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Agent Ramirez - Playbook Playing A Gatekeeper Rules

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A WARNING FOR PLAYERS

This supplement contains story elements,


which the MC may wish to use in your game.
To avoid spoiling the mystery, check with the
MC what parts of the chapter are spoiler-free
before reading on.

1 | CITY OF MIST · KICKSTARTER EXCLUSIVE


The Gatekeepers are the shadow
organization behind the Mist. They BECOMING
are responsible for maintaining the
Mist; mainly, keeping the Sleeper
A GATEKEEPER
population asleep and sealing off When a Touched player character loses her last
Rifts, especially those who pose an Mythos theme, the player may choose to become
active threat to the integrity of the a Gatekeeper. The character then does not become
Mist. Reminiscent of a federal agen- a Sleeper; she continues to be able to see partial-
cy (and often mistaken for one), the ly through the Mist, but her connection with her
Mythos is lost (at least for now). Soon thereafter,
Gatekeepers are a massive organiza-
the character is approached by a Gatekeeper re-
tion with hundreds of teams of every cruitment agent with an offer to join the Gatekeep-
size and function, extensive funding, ers. The agent displays intimate knowledge of the
state-of-the-art facilities, and - most character’s life and will leverage recent events that
importantly - almost absolute free- have caused the character to forego her Mythos
dom to operate in the City, as few while trying to recruit her. For example, if the
ever remember seeing them or inter- character thinks ill of the Mythoi and their power,
the Gatekeeper will offer her to help fight against
acting with them. them; if she has lost her powers but still wants to
One or more of the lead characters can become a stay in the game, the agent will offer a way to stay
Gatekeeper during play or even begin the game relevant, etc.
as a Gatekeeper (like the KS-Exclusive character If the character accepts the offer to train as a Gate-
shown below, Agent Ramirez). A Gatekeeper may keeper, she disappears for a period of at least one
have many reasons to continue working with her downtime and returns as a low-ranking Gatekeeper
crew, for example: agent having received Gatekeeper training (time
moves differently on the other side of the Mist).
• Operating undercover
• The player adds the Mist theme card Shrouding.
• Assigned to collaborate with the crew to avert a
greater threat to the Mist • The player may choose to replace any of his
existing three Logos themes with other Logos
• Attempting to recruits crew members
themes representing the mundane benefits of his
• Remaining attached to the crew (emotionally, Gatekeeper status, such as:
socially, legally, or even magically) » Field Agent (Routine)
• Etc. » Urban Warfare (Training)
» Standard-Issue Gear (Possessions)
It is important to note that some pragmatic Gate-
keepers do work with Rifts, whether as expendable
instruments or simply because they cannot beat MIST THEMES
them and thus try to influence them instead. Mist themes represent the character’s ability
to manipulate the Mist. Like Mythos and Logos
themes, Mist themes have three power tags and
one weakness tag in their complete form (although
more tags can be added at character creation or as
improvements) or one power tag and one weakness
tag in their nascent form.

PLAYING A GATEKEEPER | 2
MIST RATING RANK
Instead of adding to the character’s Mythos or The number of Mist themes a character has affects
Logos ratings, Mist themes add to the character’s her rank within the Gatekeepers’ organization.
Mist rating. The player can use his character’s Mist A character with just one Gatekeeper theme
rating instead of a Mythos rating when using the (Shrouding, see below) is a low-ranking agent.
move Look Beyond the Mist, although the infor- Players should phrase their Directives accordingly.
mation the character garners from this move now A low-ranking agent’s Directive should usually
comes from her training and ability to manipulate involve a specific assignment, such as “Locate and
the Mist, not from her Mythos. A character with a retrieve the Tuning Fork”. Characters with addi-
Mist theme can still Stop. Holding. Back, creating tional Gatekeeper themes are higher-ranking and
effects that stem from her mystical Mist-shaping their Directives are broader: “Establish an ongoing
abilities. surveillance presence in Justin’s turf”.

DIRECTIVES & STRIKES MYTHOS & LOGOS THEMES


Every Mist theme has a Directive, phrased as an A character who has chosen to become a Gatekeep-
imperative order (“Find out who is undermining er must forego her Mythos completely. Therefore,
the Mist in the Old Quarter.”). The character must a character cannot have both Mythos and Mist
abide by her Directive in the same way she must themes (unless the MC approves it due to special
abide by her Identities. A player can invoke the circumstances, e.g. a renegade Gatekeeper). When
move Make a Hard Choice by having his character a character with a Mist theme loses a Logos theme,
take actions that are opposed to her Directive or she gains an additional Mist theme instead of a
by ignoring leads related to her Directive. In such Mythos theme. This represents the character’s
cases, the player marks a Strike the same way he ordinary life growing less important and her work
would mark Crack. The same applies when the with the Gatekeepers taking a more dominant role
characters sacrifices something in order to abide by in her life.
her Directive: the character may gain Attention on
her Mist theme. STANDARD THEME RULES
If a character hits three Strikes, the Mist theme is In all other ways, a Mist theme works similarly to
replaced with a Logos theme, unless she has lost Mythos and Logos themes: it can gain Attention
her last Mist theme (all the rules for replacing a using the regular methods, it offers the same types
theme apply, including Nemesis and Build-Up). of improvements (choose a power tag, choose an
If the character has lost her last Mist theme, improvement, reset Strikes, etc.) and so on.
she effectively loses her Gatekeeper status and
privileges and is again at a point where she can THE SHROUDING THEME
choose whether to become a Sleeper or reawaken Shrouding is the basic mystical skill taught to all
her Mythos. The character still retains her Logos Gatekeeper agents which allows them to manip-
themes related to her Gatekeeper training. ulate the Mist and mend it. The Shrouding theme
represents the character’s basic Shrouding train-
ing. When a character becomes a Gatekeeper,
her first theme is always a Shrouding theme.

SHROUDING THEME IMPROVEMENT


Memory wipe sigil: When you burn memory wipe
for Power to Hit With All You’ve Got, choosing
“Get them good” increases the tier of the status you
cause by 2. If your move is Dynamite!, choosing “Hit
them hard” increases the tier by 3. The final status
you inflict (after applying your targets’ defenses, if
any) cannot exceed oblivious-5.

3 | CITY OF MIST · KICKSTARTER EXCLUSIVE

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