HCA Graphic Gameplan FacilitatorsGuide
HCA Graphic Gameplan FacilitatorsGuide
HCA Graphic Gameplan FacilitatorsGuide
Copyright © 2015 by the The first two sections (pp. 4–7) frame the theoretical and
Center for Medical Simulation evidence-based context for understanding this new tool.
All rights reserved. No portion of this The next two sections (pp. 8–21) provide a how-to guide
book may be reproduced, by any process for practitioners for using this tool.
or technique, without the express written
consent of the publisher. The appendix (pp. 22–32) provides additional useful
resources.
Published by the
Center for Medical Simulation
100 1st Avenue
Charlestown, MA 02129
1.617.726.3034 A c k n o w l e dg m e n t s
https://harvardmedsim.org
The authors would like to acknowledge, first and foremost,
the patient safety leadership teams at Massachusetts General
Library of Congress Hospital, who engaged with us in actively and creatively using
Cataloging-in-Publication Data this tool to improve patient safety outcomes in their clinical
Vogt, Jay W. — first edition. settings. In particular, we appreciate Dr. Gregg Myer, MD, MSc,
p. cm.
Chief Clinical Officer of Partners HealthCare System, Inc., and
The Healthcare Adventures™
the Principal Investigator on this project, for his willingness
Graphic Gameplan for Patient Safety /
Jay W. Vogt, Michael Sales, Sara J. Singer to support this research.
and Jeffrey B. Cooper
Includes bibliographical references. This work could not have happened without the generous
ISBN 978-0-9898777-3-2 support of The Patrick and Catherine Weldon Donaghue Medical
1. Employees — Coaching of.
Research Foundation, also known as The Donaghue Foundation.
2. Teams in the workplace — Management.
3. Employee motivation. I. Title.
We wish to acknowledge the staff of the Center for Medical
Simulation, who, in collaboration with partners, developed the
training known as Healthcare Adventures™ , and whose creativity,
tenacity, and passion for patient safety continually inspire us.
22 Appendix
22 Author Biographies
23 Additional Healthcare Adventures™ Publications
28 The Center for Medical Simulation
29 Further Learning with the Center for Medical Simulation
30 Obtaining Copies of the HCA Graphic Gameplan Template
31 References
Pat i e n t S a f e t y L e a d e r s h i p a n d t h e G r a p h i c G a m e p l a n
L
eaders and managers in healthcare must respond One of the challenges to implementing successful
to needs (and occasionally, to demands) for improve- quality improvement (QI) initiatives in healthcare has
ment in both the efficiency and the quality of the been engaging senior managers (Blumenthal and
health services their organizations provide. Patient Kilo 1998). Effective leadership by senior and middle
safety leadership in response to these needs is critical managers is critical because of their disproportionate
— and can be challenging on a host of fronts. What cultural influence, financial control, and decision-making
if leaders and managers could engage in a patient authority (Carroll et al. 2006). Healthcare is not unique
safety and quality improvement process that was out- in this regard: securing the right sort of leadership
come focused, evidence based, clear, not difficult, and engagement for quality improvement is challenging
even enjoyable? The Healthcare Adventures™ Graphic across a variety of industries (Westphal et al. 1997).
Gameplan is that process, and it elicits these kinds The issue is not simply a matter of managers’ interest
of reactions from participants: in quality (Batalden and Stoltz 1993), which, in health-
care, has increased markedly in response to both
“I have loved using the Gameplan. Our project mounting requirements for transparency around quality
is going really well, at the speed of light. People and burgeoning pay-for-performance initiatives. Rather,
have taken the bull by the horns in their roles successful quality improvement requires that leaders
now that they know what they are.” be genuinely and consistently engaged in the effort,
and that attention to patient safety be embedded in
“We had a baseline rate of 78% compliance with the fundamental DNA of the organization.
target. As a result of this discussion, we focused.
