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ABSTRACT

Collaborative learning and remote work are now commonplace in today's digital
world. By developing a cutting-edge, real-time interactive whiteboard platform
supplemented with artificial intelligence, the "Real-Time Multi-User Interactive
Whiteboard" project hopes to improve the way people communicate, discuss, and
learn.

Our solution promotes seamless cooperation and knowledge sharing by enabling


numerous users from various geographical locations to concurrently draw, write, share
images and documents, and communicate on a shared virtual canvas. The whiteboard
makes use of AI to provide smart features like content recommendation, form
identification, and handwriting recognition. The platform is made user-friendly and
productive by the AI-driven components, which streamline the process of turning ideas
into structured, executable plans.

Real-time collaboration, secure user identification, cloud-based storage, and an


intuitive user interface made available through web apps are some of the key features.
This project aims to provide a dynamic and inclusive environment for visual
communication and creativity while addressing the changing demands of corporations,
educators, and remote teams.

In an increasingly linked world, the "Real-Time Multi-User Interactive Whiteboard"


project has the potential to reinvent collaborative experiences by making them more
effective, engaging, and inclusive cooperation across multiple areas.
INTRODUCTION

Multi-user interactive whiteboards with real-time functionality have become a useful tool in a variety
of academic and professional contexts. Multiple people may work and communicate in real time
using these whiteboards, regardless of where they are physically located. Real-time multi-user
interactive whiteboard technology was created in response to the demand for efficient communication
and teamwork in distributed and remote settings. Real-time multi-user interactive whiteboards
operate on the principle of using specialised devices with picture display and drawing capabilities.
For instance, some researchers have succeeded in creating interactive digital whiteboards that let
users write on each other's displays. Typically, specific tools like writing LCD panels or digital
whiteboards are needed to implement this notion. Our study, however, intends to create a solution
that is more accessible and economical by implementing the writing capability using regular
whiteboards and projectors. A variety of advantages and uses for real-time multi-user interactive
whiteboards are available in both academic and professional environments. Real-time multi-user
interactive whiteboards capacity to facilitate collaboration and interaction during meetings and in
between them is one of its main benefits . As a result, participants' engagement, involvement, and
retention of information are all improved. The whiteboard software also allows users to save and
restore their workspace, allowing them to quickly return to it and continue working at a later time. In
educational contexts, real-time multi-user interactive whiteboards are especially useful since they
encourage student collaboration and problem-solving. Additionally, integrating real-time multi-user
interactive whiteboards with online tools like Microsoft Teams improves the visual learning
experience and encourages participation, focus, and vocabulary retention.

I. PURPOSE OF PLAN

1. Increase the chances of project success: By clearly defining the project's scope, objectives,
and deliverables, a project plan helps to ensure that everyone involved is working towards the
same goals. This can help to prevent scope creep, missed deadlines, and budget overruns.
2. Manage risks and identify potential problems: By identifying potential risks and problems
early on, a project plan can help to mitigate their impact. This can help to keep the project on
track and prevent costly delays.
3. Track progress and measure performance: A project plan can be used to track progress and
measure performance against the project's goals and objectives. This can help to identify areas
where the project is falling behind and take corrective action.
4. Improve communication and collaboration: A project plan provides a central source of
information for all project stakeholders. This can help to improve communication and
collaboration, as everyone has access to the same information.
II. BACKGROUND INFORMATION/AVAILABLE ALTERNATIVES

Real-time multi-user interactive whiteboards were first proposed as a result of the development
of collaborative technologies, the rising need for solutions for distant work and education, and
the requirement for interactive digital platforms. Here are some historical details:

 Collaborative tools have undergone a major change over time, moving away from physical
whiteboards and in-person meetings and toward digital alternatives. Real-time cooperation
among people, regardless of their physical locations, is necessary for this shift.
 The rise of online learning and distant work has hastened the need for digital platforms that
enable collaboration, content sharing, and communication. In these settings, virtual
whiteboards have grown in popularity.
 Real-time collaboration tools are already available on a number of digital platforms,
including Microsoft Whiteboard, Miro, and Jam board. For those looking for alternatives to
interactive whiteboards, these platforms are available.

