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The Weapons of Dragonlance

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Name Cost Damage Weight Properties

Kender Weapons
Battak 3 sp 1d6 6 lb. Bludgeoning; Ammunition (30/120)
Bollik 2 gp 1d4 3 lb. Slashing; Finesse; Reach
Chapak 5 gp 1d6 2 lb. Slashing; Ammunition (30/120)
Hachak 25 gp 2d4 7 lb. Piercing or Slashing; Two-Handed
Hoopak 1 sp 1d6 2 lb. Piercing; Ammunition (40/160); Finesse; Two-Handed; Special
Polpak 11 gp 1d8 3 lb. Piercing; Two-Handed
- As a shortsword N/A 1d6 2 lb. Piercing; Finesse; Light
Sashik 10 gp 1d8 2 lb. Slashing; Versatile (1d10)
Sithik 45 gp 2d4 6 lb. Slashing; Ammunition (80/320); Two-Handed
Whippik 2 gp 1d4 3 lb. Slashing (Piercing with Darts); Ammunition (40/80); Finesse; Reach
Minotaur Weapons
Forpann 6 gp 1d6 7 lb Piercing; Versatile (1d8); Special – Attached Net
- Attached Net N/A N/A N/A Special
Kausin 15 gp 1d8 8 lb. Bludgeoning; Special; Versatile (1d10)
Mandoll 10 gp 1d4 2 lb. Slashing; Special
Lajang 20 gp 1d10 6 lb. Slashing; Reach; Two-Handed; Thrown (20/40)
Sanguine 12 gp 1d6 3 lb. Piercing; Versatile; Special
Shatang 1 gp 2d4 3 lb. Piercing; Thrown (20/60); Special
Clabbard Sword 25 gp 2d4 4 lb. Slashing; Versatile (1d10); Special
Katar Sword 2 gp 1d6 1 lb. Piercing; Finesse; Light
Tessto 2 gp 1d8 10 lb. Bludgeoning; Two-Handed; Special

walls, - entangling enemies, - climbing as a rope ladder, - storing items in


All Kender treat these weapons as Simple weapons; otherwise, all other pockets of leather strap, and - playing as a wind thrummer
races treat them as Martial.

Chapak: The chapak (snapper axe) is a combination hand axe and


slingshot. Its single-bladed axe head rests on a hollow haft of ironwood.
The back of the axe blade forms two prongs that support a cat-gut
slingshot. The hollow haft has fingerholes drilled along its length and can
Battak: The battak (slapstick) is a walking stick with a variety of items be played as a flute if the end plugs are removed. Typical uses of this tool
fastened along its length. It is the favorite tool of young kender. Shaped include: - splitting wood, - shooting as a slingshot, - prying with the butt, -
like a miniature studded club, this tool sports a small metal wedge at its play as a flute, - snorkeling (with holes corked), and - grappling (with a
tapered end and studs around the wide end. A wooden plug that fits into spidersilk rope).
the broad tip unscrews and inverts to bear a short knife blade. The nether
chamber that holds this club also stores sling bullets, which may be batted Hachak: The hachak (pole axe) is heaviest of the kender tools and is used
at one's target with great force. Bells, chimes, and whistles fasten along the by woodcutters. On one end of its 6' segmented pole rests a hammer, spike,
club, producing music and making a fearsome jangle in battle. Typical uses and piercing beak. The other end of the pole holds a broad axe backed by a
for this tool include: - batting bullets at targets, - prying with the wedge, - hammer head and a saw blade. Metal rings circle the shaft at 1 foot
spearing with the blade, - climbing by wedging it in the ground, and - intervals along its length. The shaft itself may be separated into three
creating percussive music. sections if necessary. Just below the axe blade, a sheepskin wrap stores 6
throwing darts. The hammer and beak can be used as weapons. The shaft
darts have the normal range for a thrown dart and do moderate damage.
Common uses include: - cutting and 'splitting wood, - hammering nails, -
climbing as a ladder, - pruning trees, - planing wood, - throwing darts, and
- playing as a chime by hammering on the blades.

Bollik: The bollik (bola belt) is a webbed rope belt worn about the waist on
a leather sash and buckle. The bollik hangs from a series of quick release
loops. On one end of the bollik, three weighted balls of leather hang on
short strands of rope, forming a bola. When the bollik is worn, these bola
balls are tied to the large metal buckle. The bollik can be tugged free with a Hoopak: The hoopak (sling-staff) is the most common of kender tools. This
simple snapping motion and can be relaced in two rounds. Typical uses 5', ironwood staff has a short spike attached to its tip, which doubles as a
include: - flailing enemies, - using as a bola, - threshing grain, - grappling spear or bo stick and inflicts the noted damage. The staff's other end is
forked and laced with gut. A stone m/ay be flung by either planting the
blade end of the hoopak in the earth and bending the staff back to sling the All Minotaurs treat these weapons as Simple weapons; otherwise, all other
stone, or whirling the hoopak overhead as a traditional sling-staff. This races treat them as Martial.
tool acts like a bullroar when whirled in the air, creating a low thrumming
sound. Its uses include: - throwing as a spear, - striking as a staff, -
shooting or slinging stones, - prying with the blade, - picking apples with
the gut, and - whirling as a bullroar.
Special. When you make a melee attack with this weapon, you ignore its
ammunition property. You can use the hoopak as a martial ranged
weapon. If you do, it uses the ammunition property, uses sling bullets, and
deals 1d4 bludgeoning damage on a hit.

