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Loopmix User Manual

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Developed By:

Ievgen Ivanchenko, Maximos Maximilianos, Katerina Mantzari


and the Audiomodern team

Special Thanks to all Beta Testers!

Powered by Zynaptiq® ZTX® Time Stretch/Pitch Shift Technology,


© 2022 Zynaptiq GmbH, www.zynaptiq.com.

ZTX® and Zynaptiq® are registered trademarks of Zynaptiq GmbH in the USA
and/or other countries.

Loopmix is a creative loop remixer plugin that instantly transforms your loops into
a kaleidoscope of new sounds. Want to learn how to make the most our of our software?

The app can host up to 6 audio files (loops) where each can have its own set of
audio mangling effects. While its effects take place manually or via controlled
randomization, the engine can automatically create an infinite amount of different
‘Remixes’.

Loopmix comes with 1.6 GB built-in sounds and presets.


Each single preset can populate an infinite amount of different remixes.

VST • VST3 • AU • AAX • AUv3 for Windows, MacOS and iPad.


Quick Start Presets & Packs Manager

Double-click the installer found inside the main folder and follow the instructions.

For Windows users: During the installation you may select the formats you want to Loopmix has been build with an innovative Presets Manager which allows you to
be installed ( VST2, VST3, AU, AAX or Standalone) and the installation path for the create your custom Presets & Packs, import or share them across devices with one
VST2 Version. click.

Once the installation is completed, you will be able to see Loopmix in your DAW's Click the "Load" button, or alternatively the currently loaded Preset name (Zero
plugin list and your Plugins folder. State in this example) to enter the Presets Manager. Use the Right and Left arrow
buttons to easily navigate through Presets.
The first time you open Loopmix, you will be asked to authorize the plugin.
Enter your license key and your registration email to authorize Loopmix. Click "Save" to enter a name for your Preset and save it for later use.

You may access your license key through your Audiomodern account >
My License Keys tab. Undo & Redo

To import its Factory Soundset, please read the instructions on page 18.

MIDI Learn tab


Top bar controls
Sync Allows you to remote control virtually any on-screen parameter with a MIDI controller.

Settings
The top bar displays the current tempo in BPM.
Activate the "Sync" button (default) and Loopmix will always play synchronized to
your DAW. Deactivate Sync and Loopmix will use its own clock. Adjust the BPM This includes MIDI Mappings, performance keyboard settings and MIDI settings.
slider to set your preferred tempo.
Resize

Info tab
Brings Loopmix to its actual size.
Loading your Sounds ALL: All imported by user or factory samples can be reached through this tab.

When you firstly open Loopmix in a MIDI track, Loopmix loads with no samples Factory Samples: Loopmix's factory samples folder.
loaded by default. You can drag and drop a sample from your sample library
directly to any of the Loopmix tracks. Another way to load sounds within Loopmix User Samples: This folder contains all individual samples loaded by the user.
is using its Sample Manager. This is a virtual directory for all samples that can’t be located in sample manager
Supported audio file formats: WAV, MP3, AIFF, OGG, FLAC, BWF. via other categories or manual folders. Factory samples or imported samples,
located in one of the left column's folders will not be added to the User Samples
list.
Samples Manager
Click the Sample Selector button to access the Sample Manager:
Favorites: Your "favorite" samples will be stored there.

Imported Samples: Through this folder you will be able to access all samples
that have been imported, loading a Loopmix pack. You can use these sounds to
create your own presets, or to load them to any Loopmix track.

All Samples are well organized in folders (left column). Exported Loops: All exported loops will be visible through this folder.
The selected folder's content will be displayed in the middle column.
Add Folder: Click "Add Folder" to browse to the right location on your HD and
select a folder to be imported. The paths to the selected folders will be displayed
in the left column. This option is not currently available with the iOS version.