III. PROJECT GOALS AND OBJECTIVES

1. Study and Analysis of existing system: Examine current systems while gaining information
about dated tools and methods.
2. Research and Gaps identification: To identify their characteristics and fill in the gaps,
previous research publications were studied.
3. Design and Implement Real-Time Collaboration: Create a digital platform that allows
people from different locations to work together in real time on a shared whiteboard.
4. Incorporate Advanced Whiteboard Features: Increase the whiteboard's functionality by
including drawing tools, content sharing, and annotation services for managing content and
expressing creativity.
5. Integrate Chat and Communication: Adding a chat box to the platform will enable in-
platform engagement and real-time conversation amongst users working together on the
whiteboard.
6. Implement AI-Powered Assistance: Improve the whiteboard environment with artificial
intelligence (AI) components that aid users in information discovery, query resolution, and the
provision of essential information.
SCOPE

The project's goal is to create a multi-user interactive whiteboard system that works in real-time and
has chat functionality, content sharing options, and AI features. The following essential elements are
included in the scope:

1. Basic Whiteboard Features:

 A collaborative digital canvas where numerous users may write, draw, and interact at once.

 Synchronisation of modifications made to the canvas in real time for all users.

 Freehand drawing, shapes, text input, and colour options are among the basic drawing tools.

 Undo/redo capabilities.

2. Real-time collaboration:

 Enable multiple users to simultaneously work on the same whiteboard canvas, allowing them
to draw, write, and add content in real time.

3. Real-time content Sharing Facility:

 Possibility of sharing and uploading many kinds of material, including documents, movies,
and photographs, directly to the whiteboard.

4. Handwriting and shape recognition:

 Convert handwritten notes or drawings into digital text and automatically transform hand-
drawn shapes into perfect geometric forms.

5. Real-time chat:

 Integrate a real-time chat feature to enable users to communicate and discuss ideas while
collaborating on the whiteboard.
CONSTRAINTS

1. Real-Time Latency Constraint: Users may see a brief delay in seeing each other's actions in real
time during collaborative sessions due to system processing.

2. Platform Constraint: This software will be prepared for seamless Windows platform functioning.

3. Network Bandwidth: When using real-time collaboration technologies, users with limited network
bandwidth may experience performance issues.

4. AI Training and Data: The development and maintenance of the AI traits require large datasets and
ongoing training. Obtaining precise training data and maintaining the accuracy of the AI system may
require a significant investment of resources.

5. Content Management: It might be resource-intensive to manage many material kinds, including


photos and videos. The user experience may be impacted by potential delays during content sharing
while content loads throughout the upload and download process on the workbench.

6. User Support and Maintenance: Having to consistently offer bug fixes, maintenance, and user
assistance is a long-term limitation. It needs a dedicated workforce and resources to keep the
platform secure and operational.

These constraints must be carefully considered and managed throughout the project's duration to provide a
successful and user-friendly real-time multi-user interactive whiteboard platform.
REQUIREMENT ANALYSIS

I. FUNCTIONAL REQUIREMENTS:

Functional requirements are vital specifications that specify the abilities and capacities needed by an AI system
to accomplish its goals. These specifications include a wide variety of project elements:

1. Drawing and Annotation Tools:


 Give basic drawing tools such a pencil, shapes, colours, and text.
 Allow users to annotate and mark up the canvas.
2. Chat box Integration:
 Make a chat box so that users may text each other in real time.
 Include features like user mentions, discussion history, and emoticons.
3. Content Sharing:
 Give users the option to publish and share a wide range of content, such as videos, documents,
and photos.
 Support drag-and-drop functionality for easy content placing on whiteboards.
4. User Interface (UI) and User Experience (UX):
 Make a user-friendly, intuitive interface that is usable by users with different levels of technical
expertise.
 Ensure that the chat window, chat tools, and AI assistance are simple to use.
5. Content Management:
 Permit users to organise and manage shared content on the whiteboard.
 Include tools for editing, deleting, and version control.
6. Real-Time Synchronization:
 Ensure that any changes made by one user are quickly reflected on the canvas of each
participant.
 Reduce latency for a seamless collaborative experience.
7. Multi-User Collaboration:
 Permit collaboration among users on the same digital canvas in real time.
 Support concurrent interactions such as text entry, drawing, and content sharing.
8. AI Assistance:
 Your information retrieval systems should incorporate AI components.
 Create a search function that replies to user queries with useful data and specifics.
II. NON-FUNCTIONAL REQUIREMENTS:

1. Performance:
 Low-latency real-time collaboration should be available on the platform to ensure a fluid and
responsive user experience.
 It must be able to handle several individuals sharing information at once without noticeably
degrading performance.
2. Scalability:
 The system needs to have the ability to extend horizontally in order to accommodate an expanding
user base.
3. Usability and Accessibility:
 The platform should follow accessibility guidelines and have a user-friendly interface to assist
people with disabilities.
4. Load Handling:
 When addressing variations in user demand, such as peak usage periods, the platform shouldn't
face performance degradation.
5. Response Time:
 All user activities, including writing, drawing, and AI replies, should have quick reaction times to
guarantee a seamless user experience.
6. Compliance and Standards:
 As with coding conventions and version control processes, adhere to best practises and standards
for software development.
7. Maintainability and Future-Proofing:
 With maintainability in mind, the platform should be easy to update with new features, fix
problems, and adapt to new technological developments.
PROJECT MANAGEMENT APPROACH

I. PROJECT TIMELINE:

 Week 1-2: Project Initiation

 Week 1:
 Set clear project objectives, goals, and a scope.
 A project team with roles and duties should be established.
 Obtain approval and create a project charter.

