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Wizard 8 Lesiiirois

CLASS & LEVEL PLAYER NAME


Fighis
Variant Human Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+1 Constitution +2 12 42 --
+3 • +3 Intelligence
CLASS
• +2 Wisdom INITIATIVE HIT POINTS
17
+2 Charisma
Total 8d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION P +5 Acrobatics DEX Sling
+3 PROFICIENCY BONUS
+1 P
-1

+3
Animal Handling WIS
Arcana INT
=== LANGUAGES ===
Abanasinian, Common, Solamnic,
Undercommon
13 +3 Athletics STR
ABILITY SAVE DC
+2 Deception CHA
P +3 History INT
INTELLIGENCE
-1 Insight WIS
30 ft. (Walking)
+0 +2 Intimidation CHA
P +3 Investigation INT
11 -1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM -1 Perception WIS


+2 Performance CHA === ACTIONS === creatures that you can see, you can choose a number
-1 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
of them equal to 1 + the spell’s level. The chosen
creatures automatically succeed on their saving
Help, Hide, Ready, Search, Use an Object, throws against the spell, and they take no damage if
+0 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise, they would normally take half damage on a successful
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object save.

+2 Stealth DEX === SPECIAL ===


CHARISMA Arcane Recovery • 1 / Long Rest
-1 Survival WIS
Once per day when you finish a short rest, you can

+2 choose expended spell slots to recover - up to a


combined level of 4, and none of the slots can be 6th
level or higher.

15 Sculpt Spells
When you cast an evocation spell that affects other
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

9 PASSIVE WISDOM (PERCEPTION)


Fire Bolt +3 2d10 Fire V/S

Unarmed Strike +6 4 Bludgeoning


9 PASSIVE WISDOM (INSIGHT)

13 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 8 Lesiiirois
CLASS & LEVEL PLAYER NAME
Fighis
Variant Human Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === cast these spells at their lowest possible level.
* Potent Cantrip • PHB 117
* Hit Points • PHB 113 When a creature succeeds on a saving throw against
your cantrip, the creature takes half the cantrip’s
* Proficiencies • PHB 113 damage (if any) but suffers no additional effect from
the cantrip.
* Spellcasting • PHB 114
You can cast prepared wizard spells using INT as your
spellcasting modifier (Spell DC 11, Spell Attack +3) === VARIANT HUMAN RACIAL TRAITS ===
and wizard spells in your spellbook as rituals if they
have the ritual tag. You can use an arcane focus as a * Languages • BR 31
spellcasting focus. You can speak, read, and write Common and one
extra language.
* Arcane Recovery • PHB 115
Once per day when you finish a short rest, you can * Ability Score Increase • BR 31
choose expended spell slots to recover - up to a Two different ability scores of your choice increase by
combined level of 4, and none of the slots can be 6th 1.
level or higher.
* Skills • BR 31
| 1 / Long Rest • Special You gain proficiency in one skill of your choice.

* Arcane Tradition • PHB 115 * Feat • BR 31


You gain one feat of your choice.
| School of Evocation

* Evocation Savant • PHB 117 === FEATS ===


The gold and time you must spend to copy an
evocation spell into your spellbook is halved. * Grappler • BR 167
You have advantage on attack rolls against a creature
* Sculpt Spells • PHB 117 you are grappling. You can use your action to try to pin
When you cast an evocation spell that affects other a creature grappled by you by making another grapple
creatures that you can see, you can choose a number check. If you succeed, you and the creature are both
of them equal to 1 + the spell’s level. The chosen restrained until the grapple ends.
creatures automatically succeed on their saving throws
against the spell, and they take no damage if they | Grappling Pin: 1 Action
would normally take half damage on a successful
save. * Svirfneblin Magic • EE
You can cast nondetection on yourself at will, without
| Special needing a material component. You can also cast
blindness/deafness, blur, and disguise self once each
* Ability Score Improvement • PHB 115 per long rest. INT is your spellcasting ability and you

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

255 lb.
PUSH/DRAG/LIFT

510 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Fighis
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 11 +3
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mold Earth Wizard -- 1A 30 ft./5 ft. Cube S Instantaneous EE 162 5 ft. Cube, S

O Mending Wizard -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Fire Bolt Wizard +3 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Frostbite Wizard CON 11 1A 60 ft. V,S Instantaneous EE 156 V/S

=== 1st LEVEL === 4 Slots OOOO

O Charm Person Wizard WIS 11 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Sleep Wizard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

O Burning Hands Wizard DEX 11 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S

O Absorb Elements Wizard -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Disguise Self Wizard -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Hideous Laughter <C> Wizard WIS 11 1A 30 ft. V,S,M Concentration, up to 1 minute PHB D: 1m, V/S/M

O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Detect Magic [R]<C> Wizard -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Disguise Self Svirfneblin Magic -- 1A Self V,S 1 hour PHB 233 1/LR, D: 1h, V/S

=== 2nd LEVEL === 3 Slots OOO

O Gust of Wind <C> Wizard STR 11 1A Self V,S,M Concentration, up to 1 minute PHB 248 D: 1m, V/S/M

O Warding Wind <C> Wizard -- 1A Self/10 ft. Sphere V Concentration, up to 10 minutes EE 170 D: 10m, 10 ft. Sphere, V

O Gentle Repose [R] Wizard -- 1A + 10m Touch V,S,M 10 days PHB 245 D: 10d, V/S/M

O Blindness/Deafness Svirfneblin Magic CON 11 1A 30 ft. V 1 minute PHB 219 1/LR, D: 1m, V

O Blur <C> Svirfneblin Magic -- 1A Self V Concentration, up to 1 minute PHB 219 1/LR, D: 1m, V

=== 3rd LEVEL === 3 Slots OOO

O Dispel Magic Wizard -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

O Melf's Minute Meteors <C> Wizard DEX 11 1A Self V,S,M Concentration, up to 10 minutes EE 161 D: 10m, V/S/M

O Nondetection Wizard -- 1A Touch V,S,M 8 hours PHB 263 D: 8h, V/S/M

O Remove Curse Wizard -- 1A Touch V,S Instantaneous PHB 271 V/S

O Nondetection Svirfneblin Magic -- 1A Touch V,S,M 8 hours PHB 263 D: 8h, V/S/M

=== 4th LEVEL === 2 Slots OO

O Vitriolic Sphere Wizard DEX 11 1A 150 ft./20 ft. Sphere V,S,M Instantaneous EE 170 20 ft. Sphere, V/S/M

O Conjure Minor Elementals <C> Wizard -- 1m 90 ft. V,S Concentration, up to 1 hour PHB 226 Creatures: (See Description)*, D: 1h, V/S

O Phantasmal Killer <C> Wizard WIS 11 1A 120 ft. V,S Concentration, up to 1 minute PHB 265 D: 1m, V/S

O Stone Shape Wizard -- 1A Touch V,S,M Instantaneous PHB 278 V/S/M

O Fabricate Wizard -- 10m 120 ft. V,S Instantaneous PHB 239 V/S

SPELLS

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