Drag and Drop any of the sounds from the middle column to any of the right
column's Loopmix Tracks. For the Tracks that already have a sample loaded, the
name of the loaded audio file will be displayed:

Scroll up or down or use its scroll bar on the right side of the middle column.
For iOS or track pad users: Use two fingers to scroll.
Alternatively, click the sample name area below to browse your preferred samples Favorite
located anywhere on your HD: Mark as favorite any of the middle column's samples to easily reach them later
through the "Favorites" folder.

File location
For iOS users: To load your own samples, click the '+' button in any track to This will open your system's folder which contains the selected sample.
browse your preferred samples located anywhere on your HD:

Additional features

Click the left and right arrow buttons to easily change the loaded sample to the Randomize All
previous or next sample included in the same folder.

Once a sound has been loaded to a track, clicking the selector button for this This will select random samples to be loaded to all tracks at once.
track displays the sample name of the loaded sound. In the example below we
have selected the track no.1: Solo & Mute

Randomize Sample

This will select a random sample to be loaded to your track. Loopmix will load a
sample contained in your already loaded/selected folder.
Search bar
Lock

Type in your preferred sample's name to easily access it. This will prevent the loaded sample from being randomized once you click the
sample manager's "Randomize All" button.
Preview
Remove sample

Click and hold the "Play" button in the middle column to preview a sample. This will remove the loaded sample.
Once you load your sounds, their waveforms will be visible in the sequencer area: This area allows you to select which sample will be loaded
to this track.
You can choose a different sample to be loaded using its left and right arrow
buttons, or click the Random button to select a random sample from within the
Sample library.

Pitch all, or a specific track up or down, up to 12 semitones.


Powered by Zynaptiq® ZTX® Time Stretch/Pitch Shift Technology, © 2022 Zynaptiq GmbH, www.zynaptiq.com.

This offsets the waveform of your selected track. Click the right and
left arrow buttons to offset the waveforms to the right or left.

Loopmix is a four bar sequencer. Enable the Trim control to take any
sample that is over four bars in length and trim it to those four bars.

Use the speed control to increase or decrease the speed


of playback of that sample.

Rhythmic Controls Use the +/- buttons under the sequencer area to zoom in or out. Drag this
horizontal slider to to the right or left change the view.
Each individual track within Loopmix has a variety of rhythmic controls:

Solo and mute


If you click the 'ALL' button, these controls will affect all of its tracks:
Lock a specific track to prevent it from being randomized

Click the number of a specific track to select it and see or edit its individual
rhythmic controls. Let's select the track no.1: This removes the loaded sound for a specific track along with its effects.
Use the horizontal slider on top of the sequencer area to adjust the starting and Sequencer
ending points of your loop:
Click to view the sequencer.
Drag its left and right edges to change the size of the loop, or drag the slider to
You can see the Sequencer's settings here:
the right or left to move it around. Double-click to reset to default.

This magnet button allows you to stop the snapping of the bars.
Deactivate the magnet and drag the horizontal slider to change the size of This adjusts the measure to be played.
your loop. Here is an example: Click the right and left arrow buttons, or drag up or down the Shift
slider to circularly shift the sequencer's steps.
Switch between monophonic and polyphonic mode.

Crossfades to eliminate sharp transients.

In monophonic mode, only one active step will play at the same time:

Oppositely, by switching to the polyphonic mode, you are able to enable more
Loopmix effects and sequencer than one steps playing at the same time:

Let's take a look at the various tabs within Loopmix:


We have the Sequencer, Re-Arrange, Reverse, Density, Volume and Pitch.

In each of these tabs, we are able to manipulate the loops included in the
sequencer and the various randomization controls.
Randomization Set it to Normal and hit the Randomization button. Loopmix will select a track to
be its primary and will introduce more slices from other tracks:
Click the Randomization (dice) button to randomize just the sequencer.
None of the other tabs will be affected.

Reset the sequencer

Deactivate this button to prevent the sequencer's steps from being


randomized using the central randomization options:

Set it to Complex and hit the Randomization button. Loopmix will select a track to
Subtle - Normal - Complex be its primary and will introduce even more slices from other tracks.