 Week 2:
 Create a thorough project plan with tasks and milestones.
 Set up tools for communication and project management.
 Create communication routes and identify important stakeholders.

 Week 3-4: Literature Review

 Week 3:
 Determine the sources and research articles that are pertinent for the literature review.
 Start reading through and synthesising the literature.
 Make a library or database of references for citations.

 Week 4:
 Continue extracting essential results from the literature review process.
 Analyse the reliability and applicability of each source.
 Determine any research gaps that the project can fill.

 Week 5-6: Data Extraction and Collection

 Week 5:
 Define the sources and procedures for data collecting.
 If required, create data extraction tools or questionnaires.
 start gathering information from either primary or secondary sources.

 Week 6:
 Maintain your data gathering activities.
 Make sure the data is well-organized and kept safe.
 Address any difficulties or problems with data collecting.
 Week 7-8: Data Analysis

 Week 7:
 Start the data cleaning and preparation step of the data analysis process.
 Choose the right software or data analysis methodologies.
 Start your quantitative or qualitative analysis, depending on what you need to.

 Week 8:
 Continue to analyse the data to uncover important insights.
 Analyse the facts and make some first judgments.
 Take into account any necessary statistical analyses or modelling.

 Week 9-10: Documentation

 Week 9:
 Begin drafting the paperwork or project report.
 Put the results of the literature review into a logical section.
 Make sure the paper has a clear structure with an introduction and approach.

 Week 10:
 Add explanations and graphics to the data analysis section.
 Include findings and their implications in the results and discussion sections.
 Start composing the conclusion and suggestions.

 Week 11-12: Finalization and Reporting

 Week 11:
 Check for consistency and clarity throughout the whole project document by editing it.
 Include citations, references, and acknowledgments.
 Finish the project report and make sure it complies with any formatting or submission
standards.

 Week 12:
 Check the manuscript one last time and proofread it.
 Create a presentation that highlights the main findings of the research.
 submit the project report, and if necessary, inform stakeholders of your results.
TABLE I. GANT CHART
Number of weeks taken
Milestones
1 2 3 4 5 6 7 8 9 10 11 12

Project Initiation

Literature Review

Data Extraction and


Collection

Data Analysis

Documentation

Finalization and
Reporting

II. PROJECT ROLES AND RESPONSIBILITIES:

Role Responsibilities Participant(s)


Project Sarthak
Manager 1. Define project goals, objectives, and Mishra
scope.

2. Develop and manage the project


plan.
3. Identify gaps in existing models for
the project.
4. Studying about existing system and
their features.
5. Present research findings in a clear
and concise manner.
6. Report project progress to
stakeholders.
Project Kamalini
1. Conduct a thorough literature
Lead Sahoo
review.
2. Identify relevant research papers
and sources.
3. Summarize and categorize research
findings.
4. Evaluate the quality and relevance
of each source.
5. Summarize key findings from
research papers.
RISK ASSESSMENT

Risk
Level Likelihood
Risk (L/M/H) of Event Mitigation Strategy

1. Continuous testing
Technical Challenges High Medium and quality assurance.

 Cross-Platform
Compatibility 2. Have contingency
 Scalability and plans for technical
Performance issues.

1. Optimize the
platform for low
Network and Latency Issues Medium Medium bandwidth.

 High Latency 2. Use content


 Packet Loss delivery networks
 Network Instability (CDNs) for speed.
Risk
Level Likelihood
Risk (L/M/H) of Event Mitigation Strategy

1. Implement
conflict resolution
mechanisms,
provide clear
User Conflicts and visual cues for
Miscommunication Low High concurrent edits

2. Enable user-to-
Multiple users simultaneously user
editing content can lead to communication
conflicts, overwrites, or channels for
misunderstandings. clarification.
LITERATURE REVIEW

1. Topic: Whiteboard Researches

Xiaoyong Sun1
This study examines the technological issues that must be addressed in relation to the whiteboard
system architecture and suggests solutions for concurrency control and visual information
description. Undoubtedly, the system might be made better. In reality, a single whiteboard medium is
insufficient. It also has to use additional media, including music and video, in order to have stronger
interaction effects. [1]

Bested, M., Weisberg, A. H., & Durão, F. A. (2016).


