History of Animation
History of Animation
History of Animation
Animation refers to the creation of a sequence of images—drawn, painted, or produced by other artistic methods—that
change over time to portray the illusion of motion. Before the invention of film, humans depicted motion in static art as
far back as the paleolithic period. In the 19th century, several devices successfully depicted motion in animated
images.
An Egyptian burial chamber mural, approximately 4000 years old, showing wrestlers in action.
Sequence of images that minimally differ from each other - from the site of the Burnt City in Iran, late half of 3rd millennium B.C.
One early example is a 5,200-year old pottery bowl discovered in Shahr-e Sukhteh, Iran. The bowl has five images
painted around it that show phases of a goat leaping up to nip at a tree.[1][2]
An Egyptian mural approximately 4000 years old, found in the tomb of Khnumhotep at the Beni Hassan cemetery,
features a very long series of images that apparently depict the sequence of events in a wrestlingmatch.[3] Ancient
Chinese records contain several mentions of devices, including one made by the inventor Ding Huan, that were said to
"give an impression of movement" to a series of human or animal figures on them,[4] but these accounts are unclear
and may only refer to the actual movement of the figures through space.[5]
Seven drawings by Leonardo da Vinci (c. 1510) extending over two folios in the Windsor Collection, Anatomical
Studies of the Muscles of the Neck, Shoulder, Chest, and Arm, have detailed renderings of the upper body and less-
detailed facial features. The sequence shows multiple angles of the figure as it rotates and the arm extends. Because
the drawings show only small changes from one image to the next, together they imply the movement of a single
figure.
Although some of these early examples may seem similar to a series of animation drawings, the contemporary lack of
any means to show them in motion and their extremely low frame rate causes them to fall short of being true animation.
Nonetheless, the practice of illustrating movement over time by creating a series of images arranged in chronological
order provided a foundation for the development of the art.
Animation before film
Numerous devices that successfully displayed animated images were introduced well before the advent of the motion
picture. These devices were used to entertain, amaze, and sometimes even frighten people. The majority of these
devices didn't project their images, and accordingly could only be viewed by a single person at any one time. For this
reason they were considered toys rather than devices for a large scale entertainment industry like later animation.
Many of these devices are still built by and for film students learning the basic principles of animation.
Thaumatrope (1824)
A thaumatrope is a simple toy that was popular in the 19th century. It is a small disk with different pictures on each
side, such as a bird and a cage, and is attached to two pieces of string. When the strings are twirled quickly between
the fingers, the pictures appear to combine into a single image. This demonstrates the persistence of vision, the fact
that the perception of an object by the eyes and brain continues for a small fraction of a second after the view is
blocked or the object is removed. The invention of the device is often credited to Sir John Herschel, but John Ayrton
Paris popularized it in 1824 when he demonstrated it to the Royal College of Physicians.[8]
Phenakistoscope (1831)
The phenakistoscope was an early animation device.[9] It was invented in 1831, simultaneously by the Belgian Joseph
Plateau and the Austrian Simon von Stampfer. It consists of a disk with a series of images, drawn on radii evenly
spaced around the center of the disk. Slots are cut out of the disk on the same radii as the drawings, but at a different
distance from the center. The device would be placed in front of a mirror and spun. As the phenakistoscope spins, a
viewer looks through the slots at the reflection of the drawings, are momentarily visible when a slot passes by the
viewer's eye.[10] This created the illusion of animation.
