Mist
Mist
Mist
STEALTH DISADVANTAGE
ARMOR Darkvision. You can see in dim light within 60 feet of you as if it
STRENGTH Chain Mail 18 were bright light, and in darkness as if it were dim light.
8
SHIELD
AC it into existence when you roll initiative or at the start of your
turn.You can’t wield another weapon or equip a shield while
wielding your threadblade.
N
CIE C Scissorblade. A singular melee weapon that deals 1d10+4
-1 Strength
Y
PROFI
18
ordinary appearance if you stop wearing it.
+0 Wisdom
23 5d8
+0 Charisma
Clothier’s Cut (Bonus Action). When you do not take the Attack
action or cast a spell that deals damage during your turn, you can
CONDITIONAL
make a single attack with your threadblade or an accessory
+4 weapon. This attack doesn’t add your ability modifier to the
damage roll.
CURRENT HIT POINTS Weave Finishers (Bonus Action). Each time you make an attack
CONSTITUTION DEATH SAVING THROWS with your threadblade or an accessory weapon, you spin an arcane
SAVING THROWS string. Your collected arcane strings disappear after 1 minute and
when you roll initiative.You can perform a Weave Finisher by
10 N
CIE C
+7 Acrobatics (Dex)
SPEED
20ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
spending arcane strings when you take the Attack action during
your turn. Your Weave Tier is 2.
Y
PROFI
✘ Restitch (1 string). You gain 7 temporary hp, which last until you
RT
EXPE
18 +4 History (Int) 2d8 radiant damage and must make a DC 15 Wisdom save. If it
fails, it is blinded until the start of your next turn.
✘ +3 Insight (Wis) Ribbon Lash (2 strings). Make a melee attack with your
threadblade or an accessory weapon targeting a creature with a
✘ +3 Intimidation (Cha) SPEED, SENSES, & CONDITIONS reach of 30 feet. If you hit, your target takes an extra 3d4 slashing
+4 +4 Investigation (Int)
damage and must make a DC 15 Strength save. If it fails, it is
thrown 15 feet horizontally in a direction of your choosing.
+0 Medicine (Wis) Night Terrors. You gain resistance to psychic damage
Ribbon Cutter. During your first turn in combat after you roll
and proficiency in the Perception skill. initiative, if you take the Attack action and attack with your
WISDOM ✘ +7 Nature (Int) threadblade or an accessory weapon and hit, your target takes 4
Perpetual Insomnia. Whenever you take a long rest, you slashing damage and must make a Dexterity save. If it fails, its
10 ✘ +3 Perception (Wis)
+0 Performance (Cha)
can choose to remain awake or try to sleep. If you
remain awake, you gain advantage on Charisma saving
throws. If you sleep, your movement speed and jumping
movement speed is halved until the end of its next turn.
Renaissance Regular (Action). You can call and shape your arcane
+0 Persuasion (Cha) height each increase by 5 feet, but you suffer thread into useful objects, tools, and other ordinary devices that
+0 +4 Religion (Int)
disadvantage on saving throws against being frightened. weigh less than 10 lbs. and cost less than 10 gp. Some things may
be beyond your talents, depending on their complexity, and all
These benefits last until you begin a new long rest. If you items created with this feature are visibly magical.You can also
+4 Sleight of Hand (Dex)
gain the ability to go without sleep, you gain all the weave arcane thread in the form of a 100-foot silk rope with
benefits and no penalties. grappling hook, a 10-foot ladder, a spyglass, or a table with chairs.
CHARISMA ✘ +7 Stealth (Dex) These items fade if you summon one again or after one minute if
Restless. You do not suffer exhaustion when you go you stop touching them.
10 ✘ +3 Survival (Wis)
SKILLS
without sleep for extended periods of time, but you
must still rest as normal. Shear Cut. You can use your Clothier’s Cut feature when you take
the Attack action. If you didn’t take the Attack action, you can
attack twice with your Clothier’s Cut, instead of once.
Nine Lives. Whenever you are hidden from all other
+0 13 PASSIVE PERCEPTION creatures, you gain advantage on death saving throws Couturier Arts (Long Rest). You can cast your each of these spells
and on saving throws to reduce damage. once.