In our last measurement, compliance was 94%, An organizational climate of empowerment and con-
maybe higher.” tinuous learning results in greater quality improvement
output and performance (Carman et al. 1996). The
Before we introduce the Healthcare Adventures™ literature on organizational learning—considered here
Graphic Gameplan for Patient Safety, we offer
to be one aspect of an organization’s overall climate—
some discussion of the contexts for its utility. provides insight into effective ways to engage managers
in quality improvement. It posits that organizations are
The Challenge of Improving Quality more likely to learn—whether through QI initiatives,
in Healthcare experimentation, or reflection about day-to-day
The need for improvements in the quality and efficiency operations—if leaders create a climate of curiosity,
of healthcare continues, as is demonstrated by an exploration, and reflection (Hackman 2002).
ongoing accumulation of studies (McGlynn 2003). The
history of such improvements has been mixed, however We call this learning-oriented environment a patient
(Leape and Berwick 2005; Auerbach et al. 2007), safety leadership culture. Let’s explore it in greater
and the evidence for clear and sustained advances on depth by examining seven leadership behaviors that,
specific quality improvement initiatives is still decidedly evidence suggests, help create an organizational
limited (Landon et al. 2007; Landon et al. 2004; culture that pursues patient safety.
Mittman 2004; Shojania and Grimshaw 2005).
Encourages speaking up
Takes action
Mobilizes information
Seeks input
structure and composition of the team, establishing its tions prevent duplication, enhance creative problem-
purpose, providing coaching as needed, and working solving efforts, and—because staff feel that their
with the team to help members use collective resources thoughts and experiences are valued by the organi-
in pursuing team goals (Hackman 2002). Leaders can zation—improve employee morale (Husted and
also use specific processes that promote teamwork, Michailova 2002).
such as daily huddles, time-outs before implementing
key changes, and reflection following implementation S e v en: se e ks i np ut
(Edmondson 2003). Seeking input is a key behavior for leaders. A lack of
formal authority can limit the ability of frontline work-
F i v e : tak es a ct i o n ers to reach across disciplines, work units, and shifts
Taking action, even when resources are not optimal, to obtain needed information or to effect necessary
palpably demonstrates commitment to quality im- change (Tucker and Edmondson 2003). An important
provement. Lack of sufficient resources is a common function of an engaged leader is to seek this input,
explanation for the failure of QI efforts in healthcare span these boundaries, and ensure both that informa-
organizations (Shortell et al. 1995). All hospitals face tion flows as needed and that appropriate individuals
resource constraints, but leaders can make judicious gather to discuss issues of mutual importance
use of scarce resources through a systems approach (Ancona and Caldwell 1992; Argyris 1985).
to quality improvement (Shortell and Singer 2008).
For example, gathering input from frontline workers Pat ient S a fet y Lea dership Cult ure
about safety hazards and ineffective processes can Learning requires change, but too often, change is
lead to work-system redesign that yields more efficient endured rather than enjoyed (Edmondson et al. 2001).
use of financial and personnel resources, while simul- This can be as true for those initiating change as for
taneously improving patient safety (Tucker et al. 2008). those ”on the receiving end.” An important aspect of
Simple, consistent inquiry and intervention by leader- a leader’s “coaching” role is recognizing people’s dis-
ship—to ensure that reasonable actions are taken orientation and discomfort with new conditions, and
without delay—can make the difference in getting communicating a motivating rationale for expending
important work done (Weiner et al. 1997). the effort to make the change successful (Podolny et
al. 2005). Once people can envision the benefits of
S i x: mo b i li z e s i n f o r m at i o n implementing new approaches, the costs become sec-
Effective leaders ensure that QI team members have ondary, and individuals are more likely to work toward
the information necessary to achieve project aims, and a shared purpose, with end goals in mind (Batalden
that critical information is shared across the institution. and Stoltz 1993; Senge 1990). Together, these leader
Leaders must institute processes for documenting, behaviors create the conditions for a thriving patient
interpreting, and disseminating knowledge (Garvin safety leadership culture.
2000). By systematically sharing knowledge, organiza-
H
ealthcare Adventures™ (HCA) is a customized, a specific and important quality, safety, or other team
day-long, team-training workshop for intact project to address during the program. After the simu-
leadership and management teams from lation, the team is debriefed, with the facilitator iden-
across the healthcare spectrum. The purpose of the tifying teachable moments that lead to learning and
HCA workshop is to help healthcare leaders grow actionable strategies. Participants gain new insights
individually and collectively in ways that support the into their individual and team behaviors. These are
creation of patient safety leadership culture; it employs kept in the forefront during the development of a Game-
the Graphic Gameplan as one of its tools. The HCA plan, under the guidance of the facilitators, specific to
workshop is designed to improve individual and team the team’s project. Team members go home having
performance by developing collaboration and com- done “real” work on something valuable and tangible,
munication skills consistent with the patient safety often advancing a project that had previously been
leadership model described in the previous section. “stuck.”
