official can also be penalized progressively. Any coach/official who receives a 2-minute suspension will have to pull out one of his players for two minutes - note: the player is not the one punished and can be substituted in again, because the main penalty is the team playing with a man less than the other. After having lost the ball during an attack, the ball has to be laid down quickly or else the player not following this rule will face a 2-minute suspension. Also gesticulating or verbally questioning the referee's order, as well as arguing with the officials decisions, will normally result in a 2-minute suspension. If it is done in a very provocative way, a player can be given a second 2-minute suspension if he/she does not walk straight off the field to the bench after being given a suspension, or if the referee deems the tempo deliberately slow. Illegal substitution, any substitution that does not take place in the specified substitution area or where the entering player enters before the exiting player exits is also punishable with a 2 minute suspension.

Gameplay
[edit]Formations

Positions of attacking (red) and defending players (blue), in a 5-1 defense formation. (German captions)

Players are typically referred to by the position they are playing. The positions are always denoted from the view of the respective goalkeeper, so that a defender on the right opposes an attacker on the left. However, not all of the following positions may be occupied depending on the formation or potential suspensions. Offense Left and right wingman. These typically excel at ball control and wide jumps from the outside of the goal perimeter to get into a better shooting angle at the goal. Teams usually try to occupy the left position with a right-handed player and vice versa. Left and right backcourt. Goal attempts by these players are typically made by jumping high and shooting over the defenders. Thus, it is usually advantageous to have tall players for these positions. Center backcourt. A player with experience is preferred on this position who acts as playmaker and the handball equivalent of a basketball point guard. Pivot (left and right, if applicable). This player tends to intermingle with the defense, setting picks and attempting to disrupt the defense formation. This positions requires the least jumping skills but ball control and physical strength are an advantage. Defense Far left and far right. The opponents of the wingmen.

Half left and half right. The opponents of the left and right backcourts. Back center (left and right). Opponent of the pivot. Front center. Opponent of the center backcourt, may also be set against another specific backcourt player.

[edit]Offensive

play

Attacks are played with all field players on the side of the defenders. Depending on the speed of the attack, one distinguishes between three attack waves with a decreasing chance of success:

Women's Handball - a jump shot completes a fastbreak.

Man's Handball - a jump shot (Kiril Lazrovworld record-holder for the number of goals scored in one World Championship) .

First Wave First wave attacks are characterized by the absence of defending players around their goal perimeter. The chance of success is very high the throwing player is unhindered in his scoring attempt. Such attacks typically occur after an intercepted pass or a steal and if the defending team can switch fast to offense. The far left/far right will usually try to run

the attack as they are not as tightly bound in the defense. On a turnover, they immediately sprint forward and receive the ball halfway to the other goal. Thus, these positions are commonly held by quick players. Second Wave If the first wave is not successful and some defending players gained their positions around the zone, the second wave comes into play: The remaining players advance with quick passes to locally outnumber the retreating defenders. If one player manages to step up to the perimeter or catches the ball at this spot he becomes unstoppable by legal defensive means. From this position the chance of success is naturally very high. Second wave attacks became much more important with the "fast throw-off" rule. Third Wave The time during which the second wave may be successful is very short, as then the defenders closed the gaps around the zone. In thethird wave, the attackers use standardized attack patterns usually involving crossing and passing between the back court players who either try to pass the ball through a gap to their pivot, take a jumping shot from the backcourt at the goal, or lure the defense away from a wingman.
[citation needed] [citation needed] [citation needed]

The third wave evolves into the normal offensive play when all defenders reach not only the zone but gain their accustomed positions. Some teams then substitute specialized offense players. However, this implies that these players must play in the defense should the opposing team be able to switch quickly to offense. The latter is another benefit for fast playing teams.
[citation needed]

If the attacking team does not make sufficient progress (eventually releasing a shot on goal), the referees can call passive play (since about 1995, the referee gives a passive warning some time before the actual call by holding one hand up in the air, signaling that the attacking team should release a shot soon), turning control over to the other team. A shot on goal or an infringement leading to a yellow card or two minute penalty will mark the start of a new attack, causing the hand to be taken down, but a shot blocked by the defense or a normal free throw will not. If it were not for this rule, it would be easy for an attacking team to stall the game indefinitely, as it is difficult to intercept a pass without at the same time conceding dangerous openings towards the goal.
[citation needed]

