GFF - Gangs of New Eden 3.3.1
GFF - Gangs of New Eden 3.3.1
GFF - Gangs of New Eden 3.3.1
BACKGROUND STORY
More coming soon...
INTRO
The Gangs of New Eden are various factions of violent and deranged outlaws
that wage eternal gang wars on the streets of New Eden. These gangs are
joined by mercenaries which are not bound to any particular gang, and
which fight for anyone that can provide riches or a worthy cause.
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designed to be fast to learn and easy to play.
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GFF - GANGS OF NEW EDEN V3.3.1
Name [size] Qua Def Equipment Special Rules Cost
Leader [1] 4+ 4+ Heavy Pistol (12", A1, AP(1)), CCW (A2) Hero, Tough(3) 35pts
Champion [1] 4+ 5+ Heavy Pistol (12", A1, AP(1)), CCW (A2) Hero, Tough(3) 30pts
Hanger-On [1] 5+ 5+ Pistol (12", A1), CCW (A2) Hero, Tough(3) 25pts
Attack Swarm [1] 6+ 6+ Claw (A3) Ambush, Tough(3) 15pts
Veteran Fighter [1] 4+ 5+ Heavy Pistol (12", A1, AP(1)), Hand Weapon (A2) - 20pts
Veteran Gunner [1] 4+ 5+ Heavy Rifle (24", A1, AP(1)), CCW (A1) - 20pts
Attack Beast [1] 4+ 5+ Heavy Claws (A3, AP(1)) Tough(3) 35pts
Fighters [3] 5+ 5+ 3x Pistol (12", A1), 3x Hand Weapon (A2) - 35pts
Gunners [3] 5+ 5+ 3x Rifle (24", A1), 3x CCW (A1) - 35pts
Attack Pets [3] 4+ 4+ 3x Claw (A2) - 40pts
Brute [1] 4+ 4+ 2x CCWS (A2) Tough(3) 40pts
Rider [1] 4+ 5+ Pistol (12", A1), CCW (A2), Attack Mount (A2, AP(1)) Fast, Tough(3) 50pts
Slop Rations: This model and up to 3 friendly units
SPECIAL RULES that are within 12” at the beginning of the round
Ammo Box: This model and up to 3 friendly units get AP(+1) in melee. This effect lasts until the end
that are within 12” at the beginning of the round of the round.
get AP(+1) when shooting. This effect lasts until the Speed Boost: Moves +2” when using Advance, and
end of the round. +4” when using Rush/Charge.
Cult Icon: This model and up to 3 friendly units that Spider Web: Enemies get -1 to hit in melee when
are within 12” at the beginning of the round get attacking units where all models have this rule.
AP(+1) in melee. This effect lasts until the end of Taser: Unmodified rolls of 6 to hit deal one extra hit
the round. (only the original hit counts as a 6 for special rules).
Cyber-Eyes: Gets +1 to hit when shooting. Warning Cry: Enemy units can’t be set up within
Devour: Whenever this model attacks in melee, roll 12” of this model when using Ambush.
one die. On a 6+ the target takes 1 wound.
Devout: When shooting at enemies within 12",
unmodified rolls of 6 to hit deal one extra hit (only
GANGS OF NEW EDEN
the original hit counts as a 6 for special rules). ARMY SPELLS
Feeding Frenzy: This model and up to 3 friendly Flame Breath (1): Target enemy unit within 6" takes
units that are within 12” at the beginning of the 1 hit with AP(2).
round move +4” when charging. This effect lasts Foresight (1): Target 2 friendly units within 6" get
until the end of the round. +1 to hit rolls next time they shoot.
Fighting Spirit: This model and up to 3 friendly Expel (2): Target enemy unit within 6" takes 1 hit
units that are within 12” at the beginning of the with AP(2) and Deadly(3).
round may shoot even after using Rush actions. Protective Dome (2): Target 4 friendly units within
This effect lasts until the end of the round. 12" get Stealth next time they are shot at.
Maintain Order: Once per this unit's activation, Psychic Speed (3): Target 4 friendly units within 12"
before attacking, pick one enemy unit within 12”. get +3" next time they Advance, or +6" next time
That unit, and up to 3 enemy units within 6" must they Rush/Charge.
take a morale test. If failed, you may move it by up Tempest (3): Target enemy unit within 18” takes 1
to 6" in any direction. hit with Blast(3).
Mark Enemies: This model and up to 3 friendly
units that are within 12” at the beginning of the
round get +6" range when shooting. This effect
lasts until the end of the round.
Martial Prowess: Whilst inside terrain or in cover,
this model and up to 3 friendly units that are within
12” at the beginning of the round get +1 to hit rolls
in melee or shooting (pick one). This effect lasts
until the end of the round.