A typical Healthcare Adventure includes challenges
with a simulated patient in a highly realistic clinical The Graphic Gameplan
setting. Through this richly textured, simulated environ- The Graphic Gameplan is a team tool for an extended
ment, even teams composed entirely of non-clinicians (up to three-hour) exploration of a patient safety project.
actually get the chance to care for a patient, and to The original Graphic Gameplan was designed by a
experience real patient safety issues first-hand. consulting firm: The Grove Consultants International
of San Francisco. It has been adapted, with permis-
Faculty and professional organizational behavior sion, by many specialists in many fields; this Graphic
facilitators work with the team before the simulation Gameplan has been adapted by the authors specifi-
to define objectives and expectations, and to identify cally for use with healthcare leadership teams.
The objective of the Graphic Gameplan is to create The Graphic Gameplan is exceptional among quality
a set of strategic conversations around an important improvement team tools in that it provides an explicit
patient safety project. In the graphic on page 8, the process designed to help leadership engage in mean-
Gameplan process is represented by an arrow pointed ingful support of quality improvement initiatives. The
toward a set of outcomes. The conversations that theory of change underlying the Graphic Gameplan
ensue can take the form of a structured movement is represented as a logic model in the figure above.
from topic to topic; or they can comprise a looser ex-
ploration based on open-ended questions that allow the
facilitator to offer comments, information, and insights
as the material emerges and wherever it fits. A typical
process includes some combination of the two.
T
he following two resources provide useful infor- • ability to manage conflict within and challenge
mation about the role of facilitators. An effective from the project team
facilitator for a Healthcare Adventures™ Graphic • understanding of project management concepts
Gameplan will have many of the general skills of a and process
professional facilitator, as described by the International • understanding of teamwork concepts and team
Association of Facilitators (International Association development
of Facilitators 2003, 1–4). Basic Facilitation Skills—a • willingness to identify and say things that others
primer published by the Human Leadership and Devel- may not want to discuss
opment Division of the American Society for Quality, • sincere interest in the team’s or group’s mission
the Association for Quality and Participation, and the and goals, including what they do, why they do it,
International Association of Facilitators—provides and how their activities impact patients
an excellent overview of the role (Burke 2002).
If you are considering using the Graphic Gameplan,
Key attributes for successful facilitation of a Graphic and your answers to the following questions are “yes,”
Gameplan with senior managers, managers, frontline it may be a very effective process to have in your
staff, and/or mixed teams include: toolkit.
• ability to assess a team and identify its teamwork 1. Do I have the passion to make a difference in
performance challenges patient safety?
• ability to create an environment of safety, learning, 2. Do I have the basic facilitation skills to lead a use
and exchange of the tool credibly?
• ability to facilitate and document group interaction 3. Do I have the humility to keep learning and
in real time continuously improve?
T
his section discusses the elements of the Health- Organization) Center for Quality and Safety, and the
care Adventures™ Graphic Gameplan, guides Harvard School of Public Health (now the Harvard
the facilitator through the use of it, and sets out T.H. Chan School of Public Health). The Graphic
sample language that may be helpful in leading a Gameplan integrates elements of a new, evidence-
team through the process. based leadership model for organizational learning
that identifies seven key elements of successful
Overview leadership for improving patient safety culture.