This provides three different types of randomization: Subtle, Normal and Complex: The sequencer also allows you to select a specific track to be its primary track (anchor
track). This is useful to generate variations, based on the track of your choice:

Set it to Subtle and hit the Randomization button: Set the anchor to random to allow the sequencer randomly
select a track to be its primary.

Click the left and right arrow buttons, or drag up or down the slider
to select a specific track to be the primary.

Here is an example with Subtle randomization with the 2nd track to be its anchor:

In this Subtle setting, it is taking one individual track, having most of slices come
from that track, but then also introducing just a few slices from other tracks. In the
example above, it has randomly selected the track no.3.
Re-arrange
This feature allows you to transform your loops rearranging their steps. You can also select the number of slices that your selected track(s) will have, using
Click to view the Re-arrange tab: the Slice drop-down menu:

The number of slices can be different for each of the tracks. Select a track or ALL,
from the left of the waveforms view to apply changes. Slice is set to 16 by default
and can be adjusted from 1 to 64 slices.

Randomization

The sequencer's active steps are still visible (highlighted), but can not be edited in
Set it to Variable to adjust the minimum and maximum volume of generated steps
this tab.
that will be re-arranged. Enable the Fixed option to select a specific number of
slices to be re-arranged upon randomization.
The re-arranged steps are indicated with a bar on top of each step, showing the
number of the initial step that this piece of the audio file was copied from. Click the Randomization (dice) button to randomize the Re-arrange tab:

For example, this step was copied from step no.15.

Reset the re-arrange tab.


This is a step that was copied from step no. 14 and is also active
(highlighted). Deactivate this button to prevent its steps from being randomized using the
central randomization options:

To re-arrange a specific slice, drag and drop it to the step of your choice.
In the example below, we are copying a slice from step 9 to step 10:
See shortcuts on page 12 >>
Reverse Density
This feature allows you to reverse slices of your loops. Click to view the Density tab.
Click to enter the Reverse tab.
The amount of Density for each slice is visible in this tab.
The sequencer's active steps are still visible (highlighted), but can not be edited in Drag up or down a slice to increase or decrease its density.
this tab.
Unaffected slices have their Density set to 1.
The reversed steps are indicated with a bar on top of each step:
This means that the sound of this slice will not be affect by density.
Click a slice to reverse it.
Setting Density to 2, Density divides the slice to 2 equal parts, playing its first
You can also select the number of slices that your selected track(s) will have, using half twice. Set Density to 3 to divide the slice to 3 equal parts and so on…
the Slice drop-down menu:
Adjust the number of slices to apply Density using the Slice drop-down menu:

Randomization

Randomization
Set it to Variable to adjust the minimum and maximum number of steps that will be
reversed upon randomization. Enable the Fixed option to select a specific number
of slices to be reversed. Set it to Variable to adjust the minimum and maximum number of steps that
Density will apply to, randomizing the track. Enable the Fixed option to select a
Click the Randomization (dice) button to randomize Reverse. specific number of slices.

Reset Reverse.
Click the Randomization (dice) button to randomize Density.
Deactivate this to prevent its steps from being randomized using the central
randomization options: Reset Density.
Deactivate this to prevent its steps from being randomized using the central
randomization options:

See shortcuts on page 12 >>


See shortcuts on page 12 >>
Volume Pitch
Powered by Zynaptiq® ZTX® Time Stretch/Pitch Shift Technology, © 2022 Zynaptiq GmbH, www.zynaptiq.com.
This feature allows you to apply different volume for each slice of your tracks
Click to enter the Volume tab. Loopmix allows you to apply different pitch for each slice.
Click to enter the Pitch tab.
Each step's volume is indicated with a bar on top of each step: The Pitch values for each slice are visible in this tab.
Drag up or down a slice to transpose it up or down 12 semitones.
Drag up or down a slice to increase or decrease its volume.
Double-click a slice to reset it.
Volume can go up to 100.
Select the number of slices for Volume with the Slice drop-down menu:
You can also select the number of slices to apply different volume using the Slice
drop-down menu:
Randomization
Randomization
Set it to Variable to adjust its range. Enable the Fixed option a specific value will
apply.
Set it to Variable to adjust the minimum and maximum number of steps that will be
Scale selector drop-down menu.
randomized. Enable the Fixed option to select a specific number of slices to be
randomized. Loopmix comes with various scales to be used for the Pitch randomization.
Click the keyboard icon to transport your pattern to the selected scale.

Click the Randomization (dice) button to randomize Volume.


Reset Volume.
Click the Randomization (dice) button to randomize Pitch.
Deactivate this to prevent its steps from being randomized using the central
randomization options: Reset Pitch.
Deactivate this to prevent its steps from being randomized using the central
randomization options:

See shortcuts on page 12 >>


See shortcuts on page 12 >>
Shortcuts Mixer
Ctrl/Cmd+Click a slice: Activate a slice from other tabs. Click to enter the Mixer tab:
Useful to activate a slice from another tab, for example: Re-arrange, without
entering the Sequencer tab.

Alt+Click & Drag in Re-arrange tab to swap 2 slices.

Shift+Click & Drag up/down in Density/Volume/Pitch to change all slices at once.

Double-Click or Right-Click in Density/Volume/Pitch to reset slice value to default.

Shift+Double-click or Shift+Right-Click are quick ways to reset all slices at once on


current track in Density/Volume/Pitch.

Double-Click a Track button (number) to randomize its effects.


This allows you to mix the various different tracks within your projects, completely
independent of the settings within the Volume tab.

You are able to adjust the volume and pan of each individual track and also
includes a control over the master volume.

Click Reset to reset the volume of all tracks to default settings.


Double-click a volume slider to reset it.

You can also solo or mute any of the tracks within the sequencer.
Randomization
Loopmix comes with various randomization settings and algorithms. Infinity mode

To start, use its central randomization button to randomize the sequencer While enabled, the infinity mode takes full control of the sequencer or the effects
with all its effects at once. and generates a completely new pattern each time one or more new patterns
(loops) start. Enter the Sequencer tab and activate the Infinity mode:
To allow randomization affect the sequencer and the effects,
enable the button for each of the effects.
Oppositely, deactivate it to prevent an effect from being randomized. This option You can select how many times the pattern shall remain the same until Loopmix
is enabled by default for the sequencer and all the effects. generates a new sequence. In this example X 2 is set. Each pattern shall play two
(2) times, until the mode generates a new sequence. Drag up or down the slider,
or use the right and left arrow buttons to adjust this number.
This resets the sequencer and all the effects.
By enabling the Infinity through the Sequencer tab, only the sequencer will be
Enable this option and click the central randomization button to allow it use
randomized and the effects will remain unaffected.
the classic randomization algorithm, creating semi-random results, unrelated
to its sequencer or effects before the applied randomization.
Enter any of the effects tabs (Reverse, Rearrange, Density, Volume, Pitch) and
Enable this option and click the central randomization button. Loopmix will activate the Infinity mode. The infinity will randomize all the effects at once and the
start randomizing only a few steps of the sequencer and a few slices of the sequencer will remain unaffected.
effects. This algorithm is very useful to generate interesting results easily. To prevent an effect from being randomized, deactivate the button for this
effect.
This is a temporary randomization. While clicking this button, Loopmix will
be randomized. Releasing it, Loopmix will return to its previous state.
Disintegration mode
The randomization buttons work in accordance with the sequencer's or the effects'
randomization settings. For example: Set the sequencer's complexity to Subtle and
the central randomization option will randomize the sequencer slightly.
By enabling it and setting its number to e.g. 4, every single time the sequencer's
This locks specific steps within the sequencer and the randomization cursor goes around, it will start disintegrating the sequence and within 4
does not have any control over them. Enable this option and click playthroughs it will have disintegrated the pattern to an empty sequence.
your preferred steps in the sequencer.
Drag up or down the slider, or use the right and left arrow buttons to adjust this
The locked steps will have a lock icon: number.

