Using Cartoons To Enhance Engineering Course Concepts
Using Cartoons To Enhance Engineering Course Concepts
Figure 2: Newtdog and Wormy (inset painting by Sir Godfrey Kneller [2])
Objectives
There were three primary objectives with these cartoons: concept mnemonics, classroom humor
and discussion provocation.
The “concept mnemonic” aspect attempts to capture a concept by making the image memorable
and providing a graphical association. This mnemonic can be reinforced by referring to the
cartoon to provide a “hint” when entire class is asked a Socratic question and waiting for them to
respond. Typically, when one of these questions is asked, the ensuing blank stares and silence
become a waiting game between teacher and class, often eventually ending in surrender with the
teacher answering the question. If one were to recall their own experiences as a student when
asked these questions, they most likely will remember the difficulty or even some mental
paralysis. Referencing a mnemonic cartoon can nudge students towards the answer and make
the lightbulb go off and an answer come out. Breaking that Socratic question paralysis is
amongst the goals, but some longer-term mnemonic value is possible beyond the present
semester. The retention of some core concepts from semester to semester and then even after
graduation via these simple cartoons is an even more ambitious goal.
Many students come into Dynamics and Fluid Mechanics forewarned by their peers about the
difficulty of the courses and the drudgery they’re about to endure. Another objective in
introducing cartoons was to lighten the classroom mood. Described later when discussing the
character creation, Sir Isaac Newton is purposefully drawn to appear friendly and a little goofy to
make him more relatable than the stuffy portrait with a powered wig seen in Figure 2. Wetted
and Vapes are characters who act as somewhat mischievous and silly mascots for the class. A
potential hazard here is to come off as childish and thereby turn off some students who might
feel the cartoons were beneath them.
In addition to the mnemonic nudge for breaking a Socratic question stalemate, students are
encouraged to question the cartoons, even critique them or suggest alternative ways to represent
the concepts. It is hoped that by discussing the creation of the cartoons and getting their
feedback that they would also pick apart the concepts represented in more detail.
Literature Review
A literature review of existing pedagogy on STEM cartoons and comics was preformed after the
two semesters of cartoons was finished, rather than before. There are many “science comics”
and a fair amount of pedagogy research about them. While it would have been greatly beneficial
to perform this research before spending so much time and effort, the approach taken was
somewhat autodidactic, allowing for a fresh perspective. The objectives in creating these
cartoons described in this paper were somewhat different from most of the examples and papers
found in the literature search. The typical approach discussed in the literature are comic books,
comic strips and captioned cartoon images, while the cartoons presented in this paper are
individual drawings without words that attempt to have the image alone make each individual
concept memorable.
The most basic of cartoons and comics have been used to provide instructions. Wirth and Burtt
[3] wrote a short 1945 paper “Teaching Technique through Cartoons” which reminds the author
of old Department of Defense safety manuals, showing right and wrong ways to perform tasks.
Hirst [4] describes cartoons as visual mnemonics that make instructions easier to remember and
notes that ancient Romans described how images make subject matter more memorable,
especially if the images are “bizarre, striking, [and] unusual.” His example cartoons are also of
the instruction manual type.
More pedagogically focused research was performed by Keogh and Naylor [5] regarding
“Concept Cartoons” in science. This work has been cited often (for example [6] and [7]) and
measurable results confirmed by other researchers [8]. The concept cartoons they created and
studied often dealt with science misconceptions and their purpose was to generate classroom
discussion of competing ideas amongst the students. This research was focused on primary and
secondary education rather than college, but the idea of using the cartoons to generate discussion
is relevant. For instance, an often-cited cartoon of theirs involves three children deciding whether
putting a coat on a snowman will affect how quickly it melts. While this is a thought provoking
cartoon and an excellent discussion starter, the lasting impact is unclear. One might ask, if
students will remember or retain the correct conclusion if they were to see the same cartoon after
some time has elapsed.
