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Forest of The Storms (Cairn)

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Fellipe da Silva

Goami Village The Half-Hill Forest


These woods were always variated and hard to
A hundred years ago, some calamity refugees
navigate, but now it feels like it wants people
found the ruins of a moon temple, a well, and
away from there.
the statue of a horse. They start to live and
build around it, forming the village of Goami. The corruption of the spirit guardian Pho Iva
changed the place. Java pigs run angrily
Moon Temple between the trees, making even the wolves
scared.
The cult of the moon is active again, and their
monks spend their days trying to recover and
Beblin community
restore old books. Trade is so rare in this
region that they pay well for new texts. They are angry with the rain but are eager to
negotiate for food.
On nights of the full moon, the monks hike to
the Half-Hill shrine to make their offerings to
Fairy mother
the moon.
A fairy mother lives in the Half-Hill. She knows
Horses that weeks ago, some cultists went to the
shrine to make a ritual to corrupt the local
The region is rich in horses, so their creation is
guardian, causing all the rain and disturbance
a central activity in the village. People here love
in the forest.
to run horse races when the wheater is good.
But she is concerned about two lost fairies. If
The main house the party rescues the fairies, the mother will
thank them with a new Magic point. There’s
With all the rain, food is scarce as crops die,
one in the cave passage (9) and another in the
and hunting is dangerous. Ligo, the local
dorm shack (7).
hunter, was hurt by a java pig the last time he
went to the woods. Most of the time, the
The Half-Hill
villagers gather in the main house, sharing
what they have left to eat. Music will be most The place has this because its eastern part is a
welcome. vertical cliff, giving the impression that the hill
was cut in half.
The Ancient The moon shrine and the
Yuha was a kid when the refugees found this dungeon’s entrance are at
place. She has a lot of wisdom to share but can the hill’s peak. But the
barely remember how the world was before the old stair in ruins, and
calamity. with all the rain
climbing there can be
A DUNGEON FOR
challenging.
v 12. PHO IVA’S PIT. Flooded area fi lled with
ruins, large stones, and fallen trees. The
guardian, Pho Iva, is a giant Javapig
1. OBSERVATORY. In the center, a stone sphere screaming in pain, suff ering from the
resembling the moon. If moved, it will reveal a Enemy’s infl uence. If defeated, it will be
passage bellow. freed from evil and will teach a song to
call the storms.
2. NOISY STAIRS. Loud noises echo in
the stone. 3 in 6 chance of
alerting local monsters. PHO IVA 12 HP
Hide in the shadow. Scared of light.
THUNDER (LETHAL), DASH (d10), TACKLE (d8)
3. COURTYARD. More
engraved moon symbols.
Three holes in the center
await moon spheres
(rooms 1, 4 and 6). When
filled, stairs appear in (5).

4. ALTAR. A moon sphere


lays in the water. On the
altar, there’s a magical
club, capable of giving
orders to wolfs. An
animated vine will try to
wrap any living being
stepping here, infl icting
1 damage/turn. It can
be cut, but will only die
by fire.
8. BATH ROOM.
5. HIDDEN STAIRS. Trying to climb down The dried pool
without the stairs has a 4 in 6 chance to WANDERING MONSTERS hides a sack with 6
fall in (12), and take 2 DAMAGE along the bombs of light. An
1. Angry Javapig 3 HP, 12 STR, 6 WIL, tusks (d6)
way. electric Magin patrols the area.
2. 2d6 Mogerson 1 HP, 5 STR, bite (d4) 9. CAVE PASSAGE. Has a mimic door in the middle
6. LADY STATUE. Holds one of the moon spheres, [♥♥ SLAM (2)]
3. 1d6 wolves 6 HP, 12 STR, 14 DEX, bite (d8)
but its metal structure attracts thunders.
4. Electric Slime 2 HP, 8 STR, electrify (d8) 10. BEBLIN CAMP. 4 Beblins. Usually dancing, eating
7. DORM SHACK. Old, but safe to rest in. Has few or hunting.
5. Electric Mogerson 1 HP, 5 STR, electrify (d6)
old books and edible rations.
6. Lost villager 11. SECRET DITCH. Small treasure chest covered by
poisonous fungi.

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