Chapter 06
Chapter 06
Chapter 06
• Basic Concepts
• Scheduling Criteria
• Scheduling Algorithms
• Thread Scheduling
• Multiple-Processor Scheduling
• Real-Time CPU Scheduling
• Operating Systems Examples
• Algorithm Evaluation
2
Objectives
• To introduce CPU scheduling, which is the basis for multiprogrammed operating systems
• To describe various CPU-scheduling algorithms
• To discuss evaluation criteria for selecting a CPU-scheduling algorithm for a particular system
• To examine the scheduling algorithms of several operating systems
3
Basic Concepts
4
Histogram of CPU-burst Times
5
CPU Scheduler
• Short-term scheduler selects from among the processes in ready queue, and allocates the CPU to one of
them
• Queue may be ordered in various ways
• CPU scheduling decisions may take place when a process:
1. Switches from running to waiting state
2. Switches from running to ready state
3. Switches from waiting to ready
4. Terminates
• Scheduling under 1 and 4 is nonpreemptive
• All other scheduling is preemptive
• Consider access to shared data
• Consider preemption while in kernel mode
• Consider interrupts occurring during crucial OS activities
6
Dispatcher
• Dispatcher module gives control of the CPU to the process selected by the short-term scheduler; this involves:
• switching context
• switching to user mode
• jumping to the proper location in the user program to restart that program
• Dispatch latency – time it takes for the dispatcher to stop one process and start another running
7
Scheduling Criteria
8
Scheduling Algorithm Optimization Criteria
9
First- Come, First-Served (FCFS) Scheduling
P1 P2 P3
0 24 27 30
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FCFS Scheduling (Cont.)
P2 P3 P1
0 3 6 30
11
Shortest-Job-First (SJF) Scheduling
• Associate with each process the length of its next CPU burst
• Use these lengths to schedule the process with the shortest time
• SJF is optimal – gives minimum average waiting time for a given set of processes
• The difficulty is knowing the length of the next CPU request
• Could ask the user
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Example of SJF
P4 P1 P3 P2
0 3 9 16 24
13
Determining Length of Next CPU Burst
• Can only estimate the length – should be similar to the previous one
• Then pick process with shortest predicted next CPU burst
• Can be done by using the length of previous CPU bursts, using exponential averaging
14
Prediction of the Length of the Next CPU Burst
15
Examples of Exponential Averaging
• =0
• n+1 = n
• Recent history does not count
• =1
• n+1 = tn
• Only the actual last CPU burst counts
• If we expand the formula, we get:
n+1 = tn+(1 - ) tn -1 + …
+(1 - )j tn -j + …
+(1 - )n +1 0
• Since both and (1 - ) are less than or equal to 1, each successive term has less weight than its
predecessor
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Example of Shortest-remaining-time-first
• Now we add the concepts of varying arrival times and preemption to the analysis
ProcessAarri Arrival TimeT Burst Time
P1 0 8
P2 1 4
P3 2 9
P4 3 5
• Preemptive SJF Gantt Chart
P1 P2 P4 P1 P3
0 1 5 10 17 26
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Priority Scheduling
• The CPU is allocated to the process with the highest priority (smallest integer highest priority)
• Preemptive
• Nonpreemptive
• SJF is priority scheduling where priority is the inverse of predicted next CPU burst time
18
Example of Priority Scheduling
19
Round Robin (RR)
• Each process gets a small unit of CPU time (time quantum q), usually 10-100 milliseconds. After this time
has elapsed, the process is preempted and added to the end of the ready queue.
• If there are n processes in the ready queue and the time quantum is q, then each process gets 1/n of the CPU
time in chunks of at most q time units at once. No process waits more than (n-1)q time units.
• Timer interrupts every quantum to schedule next process
• Performance
• q large FIFO
• q small q must be large with respect to context switch, otherwise overhead is too high
20
Example of RR with Time Quantum = 4
Process Burst Time
P1 24
P2 3
P3 3
• The Gantt chart is:
P1 P2 P3 P1 P1 P1 P1 P1
0 4 7 10 14 18 22 26 30
21
Time Quantum and Context Switch Time
22
Turnaround Time Varies With The Time Quantum
23
Multilevel Queue
24
Multilevel Queue Scheduling
25
Multilevel Feedback Queue
• A process can move between the various queues; aging can be implemented this way
• Multilevel-feedback-queue scheduler defined by the following parameters:
• number of queues
• scheduling algorithms for each queue
• method used to determine when to upgrade a process
• method used to determine when to demote a process
• method used to determine which queue a process will enter when that process needs service
26
Example of Multilevel Feedback Queue
• Three queues:
• Q0 – RR with time quantum 8 milliseconds
• Q1 – RR time quantum 16 milliseconds
• Q2 – FCFS
• Scheduling
• A new job enters queue Q0 which is served FCFS
• When it gains CPU, job receives 8 milliseconds
• If it does not finish in 8 milliseconds, job is moved to queue Q1
• At Q1 job is again served FCFS and receives 16 additional milliseconds
• If it still does not complete, it is preempted and moved to queue Q2
27
Thread Scheduling
28
Pthread Scheduling
29
Pthread Scheduling API
#include <pthread.h>
#include <stdio.h>
#define NUM_THREADS 5
int main(int argc, char *argv[]) {
int i, scope;
pthread_t tid[NUM THREADS];
pthread_attr_t attr;
/* get the default attributes */
pthread_attr_init(&attr);
/* first inquire on the current scope */
if (pthread_attr_getscope(&attr, &scope) != 0)
fprintf(stderr, "Unable to get scheduling scope\n");
else {
if (scope == PTHREAD_SCOPE_PROCESS)
printf("PTHREAD_SCOPE_PROCESS");
else if (scope == PTHREAD_SCOPE_SYSTEM)
printf("PTHREAD_SCOPE_SYSTEM");
else
fprintf(stderr, "Illegal scope value.\n");
}
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Pthread Scheduling API
/* set the scheduling algorithm to PCS or SCS */
pthread_attr_setscope(&attr, PTHREAD_SCOPE_SYSTEM);
/* create the threads */
for (i = 0; i < NUM_THREADS; i++)
pthread_create(&tid[i],&attr,runner,NULL);
/* now join on each thread */
for (i = 0; i < NUM_THREADS; i++)
pthread_join(tid[i], NULL);
}
/* Each thread will begin control in this function */
void *runner(void *param)
{
/* do some work ... */
pthread_exit(0);
}
31
Multiple-Processor Scheduling
32
NUMA and CPU Scheduling
33
Multiple-Processor Scheduling – Load Balancing
34
Multicore Processors
35
Multithreaded Multicore System
36