Obermair G. Matchstick Puzzles, Tricks and Games 1977
Obermair G. Matchstick Puzzles, Tricks and Games 1977
Obermair G. Matchstick Puzzles, Tricks and Games 1977
/ PITIES, x
4 mens & 4
4 QfflES *
By Gilbert Obermair
2. Word Games.......................................................... 9
3. Calculus Lectures................................................... 12
4. About Squares...................................................18
5. About Triangles.................................................. 27
6. About Rhombuses and Rhomboids . . . .36
7. A Visit with a Shepherd....................................... 42
8. Box Tricks.............................................................. 46
9. Matchstick Magic............................................. 49
10. Micromagic........................................................ 57
11. Thinking Division and Dividing Thoughts. . 70
8
2. Word Games
10
Now move 5 matchsticks, and see if you can spell the
name of her secret beloved.
See solution 97.
Discover Words
See solution 1.
13
This quadrangle, a deltoid, has two sets of sides of
equal length which have equal angles between them.
//
One type of parallelogram has one right angle, which
means, therefore, that it must have four right angles.
This special parallelogram is called a rectangle. A rect
angle is thus a parallelogram and a quadrangle.
14
Some rectangles have all four sides the same length.
This special form of rectangle is called a square. A square
is thus a rectangle and a parallelogram and a quad
rangle. Moreover, a square is naturally also a trapezoid
because it has two parallel sides. A square is also a
deltoid, because it has two pairs of two sides of equal
length with equal angles between them.
a: a square
b: a diamond
c: a trapezoid
d: a rhomboid
e: a deltoid
See solution 2.
16
And this one?
a: a quadrangle
b: a rectangle
c: a rhombus
d: a rhomboid
e: a square
Calculus Special
The most interesting problem came from Calculus
himself. Carefully, he laid 4 matchsticks on the table.
And then came the problem: Move just one matchstick,
so that one square results.
25
Calculus thought that this problem could be solved
either by intuitive thinking or by persistent thinking. In
intuitive thinking, the steps leading to the solution
would not all be visible. Instead, the solution could be
reached by a sudden intuitive leap of the mind. The
result would depend more on hitting upon the right
answer than by carefully reasoning out an answer. In
persistent thinking, the solution would result from a
progressive sequence of steps. This sequence would not
necessarily have to be in any kind of logical sequence,
but the steps in this method would follow one after the
other.
Then Calculus explained that the experience we
gained working out the previous problem involving
squares could actually delay our finding the solution to
this one, or even prevent finding it altogether! What
did he mean by that? At any rate, we were ready to bet
this problem was unsol vable. What do you think?
See solution 44.
26
5. About Triangles
27
isosceles triangle
equilateral triangle
See solution 7.
31
Here are 3 equilateral triangles. Move 2 matchsticks
to make 4 equilateral triangles.
AaA
See solution 31.
35
6. About Rhombuses and Rhomboids
A
AA
See solution 100.
/W\
See solution 128.
40
Move 4 matchsticks to make 5 rhombuses—1 large
and 4 small.
See solution 40.
41
7. A Visit with a Shepherd
45
8. Box Tricks
46
the player on his or her left had to take the sleeve off the
first player’s nose without using his or her hands.
So it went around the table, moving from nose to
nose. Anyone who let the box fall had to pay a forfeit.
A Guessing Game
Then followed a guessing game. Without showing
how many, the leader of the game put a few matchsticks
in the box and closed it. Each player had to shake the
box and try to guess how many matchsticks were in it.
Whoever guessed correctly was given the matchsticks.
The box was then filled again for another try.
47
striking surfaces down. The drawer was stood on edge
on the other striking surface. Each player tried to smash
the box with a powerful blow of the fist, but never
succeeded! Each time the pressure of the fist was trans
mitted to the sleeve, it immediately turned to one side.
Hypnosis
Trixor laid a matchbox on the table and asserted that
he could, by means of hypnosis, make the children do
whatever he wished. He took 10 matchsticks out of the
box and constructed two little piles with them, the first
containing 3 and the second 7 matchsticks. Then he
49
asked little Peter to quickly put the tip of his finger on
one of the piles. Peter placed the tip of his finger on the
pile containing 3 matchsticks and Trixor said, “I knew
you would do that!”