Zoetrope (1834)
The zoetrope concept was suggested in 1834 by William George Horner, and from the 1860s marketed as the
zoetrope. It operates on the same principle as the phenakistoscope. It was a cylindrical spinning device with several
frames of animation printed on a paper strip placed around the interior circumference. The observer looks through
vertical slits around the sides to view the moving images on the opposite side as the cylinder spins. As it spins, the
material between the viewing slits moves in the opposite direction of the images on the other side and in doing so
serves as a rudimentary shutter. The zoetrope had several advantages over the basic phenakistoscope. It did not
require the use of a mirror to view the illusion, and because of its cylindrical shape it could be viewed by several people
at once.[11]
In ancient China, people used a device that one 20th century historian categorized as "a variety of zoetrope."[4] It had a
series of translucent paper or mica panels and was operated by being hung over a lamp so that vanes at the top would
cause it to rotate as heated air rose from the lamp. It has been claimed that this rotation, if it reached the ideal speed,
caused the same illusion of animation as the later zoetrope, but because there was no shutter (the slits in a zoetrope)
or other provision for intermittence, the effect was in fact simply a series of horizontally drifting figures, with no true
animation.[12][13][14]
John Barnes Linnett patented the first flip book in 1868 as the kineograph. A flip book is a small book with relatively
springy pages, each having one in a series of animation images located near its unbound edge. The user bends all of
the pages back, normally with the thumb, then by a gradual motion of the hand allows them to spring free one at a
time. As with the phenakistoscope, zoetrope and praxinoscope, the illusion of motion is created by the apparent
sudden replacement of each image by the next in the series, but unlike those other inventions no view-interrupting
shutter or assembly of mirrors is required and no viewing device other than the user's hand is absolutely necessary.
Early film animators cited flip books as their inspiration more often than the earlier devices, which did not reach as wide
an audience.[15]
The older devices by their nature severely limit the number of images that can be included in a sequence without
making the device very large or the images impractically small. The book format still imposes a physical limit, but many
dozens of images of ample size can easily be accommodated. Inventors stretched even that limit with the mutoscope,
patented in 1894 and sometimes still found in amusement arcades. It consists of a large circularly-bound flip book in a
housing, with a viewing lens and a crank handle that drives a mechanism that slowly rotates the assembly of images
past a catch, sized to match the running time of an entire reel of film.
Praxinoscope (1877)
The first known animated projection on a screen was created in France by Charles-Émile Reynaud, who was a French
science teacher. Reynaud created the Praxinoscope in 1877 and the Théâtre Optique in December 1888. On 28
October 1892, he projected the first animation in public, Pauvre Pierrot, at the Musée Grévin in Paris. This film is also
notable as the first known instance of film perforations being used. His films were not photographed, but drawn directly
onto the transparent strip. In 1900, more than 500,000 people attended these screenings.
Traditional animation
The first film recorded on standard picture film that included animated sequences was the 1900 Enchanted Drawing,
which was followed by the first entirely animated film, the 1906 Humorous Phases of Funny Faces by J. Stuart
Blackton—who is, for this reason, considered the father of American animation.
The first animated film created by using what came to be known as traditional (hand-drawn) animation—the
1908 Fantasmagorie by Émile Cohl
In Europe, the French artist, Émile Cohl, created the first animated film using what came to be known as traditional
animation creation methods—the 1908 Fantasmagorie. The film largely consisted of a stick figuremoving about and
encountering all manner of morphing objects, such as a wine bottle that transforms into a flower. There were also
sections of live action where the animator’s hands would enter the scene. The film was created by drawing each frame
on paper and then shooting each frame onto negative film, which gave the picture a blackboard look.
The more detailed hand-drawn animations, requiring a team of animators drawing each frame manually with detailed
backgrounds and characters, were those directed by Winsor McCay, a successful newspaper cartoonist, including the
1911 Little Nemo, the 1914 Gertie the Dinosaur, and the 1918 The Sinking of the Lusitania.[16][17]
During the 1910s, the production of animated short films, typically referred to as "cartoons", became an industry of its
own and cartoon shorts were produced for showing in movie theaters. The most successful producer at the time
was John Randolph Bray, who, along with animator Earl Hurd, patented the cel animation process that dominated the
animation industry for the rest of the decade.[18]
After the cinematograph popularized the motion picture, producers began to explore the endless possibilities of
animation in greater depth.[20] A short stop-motion animation was produced in 1908 by Albert E. Smith and J. Stuart
Blackton called The Humpty Dumpty Circus.[21] Stop motion is a technique in which real objects are moved around in
the time between their images being recorded, so that when the images are viewed at a normal frame rate the objects
appear to move by some invisible force. It directly descends from various early trick film techniques that created the
illusion of impossible actions.
