Principle of Programming Languages
Principle of Programming Languages
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10/11/2017 Java URL Processing
URL stands for Uniform Resource Locator and represents a resource on the World Wide Web, such as a Web page
or FTP directory.
This section shows you how to write Java programs that communicate with a URL. A URL can be broken down
into parts, as follows −
protocol://host:port/path?query#ref
Examples of protocols include HTTP, HTTPS, FTP, and File. The path is also referred to as the filename, and the
host is also called the authority.
https://www.amrood.com/index.htm?language=en#j2se
Notice that this URL does not specify a port, in which case the default port for the protocol is used. With HTTP,
the default port is 80.
The URL class has several constructors for creating URLs, including the following −
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The URL class contains many methods for accessing the various parts of the URL being represented. Some of the
methods in the URL class include the following −
7
public String getHost
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Example
The following URLDemo program demonstrates the various parts of a URL. A URL is entered on the command
line, and the URLDemo program outputs each part of the given URL.
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}
}
A sample run of the this program will produce the following result −
Output
URL is https://www.amrood.com/index.htm?language=en#j2se
protocol is http
authority is www.amrood.com
file name is /index.htm?language=en
host is www.amrood.com
path is /index.htm
port is -1
default port is 80
query is language=en
ref is j2se
For example −
If you connect to a URL whose protocol is HTTP, the openConnection method returns an
HttpURLConnection object.
If you connect to a URL that represents a JAR file, the openConnection method returns a
JarURLConnection object, etc.
The URLConnection class has many methods for setting or determining information about the connection,
including the following −
Object getContent
1
Retrieves the contents of this URL connection.
3
String getContentEncoding
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int getContentLength
4
Returns the value of the content-length header field.
String getContentType
5
Returns the value of the content-type header field.
int getLastModified
6
Returns the value of the last-modified header field.
long getExpiration
7
Returns the value of the expired header field.
long getIfModifiedSince
8
Returns the value of this object's ifModifiedSince field.
12
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Returns the output stream of the URL connection for writing to the resource.
Example
The following URLConnectionDemo program connects to a URL entered from the command line.
If the URL represents an HTTP resource, the connection is cast to HttpURLConnection, and the data in the
resource is read one line at a time.
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Output
$ java URLConnDemo
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10/11/2017 Java Networking
JAVA - NETWORKING
https://www.tutorialspoint.com/java/java_networking.htm Copyright © tutorialspoint.com
The term network programming refers to writing programs that execute across multiple devices computers , in
which the devices are all connected to each other using a network.
The java.net package of the J2SE APIs contains a collection of classes and interfaces that provide the low-level
communication details, allowing you to write programs that focus on solving the problem at hand.
The java.net package provides support for the two common network protocols −
TCP − TCP stands for Transmission Control Protocol, which allows for reliable communication between
two applications. TCP is typically used over the Internet Protocol, which is referred to as TCP/IP.
UDP − UDP stands for User Datagram Protocol, a connection-less protocol that allows for packets of data
to be transmitted between applications.
Socket Programming − This is the most widely used concept in Networking and it has been explained in
very detail.
URL Processing − This would be covered separately. Click here to learn about URL Processing in Java
language.
Socket Programming
Sockets provide the communication mechanism between two computers using TCP. A client program creates a
socket on its end of the communication and attempts to connect that socket to a server.
When the connection is made, the server creates a socket object on its end of the communication. The client and
the server can now communicate by writing to and reading from the socket.
The java.net.Socket class represents a socket, and the java.net.ServerSocket class provides a mechanism for the
server program to listen for clients and establish connections with them.
The following steps occur when establishing a TCP connection between two computers using sockets −
The server instantiates a ServerSocket object, denoting which port number communication is to occur on.
The server invokes the accept method of the ServerSocket class. This method waits until a client connects to
the server on the given port.
After the server is waiting, a client instantiates a Socket object, specifying the server name and the port
number to connect to.
The constructor of the Socket class attempts to connect the client to the specified server and the port
number. If communication is established, the client now has a Socket object capable of communicating
with the server.
On the server side, the accept method returns a reference to a new socket on the server that is connected to
the client's socket.
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After the connections are established, communication can occur using I/O streams. Each socket has both an
OutputStream and an InputStream. The client's OutputStream is connected to the server's InputStream, and the
client's InputStream is connected to the server's OutputStream.
TCP is a two-way communication protocol, hence data can be sent across both streams at the same time.
Following are the useful classes providing complete set of methods to implement sockets.
3 Similar to the previous constructor, the InetAddress parameter specifies the local IP address to bind
to. The InetAddress is used for servers that may have multiple IP addresses, allowing the server to
specify which of its IP addresses to accept client requests on.
If the ServerSocket constructor does not throw an exception, it means that your application has successfully
bound to the specified port and is ready for client requests.
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2 Waits for an incoming client. This method blocks until either a client connects to the server on the
specified port or the socket times out, assuming that the time-out value has been set using the
setSoTimeout method. Otherwise, this method blocks indefinitely.
When the ServerSocket invokes accept, the method does not return until a client connects. After a client does
connect, the ServerSocket creates a new Socket on an unspecified port and returns a reference to this new Socket.
A TCP connection now exists between the client and the server, and communication can begin.
The Socket class has five constructors that a client uses to connect to a server −
1
public SocketS tringhost, intport throws UnknownHostException, IOException.
This method attempts to connect to the specified server at the specified port. If this constructor does
not throw an exception, the connection is successful and the client is connected to the server.
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public Socket
5
Creates an unconnected socket. Use the connect method to connect this socket to a server.
When the Socket constructor returns, it does not simply instantiate a Socket object but it actually attempts to
connect to the specified server and port.
Some methods of interest in the Socket class are listed here. Notice that both the client and the server have a
Socket object, so these methods can be invoked by both the client and the server.
2
public InetAddress getInetAddress
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This method returns the address of the other computer that this socket is connected to.
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String getHostAddress
4
Returns the IP address string in textual presentation.
String getHostName
5
Gets the host name for this IP address.
String toString
7
Converts this IP address to a String.
Example
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Example
System.out.println(in.readUTF());
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}catch(SocketTimeoutException s) {
System.out.println("Socket timed out!");
break;
}catch(IOException e) {
e.printStackTrace();
break;
}
}
}
Compile the client and the server and then start the server as follows −
Output
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