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Vespera 2

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Cleric 3 dead_n_delicious

CLASS & LEVEL PLAYER NAME


Vespera
Earth Genasi Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+3 Constitution +2 18 27 --
+3 +0 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
16
• +3 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 +2

+0
Animal Handling WIS
Arcana INT
Simple Weapons

=== LANGUAGES ===


16 +3 Athletics STR Common, Elvish, Orc, Primordial
ABILITY SAVE DC
+1 Deception CHA
P +2 History INT
INTELLIGENCE
P +4 Insight WIS
30 ft. (Walking)
+0 +1 Intimidation CHA
+0 Investigation INT
10 P +4 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +2 Perception WIS


+1 Performance CHA === ACTIONS === You can expend a use of your <em>Channel
+2 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Divinity</em> to fuel your spells. As a bonus action,
you regain one expended spell slot of up to level 1.
Help, Hide, Ready, Search, Use an Object, You regain all expended uses when you finish a long
P +2 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise, rest.
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
=== SPECIAL ===
+2 Stealth DEX Eyes of the Grave • 2 / Long Rest Channel Divinity • 1 / Short Rest
CHARISMA As an action, you know the location of any undead You can channel divine energy to fuel magical
+2 Survival WIS
within 60 ft. of you that isn’t behind total cover and that effects a number of times per short rest.

+1 isn’t protected from divination magic until the end of


your next turn. You can use this feature 2 time(s) per
long rest.
Circle of Mortality
You restore maximum possible HP on each dice
(instead of rolling) with healing spells to a creature
13 === BONUS ACTIONS === with 0 HP. You learn the spare the dying cantrip, can
Harness Divine Power • 1 / Long Rest cast it as a bonus action, and it has a range of 30 ft.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Greatclub +5 1d8+3 Bludgeoning Simple, Two-Handed

Mace +5 1d6+3 Bludgeoning Simple


14 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +5 4 Bludgeoning


10 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Cleric 3 dead_n_delicious
CLASS & LEVEL PLAYER NAME
Vespera
Earth Genasi Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== CLERIC FEATURES === Divinity</em> to fuel your spells. As a bonus action,
you regain one expended spell slot of up to level 1.
* Hit Points • PHB 57 You can use this feature 1 times. You regain all
expended uses when you finish a long rest.
* Proficiencies • PHB 57
| 1 / Long Rest • 1 Bonus Action
* Spellcasting • PHB 58
You can cast prepared cleric spells using WIS as your * Channel Divinity • PHB 58
spellcasting modifier (Spell DC 12, Spell Attack +4) You can channel divine energy to fuel magical effects
and prepared cleric spells as rituals if they have the a number of times per short rest
ritual tag. You can use a holy symbol as a spellcasting
focus. | 1 / Short Rest • Special

* Divine Domain • PHB 58 | Channel Divinity: Turn Undead: 1 Action


You choose a divine domain that grants you additional
spells and other features related to your deity. * Channel Divinity: Path to the Grave • XGtE 20
You can use Channel Divinity as an action to curse
| Grave Domain one creature you can see within 30 ft. of you until the
end of your next turn. The next time you or an ally of
* Domain Spells • XGtE 20 yours hits the cursed creature with an attack, the
You gain domain spells based on your cleric level. creature has vulnerability to all of that attack’s
damage, and then the curse ends.
* Circle of Mortality • XGtE 20
You restore maximum possible HP on each dice | 1 Action
(instead of rolling) with healing spells to a creature with
0 HP. You learn the spare the dying cantrip, can cast it
as a bonus action, and it has a range of 30 ft. === EARTH GENASI RACIAL TRAITS ===

| Special * Earth Walk • EE


You can move across difficult terrain made of earth or
* Eyes of the Grave • XGtE 20 stone without expending extra movement.
As an action, you know the location of any undead
within 60 ft. of you that isn’t behind total cover and that * Merge with Stone • EE
isn’t protected from divination magic until the end of You can cast pass without trace (w/o material
your next turn. You can use this feature 2 time(s) per components) once per long rest. CON is your
long rest. spellcasting ability.

| 2 / Long Rest • 1 Action

* Harness Divine Power • TCoE 30


You can expend a use of your <em>Channel

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Scale Mail 1 45 lb. Block of Incense 2 --

Shield 1 6 lb. Censer 1 --

SP 0 Greatclub 1 10 lb. Vestments 1 --

Mace 1 4 lb.
EP 0 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


GP 15 Amulet 1 1 lb.

