These woods were always variated and hard to A hundred years ago, some calamity refugees navigate, but now it feels like it wants people found the ruins of a moon temple, a well, and away from there. the statue of a horse. They start to live and build around it, forming the village of Goami. The corruption of the spirit guardian Pho Iva changed the place. Java pigs run angrily Moon Temple between the trees, making even the wolves scared. The cult of the moon is active again, and their monks spend their days trying to recover and Beblin community restore old books. Trade is so rare in this region that they pay well for new texts. They are angry with the rain but are eager to negotiate for food. On nights of the full moon, the monks hike to the Half-Hill shrine to make their offerings to Fairy mother the moon. A fairy mother lives in the Half-Hill. She knows Horses that weeks ago, some cultists went to the shrine to make a ritual to corrupt the local The region is rich in horses, so their creation is guardian, causing all the rain and disturbance a central activity in the village. People here love in the forest. to run horse races when the wheater is good. But she is concerned about two lost fairies. If The main house the party rescues the fairies, the mother will thank them with a new Magic point. There’s With all the rain, food is scarce as crops die, one in the cave passage (9) and another in the and hunting is dangerous. Ligo, the local dorm shack (7). hunter, was hurt by a java pig the last time he went to the woods. Most of the time, the The Half-Hill villagers gather in the main house, sharing what they have left to eat. Music will be most The place has this because its eastern part is a welcome. vertical cliff, giving the impression that the hill was cut in half. The Ancient The moon shrine and the Yuha was a kid when the refugees found this dungeon’s entrance are at place. She has a lot of wisdom to share but can the hill’s peak. But the barely remember how the world was before the old stair in ruins, and calamity. with all the rain climbing there can be A DUNGEON FOR challenging. v 12. PHO IVA’S PIT. Flooded area fi lled with ruins, large stones, and fallen trees. The guardian, Pho Iva, is a giant Javapig 1. OBSERVATORY. In the center, a stone sphere screaming in pain, suff ering from the resembling the moon. If moved, it will reveal a Enemy’s infl uence. If defeated, it will be passage bellow. freed from evil and will teach a song to call the storms. 2. NOISY STAIRS. Loud noises echo in the stone. 3 in 6 chance of alerting local monsters. PHO IVA 12 HP Hide in the shadow. Scared of light. THUNDER (LETHAL), DASH (d10), TACKLE (d8) 3. COURTYARD. More engraved moon symbols. Three holes in the center await moon spheres (rooms 1, 4 and 6). When filled, stairs appear in (5).
4. ALTAR. A moon sphere
lays in the water. On the altar, there’s a magical club, capable of giving orders to wolfs. An animated vine will try to wrap any living being stepping here, infl icting 1 damage/turn. It can be cut, but will only die by fire. 8. BATH ROOM. 5. HIDDEN STAIRS. Trying to climb down The dried pool without the stairs has a 4 in 6 chance to WANDERING MONSTERS hides a sack with 6 fall in (12), and take 2 DAMAGE along the bombs of light. An 1. Angry Javapig 3 HP, 12 STR, 6 WIL, tusks (d6) way. electric Magin patrols the area. 2. 2d6 Mogerson 1 HP, 5 STR, bite (d4) 9. CAVE PASSAGE. Has a mimic door in the middle 6. LADY STATUE. Holds one of the moon spheres, [♥♥ SLAM (2)] 3. 1d6 wolves 6 HP, 12 STR, 14 DEX, bite (d8) but its metal structure attracts thunders. 4. Electric Slime 2 HP, 8 STR, electrify (d8) 10. BEBLIN CAMP. 4 Beblins. Usually dancing, eating 7. DORM SHACK. Old, but safe to rest in. Has few or hunting. 5. Electric Mogerson 1 HP, 5 STR, electrify (d6) old books and edible rations. 6. Lost villager 11. SECRET DITCH. Small treasure chest covered by poisonous fungi.