OSbasics IACSD
OSbasics IACSD
Patil Pratishthan’s
1. Computer System………………………………………..………………………1
2. Types Of Operating Systems ......................................................................4
3. Operating-System Structure........................................................................13
4. Process Manegment……………………........................................................16
5. CPU Scheduling.............................................................................................32
6. Memory Management........................................................................................35
OS PG-DITISS IACSD
Computer system
Computer Memories
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Computer Buses
ISA
• Short for Industry Standard Architecture, ISA was introduced by IBM
• It was originally an 8-bit bus and later expanded to a 16-bit bus in 1984.
• When this bus was originally released it was a proprietary bus, which allowed only IBM to
create peripherals and the actual interface.
PCI
• Introduced by Intel in 1992, PCI is short for Peripheral Component Interconnect and is a
32-bit or 64-bit expansion bus.
• The PCI bus is the most popular expansion bus use in today's computers
PCMCIA
• Short for Personal Computer Memory Card International Association, PCMCIA .
• PCMCIA cards are hardware interfaces that are slightly bigger than a standard credit card
and enable additional functionality for laptop computers and portable devices.
• a PCMCIA card as an expansion card for a laptop.
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Operating System
An Operating System (OS) is an interface between a computer user and computer hardware. An
operating system is a software which performs all the basic tasks like file management, memory
management, process management, handling input and output, and controlling peripheral
devices such as disk drives and printers.
Some popular Operating Systems include Linux Operating System, Windows Operating System,
VMS, OS/400, AIX, z/OS, etc.
Definition
An operating system is a program that acts as an interface between the user and the computer
hardware and controls the execution of all kinds of programs.
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Upgrades to new technologies and hardware can be easily integrated into the system.
Remote access to servers is possible from different locations and types of systems.
The disadvantages of network operating systems are as follows −
High cost of buying and running a server.
Dependency on a central location for most operations.
Regular maintenance and updates are required.
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Resource Allocation
Protection
Program execution
Operating systems handle many kinds of activities from user programs to system programs like
printer spooler, name servers, file server, etc. Each of these activities is encapsulated as a
process.
A process includes the complete execution context (code to execute, data to manipulate,
registers, OS resources in use). Following are the major activities of an operating system with
respect to program management −
Loads a program into memory.
Executes the program.
Handles program's execution.
Provides a mechanism for process synchronization.
Provides a mechanism for process communication.
Provides a mechanism for deadlock handling.
I/O Operation
An I/O subsystem comprises of I/O devices and their corresponding driver software. Drivers hide
the peculiarities of specific hardware devices from the users.
An Operating System manages the communication between user and device drivers.
I/O operation means read or write operation with any file or any specific I/O device.
Operating system provides the access to the required I/O device when required.
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Communication
In case of distributed systems which are a collection of processors that do not share memory,
peripheral devices, or a clock, the operating system manages communications between all the
processes. Multiple processes communicate with one another through communication lines in the
network.
The OS handles routing and connection strategies, and the problems of contention and security.
Following are the major activities of an operating system with respect to communication −
Two processes often require data to be transferred between them
Both the processes can be on one computer or on different computers, but are connected
through a computer network.
Communication may be implemented by two methods, either by Shared Memory or by
Message Passing.
Error handling
Errors can occur anytime and anywhere. An error may occur in CPU, in I/O devices or in the
memory hardware. Following are the major activities of an operating system with respect to error
handling −
The OS constantly checks for possible errors.
The OS takes an appropriate action to ensure correct and consistent computing.
Resource Management
In case of multi-user or multi-tasking environment, resources such as main memory, CPU cycles
and files storage are to be allocated to each user or job. Following are the major activities of an
operating system with respect to resource management −
The OS manages all kinds of resources using schedulers.
CPU scheduling algorithms are used for better utilization of CPU.
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Protection
Considering a computer system having multiple users and concurrent execution of multiple
processes, the various processes must be protected from each other's activities.