Defensive play
The usual formations of the defense are 6-0, when all the defense players line up between the 6 meter and 9 meter lines to form a wall; the 5-1, when one of the players cruises outside the 9 meter perimeter, usually targeting the center forwards while the other 5 line up on the six meter

line; and the lesser common 4-2 when there are two such defenders out front. Very fast teams will also try a 3-3 formation which is close to a switching man-to-man style. The formations vary greatly from country to country and reflect each country's style of play. 6-0 is sometimes known as "flat defense", and all other formations are usually called "offensive defense". [edit]Organization Handball teams are usually organized as clubs. On a national level, the clubs are associated in federations which organize matches in leagues and tournaments. [edit]International
[citation needed]

bodies

The administrative and controlling body for international Handball is the International Handball Federation (IHF). The federation organizes world championships, separate for men andwomen, held in uneven years. are France (men)
[5] [4]

The final round is hosted in one of its member states. Current title holders
[6]

and Russia (women).

American handball
History
It is a common belief that American handball has been played in the United States since the 1880s.
[2] [1]

A version of hand ball was played by the Northern and Central Americans from 1500

B.C. most famously by the Aztecs as the Mesoamerican ballgame. The modern sport of American Handball is similar in context and rules to both Irish and Scottish versions played from the 13th century in Scotland
[3] [4]

and 14th century in Ireland.


[5]

However both countries' rules were

standardized as Gaelic handball in the 18th century.

References to games in which a ball is hit

or thrown extend as far back as Homer and ancient Egypt. [edit]Play

A typical Handball court

American handball is played on a court 40 by 20 feet (12 6.1 m) with either a single (front) wall, three walls, or in a fully enclosed four-wall court (the most common). The four-wall court is a rectangular box. The front wall is 20 feet (6.1 m) square, and the side walls are 40 feet (12.2 m) long and 20 feet (6.1 m) high. In the middle of the floor of the court lies the short line, dividing the floor into two 20 feet (6.1 m) squares. Also along the floor is the service line, which is 5 feet (1.5 m) in front of the short line. The service zone is the area between these two lines. The back wall of the court is usually 12 feet (3.7 m) high, with an above gallery for the referee and scorer, and also spectators. A few courts have a glass back wall and/or glass side walls to allow for a better view of the match. (In three-wall court handball, the court often has a front wall and two full side walls, or the front wall is flanked by two triangular wings.)

Handball may be played as singles (two players against each other), doubles (two teams of two players), or "cut-throat" (three players rotating one-against-two). (In "cut-throat" handball, one server plays against two receivers, until he or she is put out. Then, the left-most receiver serves, and so serves rotate in this way until one player scores 21 points and wins.) The "cut-throat" mode of play is also known as "triangles". The ball is "served" by one player/team standing in the service zone, by dropping the ball to the floor of the service zone and striking it on the bounce with the hand or fist so that it hits the front wall. The ball must hit the front wall first; it may then hit at most one side wall; the served ball must pass the short line before the first bounce, but must bounce before reaching the back wall. When the served ball lands in front of the short line, it is called a "short," while a serve which reaches the back wall without bouncing is called "long," and a serve which hits both side walls before bouncing is called a "3-wall". All these are service faults. If the server gets two faults in a row, he or she is out, and becomes the receiver. If a serve hits the ceiling, floor, or a side wall before hitting the front wall, the server is out (no second serve allowed). In doubles, the server's teammate has to stand in the service area with his/her back to a side wall in a service box, marked by a parallel line 18 inches (46 cm) from the side wall, until the ball passes the short line. The receiver must stand at least 5 feet (1.5 m) behind the short line, indicated by dashed lines extending 6 inches (15 cm) from each side wall, while the server has the ball. Once the ball is served, he or she must hit the ball either directly ("on the fly") or after the first bounce so that it bounces off the front wall. However, if the receiver chooses to take the serve on the fly, he or she must first wait for the ball to cross the short line (the dashed line, in racketball). The ball must not bounce off the floor twice. Nor can any player during a return hit the ball off the floor before it touches the front wall. The server then hits the ball on the rebound from the front wall, and play continues with the opponents alternatively hitting the ball until one of them fails to make a legal return. After the serve and return, the ball may be played from anywhere, and may hit any number of walls and/or the ceiling, so long as it hits the front wall before bouncing on the floor. Players cannot hinder (block) their opponents from hitting the ball. If the server fails to make a legal return, he or she is out, and becomes the receiver. If the receiver fails to make the return, a point goes to the server, who continues to serve until he or she is out. So, only the server/serving team can score points. The game goes to the player/team to score 21 points first, and a match goes to the player/team to win two out of three games; the third game goes to 11 points.