Click the reset button to unlock all steps.


Keyboard Sequencer
This brand new keyboard can be used in many ways:
You can trigger the Stems and each of the sequencer tracks.
Along with this, you can use this keyboard to store your own collection of Quick
presets, or automatically generate new presets mapped across the keyboard.
Use this octave to triggers the sequencer.
The performance keyboard allows you to mix and match your sounds and
sequences, creating endless combinations. When you hit any of these keys, it will playback the sequencer.

Keyboard and Playback modes Enable Hold to continue playing any of the Sequencer after a key is released.

With Play mode, Loopmix plays in accordance with the playback of


your DAW (normal transport). Remixes

Enter the Keyboard mode to trigger the different tracks using your
MIDI keyboard or MIDI notes.

Stems On the C3-C4 octaves of your keyboard, you have Remixes.


These are almost like Quick presets that you can play instantly.
The Stems octave, triggers each of the stems separately.
Stems start from C1 by default. You can change this from the Settings. Click any of the empty (grey) keys to store a sequence. The key will be highlighted
with yellow color:

Each key color corresponds to each track of the same color.


C1 triggers all Stems at onve, D1 triggers the first track and so on…
You can save up to 24 different remixes for later use.
The octave's number can change through the Settings.
You can load any of these remixes in real time by pressing any of the keys in the
Enable this button to trigger the Stems with their effects. Deactivating
Remixes octaves.
this, all Stems will be triggered with their effects deactivated.
Enable Hold to continue playing any of the Stems after a key is released. Saving a preset, will save its remixes as well.
The Remixes octaves also have the "Generate" button here: The Lock button here allows you to lock any of the keys, so each time
you click 'Generate', the locked keys will not be affected.
which can automatically generate up to 24 different remixes of the current
sequence that you have. Click Lock to enable it and then, click any of the keys to be locked. The locked keys
will have a lock icon as shown below:
These automatically generated remixes will have red color:

To unlock a key, enable the Lock button and click any of the locked keys.
Same with your own saved remixes, they can be easily loaded pressing any of the
Remixes octaves' keys. Quantization

Edit your remixes: To edit any of your remixes (red or yellow), click and hold the
key that corresponds to your remix and make your changes. By releasing the key, Hitting any of the keys on your keyboard will play any of the Stems, Sequences or
these changes will be automatically saved. Alternatively, clear your remix and save Remixes quantized.
another remix in this key.
Tip: If the Quantization button is enabled in Play mode, you may need to press (or
This allows you to move any of the remixes to another key. tap) the keys in the Remixes octaves on tempo (rhythmically) to load your remixes.
Click 'Move' and drag and drop a remix to another key. In this case, deactivate Quantization to easily load them.

Use Clear button to delete any of the saved remixes.


Click Clear to activate it and then click any of the keys to be cleared.
Click Clear again to deactivate it and exit the Clear mode.

Click 'Clear All' to clear all the remixes at once.

Same with the other octaves, click Hold to allow your Remixes continue
playing after a key is released.
Presets & Packs Saving a preset
Click the "Load" button, or the currently loaded Preset name (Zero State in this Click the "Save" button to save your preset:
example) to enter the Presets Manager:
Enter a name for your preset and click Save:

Presets
All Presets are well organized in folders (left column). The selected folder's You can also use Loopmix's tagging system to give one or more music genres to
content will be displayed in the middle column. your preset.
Loopmix provides the option to use up to three tags for each Preset.
Click the drop-down menus under the preset's name field to select your tags. Tags
can also be edited later.

Saving your preset, your Quick presets will also be saved along with your
main preset.