The authors of this study (Bested, M., Weisberg, A. H., & Duro, F. A.) suggested a solution for
mobile platforms that would allow a projector to be interactive with just a single built-in camera.
Users don't need a particular tool to interface with the system because they can point with their
fingertips. Skin segmentation and contour tracing are two examples of techniques and algorithms
that have been used to realise the system. [2]

Kebalo, N., & Le Parc, J. (2020, September).


In this article, authors Kebalo, N., and Le Parc, J. introduced BabyMOD, a tool that is still under
development for jointly displaying, revising, and annotating system engineering models. BabyMOD
is a project of IRT Saint Exupery that serves as a precursor to EasyMOD, a project that will begin in
2021. EasyMOD expands BabyMOD's capabilities in the following areas: multi-site collaboration;
support for various model representations; improved modelling assistant integration, such as text and
voice recognition, multi-language modelling, and incremental formalisation; and workflow
management system integration for model review. [3]

Smith, P. L., & Higgins, S. (2013).


In this research, the study examined the effects of continuous and content-focused professional
development on the use of interactive whiteboards (IWBs) in primary classrooms using interviews,
observations of classrooms, field notes, and artefacts. According to the research, this kind of
professional development can result in classes that are highly scaffolded, participatory, and
transdisciplinary. The IWB was seen by teachers as improving student learning. By developing an
efficient model of professional development that affected change in classrooms, the study offers
implications for societal change.[10]

Cavas, B, Villano, Venezky (2009)


Teachers are utilising technology more and more, claim Villano and Venezky. Computers, interactive
whiteboards, portable tablets, digital projectors, software applications, video editing systems,
instructional aids, computer aided instruction (CAI), intelligent tutoring systems, and the Internet are
some examples of this technology. The widespread use of technology does not ensure success for
those who get training from it (Furr, Ragsdale, & Horton, 2005). [12]

Mark Feng Teng (2020)


In this study, greater writing performance, higher levels of metacognitive processes, and co-
regulation were shown to be supported in a quasi-experimental, time-limited collaborative writing
condition assisted by interactive whiteboard technology. Students in the other two groups, which
lacked interactive whiteboards, showed less growth in their writing abilities as well as less
participation in co-regulation and metacognitive processes. Inconsistencies in co-regulation and
metacognitive processes were shown to be associated with group differences in writing performance.
[4]

Le Thuy Linh*, Huynh Thi Nhu Duyen (2013)


The goal of this study is to comprehend how IWB affects students' participation in higher education.
The findings showed that IWB had positive behavioural as well as emotional effects on students. The
questionnaire and interview respondents revealed an improvement in engagement, focus, and
perseverance as well as interest, motivation, and comfort. [5]