Medic: This model and up to 3 friendly units that
are within 12” at the beginning of the round get
Regeneration. This effect lasts until the end of the
round.
Pit Fighter: This model and up to 3 friendly units
that are within 12” at the beginning of the round
get +1 to hit in melee when charging. This effect
lasts until the end of the round.
Radiation: Enemies that roll to block hits from this
weapon take one extra wound for each unmodified
result of 1 that they roll.
Radiation Power: This model and up to 3 friendly
units that are within 12” at the beginning of the
round get Radiation when shooting. This effect
lasts until the end of the round.
Rageaholic: This model and up to 3 friendly units
that are within 12” at the beginning of the round
get Furious. If they already had Furious, they get
extra hits from Furious on unmodified hit rolls of 5-
6 instead. This effect lasts until the end of the
round.
Shield Wall: This model gets +1 to defense rolls
against hits that are not from spells.
Silent Assassin: This model and up to 3 friendly
units that are within 12” at the beginning of the
round get Furious when charging enemies that
were outside of line sight when they activated. This
effect lasts until the end of the round.
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GFF - GANGS OF NEW EDEN V3.3.1
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GFF - GANGS OF NEW EDEN V3.3.1
Hanger-On [1] - 25 pts Veteran Fighter [1] - 20 pts Veteran Gunner [1] - 20 pts
Quality 5+ Defense 5+ Quality 4+ Defense 5+ Quality 4+ Defense 5+
Pistol (12", A1) Heavy Pistol (12", A1, AP(1)) Heavy Rifle (24", A1, AP(1))
CCW (A2) Hand Weapon (A2) CCW (A1)
Hero, Tough(3) Upgrade with one: Upgrade with one:
Replace Pistol: +5pts Artisan Gang (Cyber-Eyes) +5pts Artisan Gang (Cyber-Eyes)
+5pts Plasma Pistol (12", A1, AP(4)) +5pts Brutes Gang (Defense(1)) +5pts Brutes Gang (Defense(1))
+5pts Needle Pistol (12", A1, Poison) +5pts Cannibals Gang (Furious) +5pts Cannibals Gang (Furious)
+5pts Shotgun (12", A2, AP(1)) +5pts Cult Gang (Devout) +5pts Cult Gang (Devout)
+5pts Web Pistol (12", A2, Rending) +5pts Enforcers Gang (Fearless) +5pts Enforcers Gang (Fearless)
Replace CCW: +5pts Femmes Gang (Fast) +5pts Femmes Gang (Fast)
+5pts Energy Weapon (A2, AP(1), Rending) +5pts Hidden Gang (Stealth) +5pts Hidden Gang (Stealth)
+5pts Great Weapon (A2, AP(4)) +5pts Miners Gang (Scout) +5pts Miners Gang (Scout)
+5pts Toxin Weapon (A2, Poison) +5pts Nomads Gang (Strider) +5pts Nomads Gang (Strider)
Upgrade with one: Replace any Heavy Pistol and Hand Weapon: Replace Heavy Rifle and CCW:
+10pts Look-Out (Mark Enemies) -5pts 02x CCW (A1) +10pts Assault-GL (18", A1, Blast(3)),
+15pts Gang Cook (Slop Rations) +5pts Twin Heavy Pistol (12", A2, AP(1)), Assault-Ram (A1, AP(4))
+15pts Battle Doc (Medic) Knife (A1) +10pts Spear-Gun (18", A2, AP(1)),
+30pts Munitioner (Ammo Box) Replace Heavy Pistol and Hand Weapon: Spear (A1, AP(1), Rending)
-5pts Heavy Smashing Weapon (A1, Blast(3)) Replace Heavy Rifle:
Attack Swarm [1] - 15 pts +5pts Heavy Piercing Weapon -5pts Shock Gun (18", A1, Taser)
Quality 6+ Defense 6+ (A1, AP(2), Deadly(3)) free Needle Rifle (24", A1, Poison)
Claw (A3) +10pts Heavy Energy Weapon free Sawn-Off Shotgun (6", A4, AP(1))
Ambush, Tough(3) (A3, AP(1), Rending) free Shotgun (12", A2, AP(1))
Upgrade with any: +15pts Heavy Great Weapon (A3, AP(4)) free Toxin Thrower (12", A1, Blast(3), Poison)
