Druid - Circle of Roots - GM Binder
Druid - Circle of Roots - GM Binder
Druid - Circle of Roots - GM Binder
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Circle of Roots Quirks Credits
The following are some optional quirks for a player of this Subclass created by KibblesTasty
Circle to choose from - these can be either preexisting, Editing by Gabriel Russell
signaling their fated path toward this Circle, or appear after
the first time they've assumed Tree shape.
License
d6 Quirk 5e SRD Content
You have a strong dislike of fire, and tend to put fires This work includes material taken from the System
1 Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast
out when possible
LLC and available at:
Parts of skin resemble bark, even while in human
2 https://dnd.wizards.com/resources/systems-reference-
form.
document
3 You find other mortals to always be in a terrible hurry. The SRD 5.1 is licensed under the Creative Commons
You can taste 14 flavors of sunlight. Most of them are Attribution 4.0 International License available at:
4 https://creativecommons.org/licenses/by/4.0/legalcode
delicious.
Your hair is leaf green. On a bad hair day, you can't get Kibbles Content
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the leaves out of your hair.
Copyright 2022 KibblesTasty Homebrew LLC. You can use
You tend to simply say your own name as means of content created by KibblesTasty Homebrew LLC following
6
communication. the permissions listed on:
https://www.kthomebrew.com/permissions
Change Log
v1.1
Added Circle Spells - all of them are on the Druid list, but
adds some flavor and gives you access to some thematic
spells prepared.
Ancient Fortitude revised, no longer effects maximum
health.
Guardian's Grasp damage increased to 2d6 damage.
Spell and grammar fixes, spell list fixes (previously it gave
1st level spells at 3rd and 2nd at 5th, now it properly gives
2nd at 3rd and 3rd at 5th.)
v1.2
Gains additional temporary hit points equal to their
Wisdom modifier, to make it better at early levels. It still
doesn't match moon druid, but gives them a solid buffer to
make it slightly more comparable (especially given
typically higher AC).
Added new plant spells to the list.
Changed Names.
Formula changed from 10 + dex + con to 10 + con + wis. I
used to avoid removing dex from AC, but hey, they are
tree.
Can no longer benefit from a shield in tree form. Still will
be a total increase in AC as Wisdom scales.
Simplified how your natural weapon works.
v1.3
You can choose to spend spell slots to increase the
temporary hit points of your Tree form by 1d8 per level
spent. This better matches how certain druids that turn
into animals works.
You can likewise choose to spend a spell slot with Ancient
Fortitude to increase the temporary hit points you regain.
Crushing Grip is now optional.
This document was lovingly created
using GM Binder.