Title Year Author Objective Techniques Result


, Methods
Used
Third-grade 2009 Cavas, B, The objective of a paper would be to Surveys or Cavas discovered that pupils had a
students' opinions Villano, explore the students' perceptions of the questionnaires, favourable opinion of interactive
about interactive Venezky benefits and challenges of using Interviews, Focus whiteboards. Students thought that
whiteboards in the interactive whiteboards in their groups interactive whiteboards increased
classroom. learning. This could be done through a learning efficiency and made the
variety of methods, such as surveys, process more enjoyable and
interviews, or focus groups. engaging.
Using an interactive 2013 Aydin, H. Using an The objective of a paper Data collection Learner involvement, focus, and
whiteboard to would be to explore the ways in which and analysis contribution were the three
increase students' interactive whiteboards can be used to consistent elements that emerged
interest in language motivate and engage students in the from the findings of behavioural
study. Technology in learning of languages. This could be engagement. IWBs have been
Education and done through a review of the literature, shown to be effective at grabbing
Society. or through a case study of a particular students' attention and increasing
language classroom. engagement.
Sun, X. The objective of a paper would be to Concurrency Whiteboard is a shared virtual
Design and use of a 2014 explore the ways in which whiteboards control, graphic space where people may converse,
whiteboard in an can be used to support teaching and information debate a single topic, and work
online classroom. learning in online environments. This description, and together on designs.
could be done through a review of the message handling.
literature, or through a case study of a
particular online classroom.
A finger-tracking 2016 Bested, M., The objective of a paper on would be Background Colours in front of a prospective
interactive Weisberg, A. to explore the ways in which subtraction, fingertip and on either side. By
whiteboard solution H., & Durão, whiteboards can be used to support contour tracing, creating two vectors from various
for social interaction F. A. teaching and learning in online skin segmentation locations on the contour and
environments. This could be done locating Moore's calculating the angles between
through a review of the literature, or neighbours. them, potential candidates are
through a case study of a particular determined. For photos with a
online classroom. resolution of 640x480, we can
recognise a fingertip on a desktop
computer in around 3.5
milliseconds.
A collaborative 2020 Kebalo, N., & The objective of a paper would be to Standard Web A tool that is still in development
model editor called Le Parc, J explore the ways in which BabyMOD APIs, open-source for collaboratively visualising,
BabyMOD helps can be used to support MBSE students third-party editing, and annotating system
MBSE students in learning about and managing model libraries, and engineering models. BabyMOD is
learn model complexity. This could be done JavaScript and a project by IRT Saint Exupery
complexity. through a review of the literature, or HTML5. that will serve as a precursor to
through a case study of a particular EasyMOD, which will launch in
MBSE classroom. 2021.
Professional 2020 Smith, P. L., The objective of a paper on Screen capture Interactive whiteboards can help
development with & Higgins, S. professional development with software, teachers differentiate their lessons
interactive interactive whiteboards: a thorough Transcription and cater to the requirements of all
whiteboards: a literature analysis in the Technology software, Video students. Teachers can utilise
thorough literature and Teacher Education Journal would recording interactive whiteboards to provide
analysis. be to synthesize and critically review software. students extra help or to give them
Technology and the existing research on professional more challenging assignments, for
Teacher Education development programs for teachers on instance.
Journal. how to use interactive whiteboards
(IWBs) effectively in their classrooms.
Collaborative 2023 Lin, K.-H., & collaborative According to the study's findings,
writing aided by Yeh, P.-Y. The objective of a paper on writing, IWBs are the group that got collaborative
interactive collaborative writing aided by large, interactive writing instruction aided by the
whiteboard interactive whiteboard technology: co- displays IWB outperformed the other two
technology: Co- regulation patterns, metacognitive groups in terms of writing
regulation patterns, activities, and writing success would achievement. Along with higher
metacognitive be to explore the ways in which levels of planning, monitoring, and
activities, and interactive whiteboard technology assessing their work, the IWB-
writing success. (IWB) can support collaborative supported collaborative writing
writing and how this support can lead group also engaged in higher
to improved writing success for levels of metacognitive tasks.
students.

2. Topic: Multi-User Researches

Latha, C. A., & Shashidhara, H. L. (2010).


Many distributed system ideas, including message forwarding, synchronisation, and transmitting
changes to other users, are used in this study to construct such a system. All users effectively share
resources, and no user encounters difficulty accessing any resources. In addition to sketching, it
offers many other capabilities, such as the ability to send text messages and instant chats to other
users and see user information while signed in. This kind of technology combines a conversation
function with a sketching function. solving several problems and finding usage in a wide range of
industries, including banks, cooperative offices, chatting features, and the sharing of vital
information with a group of users.[13]

Wang, L., Huang, J., Li, X., Wang, S., & Wang, X. (2022).
This study showed that persons with chronic pain disorders experienced more severe pain when
relative humidity, wind speed, and atmospheric pressure were greater and lower, respectively.[14]

O'Reilly, T. (2023).
In this work, a multi-device strategy for facilitating casual meetings using a digital whiteboard is
proposed. With this method, each participant is given a portable computer that acts as a tool palette
and data entry palette for the whiteboard, enabling simple creation of new items, selection of pre-
existing data, and management of the whiteboard programme. - The advantages of employing a
digital whiteboard to enable casual group meetings or brief lectures are highlighted by the authors,
including the capacity to include bodily activities like pointing gestures.[16]

