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Information and

Communication Technology
Syllabus
Grade 6
To be implemented from 2018

Department of Information Technology


Faculty of Science and Technology
National Institute of Education
Maharagama
Sri Lanka
www.nie.lk

i
Information and Communication Technology (ICT)
Grade 06 – Syllabus

©National Institute of Education (NIE)


First Print 2018

ISBN:

Department of Information Technology


Faculty of Science and Technology
National Institute of Education
Maharagama

www.nie.lk

Printed by

i
CONTENTS Page No

1.0 Introduction ii

2.0 Common National Goals iii

3.0 Basic Competencies iv-v

4.0 Aims of the Information and Communication Technology Curriculum vi

5.0 How the national goals are addressed in the curriculum vii

6.0 Syllabus 1-3

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1. Introduction
The Information and Communication Technology sector is acknowledged worldwide as a tool that could be used to increase the
productivity, efficiency and effectiveness of work. However, in Sri Lanka, the level of ICT skills of the majority of the students is not adequate
to meet the current requirements of business and industry. This is mainly due to lack of opportunities for students to study ICT related subjects in
the school curriculum.. The student should learn at school a wide variety of competencies for different needs of life in the changing world. They
should have various views and different ways to continue studies and proceed to employment.

At present ICT is taught as a subject at G.C.E. (O/L) in a limited number of schools and at G.C.E. (A/L) in even less number of schools
in Sri Lanka. In this situation students officially start to learn ICT at Grade 10 and as a result a heavy load of subject matter has to be included in
ICT at G.C.E. (O/L). Distribution of ICT subject matter over lower Grades will definitely reduce this load and provide students with opportunity
to learn ICT at early stages of school life. Therefore it has been decided to implement ICT as a subject from Grade 6 onward.

The time allocated for ICT at Grade 6 is limited to 30 Periods (40 minutes per Period) per year only. During this period, learning is more
focused on practical aspects of the subject with limited amount of theoretical content. Students are expected to build ICT concepts through
interaction with hardware and software of ICT.

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2. National Goals
1. Based on the concept of respecting human values and understanding the differences between the Sri Lankan multi-cultural society,
building up the nation and confirming the identity of Sri Lanka by promoting national integrity, national unity, national coherence
and peace
2. While responding to the challenges of the dynamic world, identifying and conserving the National heritage.
3. Creating an environment which comprises of the conventions of social justice and the democratic life to promote the characteristics
of respecting the human rights, being aware of the responsibilities, concerning each other with affectionate relationships.
4. Promoting a sustainable life style based on the people’s mental and physical wellbeing and the concept of human values
5. Promoting the positive feelings needed for balanced personality with the qualities of creative skills, initiative, critical thinking and
being responsible
6. Through education, developing the human resources, needed for the progress of the wellbeing of an individual, the nation as well as
the economic growth of Sri Lanka.
7. Preparing the people for the changes that occur in a rapidly changing world by adapting to it and controlling them; developing
abilities and potentialities of people to face the complex and unexpected occasions.
8. Sustaining the skills and attitudes based on justice, equality, mutual respect which is essential to achieve a respectable place in the
international community.
National Education Commission Report (2003)

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3. Basic Competencies
The competencies promoted though the education mentioned below might help to achieve the above mentioned National Goals.
(i.) Competencies in Communication
This set of competencies is made up of four subsets - Literacy, Numeracy, Graphics and Information & Communication Technology
skills:
Literacy : Carefully listening, speaking clearly, and reading for comprehension, writing clearly and accurately.
Numeracy : Using numbers to count, calculate, code and to measure, matter, space and time.
Graphics : Making sense of line and form, expressing and recording essential data, instructions and ideas with line,
form, color, two and three-dimensional configurations, graphic symbols and icons
ICT Competencies: Knowledge on computers, and the ability to use the ICT skills at learning or work as well as in the private
life

(ii.) Competencies relating to the Personality Development


- Generic skills such as creativity, divergent thinking, initiative, decision making, problem-solving, critical and analytical
thinking, team work, inter-personal relationships, discovering and exploring
- Values such as integrity, tolerance and respect for human dignity.
- Cognition

(iii.) Competencies relating to the Environment.


This set of competencies relates to the Social, Biological and Physical Environments.
Social Environment: Awareness, sensitivity and skills linked to being a member of society, social relationship, personal
conduct, general and legal conventions, rights, responsibilities, duties and obligations.
Biological Environment: Awareness, sensitivity and skills linked to the living world, man and the ecosystem, the trees,
forests, seas, water, air and life - plant, animal and human life.

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Physical Environment: Awareness, sensitivity and skills relating to space, energy, fuels, matter, materials and their links
with human living, food, clothing, shelter, health, comfort, respiration, sleep, relaxation, rest,
wastes and excretion, media of communication and transport.
Included here are the skills in using tools to shape and for materials for living and learning.

(iv.) Competencies relating to preparation for the world of work


Employment related skills to maximize their potential and to enhance their capacity to contribute to economic development; to
discover their vocational interests and aptitudes; to choose a job that suits their abilities and; to engage in a rewarding and
sustainable livelihood

(v.) Competencies relating to religion and ethics


This set of competencies deals with values and attitudes. It is essential for individuals to assimilate values, so that they may
function in a manner consistent with the ethical, moral and religious modes of conduct, rituals, practices in everyday living,
selecting the most appropriate.

(vi.) Competencies in play and use of leisure


Competencies that link up with pleasure, joy, emotions and such human motivations. These find expression in play, sports,
athletics and leisure pursuit of many types. These also link up with such values as cooperation, team work, healthy competition in
life and work. Here are included such activities as are involved in aesthetics, arts, drama, literature, exploratory research and other
creative modes in human living

(vii.) Competencies relating to ‘Learning to Learn’.