To change your library folder location, see instructions on page 22 >>

ALL: Includes all Presets


Factory Presets: Loopmix comes with a wide collection of built in Presets. All
factory presets will be stored in this folder.
User Presets: All user presets will be stored in this folder.
Favorites: Your "favorite" Presets will be stored there.
Loading a preset Expanding a preset, you will be able to see its tagged music genres and preview
each of its sounds.
The Preset manager provides multiple options to load, edit, or preview your saved
presets.

To load a preset, click the "Load" button to enter the presets manager.

Double-click your preferred preset from the middle column to load it.

Drag any of the sounds included and drop it to any the right column's tracks.
This is useful to easily load a sound included in a preset to any of your tracks and
create infinite combinations.

In this example we are loading a sound to Track 3 (highlighted).

The currently loaded preset will be highlighted (red).


Preview: Click the "Play" button to preview your preset, or each of its
sounds separately.

Rename you Preset.

Delete preset.

Mark as "Favorite".

This expands your preset to reveal its content.


Loopmix Packs
You can create your own pack, using your Author name, description and custom Locate and select the Loopmix Pack (.lmpack) you want to import from your
Artwork. Packs can be easily exported to be used by any device: Mac, PC or iPad. Computer Folder and click Open/Import:

The Loopmix Packs can also be used for the preset's neat categorization.

The names of your Packs will be visible under the "Packs" area in the Presets &
Packs Manager:

Done!
Now you are able to see the Imported Pack along with all of its content (Presets &
Samples) in the Presets & Packs tab.

The Pack name is visible in the left column and its content is visible in the middle
column:

Loopmix comes with various Packs as its built-in content. To import a Pack, click
the ‘Import Pack +' below:
Export pack: Export your pack to share them across devices. Packs Adding Presets to your Packs
created with desktop version can be used on iPad and vise versa.
All your custom Presets are visible through the "User Presets" folder.
Delete pack. To add your Presets to your Pack, simply Drag your Presets from the middle
column and drop them to your Pack's name (left column).
Import Pack: Browse the correct path on your HD to import your Click and hold "Shift" to select multiple Presets to be imported to your Pack.
Playbeat Pack.

Click this to start creating your own pack.

Creating a custom Pack

Click the name of your Pack to view its presets:

Click the pencil buttons to set your preferred name to name your Pack, your
Author name and your own Pack description.

Click to add your own Artwork.

The name of your new pack will be visible in the left column's Packs area:
Export Audio & MIDI Automation
Click the Export button to enter the "Export" tab: MIDI Learn allows you to remote control virtually any on-screen parameter with a
MIDI controller. You can use Loopmix's "MIDI Learn" system, or the MIDI CC
You can export the Audio or MIDI from each track individually, or from all tracks at Mappings through the Settings tab.
once. Drag the Stems and drop them to your DAW or to any other location.

MIDI Learn

The basic process of pairing a physical control to a Loopmix parameter using MIDI
Learn is extremely simple.
Click the 'MIDI' button:

The controls that can be automated are highlighted.

Click a parameter to activate it for the MIDI Learn mode:

Move a slider or knob on your MIDI Controller to associate it.


The MIDI CC number of the associated control will be visible:

For MIDI files, you can choose the root note of the scale that the MIDI file will be Double-click a parameter to remove MIDI Automation.
exported.

Click the "Export as audio file" and "Export as MIDI file" buttons to select your MIDI CC Mappings
preferred location to save the files.
The second option is to automate the parameters using the Settings > MIDI CC
Click to exit the Export tab. Mappings menu. Click the Top-right Settings (Gear) buttonto access to the MIDI
Mappings list.

The MIDI Mappings list includes all parameters that can be automated and
provides the option to associate a parameter to your MIDI Controller or a key on
your keyboard.
Performance Keyboard settings

In this area, you can adjust each of the keyboard's four octaves. It allows you to
select your preferred MIDI Channel that each of the four octaves will be associated
to and select the Root Note of each of the four octaves.