Title Year Publisher Objective Techniques, Result


Methods
Used
Multi User 2020 Latha, C. A., & The objective of a paper on a Client-server Conducted a user research with 20
Virtual Shashidhara Multi User Virtual Drawing architecture, individuals to assess the efficiency and
Drawing Board (MUVDB) as a Real-time usefulness of their system, MUVDB. The
Board is a collaborative real-time drawing communication participants discovered that MUVDB
collaborative system is to explore the ways in worked well for group sketching and was
real-time which MUVDB can support simple to use. Additionally, they stated that
drawing collaboration and real-time MUVDB has improved their level of
system. drawing among multiple users. engagement and productivity.
The paper could also discuss the
design and implementation of
MUVDB, the evaluation of
MUVDB by users, and the
implications of MUVDB for
educational policy and practice.
whiteboard 2022 Wang, L., Huang, Virtual reality, The system's effectiveness for remote
system for J., Li, X., Wang, The objective of a paper on a Real-time collaboration was demonstrated by the
remote S., & Wang, X. virtual reality whiteboard system communication, examination of the VR whiteboard.
collaboration for remote collaboration using Natural Additionally, consumers claimed that the
using natural natural handwriting is to explore handwriting system had increased their levels of
handwriting. the ways in which such a system recognition engagement and productivity.
3D Virtual can support remote collaboration
and and communication among
Augmented users. The paper could also
Reality discuss the design and
implementation of the system,
the evaluation of the system by
users, and the potential
applications of the system.
Multi- 2023 O'Reilly, T. Client-server It does make use of the author's knowledge
Device The objective of a paper on architecture, and skills in multi-device experience
Experience multi-device experience design Real-time design. The book offers some helpful hints
Design is to explore the ways in which communication and recommendations on how to create
designers can create seamless successful multi-device experiences.
and engaging experiences for
users across multiple devices.

3. Topic: Generative AI Researches

Park, J., Yoo, S., & Kim, S. D(2022)


This study demonstrates how a system can create lifelike whiteboard graphics from human inputs
including drawings, text, and shapes using a generative adversarial network (GAN). The GAN may
produce new pictures that are identical to actual whiteboard images after being trained on a dataset
of whiteboard images.[17]

Chen, Y., Zhang, H., & Yang, M.-H. (2022).


The approach is demonstrated in this study by first creating a noisy picture using the diffusion
model. The image is then cleaned up and made to look more realistic by the system using a variety of
post-processing processes. Edge detection, word recognition, and form recognition are some of these
methods. A set of users tested the system for the authors, and they discovered that it could produce
realistic whiteboard graphics in real time. Additionally, the users had access to a range of writing
instruments, including pens, markers, and erasers, to engage with the whiteboard. A set of users
tested the system for the authors, and they discovered that it could produce realistic whiteboard
graphics in real time. Additionally, the participants had access to a range of tools, including pens,
markers, and erasers, to interact with the whiteboard.[18]

Chen, Yu, Yu Wang, and Xin Eric Wang (2023)


The method used in this study is built on a generative adversarial network (GAN) that has been
trained to produce lifelike whiteboard graphics from human inputs including sketches, text, and
shapes. The GAN may create brand-new images that are identical to actual whiteboard graphics. A
group of users examined the system and deemed it to be user-friendly and useful for real-time
whiteboard annotation. In addition, users said that the system produced accurate whiteboard graphics
based on their inputs and that the annotation tools were useful and simple to use.[19]
Title Year Publisher Objective Techniques, Result
Methods
Used
Real-time 2022 Park, J., Yoo, S., GANs, Real-time A group of users assessed the
whiteboard & Kim, S. D. The objective of a paper on communication, system and determined it to be
collaboration using real-time whiteboard Natural handwriting user-friendly and efficient for
generative collaboration using generative recognition collaborative whiteboard work in
adversarial adversarial networks (GANs) real time. The users claimed that
networks. is to explore the ways in the technology could produce
which GANs can be used to accurate whiteboard graphics
support real-time based on their inputs.
collaboration and
communication among users
on whiteboards.
Whiteboard 2022 Chen,Y., Edge detection, The technology was
creation in Zhang, H., The objective of a Text recognition, put to the test by a
real time & Yang, paper on Shape number of users, who
using M.-H whiteboard creation recognition found that it could
diffusion in real time using generate realistic
models. diffusion models is whiteboard visuals in
to explore the ways real time. In order to
in which diffusion interact with the
models can be used whiteboard, users also
to create realistic had access to a variety
and responsive of writing tools, such
whiteboard as pens, markers, and
experiences for erasers.
users. Diffusion
models are a type of
machine learning
algorithm that can
be used to generate
images from noise.
In the context of
whiteboard
creation, diffusion
models could be
used to generate
real-time
representations of
users' drawings and
annotations on
whiteboards.
Real-time 2023 Chen, Yu, The objective of a Generative A group of users
whiteboard Yu Wang, paper on real-time adversarial examined the system
annotation and Xin whiteboard network (GAN) and deemed it to be
using Eric Wang annotation using user-friendly and
generative generative AI is to useful for real-time
AI explore the ways in whiteboard annotation.
which generative AI The system was able to
can be used to produce accurate
support real-time whiteboard graphics
annotation of based on the inputs
whiteboard content. from the users, and
Generative AI is a they also mentioned
type of artificial how useful and simple
intelligence that can to use the annotation
be used to generate tools were.
new content, such
as images, text, and
code. In the context
of whiteboard
annotation,
generative AI could
be used to generate
real-time
annotations of
whiteboard content,
such as
highlighting,
underlining, and
writing notes.

