The Weapons of Dragonlance
The Weapons of Dragonlance
The Weapons of Dragonlance
Kender Weapons
Battak 3 sp 1d6 6 lb. Bludgeoning; Ammunition (30/120)
Bollik 2 gp 1d4 3 lb. Slashing; Finesse; Reach
Chapak 5 gp 1d6 2 lb. Slashing; Ammunition (30/120)
Hachak 25 gp 2d4 7 lb. Piercing or Slashing; Two-Handed
Hoopak 1 sp 1d6 2 lb. Piercing; Ammunition (40/160); Finesse; Two-Handed; Special
Polpak 11 gp 1d8 3 lb. Piercing; Two-Handed
- As a shortsword N/A 1d6 2 lb. Piercing; Finesse; Light
Sashik 10 gp 1d8 2 lb. Slashing; Versatile (1d10)
Sithik 45 gp 2d4 6 lb. Slashing; Ammunition (80/320); Two-Handed
Whippik 2 gp 1d4 3 lb. Slashing (Piercing with Darts); Ammunition (40/80); Finesse; Reach
Minotaur Weapons
Forpann 6 gp 1d6 7 lb Piercing; Versatile (1d8); Special – Attached Net
- Attached Net N/A N/A N/A Special
Kausin 15 gp 1d8 8 lb. Bludgeoning; Special; Versatile (1d10)
Mandoll 10 gp 1d4 2 lb. Slashing; Special
Lajang 20 gp 1d10 6 lb. Slashing; Reach; Two-Handed; Thrown (20/40)
Sanguine 12 gp 1d6 3 lb. Piercing; Versatile; Special
Shatang 1 gp 2d4 3 lb. Piercing; Thrown (20/60); Special
Clabbard Sword 25 gp 2d4 4 lb. Slashing; Versatile (1d10); Special
Katar Sword 2 gp 1d6 1 lb. Piercing; Finesse; Light
Tessto 2 gp 1d8 10 lb. Bludgeoning; Two-Handed; Special
Bollik: The bollik (bola belt) is a webbed rope belt worn about the waist on
a leather sash and buckle. The bollik hangs from a series of quick release
loops. On one end of the bollik, three weighted balls of leather hang on
short strands of rope, forming a bola. When the bollik is worn, these bola
balls are tied to the large metal buckle. The bollik can be tugged free with a Hoopak: The hoopak (sling-staff) is the most common of kender tools. This
simple snapping motion and can be relaced in two rounds. Typical uses 5', ironwood staff has a short spike attached to its tip, which doubles as a
include: - flailing enemies, - using as a bola, - threshing grain, - grappling spear or bo stick and inflicts the noted damage. The staff's other end is
forked and laced with gut. A stone m/ay be flung by either planting the
blade end of the hoopak in the earth and bending the staff back to sling the All Minotaurs treat these weapons as Simple weapons; otherwise, all other
stone, or whirling the hoopak overhead as a traditional sling-staff. This races treat them as Martial.
tool acts like a bullroar when whirled in the air, creating a low thrumming
sound. Its uses include: - throwing as a spear, - striking as a staff, -
shooting or slinging stones, - prying with the blade, - picking apples with
the gut, and - whirling as a bullroar.
Special. When you make a melee attack with this weapon, you ignore its
ammunition property. You can use the hoopak as a martial ranged
weapon. If you do, it uses the ammunition property, uses sling bullets, and
deals 1d4 bludgeoning damage on a hit.
Polpak: The polpak (swordstaff) has an 8' pole that sports a short-sword
blade. Triggering a catch and giving the blade a half-turn releases it so that
it can function as a sword. The blade has one serrated edge and doubles as
a saw or pruner. The crosspiece for the sword is a double recurved
crescent. Iron rings appear around the shaft at 1 foot increments to aid in
gripping and climbing. A dozen caltrops are laced on a rod in the
crosspiece. Typical uses include: - pruning trees, - spearfishing with the Forpann: This 8', twohanded trident has a rope attached to its base from
blade, - using the blade as a short sword, - sawing with the serrated face, - which trails a 10' wide, weighted throwing net. The warrior uses the net to
climbing as a ladder, - striking as with a staff, and - playing as a musical tangle his foe's weapon or feet, as well as to pin him. A specialist can also
saw. catch a foe's weapon with the trident and attempt to disarm him.
Special. A Large or smaller creature hit by a net is restrained until it is
freed. A net has no effect on creatures that are formless, or creatures that
are Huge or larger. A creature can use its action to make a DC 10 Strength
check, freeing itself or another creature within its reach on a success.
Dealing 5 slashing damage to the net (AC 10) also frees the creature
without harming it, ending the effect and destroying the net. When you
use an action, bonus action, or reaction to attack with a net, you can make
Sashik: The sashik (sashwhip) is a beaded, weighted sash-of laced rope. only one attack regardless of the number of attacks you can normally
Worn across one shoulder, the sashik bears weighted pouches on one end. make.
Two dozen large wooden beads that line one edge of the sashik can be
pulled loose and thrown. The mesh of the sash is coarse and netlike. Kausin: This 6' long "whipping rod" is a chain of 6 iron bars linked
Common uses include: - flailing enemies, - scourging by attaching hooks, - together and attached to a guarded handle. It functions like a flail but can
- entangling enemies, - climbing as a rope ladder, - throwing wooden wrap around a foe's shield or back to strike a crushing blow.
beads, - fishing as with a net, and - playing as a xylophone. Special. The Kausin deals full damage to objects and buildings. On a critical
hit, it deals one extra d8 of damage.
Sithak: The sithak (swordbow) was originally a yoke used for carrying
water in buckets. Now, its ends bear two blades, allowing it to serve as a
double scythe. A recurving hook rests beneath each blade. A bowstring
laced across the yoke allows short field-arrows to fire through a hole in the
haft. Typical uses include: - carrying buckets as with a yoke, - harvesting
crops, - furrowing ground, - slashing enemies, - shooting field arrows and -
strumming as a stringed instrument.
Sanguine: This 7' long gladiator weapon has a serrated spearhead at both
ends, and a small buckler with a razor-edged crescent at its middle. In the
hands of a master the sanguine can be used one-or two-handed to parry
attacks, trip foes, fight multiple foes, or slash, bludgeon, or pierce foes. It
cannot be thrown.
Special. The sanguine has an attached buckler.
Shatang: Shatang are 5' long, barbed, throwing spears. Shatang are
basically heavy javelins. A master can fight with one in each hand without
penalty. Arena combatants often wear a rack of four shatangs strapped to
their backs.
Special. The shatang can only be thrown using Strength, not Dexterity.
Katar: This weapon is more a dagger than a sword. The blade is 6" long on
an H-shaped hilt. The warrior grasps the hilt at the crossbar and two side-
hilts guard the hand and wrist. The blade may be used to punch or slash a
foe, or catch and turn a foe's weapon.
Tessto: The tessto is a 6'-long studded club with a loop of rope at its hilt.
Using this weapon offensively requires great Strength. A cunning master
can use the tessto defensively by spinning it around its center like a baton,
and using its loop to snag feet, hands, and heads.
Special. The tessto deals an additional d8 damage on a critical hit.