Click to switch between CC and KEY.

This option is greyed out for the parameters that can be automated only with MIDI
CC and not a key:

Click to select the MIDI CC or the Key that will be associated. MIDI Inputs

This area allows you to select Loopmix's MIDI Input devices. Select your MIDI
*Note: You may need to select your controller through the MIDI Inputs area in the controller to associate it with Loopmix:
Settings tab to make it work.

Settings
Click the "Settings" (gear) icon to enter the Settings tab.
This area allows you to select its Audio Device for the Stand Alone version, its
MIDI Mappings, MIDI Inputs and set up its performance keyboard.
Sample Library Location To allow Loopmix keep loading your already existing presets, it is recommended
to transfer the content of the already existing library folder to the new location.
The sample library includes all audio files included in the Loopmix presets and Click "Yes":
packs and the audio files exported by the user.

Its default location is:

On MacOS:
MacOS/Users/User/Music/Audiomodern

On Windows:
C:\Users\User\Documents\Audiomodern\Loopmix

The sample library's location can change through the Settings tab.
This feature is not currently available on ipadOS. Loopmix will move the files to the new location:

Click to select a new folder:

Select the folder where the library will be installed and click "Open" on MacOS,
or "Select folder" on Windows:
You can also manually transfer the library folder to another location.
To do this, click "No". Once the new library location is selected, transfer the
content of the current library folder to the new location. It should include the
"Exported Loops" and "Imported Samples" folders.
Recording Loopmix in real-time
Ableton Live Cubase
1. Create a Midi track and load Loopmix 1. Create a VST/Instrument track with Loopmix.
2. Create an Audio track, set the 'input' to 'Loopmix' and click Record: 2. Create a Group Track (Right-Click - ''Add Group Track'')
3. Create an Audio Track that will capture and record Loopmix.

Open the MIXER tab (F3)


In the Routing Section set the Input of the Audio track
to be the Output of the VST Group Track as shown in the picture.
Logic Pro Tools
1. Create a New Software Instrument Track and select Loopmix to be loaded. 1. Create an Instrument Track and load Loopmix.

2. Set its main outputs (normally "Analog 1-2") to "Bus 1-2" (or any available Bass
pair). In the picture below the pair 7-8 is used.

2. On the Loopmix Instrument track set 'SEND' to 'Bus 1' and set the volume to be '0'.

3. Create a new Audio track and set the Input to be the selected 'Bus 1'. Make sure it
is set to stereo mode.
3. Create one new stereo audio track ( Playbeat Audio ).
Make the INPUT of this new track “Bus 7-8” (or match it to the bus output of the
Instrument track).

4. Click the Record button on the audio track and engage record on the Pro Tools
transport.
Bitwig Studio One
1. Create a New Software Instrument Track with Loopmix and a new Audio track. 1. Load Loopmix to an Instrument Track ( Track 1 )
2. Set the Audio Tracks Audio Input to Loopmix and enable "Record": 2. Create a stereo audio track ( Track 2 ) and on the Input section and select
Instruments/Loopmix/Output as an Audio Input for that Track.

3. Arm and record.


Digital Performer Reason
1. Load Loopmix to an Instrument Track ( 1st Track ) 1. Load Loopmix to an Instrument Track ( Loopmix 1 )
2. Create a stereo audio track ( 2nd Track ) and on the Input section and select 2. Create a stereo audio track ( Audio Track 1 )
Loopmix Output as an Audio Input for that Track. 3. Select/Activate 'REC SOURCE' button on the Loopmix Device.
3. Arm and record.

4. Select 'Loopmix' as Input source on the Audio Track. Arm and Record.
FL Studio
1. Load Loopmix and click on the Settings icon.
2. Click on the "Processing" tab and set an Audio Output for Loopmix.
*In the example below we send the Output to track '8'.

3. Arm the selected track and Record.

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