A few other films that featured stop motion technique were released afterward, but the first to receive wide scale
appreciation was Blackton's Haunted Mansion, which baffled viewers and inspired much further development.[22] In
1906, Blackton also made the first drawn work of animation on standard film, Humorous Phases of Funny Faces. It
features faces that are drawn on a chalkboard and then suddenly move autonomously.[23]
Fantasmagorie, by the French director Émile Cohl (also called Émile Courtet), is also noteworthy. It was screened for
the first time on August 17, 1908 at Théâtre du Gymnase in Paris. Cohl later went to Fort Lee, New Jersey near New
York City in 1912, where he worked for French studio Éclair and spread its animation technique to the US.
Katsudō Shashin
Katsudō Shashin, from an unknown creator, was discovered in 2005 and is speculated to be the oldest work
of animation in Japan, with Natsuki Matsumoto,[lower-alpha 1][24] an expert in iconography at the Osaka University of
Arts[25] and animation historian Nobuyuki Tsugata[lower-alpha 2] determining the film was most likely made between 1907 and
1911.[26] The film consists of a series of cartoon images on fifty frames of a celluloid strip and lasts three seconds at
sixteen frames per second.[27] It depicts a young boy in a sailor suit who writes the kanji characters "活動写真" (katsudō
shashin, or "moving picture"), then turns towards the viewer, removes his hat, and offers a salute.[27] Evidence suggests
it was mass-produced to be sold to wealthy owners of home projectors.[28] To Matsumoto, the relatively poor quality and
low-tech printing technique indicate it was likely from a smaller film company.[29]
Influenced by Émile Cohl, the author of the first puppet-animated film (i.e., The Beautiful Lukanida (1912)), Russian-
born (ethnically Polish) director Wladyslaw Starewicz, known as Ladislas Starevich, started to create stop motion films
using dead insects with wire limbs and later, in France, with complex and really expressive puppets. In 1911, he
created The Cameraman's Revenge, a complex tale of treason and violence between several different insects. It is a
pioneer work of puppet animation, and the oldest animated film of such dramatic complexity, with characters filled with
motivation, desire and feelings.
In 1914, American cartoonist Winsor McCay released Gertie the Dinosaur, an early example of character development
in drawn animation. The film was made for McCay's vaudeville act and as it played McCay would speak to Gertie who
would respond with a series of gestures. There was a scene at the end of the film where McCay walked behind the
projection screen and a view of him appears on the screen showing him getting on the cartoon dinosaur's back and
riding out of frame. This scene made Gertie the Dinosaur the first film to combine live action footage with hand drawn
animation. McCay hand-drew almost every one of the 10,000 drawings he used for the film.[30]
Also in 1914, John Bray opened John Bray Studios, which revolutionized the way animation was created. Earl Hurd,
one of Bray's employees patented the cel technique. This involved animating moving objects on transparent celluloid
sheets. Animators photographed the sheets over a stationary background image to generate the sequence of images.
This, as well as Bray's innovative use of the assembly line method, allowed John Bray Studios to create Colonel Heeza
Liar, the first animated series.[31]
In 1915, Max and Dave Fleischer invented rotoscoping, the process of using film as a reference point for animation and
their studios went on to later release such animated classics as Ko-Ko the Clown, Betty Boop, Popeye the Sailor Man,
and Superman. In 1918 McCay released The Sinking of the Lusitania, a wartime propaganda film. McCay did use
some of the newer animation techniques, such as cels over paintings—but because he did all of his animation by
himself, the project wasn't actually released until just shortly before the end of the war.[31] At this point the larger scale
animation studios were becoming the industrial norm and artists such as McCay faded from the public eye.[30]