Protection refers to a mechanism or a way to control the access of programs, processes, or users
to the resources defined by a computer system. Following are the major activities of an operating
system with respect to protection −
The OS ensures that all access to system resources is controlled.
The OS ensures that external I/O devices are protected from invalid access attempts.
The OS provides authentication features for each user by means of passwords.
Batch processing
Batch processing is a technique in which an Operating System collects the programs and data
together in a batch before processing starts. An operating system does the following activities
related to batch processing −
The OS defines a job which has predefined sequence of commands, programs and data as
a single unit.
The OS keeps a number a jobs in memory and executes them without any manual
information.
Jobs are processed in the order of submission, i.e., first come first served fashion.
When a job completes its execution, its memory is released and the output for the job gets
copied into an output spool for later printing or processing.
Advantages
Batch processing takes much of the work of the operator to the computer.
Increased performance as a new job get started as soon as the previous job is finished,
without any manual intervention.
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Disadvantages
Difficult to debug program.
A job could enter an infinite loop.
Due to lack of protection scheme, one batch job can affect pending jobs.
Multitasking
Multitasking is when multiple jobs are executed by the CPU simultaneously by switching between
them. Switches occur so frequently that the users may interact with each program while it is
running. An OS does the following activities related to multitasking −
The user gives instructions to the operating system or to a program directly, and receives
an immediate response.
The OS handles multitasking in the way that it can handle multiple operations/executes
multiple programs at a time.
Multitasking Operating Systems are also known as Time-sharing systems.
These Operating Systems were developed to provide interactive use of a computer system
at a reasonable cost.
A time-shared operating system uses the concept of CPU scheduling and
multiprogramming to provide each user with a small portion of a time-shared CPU.
Each user has at least one separate program in memory.
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As the system switches CPU rapidly from one user/program to the next, each user is given
the impression that he/she has his/her own CPU, whereas actually one CPU is being
shared among many users.
Multiprogramming
Sharing the processor, when two or more programs reside in memory at the same time, is
referred as multiprogramming. Multiprogramming assumes a single shared processor.
Multiprogramming increases CPU utilization by organizing jobs so that the CPU always has one
to execute.
The following figure shows the memory layout for a multiprogramming system.
Advantages
High and efficient CPU utilization.
User feels that many programs are allotted CPU almost simultaneously .
Disadvantages
CPU scheduling is required.
To accommodate many jobs in memory, memory management is required.
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Interactivity
Interactivity refers to the ability of users to interact with a computer system. An Operating system
does the following activities related to interactivity −
Provides the user an interface to interact with the system.
Manages input devices to take inputs from the user. For example, keyboard.
Manages output devices to show outputs to the user. For example, Monitor.
The response time of the OS needs to be short, since the user submits and waits for the result.
Distributed Environment
A distributed environment refers to multiple independent CPUs or processors in a computer
system. An operating system does the following activities related to distributed environment −
The OS distributes computation logics among several physical processors.
The processors do not share memory or a clock. Instead, each processor has its own local
memory.
The OS manages the communications between the processors. They communicate with
each other through various communication lines.
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Operating-System Structure
Simple Structure
Operating systems such as MS-DOS and the original UNIX did not have well-defined
structures.
There was no CPU Execution Mode (user and kernel), and so errors in applications
could cause the whole system to crash.
Monolithic Approach
Functionality of the OS is invoked with simple function calls within the kernel, which is one
large program.
Device drivers are loaded into the running kernel and become part of the kernel
Layered Approach
• This approach breaks up the operating system into different layers.
• This allows implementers to change the inner workings, and increases modularity.
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• As long as the external interface of the routines don’t change, developers have more
freedom to change the inner workings of the routines.
With the layered approach, the bottom layer is the hardware, while the highest layer is the user
interface
RAM is divided into two distinct regions- the user space and the kernal space.
