Encounter Tables-Letter-V2.pdf Version 1
Encounter Tables-Letter-V2.pdf Version 1
Encounter Tables-Letter-V2.pdf Version 1
Powerful - Treat as if using a 2-handed Throw Rock - Spit Larvae - If figure within 12” &
weapon, ie +2 damage. If a warband member is within LOS, spits acid; make a Shoot
10” and LOS, the Golem will attack. Any creature not in Magic
See Through Terrain - throw a rock at it, doing +2 Armour is treated as 10.
Nothing blocks creature’s Line of Sight. damage, then move towards it
whether or not it was killed. Static Discharge - Melee damage
Self-Preservation - is +2; +3 if opponent is wearing
If reduced to 8 Health or less, a dragon Trap Expert Abilities - All the mail armour.
will retreat off the board as quickly as abilities of a Trap Expert. Once
possible. per game, use a 2 Initiative to Venom - If damaged by creature
spring a trap. treat as if Poisoned.
Standard Encounter Table
1st d20 -> 1-12 13-18 19-20
nd st nd rd
2 d20 1 Level 2 Level 3 Level
1 Skeleton Armoured Skeletons(2) Armoured Skeletons(3)
2 Skeletons (2) Ghoul Ghoul
3 Armoured Skeleton Ghouls (2) Ghouls (2)
4 Zombie Wraith Ghouls (2)
5 Zombies (2) Bear Wraith
6 Ghoul Bear Wraith
7 Bear Boar Vampire
8 Boar Boar White Gorilla
9 Giant Rat Ice Spider White Gorilla
10 Giant Rats (2) Ice Spiders (2) Construct (Large)
11 Giant Rats (4) Snow Leopard Construct (Large)
12 Ice Spider White Gorilla Minor Demon
13 Snow Leopard Wolves (2) Minor Demon
14 Wild Dog Construct (Medium) Frost Giant
15 Wild Dogs (2) Minor Demon Snow Troll
16 Wolf Ice Toad Snow Troll
17 Wolves (2) Ice Toads (2) Snow Trolls (2)
18 Construct (Small) Snow Troll Werewolf
19 Imp Worm Worm
20 Ice Toad Werewolf Worm
Creature Reference
Base Rules
Creature M F S A W H Notes
Armoured Skeleton 6 2 0 12 0 1 Undead
Bear 6 4 0 10 0 14 Animal, Large
Boar 6 2 0 12 2 8 Animal
Construct, Large 4 3 0 13 0 14 Construct, Large
Construct, Medium 5 1 0 12 0 12 Construct
Construct, Small 6 0 0 11 0 10 Construct
Demon, Major 6 4 0 12 6 15 Demon, Large
Demon, Minor 6 3 0 11 4 12 Demon
Frost Giant 6 5 0 15 4 25 Large, Huge Weapon
Ghoul 6 2 0 10 2 10 Undead
Giant Rat 6 0 0 6 0 1 Animal, Pack Hunter
Giant Worm 7 4 0 10 5 2 Animal
0
Ice Spider 6 0 0 8 0 4 Animal, Venom
Ice Toad 3 2 0 10 0 5 Powerful Jaws
Imp 6 1 0 10 4 6 Demon
Skeleton 6 1 0 10 0 1 Undead
Snow Leopard 8 2 0 10 2 10 Animal
Snow Troll 4 4 0 14 2 16 Large, Huge Weapon
Vampire 7 4 0 12 4 14 Undead, Immune to non-magic
Werewolf 7 4 0 11 5 12 Agile
White Gorilla 6 4 0 12 8 14 Animal
Wild Dog 8 0 0 8 0 4 Animal, Pack Hunter
Wolf 8 1 0 10 0 6 Animal
Wraith 6 2 0 10 3 6 Undead, Immaterial, Immune to non-magic
Zombie 4 0 0 12 0 6 Undead
Forgotten Pacts
Creature M F S A W H Notes
Bile Hound 8 2 0 10 1 10 Demon, Acid Bile (creatures damaged suffer -4 armour)
Frostgrave Folio
Creature M F S A W H Notes
Alchemical Monstrosity 5 4 0 13 6 2 Lashing Tentacles, Limited Spell Immunity,
0 Never Wounded, Immune to Criticals
Burning Skeleton 6 1 0 10 1 1 Undead, Burning
Fire-Flinger 5 1 3 12 0 12 Construct, Fling Fire
Foulborn 7 4 0 12 5 12 Horns
Granite Golem 6 4 2 13 6 16 Construct, Large, Throw Rock, Huge Weapon,
Shake Off Control, Explosion
Nullman 6 1 0 12 10 5 Drawn to Magic, Immune to Magic
Maze of Malcor
Creature M F S A W H Notes
Acrisbird 6 3 0 12 0 8 Animal, Immune to Mind Control
Banshee 9 0 0 10 5 1 Undead, Immaterial, Immune to non-magic
weapons, Wail
Bloodwave 5 3 0 10 6 6 Immune to non-magic, Mind Control, Poison,
Criticals, Never Wounded, Uses Will to Fight,
Treat foes as Armour 10.
