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Rogue (1) Criminal

CLASS & LEVEL BACKGROUND PLAYER NAME


Nyx Shadowthorn Tiefling Chaotic Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
13 +2 30
8 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

-1 PERSONALITY TRAITS

Hit Point Maximum 8


-1 Strength
DEXTERITY ●
+4 Dexterity

15 ●
0 Constitution
+4 Intelligence
CURRENT HIT POINTS IDEALS

+2 +1 Wisdom
+2 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

10 ●
+4 Acrobatics (Dex) SUCCESSES

0 +1 Animal Handling (Wis)


1x(1d8+0)
FAILURES

+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE Athletics (Str)
-1

15 +2 Deception (Cha)
+2 History (Int)
NAME ATK BONUS DAMAGE/TYPE

+2 +1 Insight (Wis)
Dagger +4 1d4+2 piercing Arrow x20

+4 Intimidation (Cha) Shortsword +4 1d6+2 piercing Backpack
WISDOM +2 Investigation (Int)
+1 Medicine (Wis) Shortbow +4 1d6+2 piercing Ball bearings
12 +2 Nature (Int) Bell
+1

+3 Perception (Wis) Number of Candle x5

+2 Performance (Cha)
+4 Persuasion (Cha)
Attacks: 1 Clothes, common
CHARISMA
+2 Religion (Int) Crowbar
15 ●
+6 Sleight of Hand (Dex) Hammer
+2

+4 Stealth (Dex)
+1 Survival (Wis)
Lantern, hooded
SKILLS ATTACKS & SPELLCASTING
Leather
Oil x2
13 PASSIVE WISDOM (PERCEPTION)
CP
Piton x10
Quiver
Tool Proficiencies: Thieves'
SP
Rations (1 day) x5
Tools
EP Rope, hempen
Weapon Proficiencies:
Crossbow, hand; Longsword;
String
Rapier; Shortsword; Simple
GP
15 Thieves' Tools
Armor Proficiencies: Light PP Tinderbox
Waterskin
Language Proficiencies:
Common; Elvish; Infernal
OTHER PROFICIENCIES & LANGUAGES TREASURE EQUIPMENT

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
16
AGE HEIGHT WEIGHT
Nyx Shadowthorn
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Tiefling Charisma 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Thaumaturgy

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

Darkvision: 60 ft.
Damage Resistances: fire

-----------Other Traits------------
Hellish Resistance. Resistance to fire damage.

Infernal Legacy. You know thaumaturgy and can cast once per
day. CHA is the spellcasting ability.

Sneak Attack. 1d6 extra damage on attack where you have


advantage or another enemy of creature is within 5 ft. (use
once/turn).

Thieves' Cant. Convey secret messages hidden in normal


conversation.
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Thaumaturgy
Tiefling Cantrip Transmutation DC 12 Spell Mod +4
1 Act. 30 ft V Up to 1 min

You manifest a minor wonder, a sign of


supernatural power, within range. You create
one of the following magical effects within
range: • Your voice booms up to three times as
loud as normal for 1 minute. • You cause
flames to flicker, brighten, dim, or change
color for 1 minute. • You cause harmless
tremors in the ground for 1 minute. • You
create an instantaneous sound that originates
from a point of your choice within range, such
as a rumble of thunder, the cry of a raven, or
ominous whispers. • You instantaneously
cause an unlocked door or window to fly open
or slam shut. • You alter the appearance of
your eyes for 1 minute. If you cast this spell
multiple times, you can have up to three of its
1-minute effects active at a time, and you can
dismiss such an effect as an action.
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