Three-wall
A three-wall handball court is an outside court with a front, 2 sides, and no back wall. It is played very much like an indoor four-wall court only with the challenge of returning the ball without any backwall rebound. [edit]One-wall A one-wall handball court has a wall 20 feet (6.1 m) wide and 16 feet (4.9 m) high. The court floor is 20 feet (6.1 m) wide and 34 feet (10.4 m) long. When not played as part of tournament or league play, the one-wall game typically uses the bigger ball called "the Big Blue" (described in the next section "Equipment"). The main difference between one-wall handball and other versions is that the ball must always be played off the front wall. One-wall handball can be watched by more people than a four-wall game. The court is also cheaper to build, making this version of handball popular at gymnasiums and playgrounds. In New York City alone, it is estimated that there are 2052 public handball courts in the five boroughs. [edit]Equipment A typical outfit worn during the game includes protective gloves, sneakers, athletic shorts, and goggles. Eye protection is required in tournament handball, as the ball moves at high speeds and in close range. It is rarely used in "street" handball, however, where the softer "big blue" ball is usually used. The black or blue rubber ball, 2.3 ounces (65 g) in mass/weight and 1.875 inches (4.76 cm) in diameter (smaller, heavier, and harder than a racquetball), is hit with the gloved palm (informal games often don't include gloves). [edit]Small ball versus big ball A "true" handball is referred to as a "small ball" or in earlier days, "blackball". A racquet ball used to play handball is called a "big ball" or "big blue". A small ball is hard and bounces higher. Some types of small balls are called the Red Ace (for men) and the White Ace (for women). A big ball bounces lower and slower than a small ball, is softer, and is more hollow. Some brands of the big ball include Sky Bounce and Penn. Four-wall games use the small ball almost exclusively. Three and one wall games use both balls. For one wall, formal games, such as tournaments and school competitions, involve the use of the small ball only. Informal games, or "street handball," use the big ball most often. Both balls are used extensively in New York City and formal tournaments are starting to appear for big ball NYC Big Blue, for example. In addition, there is now a very active International One Wall presence and they are using the big ball.

About the sport


Terms and techniques
Ace A serve in which the retriever is not only unable to return the ball, but is also unable to touch the ball. Same concept as in Tennis. In some games, any return from a serve which does not make it back to the wall is called an ace. Backhand A technique of hitting the ball with the palm of the strong hand so that the hand is turned inwards and across the body. The arm is swung away from the body. This technique is usually used by players who have a weak off-hand or when the ball comes towards the midline of the body and the person doesn't have time to get into position. Ball on/in A term used when another ball interferes with the game. The rally is replayed after the ball is removed from the court. Block A term used when the ball hit by the receiver doesn't reach the wall, but instead directly hits another player Bullet A term in which the ball does not bounce. Moving block A call from the receiver to indicate that an opposing player interfered in the receiver's ability to reach and return the ball during a rally. Ceiling shot A defensive play in a four-wall court in which a player hits the ball hard and upward, so that it first contacts the ceiling and then the front wall, usually forcing the opponent to go to the back of the court to make a return. Crack

A situation in which the ball hits a physical crack on the Court. In outdoor handball courts, there are typically grooves approximately one inch wide that are coterminous with the lines on the court, including the side lines, the short line and the long line. Some of the grooves are deep or uneven, and thus when the ball hits these lines, it sometimes bounces erratically. In street handball, a ball hitting a crack does not affect play, though it can significantly disrupt the shot of the player who is trying to return the shot. (On a serve, a ball hitting the crack on the short line is a short serve but only because the ball did not go past the short line and land in the service box.) Cut/Chop/Slice A shot in which the player puts a heavy spin on the ball, causing the ball to bounce off the wall in an erratic motion. To perform a cut, the ball must be struck by a sudden twist in the hand and/or fingers. The main purpose of these shots is to throw off the opponent's rhythm of hitting the ball. Double-down A term which means both players in a doubles game lose their serves. A street handball rule which is invoked when the wrong player on a team serves. Fist shot A way of hitting the ball so that the ball contacts off the knuckles. It is done by closing one's fingers to make a fist. The hard surface created by the fist gives the hitter a harder and faster hit, though sometimes less control. This shot is also referred to as "punching" the ball. Flags A block that is right after a serve. The server or teammate waves his hand through or near the ball's trajectory thus blocking and interfering with the receiver, which is deemed a down. Fly shot An advanced shot where instead of letting the ball take a bounce, the ball is stroked while it's still in the air - similar to a volley in tennis.
[citation needed]