Armor Proficiencies. –
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
You are an experienced hunter of monsters in the Border Kingdoms, both to eliminate and to capture for clients. You
have become familiar with their favored lairs, feeding and watering areas, habits, and territories, and so have a good
idea of where to find them. Many Borderers know and repeat tavern- tales about the maraudings and cunning of
I am privileged to be able to share the beauty of the monsters; you have learned what is truth and what is exaggeration in most of these tellings, and the precautions to take
Border Kingdoms with my clients. if success—and your survival of a hunt—is to be likely.
I love the thrill of the hunt.
PERSONALITY TRAITS
IDEAL
BOND
Deep Delver
You have a knack for making your way in the deep
places of the world. You can recall the twists and
turns of passageways and tunnels such that you can
always retrace your steps underground. You’re also
well acquainted with foraging and survival in the
Underdark, and can determine when sources of food
and water are safe to consume. You can always find
sufficient food and water for yourself and up to five
other people in the Underdark, as long as
sustenance is available in the area.
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb Demon Skin Chain Mail. This magic armor appears as a
Scholar’s Pack 1 10 pot of bubbling black ichor. When you attune to it, the
Weaver’s Tools 1 5 ichor adheres to and contours to your skin, and the pot
[Demon Skin Chain Mail] 1 55 disappears. The armor can be worn under normal
clothes, and it doesn't impede bodily functions. Once
you put it on, it can't be removed unless you choose to
do so or you die, at which point the pot reappears and
the ichor flows back into it.
0 0 0 0 0
70 lb / 120 lb 240 lb
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Intelligence +7 15 N/A
CANTRIPS Mending
This spell repairs a single break or tear in an object you touch, such as You attempt to charm a humanoid you can see within range. It must A creature you touch becomes invisible until the spell ends. Anything
broken chain link, two halves of a broken key, a torn cloak, or a make a Wisdom saving throw, and does so with advantage if you or the target is wearing or carrying is invisible as long as it is on the
leaking wineskin. As long as the break or tear is no larger than 1 foot your companions are fighting it. If it fails the saving throw, it is target’s person. The spell ends for a target that attacks or casts a
in any dimension, you mend it, leaving no trace of the former charmed by you until the spell ends or until you or your companions spell.
damage. This spell can physically repair a magic item or construct, do anything harmful to it. The charmed creature regards you as a At Higher Levels. When you cast this spell using a spell slot of 3rd
but the spell can’t restore magic to such an object. friendly acquaintance. When the spell ends, the creature knows it level or higher, you can target one additional creature for each slot
was charmed by you. level above 2nd.
At Higher Levels. When you cast this spell using a spell slot of 2nd
level or higher, you can target one additional creature for each slot
level above 1st. The creatures must be within 30 feet of each other
when you target them.
Renaissance Regular (Weaveshaper) Player’s Handbook Couturier Arts (Weaveshaper) Player’s Handbook Couturier Arts (Weaveshaper) Player’s Handbook
Couturier Arts (Weaveshaper) Player’s Handbook Couturier Arts (Weaveshaper) Player’s Handbook Couturier Arts (Weaveshaper) Player’s Handbook
Scholar’s Pack Weaver’s Tools Demon Skin Chain Mail
Equipment Packs Tools Armor
Includes a backpack, a book of lore, a bottle of ink, an ink Weaver‘s tools allow you to create cloth and tailor it into Made of interlocking metal rings, chain mail includes a
pen, 10 sheets of parchment, a little bag of sand, and a articles of clothing. layer of quilted fabric worn underneath the mail to prevent
small knife. Components. Weaver’s tools include thread, needles, chafing and to cushion the impact of blows. The suit
and scraps of cloth. You know how to work a loom, but includes gauntlets.
such equipment is too large to transport.
Arcana, History. Your expertise lends you additional
insight when examining cloth objects, including cloaks and
robes.
Investigation. Using your knowledge of the process of
creating cloth objects, you can spot clues and make
deductions that others would overlook when you examine
tapestries, upholstery, clothing, and other woven items.
Repair. As part of a short rest, you can repair a single
damaged cloth object.
Craft Clothing. Assuming you have access to sufficient
cloth and thread, you can create an outfit for a creature as
part of a long rest.
WEAVER’S TOOLS
Activity DC
Repurpose cloth 10
Mend a hole in a piece of cloth 10
Tailor an outfit 15