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Ties of Tension v1 1

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RELATIONSHIP DESCRIPTIONS RELATIONSHIPS TO NPCS

Relationship Descriptions may be chosen from This supplement primarily focuses on


the following list, based on your PC’s class relationships between PCs. If there is an
and the type of relationship, or can be important NPC in your campaign, maybe because
created individually. you are playing with less than 3 other
players, you can choose to have a
MARINE
relationship to that NPC. It should be noted
Buddy: “We've fought side by side.” that the NPC in question should be part of ████████╗██╗███████╗███████╗
the PCs’ crew regularly, for the effects of ╚══██╔══╝██║██╔════╝██╔════╝
Grudge: “She always undermines my authority.” ██║ ██║█████╗ ███████╗
this supplement to be meaningful. ██║ ██║██╔══╝ ╚════██║
██║ ██║███████╗███████║
Anchor: “He's my brother in arms, the one I USING OTHER SUPPLEMENTS ╚═╝ ╚═╝╚══════╝╚══════╝

trust to have my back in the thick of ██████╗ ███████╗


TIES OF TENSION can be used with supplements ██╔═══██╗██╔════╝
battle.” ██║ ██║█████╗
bringing forms of Lifepath Generation into ██║ ██║██╔══╝
ANDROID ╚██████╔╝██║
Mothership’s character creation process. ╚═════╝ ╚═╝

Buddy: “She appreciates my logical approach.” When events occur in this process, decide as ████████╗███████╗███╗ ██╗███████╗██╗ ██████╗ ███╗ ██╗
╚══██╔══╝██╔════╝████╗ ██║██╔════╝██║██╔═══██╗████╗ ██║
Grudge: “He views me as nothing more than a a group whether only your PC is involved in ██║ █████╗ ██╔██╗ ██║███████╗██║██║ ██║██╔██╗ ██║
██║ ██╔══╝ ██║╚██╗██║╚════██║██║██║ ██║██║╚██╗██║
machine.” the event, or whether they meet another PC of ██║ ███████╗██║ ╚████║███████║██║╚██████╔╝██║ ╚████║
╚═╝ ╚══════╝╚═╝ ╚═══╝╚══════╝╚═╝ ╚═════╝ ╚═╝ ╚═══╝
the later crew. If so, you may decide to
Anchor: “She is the one who sees beyond my build a relationship with them. Choose one of
synthetic nature and treats me like the three types of relationships and assign Rules for Character Relationships
an equal.” it to the participating PC. This is normally
a one-sided relation, but the Warden may v1.1
SCIENTIST
decide that a mutual relationship fits best,
Alexander Kruse
Buddy: “He shares my insatiable curiosity.” so both of you may note relationships for
your respective PCs.
Grudge: “She constantly questions my methods.”

Anchor: “He's the only one who truly under-


stands my work and its significance.” RELATIONSHIPS
TEAMSTER BUDDY

Buddy: “She's always there with a quick fix GRUDGE


and an even quicker joke.” ANCHOR
Grudge: “He thinks I'm just a grease monkey.”
This product is based on the Mothership® Sci-Fi Horror
Anchor: “She's my go-to in a pinch. We've Role Playing Game, published by Tuesday Knight Games. This
product is published under license. MOTHERSHIP® is a
patched up more ships — and each registered trademark of Tuesday Knight Games. All rights
RELATIONSHIP STRESS
other — I can count. ” reserved. For additional information, visit
Maximum 20 www.tuesdayknightgames.com or contact
Addon for the Character Sheet contact@tuesdayknightgames.com.
This supplement for the scifi-horror TTRPG RELATIONSHIP STRESS D10 BREAKUP REACTION
Mothership 1e seeks to implement character LASTING BONDS. If your former ANCHOR is
A PC’s relationship to their ANCHOR is
relationships into the game. alive, they become your new BUDDY. Loose
measured as Relationship Stress, starting at 0 your relationship to your former BUDDY.
In character creation, every player character 0 (for a mutual relationship, both PC’s track If your former ANCHOR is dead, you
(PC) is assigned three other PCs they have a their Relationship Stress individually). resist leaving them for 1d10 hours.
relationship with. These relationships can be COMPENSATE. You immediately gain a new
Relationship Stress is increased based on the 1 ANCHOR, but your Relationship Stress
mutual, but may very well be one-sided. There
following table: starts at 10.
are three types of relationships, each of
SITUATION EFFECT LONELY. [-] on all Save Checks for 1d10
which is given out once. Additionally, 2
You fail a Save Check and your days.
relationships are described with a fitting +1 CAN’T LOOK AT THEM. For the next 1d10
ANCHOR isn’t around.
entry from the list on the back. days, whenever you enter the same room
You fail a Panic Check and your 3
+3 your former ANCHOR is in, gain 1 Stress.
BUDDY ANCHOR isn’t around.
Your ANCHOR fails a Save Check and If your former ANCHOR is dead, reroll.
+1 HATE. Your former ANCHOR becomes your
Your PC sees a friend in another crew member, you are around.
Your ANCHOR fails a Panic Check and new GRUDGE. Loose your relationship to
they share a common past and know each other +3 4
you are around. your former GRUDGE.
well. Once per session when your PC’s BUDDY is If your former ANCHOR is dead, reroll.
You notice that your ANCHOR got a
nearby and you are performing a Stat or Save +3 SPIRALING. Gain a new Condition:
new Wound. 5
Check, apply [+] to the check. Panic Checks are at [-].
Relationship Stress can be recovered just
CONFLICTING EMOTIONS. Swap your current
GRUDGE like normal Stress: by Relieving Stress or by 6 BUDDY and GRUDGE. Swap back after 1d10
taking Shore Leave. For these to affect your days.
Your PC dislikes someone in the crew, maybe
Relationship Stress, both your PC and their INACTIVE. You can’t participate in
they were mean to them in the past. Once per 7
ANCHOR must take part in the same activity. Combat for 1d10 hours.
session, your PC may lash out at their GRUDGE, Both players handle the recovery as described EASE THE PAIN. Gain a new Condition:
recovering 1d6 Stress. Your GRUDGE must 8 You must consume alcohol or other drugs
in the Player’s Survival Guide separately,
perform a Fear Check. once a day or gain 1 Stress.
but with [+]. For every point of Stress your
HEARTBROKEN. You can’t get a new ANCHOR
ANCHOR PC can recover, you may recover Relationship 9 for 1d10+5 months. Then your
Stress instead. Relationship Stress starts at 5.
Your PC has a special tie to another member of
the crew. If the relation is one-sided, it may If your PC’s ANCHOR dies or your Relationship RANDOMLY DETERMENING RELATIONSHIPS
be their younger sister they take care of. If Stress reaches or exceeds 20, your
the relation is mutual, the two PCs could be relationship to them is irreparably broken. If you want to randomly determine a
lovers under the stars. Remove that relationship. Increase Minimum relationship, roll on the table below. If a
Stress by 1 and roll 1d10 and resolve the result occurs twice, simply reroll until a
When your PC’s ANCHOR is nearby, you gain [+] result in the Breakup Reaction Table (on the different type of relationship is determined.
when Relieving Stress, rolling for Sanity or right). If you enter a room with a PC who has
Fear Checks and when doing Panic Checks. D10 RELATIONSHIP
died while being your PC’s ANCHOR, do a Panic
Check with [-]. 0 reroll
1-3 BUDDY
You may get a new ANCHOR after 1d10 months of
grief. 4-6 GRUDGE
7-9 ANCHOR

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