These competencies flow directly from the nature of a rapidly changing, complex and interdependent and crowded world.
Whatever one learns, that learning will need updating and review. This requires that one should be aware of, sensitive and skillful
in sustained attention, and be willing to persevere and attend to details that matter in a given situation.

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4. Aims of the Information and Communication Technology (ICT) Curriculum
Such a surge in the growth, development and the application of Information Communication Technology as today has never been
experienced before. The importance and relevance of ICT to almost all walks of life today has made it all the more important that knowledge and
expertise, both practical and theoretical, of its application, should begin at the very grass roots level of education.

Aims to be achieved by the course are as follows:


 Develop basic skills useful to access ICT resources.
 Inculcate basic good practices in the use of ICT resources
 Inculcate basic computer literacy and develop a base for further pursuit of Information Technology and Communication Technology
studies.

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5. How the national goals are addressed in the curriculum

National Goals Curriculum Aims Curriculum Objectives (competencies)


Promoting the positive feelings needed for Develop basic concepts in programming. Appreciates the importance of computers
balanced personality with the qualities of
creative skills, initiative, critical thinking
and being responsible

Through education, developing the human  Develop basic skills useful to Appreciates the need for using computers
resources, needed for the progress of the access ICT resources. safely
 Inculcate basic good practices in
wellbeing of an individual, the nation as
the use of ICT resources
well as the economic growth of Sri Lanka.
Preparing the people for the changes that Inculcate basic computer literacy and  Uses operating systems
occur in a rapidly changing world by develop a base for further pursuit of  Use application software
Information Technology and appropriately
adapting to it and controlling them; Communication Technology studies.  Develop simple programs
developing abilities and potentialities of
 Uses the Internet
people to face the complex and
unexpected occasions.

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Grade 6 Syllabus
Information and Communication Technology
Duration/
Competency Competency Level Content Learning Outcomes
Periods
1. Appreciates 1.1 Explains the  Basic components of computer- Input, i. Identifies the components of a 1
the importance functions of the Processing, Output, Storage computer
of computers computer and its  Computer vs. Human ii. Elaborates its role in different
characteristics o Speed and Efficiency environments
o Accuracy iii. Lists the functions and
o Reliability characteristics of a computer
o Consistency iv. Identifies the devices with
o Capacity of storage embedded computers
o Cost
o Intelligence
 Devices with embedded computers
o Mobile Phones
o Modern Televisions
o Washing Machines
o Automobiles
1.2 Identifies  CPU i. Identifies CPU in a computer 2
computer  Memory ii. Lists various input devices
components  Input/ Output devices iii. Lists various output devices
 Storage devices iv. Lists various storage devices
 Communication devices v. Lists various communication
devices
1.3 Describes the  Need of software i. Explains the need of software 1
need for  Examples of software ii. Lists various software
software o Games
o Media player
o Drawing software

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1.4 Appreciates the  Identification of areas of applications i. Describes potential application 1
use of computer (educational software, library management areas in education and other
to carry out system etc.) in the school and other fields fields
routine work  Role of computer in
o schools
o banks
o hospitals
o factories
o farms
2. Appreciates 2.1 Uses computer  Good practices to follow i. Comprehends the good 1
the need of lab properly o Keeping the lab dust free practices in the lab
using o Avoiding food and drinks in the lab ii. Follows the good practices in
computers o Leaving the items used in the lab in proper the lab
safely order
2.2 Uses computers  Correct steps to Start/Shutdown the i. Follows the correct steps to 1
and peripherals computer Start/ Shutdown the computer
safely  Ethics of using the computer ii. Uses the computer ethically
 Correct posture to minimize health issues iii. Safely disposes the obsolete
 Management of e-waste (Safe disposal of computers/peripherals
computer hardware) iv. Understands and practices the
 Use of passwords to avoid unauthorized safe use of computers
access
3. Uses operating 3.1 Handles files  File handling using a simple drawing i. Creates and saves a file 2
systems software ii. Opens and edits a file
o Create iii. Practices to maximize/
o Save minimize/ resize a window
o Open
o Edit
o Close
 Minimizing / Maximizing / Resizing of a
window

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4. Uses 4.1 Uses text editing  Use of drawing software to use the mouse i. Uses mouse and keyboard 5
application and drawing properly effectively
software software  Use of typing software to develop keyboard ii. Types using correct finger
appropriately effectively skills movements
iii. Draws pictures with mouse

4.2 Uses audio  Use of audio software to create an audio clip i. Creates an audio file 2
software and  Use of video software to create a video clip ii. Creates a video file
video software
effectively
5. Appreciates 5.1 Relates practical  Making of a composition according to a i. Identifies process of problem 2
the concept of problem solving recipe (Ex. Making a cake) solving as a series of steps
algorithms and process to an
develops algorithm
simple
programs
5.2 Draws  Introduction to flowchart symbols i. Identifies flowchart symbols 3
flowcharts to o Start/Stop ii. Represents a process with a
explain a process o Input/ Output flowchart.
o Process
 Flowcharts to explain simple sequential
processes of day to day tasks
6. Appreciates 6.1 Identifies  Introduction to the Internet i. Defines the Internet 3
the Internet for Internet as a  Accessing educational websites to practice ii. Accesses the Internet
information collection of browsing iii. Obtains information through
gathering and shareable pool of educational web sites
communicatio information
n resources

6.2 Uses search  Introduction to search engines i. Lists different Search Engines 5
engines to obtain  Information searching on a specific topic ii. Obtains information using

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information using Search Engines Search Engines

6.3 Uses computers  Application of access control mechanism i. Follows safety and security 1
and data safely (Username, Passwords, etc.) procedures
and securely ii. Realizes the importance of
guidance of trusted mentors

Total 30

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