+5pts Sticky (Spider Web) Replace any Heavy Pistol: +5pts Forge Gun (12", A2, Rending)
+5pts Aggressive (Furious) free Needle Pistol (12", A1, Poison) +5pts Combat Shotgun (12", A3)
+5pts Nimble (Strider) free Shock Pistol (12", A1, Taser) +5pts Toxin Bow (18", A2, Poison)
+5pts Agile (Fast) free Throwing Knives (6", A1, Reliable) +5pts Plasma Rifle (24", A1, AP(4))
+5pts Vanguard (Scout) +5pts Plasma Pistol (12", A1, AP(4)) +5pts Shred Rifle (18", A2, Rending)
+5pts Winged (Flying) Replace Heavy Pistol: +10pts Flamer (12", A1, Blast(3), Reliable)
+5pts Alert (Warning Cry) free Demo Charges (6", A1, Blast(3)) +10pts Grenade Launcher (24", A1, Blast(3))
Replace Claws: +5pts Flamer Pistol (6", A1, Blast(3), Reliable) +10pts Fusion Rifle (12", A1, AP(4), Deadly(3))
+5pts Crushing Jaws (A3, AP(1)) +5pts Fusion Pistol (6", A1, AP(4), Deadly(3)) +10pts GL-Crossbow (18", A1, AP(1), Blast(3))
+5pts Toxic Fangs (A3, Poison) +5pts Shotgun (12", A2, AP(1)) +10pts Harpoon Gun (18", A1, AP(1), Deadly(3))
+5pts Tusks (A3, Lance) +5pts Shred Pistol (9", A2, Rending) +10pts Sonic Blaster (18", A1, Blast(3), Rending)
+5pts Sharp Claws (A3, Rending) +5pts Web Pistol (12", A2, Rending) +15pts Web Rifle (24", A2, Rending)
Take one Heavy Pistol attachment: +15pts Burst Laser (18", A2, AP(3))
+10pts Plasma-Mod (12", A1, AP(4)) +15pts Heavy Flamer
Replace any CCW: (12", A1, AP(1), Blast(3), Reliable)
+5pts Bash (A1), Combat Shield (Shield Wall) +15pts Rocket Launcher
+5pts Energy Weapon (A1, AP(1), Rending) (18", A1, AP(2), Deadly(3))
+5pts Great Weapon (A1, AP(4)) +15pts Radiation Cannon
+5pts Shock Weapon (A1, Taser) (30", A1, Blast(3), Radiation)
+5pts Toxin Weapon (A1, Poison) +15pts Sniper Rifle (30", A1, AP(1), Reliable)
Replace any Hand Weapon: +25pts Sonic Rammer
-5pts Combat Shield (Shield Wall, Bash (A1)) (30", A1, Blast(3), Rending)
+5pts Shock Weapon (A2, Taser) +25pts Heavy Machinegun (30", A3, AP(1))
+5pts Toxin Weapon (A2, Poison) Take one Heavy Rifle attachment:
+5pts Energy Weapon (A2, AP(1), Rending) +5pts Needler-Mod (12", A1, Poison)
+10pts Great Weapon (A2, AP(4)) +10pts Shred-Mod (9", A2, Rending)
Upgrade with: +10pts Plasma-Mod (12", A1, AP(4))
+5pts Jump Packs (Ambush, Flying) +10pts Flamer-Mod (6", A1, Blast(3), Reliable)
+10pts Fusion-Mod (6", A1, AP(4), Deadly(3))
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GFF - GANGS OF NEW EDEN V3.3.1
Attack Beast [1] - 35 pts Gunners [3] - 35 pts Brute [1] - 40 pts
Quality 4+ Defense 5+ Quality 5+ Defense 5+ Quality 4+ Defense 4+
Heavy Claws (A3, AP(1)) 3x Rifle (24", A1) 2x CCWS (A2)
Tough(3) 3x CCW (A1) Tough(3)
Upgrade with any: Upgrade with one: Replace Burst Pistols and CCW:
+5pts Sticky (Spider Web) +5pts Artisan Gang (Cyber-Eyes) +5pts Berserker (Slow, Heavy Fist (A4, AP(2)))
+5pts Aggressive (Furious) +5pts Brutes Gang (Defense(1)) +5pts Exo-Suit (Defense(1), Stomp (A2),
+5pts Nimble (Strider) +5pts Cannibals Gang (Furious) Burst Pistol (12", A3))
+5pts Agile (Fast) +5pts Cult Gang (Devout) +10pts Psy-Squid (Flying,
+5pts Vanguard (Scout) +5pts Enforcers Gang (Fearless) Psy-Blast (18", A1, Blast(3)),
+5pts Winged (Flying) +5pts Femmes Gang (Fast) Tentacles (A2))
+5pts Alert (Warning Cry) +5pts Hidden Gang (Stealth) Replace any 2x CCW:
Replace Heavy Claws: +5pts Miners Gang (Scout) free Heavy Smashing Weapon
+5pts Heavy Toxic Fangs (A3, AP(1), Poison) +5pts Nomads Gang (Strider) (A1, AP(1), Blast(3))