Amulet 1 1 lb.
PP 0 Alms Box 1 --

Vestments 1 --
WEIGHT CARRIED

88 lb. Blanket 1 3 lb.

ENCUMBERED Candle 10 -- ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Rations (1 day) 2 4 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

480 lb. Waterskin 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Vespera Neutral Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I can find common ground between the fiercest


enemies, empathizing with them and always working
toward peace.

PERSONALITY TRAITS

Change. We must help bring about


the changes the gods are constantly
working in the world. (Chaotic)
IDEALS

Everything I do is for the common


people.

BONDS

I put too much trust in those who wield power


within my temple’s hierarchy.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 12 +4
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Guidance <C> Cleric -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

O Sacred Flame Cleric DEX 12 1A 60 ft. V,S Instantaneous PHB 272 V/S

O Toll the Dead Cleric WIS 12 1A 60 ft. V,S Instantaneous XGtE 169 V/S

O Spare the Dying Circle of Mortality -- 1BA 30 ft. V,S Instantaneous PHB 277 V/S

=== 1st LEVEL === 4 Slots OOOO

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

O Bless <C> Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

P Bane <C> Cleric (Always Prepared) CHA 12 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

P False Life Cleric (Always Prepared) -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Command Cleric WIS 12 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Cure Wounds Cleric -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Guiding Bolt Cleric +4 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Inflict Wounds Cleric +4 1A Touch V,S Instantaneous PHB 253 V/S

O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Cleric WIS 12 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Ceremony [R] Cleric -- 1h + 10m Touch V,S,M Instantaneous XGtE 151 V/S/M

O Gird the Spirit Cleric -- 1R 30 ft. V,S 1 minute D: 1m, V/S

O Rockfall Ward Cleric -- 1R 120 ft. V,S 1 minute D: 1m, V/S

O Stone Aegis Cleric -- 1R Self V,S 1 minute D: 1m, V/S

O Subliminal Aversion Cleric -- 1A 30 ft. V,S 1 minute D: 1m, V/S

O Adjust Position Cleric -- 1BA 30 ft. V Instantaneous Count: +0*, V

=== 2nd LEVEL === 2 Slots OO

O Spiritual Weapon Cleric +4 1BA 60 ft. V,S 1 minute PHB 278 D: 1m, V/S

P Gentle Repose [R] Cleric (Always Prepared) -- 1A Touch V,S,M 10 days PHB 245 D: 10d, V/S/M

P Ray of Enfeeblement <C> Cleric (Always Prepared) CON 12 / +4 1A 60 ft. V,S Concentration, up to 1 minute PHB 271 D: 1m, V/S

O Aid Cleric -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Augury [R] Cleric -- 11m Self V,S,M Instantaneous PHB 215 V/S/M

O Blindness/Deafness Cleric CON 12 1A 30 ft. V 1 minute PHB 219 D: 1m, V

O Calm Emotions <C> Cleric CHA 12 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 221 D: 1m, 20 ft. Sphere, V/S

O Continual Flame Cleric -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Enhance Ability <C> Cleric -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Find Traps Cleric -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

O Hold Person <C> Cleric WIS 12 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Lesser Restoration Cleric -- 1A Touch V,S Instantaneous PHB 255 V/S

O Locate Object <C> Cleric -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Prayer of Healing Cleric -- 10m 30 ft. V Instantaneous PHB 267 V

O Protection from Poison Cleric -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Silence [R]<C> Cleric -- 1A + 10m 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S

O Warding Bond Cleric -- 1A Touch V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Zone of Truth Cleric CHA 12 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Borrowed Knowledge Cleric -- 1A Self V,S,M 1 hour SACoC 37 D: 1h, V/S/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 12 +4
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Pass without Trace <C> Merge with Stone -- 1A Self V,S,M Concentration, up to 1 hour PHB 264 1/LR, D: 1h, V/S/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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