User Space- It is set of locations where normal user processes run. These processes can't
access kernal space directly. Some part of kernal space can be accessed via system calls.These
system calls acts as software interrupts in kernal space.
Kernal Space - kernal runs in the dedicated part of memory. Role of kernal space is to manage
applications/ processes running in user space. It can access all the memory. If a process perform
a system call, a software interrupt is sent to kernal which then dispatches an appropriate interrupt
handler.
CPU usage is generally represented as a simple percentage of CPU time spent on non-idle tasks.
But this is a bit of a simplification. In any modern operating system, the CPU is actually spending
time in two very distinct modes:
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Kernel Mode
In Kernel mode, the executing code has complete and unrestricted access to the underlying
hardware. It can execute any CPU instruction and reference any memory address. Kernel mode is
generally reserved for the lowest-level, most trusted functions of the operating system. Crashes in
kernel mode are catastrophic; they will halt the entire PC.
User Mode
In User mode, the executing code has no ability to directly access hardware or reference memory.
Code running in user mode must delegate to system APIs to access hardware or memory. Due to
the protection afforded by this sort of isolation, crashes in user mode are always recoverable. Most
of the code running on your computer will execute in user mode.
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PROCESS MANEGMENT
A process is a program in execution. Process is not as same as program code but a lot more than
it. A process is an 'active' entity as opposed to program which is considered to be a 'passive'
entity. Attributes held by process include hardware state, memory, CPU etc.
Process memory is divided into four sections for efficient working :
The Text section is made up of the compiled program code, read in from non-volatile storage
when the program is launched.
The Data section is made up the global and static variables, allocated and initialized prior to
executing the main.
The Heap is used for the dynamic memory allocation, and is managed via calls to new, delete,
malloc, free, etc.
The Stack is used for local variables. Space on the stack is reserved for local variables when
they are declared.
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Process Scheduling
Definition
The process scheduling is the activity of the process manager that handles the removal of the
running process from the CPU and the selection of another process on the basis of a particular
strategy.
Process scheduling is an essential part of a Multiprogramming operating systems. Such operating
systems allow more than one process to be loaded into the executable memory at a time and the
loaded process shares the CPU using time multiplexing.
in the same queue. When the state of a process is changed, its PCB is unlinked from its current
queue and moved to its new state queue.
The Operating System maintains the following important process scheduling queues −
Job queue − This queue keeps all the processes in the system.
Ready queue − This queue keeps a set of all processes residing in main memory, ready
and waiting to execute. A new process is always put in this queue.
Device queues − The processes which are blocked due to unavailability of an I/O device
constitute this queue.
The OS can use different policies to manage each queue (FIFO, Round Robin, Priority, etc.). The
OS scheduler determines how to move processes between the ready and run queues which can
only have one entry per processor core on the system; in the above diagram, it has been merged
with the CPU.
Schedulers
Schedulers are special system software which handle process scheduling in various ways. Their
main task is to select the jobs to be submitted into the system and to decide which process to run.
Schedulers are of three types −
Long-Term Scheduler
Short-Term Scheduler
Medium-Term Scheduler
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multiprogramming is stable, then the average rate of process creation must be equal to the
average departure rate of processes leaving the system.
On some systems, the long-term scheduler may not be available or minimal. Time-sharing
operating systems have no long term scheduler. When a process changes the state from new to
ready, then there is use of long-term scheduler.
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Context Switch
A context switch is the mechanism to store and restore the state or context of a CPU in Process
Control block so that a process execution can be resumed from the same point at a later time.
Using this technique, a context switcher enables multiple processes to share a single CPU.
Context switching is an essential part of a multitasking operating system features.
When the scheduler switches the CPU from executing one process to execute another, the state
from the current running process is stored into the process control block. After this, the state for
the process to run next is loaded from its own PCB and used to set the PC, registers, etc. At that
point, the second process can start executing.
Context switches are computationally intensive since register and memory state must be saved
and restored. To avoid the amount of context switching time, some hardware systems employ two
or more sets of processor registers. When the process is switched, the following information is
stored for later use.