He turned the box over and on the bottom of the box
was written:
Gravity
“I take a matchstick out of the box, hold it over the
table and let it go—what happens? It falls downwards,
for it obeys the natural law of gravity. However, when
I touch the box with my magic wand, this law is no
longer valid for the matchsticks. For 3 magical seconds,
50
this law will be contradicted. Please, watch: I turn the
box over, open it and—nothing falls out.
“You think that the box may be empty? No, it is not.
I take out a matchstick. Here is the box, with many
matchsticks still in it. You can check for yourself.”
What was Trixor’s secret?
See solution 30.
Penetration
Trixor showed a matchbox. The drawer was half
open so the audience could see that it was empty. A
coin lay on the table.
52
The magician closed the box and placed it on top of
the coin. He said the magic word—“abracadabra”—and
the coin turned up inside the drawer! How?
See solution 64.
Illusion
The great magician then took a matchbox out of his
trousers pocket, placed it on the back of his hand,
muttered some magic words, and the box came to life.
It actually moved slowly down the back of his hand
towards him.
53
Then he turned his hand over so that his palm faced
up and he placed the box on his wrist. Again he said
some magic words and the matchbox moved in the
opposite direction, towards his fingertips.
54
How did Trixor accomplish these magic feats?
See solution 74.
56
10. Micromagic
Somersault
Lay a matchbox at the edge of a table. From it, take
a matchstick and lay it with its head on the box and
half its length hanging over the box and the table’s edge.
To perform the magic, carefully touch the first match
stick with a second and—“abracadabra”—the first
matchstick somersaults. What do you think? No, no.
The magician’s hands are completely motionless at the
time.
See solution 105.
Penetration of Matter
The magician brought out a safety pin on which he
had skewered a matchstick. He then snapped his middle
finger against the matchstick—whose head had been
broken off, of course—and it visibly passed through the
shank of the pin. How?
69
11. Thinking Division and Dividing
Thoughts
70
of the land as well as 1 of the trees. How should the sons
divide the land without moving the trees?
See solution 8.
=2 =3 =4 =6
I-A/'i
See solution 93.
79
Move 1 matchstick so both sides of this equation are
equal.
83
13. Clearance Sale
90
or less than 2 others. An already constructed cross
counts as 2 matchsticks. Are there several solutions?
See solution 63.
The Bridge
Place 2 matchboxes on the table so that they are
separated by a space slightly greater than the length of
a matchstick. Gan you build a stable bridge from box
to box with only 4 matchsticks?
Pi
The famous number pi (ir = 3.14159265 . . .) indicates
how many times larger the circumference of a circle is
than its diameter or its area greater than the square of
91
its radius. The precise value of pi cannot be expressed
by a whole-number fraction (in which the numerator
and the denominator are both whole numbers). There
is, however, a whole series of rather simple fractions
whose values come astonishingly close. In the following
problem, a sufficiently approximate value is 3.14. After
you know that, you can easily solve the problem.
Move 1 matchstick so this equation becomes equal
on both sides.
93
14. The Solutions
8 less
9 less
94
10 less
12 less
13 less
95
2. Answers b, c, d and e are correct.
96
6.
8.
97
‘°'AA
W
13.
98
15
99
19.
101
26. The solution lies in the third dimension. Lay out a
triangle with 3 matchsticks. With the other 3, construct
a pyramid over it to make 4 equilateral triangles whose
sides are 1 matchstick long.
102
29.
103
zvv
32. The area is 1| times 18 = 27.
34,
104
35. To do this trick, Trixor hid a short length of wooden
stick or dowel (a) in his hand. When closing the box, he
secretly stuck the dowel into the drawer (b). When he
pulled the string at both ends, the box stood still (c).
When he opened the box to let the children check it, he
removed the dowel and hid it.
36.
107
V
Lay down 5
matchsticks, take
away (the number)
8, nothing is left.
50.
51.
108
52.
53. 54.
57. A player can win if after his or her own turns 21,
16, 11 Or, at the least, 6 matchsticks remain on the table.
This is also true if the player must start second. Of
course, if the first player also knows the secret trick, he
or she can win instead!
110
60.
112
Trixor closed the box by giving it a powerful slap.
This loosened the coin and also covered the noise it
made when it fell.
67
113
68. Answer e is correct.
117
80.
118
83. 9 squares—
7 small and 2 large.
and then:
86. On the left and right, write the next higher figure.
120
90.