+5pts Heavy Tusks (A3, AP(1), Lance) Replace one Rifle: +5pts Burst Pistol (12", A3), CCW (A2)
+5pts Heavy Crushing Jaws (A3, AP(2)) free Shock Gun (18", A1, Taser) +5pts Heavy Piercing Weapon
+5pts Heavy Sharp Claws (A3, AP(1), Rending) +5pts Shotgun (12", A2, AP(1)) (A1, AP(3), Deadly(3))
+5pts Plasma Rifle (24", A1, AP(4)) +20pts Heavy Energy Weapon
Fighters [3] - 35 pts Take one Rifle attachment: (A4, AP(2), Rending)
Quality 5+ Defense 5+ +5pts Shred-Mod (9", A2, Rending) +20pts Heavy Great Weapon (A4, AP(4))
3x Pistol (12", A1) +5pts Plasma-Mod (12", A1, AP(4)) Replace any Burst Pistol:
3x Hand Weapon (A2) +10pts Fusion-Mod (6", A1, AP(4), Deadly(3)) +5pts Mini-GL (18", A1, Blast(3))
Upgrade with one: +10pts Flamer-Mod (6", A1, Blast(3), Reliable) +5pts Radiation Beam (24", A2, Radiation)
+5pts Artisan Gang (Cyber-Eyes) +10pts Twin Heavy Rifle (24", A2, AP(1))
+5pts Brutes Gang (Defense(1)) Attack Pets [3] - 40 pts Replace Burst Pistol:
+5pts Cannibals Gang (Furious) Quality 4+ Defense 4+ +10pts Harpoon Gun (18", A1, AP(1), Deadly(3))
+5pts Cult Gang (Devout) 3x Claw (A2) +10pts Heavy Forge Gun (12", A4, Rending)
+5pts Enforcers Gang (Fearless) Replace all Claws: +15pts Heavy Flamer
+5pts Femmes Gang (Fast) +5pts Toxic Fangs (A2, Poison) (12", A1, AP(1), Blast(3), Reliable)
+5pts Hidden Gang (Stealth) +5pts Tusks (A2, Lance) +25pts Heavy Machinegun (30", A3, AP(1))
+5pts Miners Gang (Scout) +10pts Crushing Jaws (A2, AP(1)) Replace any CCW:
+5pts Nomads Gang (Strider) +10pts Sharp Claws (A2, Rending) free Combat Shield (Shield Wall), Bash (A1)
Replace any Pistol and Hand Weapon: Upgrade with any: +5pts Shock Weapon (A2, Taser)
-5pts 02x CCW (A1) +5pts Aggressive (Furious) +5pts Toxin Weapon (A2, Poison)
free Twin Pistol (12", A2), Knife (A1) +5pts Nimble (Strider) +5pts Energy Weapon (A2, AP(1), Rending)
Replace any Pistol: +5pts Agile (Fast) +10pts Great Weapon (A2, AP(4))
+5pts Needle Pistol (12", A1, Poison) +5pts Winged (Flying) +15pts Radiation Beam (24", A2, Radiation),
+5pts Plasma Pistol (12", A1, AP(4)) +5pts Vanguard (Scout) Bash (A1)
+5pts Shock Pistol (12", A1, Taser) +5pts Stalker (Ambush) Replace one CCW:
+5pts Throwing Knives (6", A1, Reliable) +5pts Alert (Warning Cry) +5pts Smashing Weapon (A1, Blast(3))
Replace one Pistol: +10pts Piercing Weapon (A1, AP(2), Deadly(3))
+5pts Demo Charges (6", A1, Blast(3)) +10pts Heavy Lance (A3, AP(1), Lance)
+5pts Shotgun (12", A2, AP(1)) Upgrade with one:
+5pts Web Pistol (12", A2, Rending) free Artisan Gang (Cyber-Eyes)
Take one Pistol attachment: free Cult Gang (Devout)
+5pts Plasma-Mod (12", A1, AP(4)) +5pts Brutes Gang (Defense(1))
Replace any CCW: +5pts Cannibals Gang (Furious)
+5pts Combat Shield (Shield Wall, Bash (A1)) +5pts Nomads Gang (Strider)
+5pts Energy Weapon (A1, AP(1), Rending) +5pts Ogres Gang (Devour)
+5pts Heavy Weapon (A1, AP(4)) +5pts Femmes Gang (Fast)
+5pts Shock Weapon (A1, Taser) +5pts Miners Gang (Scout)
+5pts Toxin Weapon (A1, Poison) +5pts Enforcers Gang (Fearless)
Replace any Hand Weapon: +10pts Hidden Gang (Stealth)
free Combat Shield (Shield Wall, Bash (A1))
+5pts Energy Weapon (A2, AP(1), Rending)
+5pts Heavy Weapon (A2, AP(4))
+5pts Shock Weapon (A2, Taser)
+5pts Toxin Weapon (A2, Poison)
Upgrade with:
+5pts Jetpacks (Ambush, Flying)
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GFF - GANGS OF NEW EDEN V3.3.1