Hook

A serve that is whipped so that after bouncing on the floor, it does not continue in a straight path, but veers off to one side. Hooks can be done to either the left or right no matter which hand is used to serve. Often used in small ball, as the ball can gain a greater momentum. A good hook will make the person who returns the ball have to make a quick change in their form so that he doesn't mis-hit the ball. Killer A shot (usually side-arm or underhand) in which the player hits the ball so low that it just barely touches the wall first before hitting the ground. This shot can end a rally, although it is possible to pick up a kill. Although it helps the player win the rally immediately, it is a very risky shot for there is a chance of missing and hitting the floor. Thus, there is little room for error. A variation of the killer is the corner-kill. A corner-kill is a killer that is aimed at the extreme left or right of the wall. In one-wall, this shot has more risk than a normal kill because the player runs the risk of hitting the ball out. A corner-kill is often more difficult to pick up because players usually occupy the center of the court, making the shot harder to reach. Lob (overhead shot) In one-wall handball, an under-hand shot in which the player hits the ball to the wall in a high arc such that the ball is launched back high above the top of the wall through a parabolic path that results in the ball landing near the long line. This tactic is mainly used against short players or players who hover near the front of the court. An overhead shot is similar, but can be used with an over-hand shot, must be hit near the top of the wall, and does not go any higher, unlike the lob.

Man-on-court When a person is on the court while the ball is in play. "Out-on-wall" In one-wall handball, any shot that hits over the outline on the wall and lands anywhere on court. Even though it hits inside the outline on the ground, it is still considered an out. Pass shot(corner shot) A shot where the ball passes an opponent fairly low and fast near one of the side walls, out of the opponent's reach, thus winning the rally.

Pick-up A "pick-up" is when you hit the ball before it bounces a second time. Pop (choke) A shot that touches both the floor and the wall simultaneously. The ball may either pop high up or bounce away from the wall momentarily and then come to an immediate halt. It is considered "out" and usually occurs when a player is attempting a kill. This shot is considered good in Chinese handball. Power side The side with which the player is most comfortable. This term mainly applies in "doubles," in which each player guards his or her own side. The power side for right-handed players is the left side, with respect to facing the wall. The power side for left-handed players is the right side. The reason for this is that a player who stands on his "power side" will be able to take most of the shots that occur in the center with ease. Roller Similar to a killer but instead of having any bounce, the ball rolls off the floor right after touching the very base of the wall. This shot takes tremendous luck to pull off, and is impossible to pick up, since the rally is already over once the ball touches the ground. Spike Similar to that in volleyball, the spike is a shot in which the player slams the ball down from a high altitude to hit the base of the wall. Doing so forces the ball to bounce up much higher than it usually would. Tree-top In one-wall handball, the handball might hit the very edge of the top of the wall and pop up higher than normal. Even if the ball lands within the parameters of the court, it's still considered an "out."

Screen serve (under-leg) Only on a serve, if the ball passes under the server's legs, is it regarded as bad, and the server receives an automatic screen. Two consecutive screens make one full fault. Two faults and the server is "down" and becomes the receiver.

Slicey An effective but difficult move, the slicey is when the ball is hit close to the ground and really quickly. A notably fast slicey is called a sonicboom. Whip A way of hitting the ball so that it is not simply slapped back to the wall. Instead, the player will put his hand in a cup shape so that the ball just glides off of his hand. The whip is an integral part of the hook serve. It can also relieve some of the pain that one would feel if simply slapping the ball (often the ace ball). Waterfall When the first player serves, and the ball hits a high point on the wall, resulting in a fault. Underline When the ball is served too low.

Variations
Chinese handball is a street game form of American handball played against one wall, except the ball must hit the floor before hitting the wall. It is like an upside down version of American Handball. Wall ball is a generic name for a variety of similar street games played by adolescents, often with tennis balls. Prison Handball is a simplified version of American handball popular in North American prisons

http://en.wikipedia.org/wiki/American_handball

Beach handball
From Wikipedia, the free encyclopedia

Goal shot in a beach handball game

Beach handball is a team sport where two teams pass and bounce a ball, trying to throw it in the goal of the opposing team. The game is similar to team handball, but is not played in a sports hall but on sand instead. Matches are played in two or three sets, depending on when a team wins their second set of the game. If the goalkeeper scores a goal this counts as 2 points, compared to a goal scored by an outfield player which counts as 1 point.

http://en.wikipedia.org/wiki/Beach_handball

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