The Graphic Gameplan is a visual tool for framing
a conversation about a healthcare team’s quality The foremost element—showing you really care—is
improvement project. The graphic provides an over- implicitly communicated whenever managers take the
view; the arrow indicates action toward outcomes; and time and energy to advance a safety project by using
the component parts frame the key elements of the the Gameplan. The action focus of the Gameplan
team’s work that require planning. directly addresses the three patient safety leadership
culture elements most relevant to project management:
As previously mentioned, The Grove Consultants
1. Taking action
International of San Francisco created the Graphic
2. Mobilizing information
Gameplan as a generic tool to help focus project
3. Seeking input
teams. It has been adapted for use as a patient
safety leadership training resource, with The Grove
However, the process of creating a Gameplan also
Consultants’ permission, by the Center for Medical
presents a great opportunity to practice the three other,
Simulation, the MGH/MGPO (Massachusetts Gen-
more-process-oriented elements:
eral Hospital/Massachusetts General Physicians
1. Having a welcoming, non-defensive attitude patient safety or quality improvement project. We also
2. Encouraging speaking up recommend meeting with the same team six weeks to
3. Facilitating communication six months after the initial Gameplan session to follow
up on initial implementation of the patient safety
Thus, the Gameplan elegantly combines the seven project identified during that Gameplan process.
elements in one action. (For greater assurance of project completion, more
follow-up is advisable, but practically, often difficult
The two classic teamwork components common to all to achieve.)
teams and incorporated in the Gameplan include:
Setting Up the Process
1. Outcomes (goals)
The Graphic Gameplan functions best when the tool is
2. Team (roles)
physically large enough to act as a shared visual focus
for an extended team conversation. The simplest way
The “force field analysis” developed by action scientist
to create that focus is to draw the Graphic Gameplan
Kurt Lewin gives the Gameplan its final structural
template on a large roll of paper, and post that paper
components (Lewin 1951):
on a flat wall that can be a vertical work surface. A
1. Supporting forces 48” (in width) roll of white paper from an art supply
2. Restraining forces store, unrolled over a space at least 12’ long, or lon-
ger, can work well. (Alternately, see page 30 for infor-
The final element is the facilitator, who: mation on ordering preprinted, 8’ x 4’ color copies of
• frames the group’s understanding of the tool the Healthcare Adventures™ Graphic Gameplan tem-
• facilitates the group’s discussion of its project using plate.) Room seating should be arranged so that ev-
the tool eryone can see the Gameplan during the work session.
• records the group’s discussion of its project
as appropriate, using the tool in the least Although notes can be written directly on the paper
obtrusive way template, we recommend writing instead on (3” x 5”)
• feeds back to the group its conclusions so sticky notes so that ideas can be moved, clustered,
as to build understanding and consensus and replaced as the conversation proceeds. The sticky
• creates an action plan for next steps notes give the facilitator flexibility to record the group’s
conversation in a way that is nearly as fluid as the con-
Groups complete versions of this exercise in as little as versation itself. We recommend water-based markers
one hour or as much as three hours. We recommend (because they have no noxious scent and won’t stain
exploring the focus of the Gameplan at a pre-meeting clothes) that make strokes thick enough to be visible
with the group that will lead a specific and significant at the back of a small room.
We ask questions such as: The question about why a team chose a particular
project often makes overt any supporting forces in
Let’s start at the beginning with some really basic
the environment that raise this project as a priority.
questions:
Examples might be a change in insurance reimburse-
• What is the project you have chosen, in a nutshell?
ment that promotes or punishes certain outcomes, or
• Why did you choose this project, and not another?
the publication of a new, evidence-based, procedure
• Why do this project now?
protocol that is winning widespread endorsement.
• Why is this team the right team to do it?
Let’s start with outcomes. • What forces in the culture and in the environment
• When your project is successful, how will you know? will act like wind in your sails, or tides lifting your
• What would indicate success? boats, generally making it easier and more likely
• What aims are you hoping to bring about? that you will succeed?
• What leadership by whom is required to ensure
We record these thoughts about outcomes. If, at that these supporting forces are activated?
any point, comments surface that relate to other
components of the Graphic Gameplan, we record If necessary, stimulate the conversation with a
those, as well, before bringing the conversation back comment.
to outcomes. This gives the participants the sense that
Think broadly about this. Supporting forces can
they are having a casual, free-flowing conversation.
be anything from an organizational culture that
The facilitator follows the team (by recording) so as not
supports experimentation, to patients who have
to lose members’ spontaneous contributions, but also
been greatly helped by the unit mounting the
leads the team (by intervening) back to the task
project and who might have resources to support
at hand.
the current effort.