Bahrani and Soltani [9] discuss the pedagogical values of cartoons, describing among the
rationale for using cartoons their appeal to visual learners, especially when used at the
introduction of a topic. While their focus was on language learners rather than STEM, their
points that cartoons have an immediate impact visually that is universal and can help “create a
light, playful mood” in the classroom coincide with one of objectives described herein.
More literature was found discussing STEM comics than cartoons [1], [6], [7],[10], [11]. The
distinction is important as comics are most often considered “sequential art” [12], while cartoons
are single frame images. Comics generally offer a longer narrative than cartoons and much of the
pedagogy concerning comics focuses on their appeal as alternatives to other more formal
instruction. An excellent example of a mixture of comics and cartoons used for science and
engineering instruction is Gonick’s The Cartoon Guide to Physics [13] which features plenty of
words while remaining more cartoon oriented since it is not sequential. Excellent collections of
web-based science comics and animations are [14] and [15] which demonstrate the quantity and
quality of independent work being actively generated as well as the enthusiasm for this genre.
Simpler cartoons with the express purpose of memorably capturing a single concept are not as
common as science comics, but they do exist. A remarkable example is the Dynamics textbook
used at the author’s new university [16] which includes original cartoons throughout in
somewhat similar situations as those created with Newtdog and Wormy.
Methodology
For methodology, the approach to creating these characters is described including the inspiration
for a few example cartoon scenarios as well as how they were made to look like authentic
cartoons rather than just doodles.
Character Creation
The characters used for these cartoons needed to be easy-to-draw and able to perform actions
which represent the topical concepts. The simplicity of the drawings allows them to be sketched
quickly, so when inspiration occurs, it can be captured without much concern about the details
looking perfect. In this respect, the Fluid Mechanics were much better characters than Newtdog
and Wormy, requiring much less attention to the physiology or proportions. Finding a cartoon
character to represent a topic is perhaps the most important hurdle. An example of this hurdle is
the author’s recent inability to decide upon characters for his other courses such as Machine
Design. Preliminary ideas for that course are discussed in a later section.
Wetted and Vapes represent the two basic types of fluids: liquids and gases. Choosing a water
droplet and a cloud seems natural. Wetted is a water drop who wears flip-flops and always has a
puddle under him. Even though he is nose-less and pants-less, his overall features and especially
gloved hands were somewhat inspired by a combination of SpongeBob SquarePants and Patrick
Star. Some of the appeal to this suggested influence is that many in this generation of students
grew up watching SpongeBob SquarePants and the look of the Wetted might feel familiar to
them. Wetted is the protagonist in most of the fluids cartoons and has Vapes as his loyal, if not
somewhat reticent, companion. Vapes is a cloud with stick arms because how could a vapor ever
hold anything anyway. He has a shadow underneath which gives him a bit of a pessimistic look.
The name “Wetted” is taken from the “wetted surface area” used in drag resistance of a ship’s
hull in Naval Architecture. The inspiration for naming the cloud “Vapes” was a student vaping
near campus, exhaling huge plumes of smoke in a somewhat ridiculous manner.
“Newtdog” is a nickname a much younger and cooler colleague uses for Sir Isaac Newton to
amuse his students. This professor’s teaching style is very engaged with the students and quite
effective at making Dynamics seem less stuffy and formal. Likewise, his giving Sir Isaac
Newton a silly nickname seems to help break down barriers between 20-year-old students and a
330-year-old science. Newtdog is drawn to seem friendly, adventurous (just as Sir Isaac Newton
was revolutionary) and a little bit of a dandy with his powered wig, frilly cuffs, long coat and
buckled shoes. Also included is a “buddy” for him in Wormy, whose name references an early
SpongeBob SquarePants episode. Wormy always appears in the iconic apple that apocryphally
led Newton to “discover gravity.” Just as Wetted has Vapes for a “straight man” foil character,
Wormy is that for Newtdog. Some of the humor comes from Wormy being along for the ride
and not always as enthusiastic as the more adventurous Newtdog.
The humor of the characters is important because a primary goal is to add some levity to the
course topics and make the images (and therefore concepts they represented) more memorable
because of the cartoon absurdity.