91. 92.
\\//
1 = 1 to the first
power
93. ■■
1 = square root of 1
121
94.
122
97.
123
99.
106.
127
111. The simple solution:
128
You can memorize the sequence of heads-up-heads-
down matchsticks with these nonsense phrases: “You
mean I am a deer? I say, yes, dear” Assign the vowels in
the sentences the following values: a = 1, e = 2, i = 3,
o = 4, and u = 5. Thus, you begin with 4 matchsticks
heads up, then 5 heads down, and so on.
129
120. On 1 matchstick, place the other 12, alternating
the heads right and left as shown. Put the 14th match
stick across and on top of the 12 matchsticks, parallel
with the first one. Then lift the 13 matchsticks on top
with the 1 matchstick underneath.
130
121.
before
after
125.
132
126. This is a fascinating and puzzling trick whose
secret must not be revealed. The magician sat with the
left side of his body turned towards the audience. Three
times, the magician’s hand formed an arc from his
hairline to his assistant’s hand. Twice, the matchstick
actually touched the hand of the assistant. On the third
rise of his hand, the magician quickly and without
being observed, thrust the matchstick into his hair.
Without stopping, he then struck his helper’s hand for
the third time, but with his outstretched index finger
instead of the matchstick. At first, the magician simply
left the matchstick in his hair. Later, he unobtrusively
removed it.
133
y\
AZ\
130. Unnoticed, the magician shoved a piece of rubber
tubing about 1.5 cm. (about f inch) long over the ends
of the matchsticks. In this way, he could easily move
the matchsticks. During the performance, his fingers
covered the rubber. Afterwards, he handed the hair
over for examination first. As someone from the audience
reached for the hair, the magician pulled the match
sticks out of the rubber tube and also released them
for examination.
134
131. The winning player must remove the matchsticks
so that 2 piles with an equal number of matchsticks
always remain for the opponent (5 + 5, 4 + 4, 3 + 3,
2 + 2). At the position 2 + 2, the opponent takes 1 or
2 and the winning player then takes 2 or 1.
133.
135
134.
136
136.
137.
141.
f dozen = 9 matchsticks.
142.
138
143.
145.
139
146.
147.
141
152. Ibrahim adds his camel to the rest, so there are
40 altogether. The first son gets 20 (half), the second 10
142
(a fourth), the third 5 (an eighth), and the fourth 4 (a
tenth). One camel is left over and the wise man rides
away on it.
143
Magic Eleven, 59-60
Index magic tricks, 49-69
Magnetic Hair, 66
Magnetic Matchsticks, 60-61
Matchstick Lift, 48
About Rhombuses and Rhom Matchstick Magic, 49-56
boids, 36-41 Micromagic, 57-69
About Squares, 18-26
About Triangles, 27-35 Nose Relay, 46-47
Ali Baba, 75
Ancient Romans, 76-83 Obedient Box, 55-56
assorted challenges, 84-93 Obedient Matchsticks, 66-67
Old Magician, 68-69
Bewitched Matchstick, 62
Box Tricks, 46-48 parallelogram, 14
Bridge, 91 Penetration, 52-53, of matter,
62
Calculus Lectures, 12-17 Pi, 91-92
Calculus Special, 25-26, 35 Puzzling Dots, 63-64
Clearance Sale, 84-93 Puzzling It Out, 93
Pyramid, 92
deltoid, 14
Disappearing Matchbox, 51-52 rhombuses and rhomboids, 15,
Discover Words, 11 36-41
dividing, 70-75 Roman numerals, 76-83
Dividing the Camels, 75
Do You Have a Match? 6-8 Secret Beloved, 10-11
solutions, 94-143
fences, 42-45 Somersault, 58
spelling, 10-11
geometry, games with, 12-41 squares, 15, 18-26
Gravity, 50-51 Stingy Matchbox, 63
Guessing Game, 47
Thinking Division and Dividing
Happy Pig, 10 Thoughts, 70-74
historical background, 6- 7 trapezoid, 13
Hypnosis, 49-50 treasure hunters, 73
triangles, 27-35
Illusion, 53-55
Indian Cloth, 58-59 Unbreakable Matchbox, 47-48
Into Nothing, 65
invention of matches, 6-8 Visit with a Shepherd, 42-45
Joseph Game, 72 Word Games, 9-11
144
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