You will notice that periodically we pause the group If, at any point, comments surface that relate to other
for reviews that summarize, synthesize, and mirror components of the Graphic Gameplan, record those,
back the work that has been done up to that point. as well, before bringing the conversation back to
This consolidates the group’s understanding of the supporting forces.
work it has done so as to build on it more effectively
during the rest of the exercise. It does slow the Last, summarize briefly, and test for closure before
completion of the plan, but we find it useful in moving on.
maintaining focus. The maxim “go slow to go fast”
• So just to review, the forces supporting your
reminds us that—to be most effective in generating
success are . . .
new thinking—people need time to reflect and to
• Anything else?
integrate.
T he T ea m
Then we move on to the team segment.
• Often a team has an executive sponsor who Record the identified actions. In suggesting actions
runs interference for the team, or works to create necessary to accomplish project aims, participants
bridges across boundaries. Does this team have may recommend actions in no particular chronological
such an ally? Who would that be? order. When posting actions on the Graphic Game-
plan, try to place sticky notes into a rough chronology,
Record these team notes. If, at any point, comments from left to right.
surface that relate to other components of the Graphic
Gameplan, record those, as well, before bringing the If, at any point, comments surface that relate to other
conversation back to the team. components of the Graphic Gameplan, record those,
as well, before bringing the conversation back to
Last, summarize briefly, and test for closure before taking action.
moving on.
Last, summarize briefly, and test for closure before
• So just to review, the team you envision is . . .
moving on.
• Anything else?
• So just to review, the actions you plan to take are . . .
Taki ng Actio n • Anything else?
We continue with the taking action segment.
M o b ilizing I nfor mat ion
• We now have a team dedicated to these outcomes.
Next we move to the segment on mobilizing
What actions does this team need to take to
information, i.e., finding and using existing
achieve those outcomes?
information that can be useful for the project.
• What actions are within your power to initiate?
Information can highlight content (e.g., a description
• What actions are outside your power to initiate,
of a similar program in another unit of the hospital)
but which you might influence?
or process (e.g., the best way to present ideas to a
• What actions do you know this team can accom-
particularly busy audience). The maxim offered by
plish regardless of any obstacles it might face?
management expert Ken Blanchard—“Feedback is the
• What leadership by whom is required to execute
breakfast of champions”—reminds us that information
desired actions?
on our performance is critical to our ability to improve
• Are all of these actions necessary to achieve
it (Blanchard 2009).
your outcomes?
• Are all of them, together, sufficient to achieve • We now have a team dedicated to these outcomes,
your outcomes? and to taking these actions. What information
• If not, what is missing? does this team need to mobilize to support these
actions and achieve its outcomes?
The final step is making plans for next steps. Some Sample Timing Frameworks for
groups like to post the actual Graphic Gameplan Graphic Gameplan Sessions
on a team room wall for ready reference; others like
A Three-Hour Session
to transfer it to a digital version; and some like to
translate it into project management software. Minutes Task
10 Introducing the tool
• What are the best next steps for the team to
25 Opening questions
take to make maximum use of the Gameplan?
15 Defining outcomes
• Who is going to make that happen?
• Exactly who is going to take responsibility to 15 Identifying supporting forces
do what? 15 Identifying restraining forces
• When do you think you are most likely to revisit 15 Break
the Gameplan again, for review and revision? 15 Defining the team
15 Identifying actions
Of course, we end by thanking the participants, and 15 Mobilizing information
wishing them success. If our relationship is ongoing,
15 Seeking input
we pledge our support and specify our next steps.
25 Closing questions
author biographies
Making Time for Learning-Oriented groups and behaviors that enabled higher performers
Leadership in Multidisciplinary Hospital to work together more successfully.