Concept Scenario Inspiration
Each cartoon was created by reviewing “the next class,” looking for one concept that is central to
that class, and then imagining what the characters could do that would memorably represent that
concept. Often the important concept is to isolate an important distinction student should make
within the topic. Some examples are described below of the thought process that went into
creating the image to suit the concept. It should be mentioned that not every effort was entirely
successful. Also noteworthy is that some images purposefully have little or no pedogeological
benefit but instead were just meant to be funny and contribute to instructor and student report.
The identification of what distinguishes a fluid from a solid is a concept described on the first
day of Fluid Mechanics: fluids cannot sustain a shear force. The idea that even the most viscous
fluid will continuously deform to an applied shear force is important for the concept of viscosity.
In Figure 3 Wetted is shown being cut by a pair of scissors, which students are reminded are
often called “shears” by their grandmothers. The inspiration for a cartoon is often the same as
the answer to “what is the most important take-away an instructor wants the student to retain?”
Anticipating potential usefulness later in the semester for an image and concept is an important
consideration and therefore source of inspiration. For instance, later in the course a Socratic
question will be asked where the desired answer is “fluids can’t sustain a shear”. The instructor
can allude back to this cartoon if the class needs a hint; perhaps making scissor motions with
fingers or reminding the class about the cartoon.
Figure 3: Fluids cannot sustain a shear force.
Making distinctions between concepts became a very common usage for the cartoons. Figure 4
shows The Fluid Mechanics trapped inside C-clamps to represent the incompressible and
compressible behavior of liquids versus gases. Part of the motivation/inspiration is to use this
image later in the semester when asking leading questions to solicit “liquids are incompressible,
and gases are compressible”. One downside of this cartoon is that some students may not be
familiar with C-clamps and therefore the visual might carry less meaning for them, even if it is
explained what a C-clamp is or does.
𝑝 +
⏟ 𝜌𝑉 + 𝛾∙𝑧 = constant along a streamline
Many students will recall the apocryphal story of Sir Isaac Newton “discovering” gravity when
sitting beneath an apple tree and being struck on the head by a falling apple. This scene is shown
in Figure 9 and used to represent the conversion of potential energy into kinetic energy. Adults
who grew up in the 1970’s will remember the Schoolhouse Rock cartoon segment “A Victim of
Gravity” which contains the verse “Isaac Newton underneath the apple tree, One hit him on the
head, He said, ‘That must be gravity!’” [17] A YouTube video of this segment can be played in
class, allowing the students to get a chuckle at the 70’s kitsch and perhaps at the instructor’s
expense for being nostalgic. In this instance the idea for the drawing topic came before the
concept context where it would be useful.
Figure 9: Potential energy versus kinetic energy.
Another source of inspiration are analogies instructors have been using for years. For instance,
when discussing Eulerian versus Lagrangian perspectives in Fluid Mechanics, it is common to
describe standing on an overpass watching the cars (particles) go by for Eulerian as opposed to
riding along in the car (as the particle) to observe the flow. This is shown in Figure 11 using a
Ford Mustang convertible which is the author’s favorite car, as he’s told his students often.
Figure 14: Buckingham similitude drawn on the white board before class.
LMS Front Page
The Learning Management System (LMS) can be used as the hub of the class, where students
receive announcements, get the homework assignments, download the course notes, see the
homework solutions and check their grades. With the introduction of each new topic, the
students are greeted with the relevant cartoon on the front page. This helps make the characters
sort of mascots for the course. As with the Buckingham cartoon there can be a bit of mystery
as to the relevance of the cartoon. Letting them in on the joke in a delayed manner can help
make them remember association last longer.
Not all the cartoons were created for pedagogical reasons. Humor can be useful to maintain
good class-teacher report. Just before Thanksgiving Break Figure 15 appeared on the Fluid
Mechanics LMS front page wishing the students an enjoyable break and including the suggestion
“Be sure to tell your folks that the gravy is a non-Newtonian fluid (because of the corn starch in
it)!”.
Figure 18: Cartoons mentioned in student feedback: Streamlines and Velocity Potential and
Boundary layer formation.