Program Counter
Scheduling information
Base and limit register value
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Scheduling Algorithms
To decide which process to execute first and which process to execute last to achieve maximum
CPU utilization, computer scientists have defined some algorithms, they are:
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P0 0-0=0
P1 5-1=4
P2 8-2=6
P3 16 - 3 = 13
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This scheduling algorithm is optimal if all the jobs/processes are available at the same time. (either
Arrival time is 0 for all, or Arrival time is same for all)
As you can see in the GANTT chart above, the process P4 will be picked up first as it has the
shortest burst time, then P2, followed by P3 and at last P1.
We scheduled the same set of processes using the First come first serve algorithm in the previous
tutorial, and got average waiting time to be 18.75 ms, whereas with SJF, the average waiting time
comes out 4.5 ms.
This leads to the problem of Starvation, where a shorter process has to wait for a long time until
the current longer process gets executed. This happens if shorter jobs keep coming, but this can
be solved using the concept of aging.
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P1 9 1 0
P2 2 2 2
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P1 0 5
P2 1 3
P3 2 1
P4 3 2
P5 4 3
P1 13 13 – 0 = 13 13 – 5 = 8
P2 12 12 – 1 = 11 11 – 3 = 8
P3 5 5–2=3 3–1=2
P4 9 9–3=6 6–2=4
P5 14 14 – 4 = 10 10 – 3 = 7
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it also requires some means of selecting values for all the parameters to define the best scheduler.
Although a multilevel feedback queue is the most general scheme, it is also the most complex.
Thread
A thread is a flow of execution through the process code, with its own program counter that keeps
track of which instruction to execute next, system registers which hold its current working
variables, and a stack which contains the execution history.
A thread shares with its peer threads few information like code segment, data segment and open
files. When one thread alters a code segment memory item, all other threads see that.
A thread is also called a lightweight process. Threads provide a way to improve application
performance through parallelism. Threads represent a software approach to improving
performance of operating system by reducing the overhead thread is equivalent to a classical
process.
Each thread belongs to exactly one process and no thread can exist outside a process. Each
thread represents a separate flow of control. Threads have been successfully used in
implementing network servers and web server. They also provide a suitable foundation for
parallel execution of applications on shared memory multiprocessors. The following figure shows
the working of a single-threaded and a multithreaded process.
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3 In multiple processing environments, All threads can share same set of open
each process executes the same files, child processes.
code but has its own memory and file
resources.
4 If one process is blocked, then no While one thread is blocked and waiting,
other process can execute until the a second thread in the same task can
first process is unblocked. run.
6 In multiple processes each process One thread can read, write or change
operates independently of the others. another thread's data.
Advantages of Thread
Threads minimize the context switching time.
Use of threads provides concurrency within a process.
Efficient communication.
It is more economical to create and context switch threads.
Threads allow utilization of multiprocessor architectures to a greater scale and efficiency.
Types of Thread
Threads are implemented in following two ways −
User Level Threads − User managed threads.
Kernel Level Threads − Operating System managed threads acting on kernel, an
operating system core.
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threads, for scheduling thread execution and for saving and restoring thread contexts. The
application starts with a single thread.
Multithreading Models
Some operating system provide a combined user level thread and Kernel level thread facility.
Solaris is a good example of this combined approach. In a combined system, multiple threads
within the same application can run in parallel on multiple processors and a blocking system call
need not block the entire process. Multithreading models are three types
Many to many relationship.
Many to one relationship.
One to one relationship.
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1 User-level threads are faster to create Kernel-level threads are slower to create
and manage. and manage.
3 User-level thread is generic and can run Kernel-level thread is specific to the
on any operating system. operating system.
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CPU Scheduling
CPU scheduling is a process which allows one process to use the CPU while the execution of
another process is on hold (in waiting state) due to unavailability of any resource like I/O etc,
thereby making full use of CPU. The aim of CPU scheduling is to make the system efficient, fast
and fair.