Bog Man 5 0 0 10 0 6 Undead, Marsh Gas Cloud
Coal Man 4 3 0 13 0 14 Construct, Large, +4 Armour vs Elemental
Magic or Fire
Collegium Porter 5 4 0 13 3 14 Construct, Never Attacks Spellcasters, Possible
Scroll, 3 Item Slots
Glass Spider 5 0 0 11 0 8 Construct, Acid Attack, Explosive Demise
Mantodeus 5 4 0 12 4 6 Animal, Powerful, Flying, No Supporting Bonus
Phase Cat 6 0 0 8 2 8 Animal, Limited Teleportation
Shrieking Wolf 1 1 0 15 4 18 Construct, Shriek
Starfire Elemental 5 7 0 6 5 1 Levitate, See Through Terrain, Immune to non-
magic weapons, Destroyed if inflicts Damage,
Limited Spell Immunity
Rangifer (Spellcaster 3)
Creature M F S A W H Notes
Rangifer Shaman 7 2 0 12 3 12 Complicated – see Spellcaster 3
Boar 6 2 0 12 2 8 10gc, Animal, Cannot Carry Items or Treasure
Rangifer Ambusher 7 2 0 12 3 12 20gc Hate Undead, Antlers, 2 Flint Daggers,
Trap Expert Abilities
Rangifer Charger 7 3 0 12 4 12 30gc Hate Undead, Antlers (no penalty)
Rangifer Herdsman 7 2 0 12 3 12 20gc Hate Undead, Antlers, Flint Hand
Weapon
Rangifer Hewer 7 4 0 12 4 14 60gc Hate Undead, Antlers, Flint 2-handed
weapon
Rangifer Hurler 7 2 2 12 3 12 30gc Hate Undead, Antlers, Flint Throwing
Spear, Flint Hand Weapon
Rangifer Pack Deer 7 1 0 12 3 12 20gc Hate Undead, Antlers, Flint Hand
Weapon, 3 item slots, as per Pack Mule
Rangifer War-Leader 7 2 0 12 3 12 100gc Hate Undead, Antlers, as per Captain
Spellcaster 2
Creature M F S A W H Notes
Young Dragon 6 5 0 14 6 22 Large, Powerful, Immune to Poison +25xp
Adult Dragon 7 7 0 15 8 26 Large, Flying, Powerful, Immune to Poison,
Elemental Damage Resistance +2 Armour,
Breathe Fire or Spit Poison, Horiffic, Immune to
Criticals and Mind Control, Self-Preservation
+50xp
Old Dragon 7 8 0 15 10 3 Large, Flying, Powerful, All Attacks Magic,
0 Immune to Poison, Elemental Damage
Resistance +3 Armour, Breathe Fire or Spit
Poison, Horiffic, Immune to Criticals and Mind
Control, Self-Preservation +100xp, Lair 8
Treasures
Example Spells: Banish (8), Call Storm (10), Combat Awareness (12), Crumble (10), Explosive Rune (10), Fog (8), Mind Control (12), Reveal
Invisible (8), Spelleater (8), Steal Health (10), Wizard Eye (8)
Ancient Dragon 7 8 0 16 14 4 Large, Flying, Powerful, All Attacks Magic,
0 Immune to Poison, Elemental Damage
Resistance +4 Armour, Breathe Fire or Spit
Poison, Horiffic, Immune to Criticals and Mind
Control, Self-Preservation +300xp, Lair 20
Treasures
Example Spells: Banish (5), Call Storm (5), Combat Awareness (7), Crumble (6), Explosive Rune (6), Fog (5), Mind Control (5), Reveal Invisible (5),
Spelleater (5), Steal Health (6), Wizard Eye (5)
Wizards’ Conclave
Creature M F S A W H Notes
Mimic 3 3 1 13 8 8 Magic Attack, Teleport, Animated Treasure
Token, Construct, Various Types
Chest Terrifying formidable mouth; bite does x2 damage
Table Long-legged dodge; +6 Fight for dodging Shoot attacks
Desk Big and sturdy; treat as Large, Armour 15 and 12 Health
Broom After teleporting, makes a +0 Shoot lightning attack on the nearest figure
within 24” & LOS
Cabinet Big and sturdy; treat as Large, Armour 15 and 12 Health. Before teleporting,
opens and releases an Imp in base contact with itself.
Bag Absorbs magic; each time it’s targeted with a spell, 10+ to cancel the spell and
heal any damage
Alembic Filled with dangerous and unstable liquid; any figure damaging it in melee is
sprayed for 3 damage
Chair Agile, fast but weak; Fight +6 but only does half damage
Grimoire Floats sparkling hypnotically; all within 8” roll Will 12 or reduced to 1 action
next activation
Bookcase Humanoid bookcase, stats as Large Construct. Does not teleport. Any caster
within 4” can spend an action 1/game to read pages for 20xp
Homebrew
Creature M F S A W H Notes
Skeleton Archer 6 0 2 11 0 1 Leather Armour, Bow, Undead