In a brief sentence (or a phrase or word) describe your opinion of the teaching/learning benefits
of using these cartoons in class. “These graphics added humor and a good mental picture of
what we were going to learn about that day kind of preparing you for what was to come. Wetted
and Vapes helped me visualize what was going on in the fluid on a particle level.”
How can these cartoons or the use of them be improved to be more effective as a
teaching/learning tool? “I guess using them more frequently would be best. They are creative
and usually really help students with the lesson to come.”
Ideas for future work are discussed in the conclusions section, but obviously better evaluation of
the benefits of using cartoons for the purpose described here is needed.
Conclusions
This paper presented the author’s experience using original cartoons in engineering classes. It is
difficult to draw conclusions as to the mnemonic effectiveness of these cartoons without data on
student concept retention, but the other benefits of the cartoons such as adding humor to the
classroom, building good teacher-student report and encouraging discussion were easily
observed by the author, who considers the experiment a success. Lessons learned, as in “I wish
I’d done this better” and future work are described below.
Lessons Learned
The author first tried using cartoons in the Fall 2016 Fluid Mechanics class, and this seemed to
work much better than the Spring 2017 Dynamics class. This can be attributed to a few
elements, some within the instructor’s control and others outside.
Firstly, in the author’s opinion, there is a difference in attitude and receptiveness for first
semester Juniors versus second semester Sophomores. The Sophomores taking Dynamics
weren’t nearly as interested in hearing about the cartoons as the Juniors taking Fluid Mechanics
were. Additionally, it became apparent well into the semester that many of the Sophomores
were unaware that their instructor was the one making these cartoons, as some students
expressed surprise upon learning it and said they thought it was just some clip art being pasted
into their notes. This seemed to change their receptiveness. The author apparently didn’t realize
he hadn’t engaged in as much discussion about the cartoons with the Sophomores as he had
when teaching the Juniors the previous semester. Also, the students being fully aware that the
cartoons were actively being made (and just for them) created a more interactive experience.
There was also a difference in the attitude of these particular grouping of students, where the
Juniors were much more receptive to whimsical content than the Sophomores.
Measuring the usefulness of these cartoons was an afterthought, so an important lesson learned
was to plan out a way to evaluate the benefits before the semester ended and the students
dispersed. The end-of-course survey could have been modified to include questions about the
cartoons which would have provided more student feedback data.
The author changed universities in Fall of 2017 and as of the writing of this article is midway
through teaching Dynamics at the new school. Newtdog and Wormy are featured prominently,
and a renewed focus on using the cartoons as catalysts for discussion has led to improved
engagement, especially helpful with a new faculty member. There has been more cartoon
discussion at the introduction of each new topic, and images such as the Polar and Path
coordinate systems in Figure 5 have been alluded to repeatedly as part of answering student
questions, especially the fishing reel and swivel stool in that figure. This reinforcement seems to
have made the cartoons more meaningful.
Future Work
Several ideas have been suggested on how to use these cartoons or measure their effectiveness.
Some of the most interesting involve getting the students involved in their creation and
encouraging them to be creative. A student “suggestion box” discussion board on the LMS
might be useful, so students can submit cartoon ideas or request the instructor draw particular
concepts. Having the students draw their own cartoons as part of a project or for extra credit is
an interesting proposal. Even those with limited artistic skills can draw stick figures with
captions. An interesting potential benefit of this approach is that students will need to pick apart
the concepts they’re trying to convey in much more detail in order to come up a cartoon idea.
Evaluating the effectiveness of the cartoons is challenging and important future work. One
proposal is to evaluate the students a semester or a year after they’ve completed the class. A
survey or short “exam” that presents them with the images and questions what concepts are
represented and what features of them are of conceptual significance. Alternatively, the delayed
survey could be in two parts: first asking four or five relatively simple questions about what they
recall about a Dynamics equation or concept, then a second survey that asks the same questions
with the relevant cartoons next to them. The improvements in the answers (or lack of) can serve
as a measure of whether and how effective the individual cartoons are as mnemonics for
engineering courses to make the concepts stick.
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