Whenever the CPU becomes idle, the operating system must select one of the processes in
the ready queue to be executed. The selection process is carried out by the short-term scheduler
(or CPU scheduler). The scheduler selects from among the processes in memory that are ready to
execute, and allocates the CPU to one of them.
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In circumstances 1 and 4, there is no choice in terms of scheduling. A new process(if one exists in
the ready queue) must be selected for execution. There is a choice, however in circumstances 2
and 3.
When Scheduling takes place only under circumstances 1 and 4, we say the scheduling scheme
is non-preemptive; otherwise the scheduling scheme is preemptive.
Non-Preemptive Scheduling
Under non-preemptive scheduling, once the CPU has been allocated to a process, the process
keeps the CPU until it releases the CPU either by terminating or by switching to the waiting state.
This scheduling method is used by the Microsoft Windows 3.1 and by the Apple Macintosh
operating systems.
It is the only method that can be used on certain hardware platforms, because It does not require
the special hardware(for example: a timer) needed for preemptive scheduling.
Preemptive Scheduling
In this type of Scheduling, the tasks are usually assigned with priorities. At times it is necessary to
run a certain task that has a higher priority before another task although it is running. Therefore,
the running task is interrupted for some time and resumed later when the priority task has finished
its execution.
CPU Utilization
To make out the best use of CPU and not to waste any CPU cycle, CPU would be working most of
the time(Ideally 100% of the time). Considering a real system, CPU usage should range from 40%
(lightly loaded) to 90% (heavily loaded.)
Throughput
It is the total number of processes completed per unit time or rather say total amount of work done
in a unit of time. This may range from 10/second to 1/hour depending on the specific processes.
Turnaround Time
It is the amount of time taken to execute a particular process, i.e. The interval from time of
submission of the process to the time of completion of the process(Wall clock time).
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Waiting Time
The sum of the periods spent waiting in the ready queue amount of time a process has been
waiting in the ready queue to acquire get control on the CPU.
Load Average
It is the average number of processes residing in the ready queue waiting for their turn to get into
the CPU.
Response Time
Amount of time it takes from when a request was submitted until the first response is produced.
Remember, it is the time till the first response and not the completion of process execution(final
response).
In general CPU utilization and Throughput are maximized and other factors are reduced for proper
optimization.
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MEMORY MANAGEMENT
Memory management is the functionality of an operating system which handles or manages
primary memory and moves processes back and forth between main memory and disk during
execution. Memory management keeps track of each and every memory location, regardless of
either it is allocated to some process or it is free. It checks how much memory is to be allocated
to processes. It decides which process will get memory at what time. It tracks whenever some
memory gets freed or unallocated and correspondingly it updates the status.
1 Symbolic addresses
The addresses used in a source code. The variable names, constants, and instruction
labels are the basic elements of the symbolic address space.
2 Relative addresses
At the time of compilation, a compiler converts symbolic addresses into relative
addresses.
3 Physical addresses
The loader generates these addresses at the time when a program is loaded into
main memory.
Virtual and physical addresses are the same in compile-time and load-time address-binding
schemes. Virtual and physical addresses differ in execution-time address-binding scheme.
The set of all logical addresses generated by a program is referred to as a logical address
space. The set of all physical addresses corresponding to these logical addresses is referred to
as a physical address space.
The runtime mapping from virtual to physical address is done by the memory management unit
(MMU) which is a hardware device.
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Swapping
Swapping is a mechanism in which a process can be swapped temporarily out of main memory
(or move) to secondary storage (disk) and make that memory available to other processes. At
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some later time, the system swaps back the process from the secondary storage to main
memory.
Though performance is usually affected by swapping process but it helps in running multiple and
big processes in parallel and that's the reason Swapping is also known as a technique for
memory compaction.