Polpak: The polpak (swordstaff) has an 8' pole that sports a short-sword
blade. Triggering a catch and giving the blade a half-turn releases it so that
it can function as a sword. The blade has one serrated edge and doubles as
a saw or pruner. The crosspiece for the sword is a double recurved
crescent. Iron rings appear around the shaft at 1 foot increments to aid in
gripping and climbing. A dozen caltrops are laced on a rod in the
crosspiece. Typical uses include: - pruning trees, - spearfishing with the Forpann: This 8', twohanded trident has a rope attached to its base from
blade, - using the blade as a short sword, - sawing with the serrated face, - which trails a 10' wide, weighted throwing net. The warrior uses the net to
climbing as a ladder, - striking as with a staff, and - playing as a musical tangle his foe's weapon or feet, as well as to pin him. A specialist can also
saw. catch a foe's weapon with the trident and attempt to disarm him.
Special. A Large or smaller creature hit by a net is restrained until it is
freed. A net has no effect on creatures that are formless, or creatures that
are Huge or larger. A creature can use its action to make a DC 10 Strength
check, freeing itself or another creature within its reach on a success.
Dealing 5 slashing damage to the net (AC 10) also frees the creature
without harming it, ending the effect and destroying the net. When you
use an action, bonus action, or reaction to attack with a net, you can make
Sashik: The sashik (sashwhip) is a beaded, weighted sash-of laced rope. only one attack regardless of the number of attacks you can normally
Worn across one shoulder, the sashik bears weighted pouches on one end. make.
Two dozen large wooden beads that line one edge of the sashik can be
pulled loose and thrown. The mesh of the sash is coarse and netlike. Kausin: This 6' long "whipping rod" is a chain of 6 iron bars linked
Common uses include: - flailing enemies, - scourging by attaching hooks, - together and attached to a guarded handle. It functions like a flail but can
- entangling enemies, - climbing as a rope ladder, - throwing wooden wrap around a foe's shield or back to strike a crushing blow.
beads, - fishing as with a net, and - playing as a xylophone. Special. The Kausin deals full damage to objects and buildings. On a critical
hit, it deals one extra d8 of damage.
Sithak: The sithak (swordbow) was originally a yoke used for carrying
water in buckets. Now, its ends bear two blades, allowing it to serve as a
double scythe. A recurving hook rests beneath each blade. A bowstring
laced across the yoke allows short field-arrows to fire through a hole in the
haft. Typical uses include: - carrying buckets as with a yoke, - harvesting
crops, - furrowing ground, - slashing enemies, - shooting field arrows and -
strumming as a stringed instrument.

Whippik: The whippik (whip-bow) is a thin wand of ironwood that holds


a short length of looped catgut on its end. It looks much like a riding whip.
The whippik is the most popular tool among female kender. Short darts
may be fired from this whip bow. With additional lengths of gut and
various hooks, grapples, and snares the whippik performs various
functions: - shooting darts (Dmg 1d4+1/1d6+1), - whipping or scourging
enemies, - snaring game, - hanging criminals, - fishing, and - strumming as
a stringed instrument.

Mandoll: The mandoll is a minotaur cestus: an iron gauntlet with spikes


on the knuckles and a dagger blade along the back of the thumb. This
champion's weapon requires close fighting and relies on the warrior's
Strength. It is deadly when used with a katar, the so-called "punch sword."
Special. The mandoll cannot be disarmed.
Lajang: This 7' polearm holds a recurved crescent blade at each end of its
shaft. The shaft may parry attacks or bludgeon foes. The blades can slash
on a forward or a backward stroke, catch and turn weapons, pin or trip
foes, and impale targets on double prongs. In the hands of a minotaur with
Str 14 or more, it can even be hurled as a spear.

Sanguine: This 7' long gladiator weapon has a serrated spearhead at both
ends, and a small buckler with a razor-edged crescent at its middle. In the
hands of a master the sanguine can be used one-or two-handed to parry
attacks, trip foes, fight multiple foes, or slash, bludgeon, or pierce foes. It
cannot be thrown.
Special. The sanguine has an attached buckler.

Shatang: Shatang are 5' long, barbed, throwing spears. Shatang are
basically heavy javelins. A master can fight with one in each hand without
penalty. Arena combatants often wear a rack of four shatangs strapped to
their backs.
Special. The shatang can only be thrown using Strength, not Dexterity.

Clabbard: This 4' broadsword is sized to a minotaur's needs. Its cutting


edge is backed by a serrated saw edge. A blood channel runs the length of
the blade, making it easier to withdraw from an impaled foe. The saw edge
can cut through leather and hide armors with ease and, in the hands of a
master, can catch and break a foe's weapon.
Special. The Clabbard sword deals and additional d4 of damage on a
critical hit.

Katar: This weapon is more a dagger than a sword. The blade is 6" long on
an H-shaped hilt. The warrior grasps the hilt at the crossbar and two side-
hilts guard the hand and wrist. The blade may be used to punch or slash a
foe, or catch and turn a foe's weapon.

Tessto: The tessto is a 6'-long studded club with a loop of rope at its hilt.
Using this weapon offensively requires great Strength. A cunning master
can use the tessto defensively by spinning it around its center like a baton,
and using its loop to snag feet, hands, and heads.
Special. The tessto deals an additional d8 damage on a critical hit.

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