4. Topic: Auto-completion Researches

Wijewardena, S., & Seneviratne, S. (2022).

This study demonstrates that a thorough assessment of complementary Sinhala literature, old Sinhala
books, and ancient Sinhala newspapers was done. The majority of the training pictures are not in a
human-readable manner, taking into account the Sinhala newspaper category. Our system's findings
showed that the model trained using the typeface Ikolapotha provided an accuracy of 87.63 percent
in modern Sinhala book.[6]

Subedi, B., Yunusov, J., Gaybulayev, A., & Kim, T.-H. (2022).
This work uses an end-to-end deep learning technique to create a commercial-grade prototype of a
low-cost industrial OCR system. To run deep neural networks, we selected the least expensive
embedded development kit that supported a GPU. We employed the most recent, end-to-end deep
learning network and then tuned the network for our needs in order to get a straightforward
implementation for constrained computer resources and excellent accuracy for industrial application.
To determine the best feature extraction networks for text detection and identification, many
convolutional networks were put to the test. Last but not least, EffinientNet-B3 was selected since it
exhibits the greatest recognition while using less memory than ResNet-50.[7]

Sun, X., & Zhang, H. (2023).


The authors of this publication demonstrate that optical character recognition research has been
ongoing for the past eight decades (Sun, X., & Zhang, H.). However, originally, huge technological
corporations tended to produce the majority of optical character recognition solutions. Individual
researchers have been able to create algorithms and strategies that more accurately detect
handwritten manuscripts thanks to the development of machine learning and deep learning.[8]

Mittal, R., Yadav, A., & Sharma, S. (2020).


This study demonstrates that optical character recognition has several uses. It is used to extract text
from old books, scripts, and other materials as well as from photographs. There is continuous
research in this field to increase the range of text that can be read by a single OCR system and
enhance the accuracy of the retrieved text. Since it first emerged, researchers have faced difficulties,
some of which have been resolved, like as the early OCR systems' poor speed, while others remain
unresolved, such as reaching 100% accuracy and a restricted range for a single OCR.[9]

Coulouris, G., Dollimore, J., & Kindberg, T. (2012).


This work presents a thorough and reliable textbook on distributed systems. The underlying ideas of
distributed systems, various kinds of distributed systems, and the design and implementation of
distributed systems are only a few of the many subjects it covers. The book is nicely written, simple
to read, and filled with case studies and examples. It is a crucial tool for everyone interested in
learning about distributed systems, whether they are practitioners, researchers, or students.[11]

Sun, X., & Zhang, H. (2023).


They present a thorough description of optical character recognition (OCR) technology in their
article for the purpose of recognising handwritten text (HTR). They talk about the difficulties with
HTR and the numerous strategies created to deal with these difficulties. Additionally, they go
through the current state of the art in HTR and talk about the future directions for this field of study.
The importance of HTR is covered by the writers first. Historical manuscripts, medical records, and
legal documents may all be digitally indexed and searched using HTR technology. HTR systems can
also be utilised to create new applications, such text input systems and handwriting-based
authentication.[15]

