Circle of The Honk
Circle of The Honk
Circle of The Honk
Actions
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 5 (1d6 + 2) piercing damage.
Hold Breath. The goose can hold its breath for 10 minutes
while underwater. Octogoose
Large monstrosity, chaotic evil
Savage Attacker (1/Short Rest). When the goose rolls
—
damage for a melee weapon attack, it can reroll the Armor Class 12
attack's damage dice and use either total. Hit Points 52 (8d10 + 8)
Speed 20 ft., swim 60 ft.
Actions —
STR DEX CON INT WIS CHA
Multiattack. The goose makes two beak attacks. 15 (+2) 14 (+2) 13 (+1) 4 (-3) 15 (+2) 7 (-2)
Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one —
target. Hit: 7 (1d8 + 3) piercing damage. Skills Intimidation + 2, Perception + 4, Stealth +6
Senses darkvision 60ft, blindsense 10 ft., passive
Honk (1/Day). The goose emits a terrifying honk in a Perception 14
15-foot-radius sphere. Creatures that can hear the goose Languages —
and are aware of it must make a DC 12 Wisdom saving Challenge 1 (200 XP)
throw or be frightened of the goose for 1 minute. —
Amphibious. The octogoose can breath both air and water.
Actions
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 6 (1d8 + 2) piercing damage.
Actions
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one
creature. Hit: 10 (3d6) necrotic damage.
Actions
Multiattack. The goosilisk makes two beak attacks.
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Cover and splash art by Stickyhunter & InDesign Code by Nathanaël Roux
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