Management Groups
Sara Singer, MBA, PhD; Jennifer Hayes, MEd; Findings: Management groups that achieved more
Garry Gray, PhD; and Mathew Kiang, MPH of their performance goals, and whose staff perceived
Health Care Management Review, published online more and greater improvement in their learning-
ahead of print, July 15, 2014: http://journals.lww. oriented leadership after participation in Safety
com/hcmrjournal/Abstract/publishahead/Making_ Leadership Team Training, invested in structures that
time_for_learning_oriented_leadership_in.99853.aspx created learning capacity and conscientiously practiced
prescribed learning-oriented management and prob-
Background: Although the clinical requirements of lem-solving behaviors. They made the time to do these
healthcare delivery imply the need for interdisciplinary things because they envisioned the benefits of learn-
management teams to work together to promote front- ing, valued the opportunity to learn, and maintained
line learning, such interdisciplinary, learning-oriented an environment of mutual respect and psychological
leadership is atypical. safety within their group.
Purpose: We designed this study to identify behaviors Practice Implications: Learning in management
enabling groups of diverse managers to perform groups requires vision about what learning can
as learning-oriented leadership teams on behalf of accomplish; the will to explore, practice, and build
quality and safety. learning capacity; and mutual respect that sustains
a learning environment.
Methods: We randomly selected 12 of 24 intact
groups of hospital managers from one hospital to par-
ticipate in a Safety Leadership Team Training program. A Case for Safety Leadership Team
We collected primary data from March 2008 to Febru- Training for Hospital Managers
ary 2010, including pre- and post-program staff surveys, S.J. Singer, J. Hayes, J.B. Cooper, J.W. Vogt, M. Sales,
multiple interviews, observations, and archival data A. Aristidou, G.C. Gray, M.V. Kiang, and G.S. Meyer
from management groups. We examined the level and Health Care Management Review (2011) 36(2):
trend in frontline perceptions of managers’ learning- 188–200
oriented leadership following the training, and ability of
management groups to achieve objectives on targeted Background: Delivering safe patient care remains an
improvement projects. Among the 12 intervention elusive goal. Resolving problems in complex organiza-
groups, we identified higher- and lower-performing tions like hospitals requires managers to work together.
Healthcare Adventures™ Leadership Optimal team size for the greatest benefit from the
and Management Training Workshops HCA workshop is 6–10 people.
for Leadership and Management Teams
(Non-Clinicians or Mixed Groups) The HCA Workshop includes:
Healthcare Adventures™ (HCA) are customized,
• pre-workshop consultation between the team
intensive team-training workshops for leadership and
leader and a CMS facilitator
management teams across the healthcare spectrum.
• pre-training team briefing on simulation objectives
Designed to improve individual and team performance
and strategies
by developing collaboration and communication, the
• customized team challenge in the simulated
HCA workshops use a simulated patient experience
clinical environment
in a highly realistic clinical environment to highlight
• debriefing and discussion to identify important
a team’s dynamics in a powerful, but non-threatening,
interactions and develop actionable strategies for
fashion. Even non-clinicians get the chance to care
implementation
for a patient and experience real-life issues first-hand,
• facilitated workshop session to apply effective group
and clinicians are challenged to think like healthcare
processes to an existing team project challenge
administrators and executives. It’s an eye-opener!
(e.g., closing a budget gap, designing a new service,
or building a charter for a new team)
CMS faculty and professional facilitators work with the
• post-workshop report from the CMS facilitator
team before the simulation, discussing objectives and
• follow-up between the CMS facilitator and the team
expectations, and again after the simulation, identify-
leader
ing important interactions, key learnings, and action-
able strategies. This allows the group to turn learning
Tuition: USD $12,000 per team (6–10 people);
into action immediately, by working on a real-world
includes one-day workshop, pre-workshop
project with the help and support of the CMS facilitators.
consultation, and post-workshop follow-up
Depending on their needs, teams can draw on a variety
of follow-up support mechanisms and training to
For more information and/or to schedule a
advance their learning and performance. Workshop
workshop, please contact: Gary M. Rossi, COO at
topics include teamwork, effective communication,
grossi@harvardmedsim.org or 1.617.726.3041.
resource management, performance enhancement,
and patient safety.
For more information and/or to order, please contact Robert “Bobby” Pardini at:
Robert_pardini@grove.com or 1.415.561.2500
www.grove.com
D o w n l o a d i n g d i g i t a l C o p i e s o f t h e HCA G r a p h i c G a m e p l a n
To download this sample Graphic Gameplan, click on the link and follow the instructions.
https://harvardmedsim.org/_media/pdfs/HCA-Graphic-Gameplan.pdf
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