Vizer
Vizer
Vizer
STEALTH DISADVANTAGE
+3 Charisma
27 3d8
Thieves’ Cant. A secret mix of dialect, jargon, and
CONDITIONAL
code that allows you to hide messages in seemingly
normal conversation. Only another creature that
+4 knows thieves’ cant understands such messages. It
takes four times longer to convey such a message
CURRENT HIT POINTS than it does to speak the same idea plainly.In
CONSTITUTION DEATH SAVING THROWS
addition, you understand a set of secret signs and
SAVING THROWS
symbols used to convey short, simple messages,
16 N
CIE C
+6 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
20ft.
SWIM
0ft.
such as whether an area is dangerous or the
territory of a thieves’ guild, whether loot is nearby,
Y
PROFI
✘
RT
EXPE
VISION INSPIRATION EXHAUSTION or whether the people in an area are easy marks or
+3 Animal Handling (Wis)
will provide a safe house for thieves on the run.
+3 +1 Arcana (Int) Darkvision
Cunning Action. You can take a bonus action on
✘ +1 Athletics (Str)
each of your turns in combat. This action can be
INTELLIGENCE ✘ +5 Deception (Cha) used only to take the Dash, Disengage, or Hide
action.
12 ✘
+1 History (Int)
16 +3 Survival (Wis)
SKILLS
+3 17 PASSIVE PERCEPTION
ADVANTAGE
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have
one thing in common: they live out their lives without ever traveling more than a few miles from where they were born.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances
are good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a
few outrageous stories. You have come to this part of Faerûn for your own reasons, which you might or might not
choose to share.
PERSONALITY TRAITS
Although you will undoubtedly find some of this land’s ways to be strange and discomfiting, you can also be sure that
some things its people take for granted will be to you new wonders that you've never laid eyes on before. By the same
token, you're a person of interest, for good or ill, to those around you almost anywhere you go.
IDEAL
BOND
Underdark Experience
You are no casual visitor to the Underdark, but
instead have spent considerable time there learning
its ways. You are familiar with the various races,
civilizations, and settlements of the Underdark, as
well as its major routes for travel. If you fail an
Intelligence check to recall some piece of Underdark
lore, you know a source you can consult for the
answer unless the DM rules that the lore is
unknown.
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Rapier] 1 2
Longbow 1 2
[Studded Leather] 1 13
Arrow 1 .05
0 0 0 70 0
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Rapier Longbow Studded Leather
Weapons Weapons Armor
Arrow
Ammunition