The total time taken by swapping process includes the time it takes to move the entire process to
a secondary disk and then to copy the process back to memory, as well as the time the process
takes to regain main memory.
Memory Allocation
Main memory usually has two partitions −
Low Memory − Operating system resides in this memory.
High Memory − User processes are held in high memory.
Operating system uses the following memory allocation mechanism.
1 Single-partition allocation
In this type of allocation, relocation-register scheme is used to protect user
processes from each other, and from changing operating-system code and
data. Relocation register contains value of smallest physical address whereas
limit register contains range of logical addresses. Each logical address must be
less than the limit register.
2 Multiple-partition allocation
In this type of allocation, main memory is divided into a number of fixed-sized
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partitions where each partition should contain only one process. When a
partition is free, a process is selected from the input queue and is loaded into
the free partition. When the process terminates, the partition becomes available
for another process.
Fragmentation
As processes are loaded and removed from memory, the free memory space is broken into little
pieces. It happens after sometimes that processes cannot be allocated to memory blocks
considering their small size and memory blocks remains unused. This problem is known as
Fragmentation.
Fragmentation is of two types −
1 External fragmentation
Total memory space is enough to satisfy a request or to reside a process in it, but
it is not contiguous, so it cannot be used.
2 Internal fragmentation
Memory block assigned to process is bigger. Some portion of memory is left
unused, as it cannot be used by another process.
The following diagram shows how fragmentation can cause waste of memory and a compaction
technique can be used to create more free memory out of fragmented memory −
External fragmentation can be reduced by compaction or shuffle memory contents to place all
free memory together in one large block. To make compaction feasible, relocation should be
dynamic.
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The internal fragmentation can be reduced by effectively assigning the smallest partition but large
enough for the process.
Paging
A computer can address more memory than the amount physically installed on the system. This
extra memory is actually called virtual memory and it is a section of a hard that's set up to
emulate the computer's RAM. Paging technique plays an important role in implementing virtual
memory.
Paging is a memory management technique in which process address space is broken into
blocks of the same size called pages (size is power of 2, between 512 bytes and 8192 bytes).
The size of the process is measured in the number of pages.
Similarly, main memory is divided into small fixed-sized blocks of (physical) memory
called frames and the size of a frame is kept the same as that of a page to have optimum
utilization of the main memory and to avoid external fragmentation.
Address Translation
Page address is called logical address and represented by page number and the offset.
Logical Address = Page number + page offset
Frame address is called physical address and represented by a frame number and the offset.
Physical Address = Frame number + page offset
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A data structure called page map table is used to keep track of the relation between a page of a
process to a frame in physical memory.
When the system allocates a frame to any page, it translates this logical address into a physical
address and create entry into the page table to be used throughout execution of the program.
When a process is to be executed, its corresponding pages are loaded into any available memory
frames. Suppose you have a program of 8Kb but your memory can accommodate only 5Kb at a
given point in time, then the paging concept will come into picture. When a computer runs out of
RAM, the operating system (OS) will move idle or unwanted pages of memory to secondary
memory to free up RAM for other processes and brings them back when needed by the program.
This process continues during the whole execution of the program where the OS keeps removing
idle pages from the main memory and write them onto the secondary memory and bring them
back when required by the program.
Segmentation
Segmentation is a memory management technique in which each job is divided into several
segments of different sizes, one for each module that contains pieces that perform related
functions. Each segment is actually a different logical address space of the program.
When a process is to be executed, its corresponding segmentation are loaded into non-
contiguous memory though every segment is loaded into a contiguous block of available memory.
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Segmentation memory management works very similar to paging but here segments are of
variable-length where as in paging pages are of fixed size.
A program segment contains the program's main function, utility functions, data structures, and so
on. The operating system maintains a segment map table for every process and a list of free
memory blocks along with segment numbers, their size and corresponding memory locations in
main memory. For each segment, the table stores the starting address of the segment and the
length of the segment. A reference to a memory location includes a value that identifies a
segment and an offset.
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