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Vizer

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Level 3 Tabaxi Rogue, Assassin (Revised) 2650

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


Vizer Cheetara
Far Traveler Neutral Good Colodis
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Darkvision. You can see in dim light within 60 feet


STRENGTH Studded Leather 16 of you as if it were bright light, and in darkness as if
it were dim light.
PROFICIENCY BONUS +2
9
SHIELD
AC
Sneak Attack. Once per turn, you can deal an extra
N
CIE C
2d6 damage to one creature you hit with an attack
-1 Strength if you have advantage on the attack roll. The attack
Y
PROFI

-1 must use a finesse or a ranged weapon.You don’t


✘ +6 Dexterity
need advantage on the attack roll if another enemy
+3 Constitution ARMOR CLASS of the target is within 5 feet of it, that enemy isn’t
DEXTERITY
✘ +3 Intelligence
incapacitated, and you don’t have disadvantage on
MAXIMUM HIT DICE TEMPORARY the attack roll.
18 +3 Wisdom

+3 Charisma
27 3d8
Thieves’ Cant. A secret mix of dialect, jargon, and
CONDITIONAL
code that allows you to hide messages in seemingly
normal conversation. Only another creature that
+4 knows thieves’ cant understands such messages. It
takes four times longer to convey such a message
CURRENT HIT POINTS than it does to speak the same idea plainly.In
CONSTITUTION DEATH SAVING THROWS
addition, you understand a set of secret signs and
SAVING THROWS
symbols used to convey short, simple messages,
16 N
CIE C

+6 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
20ft.
SWIM
0ft.
such as whether an area is dangerous or the
territory of a thieves’ guild, whether loot is nearby,
Y
PROFI


RT

EXPE

VISION INSPIRATION EXHAUSTION or whether the people in an area are easy marks or
+3 Animal Handling (Wis)
will provide a safe house for thieves on the run.
+3 +1 Arcana (Int) Darkvision
Cunning Action. You can take a bonus action on
✘ +1 Athletics (Str)
each of your turns in combat. This action can be
INTELLIGENCE ✘ +5 Deception (Cha) used only to take the Dash, Disengage, or Hide
action.
12 ✘
+1 History (Int)

+5 Insight (Wis) Backstab. You have advantage on attack rolls


against any creature that hasn’t taken a turn in the
+3 Intimidation (Cha) SPEED, SENSES, & CONDITIONS combat yet, or when an allied creature within 5 feet
+1 +1 Investigation (Int) of the target is directly on the other side of a
Feline Agility. When you move on your turn in creature.
+3 Medicine (Wis)
WISDOM
combat, you can double your speed until the end
+1 Nature (Int) of the turn. Once you use this trait, you can’t use it Deadly Implements. When creature has their hit
points reduced due to being grappled by a garrote
16 ✘✘ +7 Perception (Wis) again until you move 0 feet on one of your turns.
you wield, you can add 2d6 to the roll. When you
+3 Performance (Cha) Cat’s Claws. Because of your claws, you have a deal damage with a dagger, it’s damage die is a d6
climbing speed of 20 feet. In addition, your claws for you.
✘ +5 Persuasion (Cha)
+3 +1 Religion (Int)
are natural weapons, which you can use to make
unarmed strikes. If you hit with them, you deal
+4 Sleight of Hand (Dex) slashing damage equal to 1d4+-1, instead of the
CHARISMA bludgeoning damage normal for an unarmed
✘✘ +8 Stealth (Dex) strike.

16 +3 Survival (Wis)
SKILLS

+3 17 PASSIVE PERCEPTION

ADVANTAGE

INITIATIVE +4 1 Attack / Attack Action RACIAL TRAITS

NAME RANGE ATTACK DAMAGE / TYPE


Rapier 5 ft +6 vs AC 1d8+4 piercing
Finesse
FEATURES & TRAITS

Armor Proficiencies. Light Armor

Weapon Proficiencies. Simple Weapons, Crossbow,


Hand, Longsword, Rapier, Shortsword, Garrote

Tool Proficiencies. Longhorn, Thieves’ tools,


Disguise kit, Poisoner’s kit

Languages. Common, Draconic, Sylvan, Thieves’


Cant

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Male 4’8" 100 lb.
GENDER AGE HEIGHT WEIGHT
Vizer Cheetara
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have
one thing in common: they live out their lives without ever traveling more than a few miles from where they were born.

You aren't one of those folk.

You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances
are good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a
few outrageous stories. You have come to this part of Faerûn for your own reasons, which you might or might not
choose to share.
PERSONALITY TRAITS

Although you will undoubtedly find some of this land’s ways to be strange and discomfiting, you can also be sure that
some things its people take for granted will be to you new wonders that you've never laid eyes on before. By the same
token, you're a person of interest, for good or ill, to those around you almost anywhere you go.

IDEAL

BOND

FLAW BACKGROUND STORY

Underdark Experience
You are no casual visitor to the Underdark, but
instead have spent considerable time there learning
its ways. You are familiar with the various races,
civilizations, and settlements of the Underdark, as
well as its major routes for travel. If you fail an
Intelligence check to recall some piece of Underdark
lore, you know a source you can consult for the
answer unless the DM rules that the lore is
unknown.

BACKGROUND FEATURE

TRINKET
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Rapier] 1 2
Longbow 1 2
[Studded Leather] 1 13
Arrow 1 .05

ATTUNED MAGIC ITEMS 0 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 70 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

18.5 lb / 135 lb 270 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Rapier Longbow Studded Leather
Weapons Weapons Armor

Made from tough but flexible leather, studded leather is


reinforced with close-set rivets or spikes.

2 lb. Player’s Handbook 2 lb. Player’s Handbook 13 lb. Player’s Handbook

Arrow
Ammunition

Arrows are used with a bow to make a ranged attack.

1/20 lb. Player’s Handbook

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