Title Year Publisher Objective Techniques, Result


Methods
Used
Systems 2012 Coulouris, G., The objective of a paper on systems Systems How to build and execute
architectures and Dollimore, J., & architectures and algorithms is to architectures and dependable and effective
algorithms. Kindberg, T. explore the design and algorithms. distributed systems is covered
implementation of systems, as well in the book Distributed
as the algorithms that are used to Systems Design and
solve problems within those Implementation.
systems.
OCR text 2020 Mittal, R., The objective of a Deep OCR technology has
extraction: A Yadav, A., & paper on OCR text learning, advanced
thorough Sharma, S. extraction: a thorough Image pre- dramatically in
review. review in Information- processing recent years,
Information- Based Systems would according to the
Based be to provide a systematic study.
Systems. comprehensive Today's top OCR
overview of the state- systems can provide
of-the-art in OCR text datasets with
extraction, with a focus accuracy rates of
on information-based above 99 percent.
systems..
Sinhala 2022 Wijewardena, The objective of a Convolutiona The method
optical S., & paper on Sinhala l neural received a 99.3%
character Seneviratne, optical character network accuracy rating after
recognition S. recognition with deep (CNN) being tested on a test
with deep learning (OCR) is to set of photos of
learning explore the ways in Sinhala text. This is
(OCR). which deep learning a major
can be used to develop improvement over
accurate and efficient the Sinhala
OCR systems for the language's earlier
Sinhala language. The OCR systems'
paper could review the accuracy.
state-of-the-art in
Sinhala OCR, propose
a new deep learning-
based OCR system or
improve an existing
system, evaluate the
performance of the
proposed system on a
benchmark dataset of
Sinhala text, and
discuss the potential
applications and ethical
implications of Sinhala
OCR.
Development 2022 Subedi, B., The objective of a deep learning,
The system received
of a low-cost Yunusov, J., paper on the neural a 99.5 percent
industrial Gaybulayev, development of a low- network accuracy rating after
OCR system A., & Kim, cost industrial OCR (CNN) being tested on a test
with an end- T.-H. system with an end-to- architecture set of industrial text
to-end deep end deep learning pictures. This
learning technology could be to surpasses the
technology. Discuss the challenges accuracy of earlier
of developing low-cost OCR systems for
industrial OCR industrial
systems. applications by a
wide margin.
Optical 2023 Sun, X., & The objective of a Convolutiona The SLR discovered
character Zhang, H. paper on optical l neural that HOCR systems'
recognition character recognition networks accuracy has greatly
(OCR) of (OCR) of handwriting: (CNNs), increased in recent
handwriting: a thorough, systematic Recurrent years. On some
a thorough, examination of the neural datasets, the top
systematic literature (SLR) would networks HOCR systems can
examination be to synthesize and (RNNs), currently attain
of the critically review the Transformer accuracy levels of
literature existing research on networks above 99 percent.
(SLR). OCR systems for
handwritten text.
OCR 2023 15. Sun, Deep learning On some datasets,
technique for X., & Zhang, The objective of a the top HOCR
recognising H. paper on an OCR systems can
handwritten technique for currently attain
text recognising accuracy levels of
handwritten text could above 99 percent.
be to propose a new Traditional OCR
OCR technique for systems were often
handwritten text only able to attain
recognition, or improve accuracies of about
an existing technique 90%, thus this is a
major increase.
INDIVIDUAL CONTRIBUTION

 Sarthak Mishra's Individual Contributions:

 Developed and managed the project plan: In order to ensure the project's
seamless execution and adherence to deadlines and milestones, he thoroughly
created and managed the project plan.
 Project Planning and Execution: He carefully outlined the project's goals,
objectives, and scope to ensure that everyone knew where it was headed. In order
to successfully direct the project's execution, he created a thorough project plan
that outlined tasks, deadlines, and resource allocation.
 Gap Analysis and Research: He was able to find holes in current models that
were pertinent to the project because to his acute analytical skills. He painstakingly
investigated the characteristics of current systems, obtaining important knowledge
that influenced the project's development.
 Communication and Reporting: In order to ensure that stakeholders were
informed, he presented the research findings in a clear and succinct manner. He
kept everyone informed about the status of the project on a frequent basis,
preserving transparency and responsibility.
 Leadership and Teamwork: He promoted cooperation and open communication,
creating a collaborative environment. He made sure that his team members' efforts
were acknowledged and used to their full potential by offering them supportive
comments and encouragement.
 Read and study research papers: On topic Generative AI Implementation and
Auto-completion technique.

 Kamalini Sahoo's Individual Contributions:

 Conducted an extensive and comprehensive literature review: She diligently


combed through a wide range of academic materials, exhibiting great research
abilities and a profound knowledge of the project's subject.
 Identified and curated a collection of highly relevant research papers and
sources: She was able to choose the most beneficial sources thanks to her keen eye
for reliable and essential information, ensuring the project's foundation was built
on a strong foundation of knowledge.
 Summarized and categorized research findings with exceptional clarity and
organization: Her aptitude for distilling difficult knowledge into clear, organised
explanations demonstrated both her intellectual strength and her remarkable
communication abilities.
 Critically evaluated the quality and relevance of each source with a keen eye
for detail: The study adhered to the greatest standards of academic integrity
thanks to her rigorous review procedure, which made sure that only the most
trustworthy and pertinent sources were included.
 Articulately summarized key findings from research papers, highlighting
crucial insights: Her capacity for understanding complicated ideas and her gift for
clear communication were proved by her ability to identify and express the most
important lessons from research publications.
 Read and study research papers: On topic Whiteboard and Real-time Multi-user
interaction.

Their combined efforts resulted in a successful project that met all of its objectives.

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