UIUX - BCS456C - Question Bank Module1 and Module 2 - Updated (Additional Questions)
UIUX - BCS456C - Question Bank Module1 and Module 2 - Updated (Additional Questions)
1. How does a well-designed user experience contribute to business success? 1) By increasing customer frustration 2)
By decreasing customer engagement 3) By improving customer satisfaction and loyalty 4) By limiting product
accessibility
2. What is one potential risk of neglecting user experience in business? 1) Increased customer loyalty 2) Decreased
customer churn 3) Loss of market share to competitors with better user experiences 4) Higher profit margin
3. What is the primary purpose of identifying user needs in UI design? 1) To prioritize design aesthetics 2) To ensure
alignment with the latest design trends 3) To create interfaces that meet user goals and expectations 4) To limit
functionality to reduce development
4. Which aspect of user needs and requirements is crucial for ensuring usability? 1) Complexity 2) Consistency 3)
Creativity 4) Competitiveness
5. What is the primary goal of requirement extraction in UI/UX design? 1. To create visual elements for the user
interface. 2. To develop the backend functionalities of the application. 3. To test the usability 4. To understand
and document what the users and stakeholders need.
6. Key issue in studies regarding aesthetics is
a)Subjectivity b)Objectivity c)None d)Both A and B
7. In the context of requirement extraction, what does the term 'stakeholder' refer to?
1. Only the end-users of the system. 2. All individuals or groups who have an interest in the project. 3. Only
the developers working on the project. 4. The project manager alone.
8. What role do user stories play in requirement extraction for UI/UX? 1. They provide a detailed design of the user
interface. 2. They describe features from the end-user's perspective. 3. They define the technical architecture of
the system. 4. They list the testing procedures for the application
9. UI is about
a)How comfortably a user can use the system b)How well components are placed c)aesthetic beauty d)All of
the above
10. The following statements are false according to requirements Specifications.1
a)Detailed formal requirements should be complete. b)Detailed formal requirements should be 100% correct.
c)Detailed formal requirements cannot be prevented from changing throughout the lifecycle. d)Both A and B
11. Arrange the following in order
a)Design, Analyze, Evaluate, prototype b)Analyze, Design, Evaluate, prototype c)Analyze, Design, prototype,
Evaluate d) prototype, Design, Evaluate, Analyze
12. Which perspective in UI/UX design would be concerned with the lifecycle impact of a product? 1. Emotional
Perspective 2. Interaction Perspective 3. Ecological Perspective 4. Usability Perspective
13. WAAD is
a)Work Association Affinity diagram b)Work affinity Activity Diagram
c)Work Activity affinity diagram d)None of the above
14. The basic design starts from
a)Requirements Analysis b)Sketches c)Ideation d)Prototyping
15. UX is about
a)Pleasure, Emotional, fun, joy using the product b)About functional and non functional Requirements c)
Both A and B d)None of the above
16. In the context of the emotional perspective, which element is most important to consider? 1. User satisfaction and
happiness. 2. System performance and load time. 3. Resource consumption and energy efficiency. 4. Navigation
and user flow
17. Perspective of Human computer Interaction Design are..?, Select odd one from this
a)Ecological b)UI c)Functional and Non Functional Requirements d)UX
18. In the context of interaction design, what is the primary focus? 1. The technical backend of the system. 2. The
visual design elements. 3. The ease and efficiency of user interactions. 4. The emotional impact of the design
19. User personas are based on: 1. Designer’s assumptions and creativity. 2. Market trends and stock performance. 3.
Real data and research about users. 4. Competitors' user interfaces.
20. What Are Personas?
a) Personas are not users, they are the behaviour/personality of the users.
b) Persona is a story and description of a specific individual who has a name, a life, and a personality. c) Persona is
a fictional character which represents a group of targeted Users.
d) All of the Above
21. The following are true with respect to good User Experience
a) UX is about pleasure after usage of the product b) User Experience cannot be designed but can be
experienced c) User experience can be felt by only experience. D)All of the above
22. When should user personas be created in the design process? 1. After the product launch. 2. During the coding
phase. 3. Early in the design process, after initial user research. 4. During the final testing phase.
23. A user persona typically does not include: 1. Personal anecdotes and quotes from real users. 2. A detailed list of
technical specifications. 3. A fictional name and background story. 4. Specific user goals and frustrations.
24. Which tool is often used for sketching in the early stages of UI/UX design? 1. Adobe Photoshop 2. Microsoft
Excel 3. Pen and paper 4. Visual Studio
25. How do user personas benefit the design process? 1. They ensure that all technical requirements are met. 2. They
provide a focused direction for design decisions by representing key user groups. 3. They eliminate the need
for usability testing. 4. They help in writing detailed code documentation.
Q.No Questions
1. Arrange the following in order
a)Design, Analyze, Evaluate, prototype b)Analyze, Design, Evaluate, prototype c)Analyze,
Design, prototype, Evaluate d) prototype, Design, Evaluate, Analyze
2. UI is about
a)How comfortably a user can use the system b)How well components are placed c)aesthetic
beauty d)All of the above
3. UX is about
a)Pleasure, Emotional, fun, joy using the product b)About functional and non functional
Requirements c) Both A and B d)None of the above
4. The following are true with respect to good User Experience
a) UX is about pleasure after usage of the product b) User Experience cannot be designed but can
be experienced c) User experience can be felt by only experience. D)All of the above
5. Three-level processing model for emotional design, making connection between aesthetics and
emotion explicitly:
a) Visceral processing requires visceral design
b) Behavioral(UI/UX) processing requires behavioral design
c) Reflective processing requires reflective design d)All of the Above
6. Key issue in studies regarding aesthetics is
a)Subjectivity b)Objectivity c)None d)Both A and B
7. Seven dimensions of Emotions are:
a) Attractiveness, sophistication, trustworthiness, awkwardness, elegance, simplicity b)
Attractiveness, sophistication, trustworthiness, awkwardness, Simplicity, simplicity c)
Usefulness, sophistication, trustworthiness, awkwardness, elegance, simplicity d) Attractiveness,
sophistication, trustworthiness, awkwardness, Royal look, simplicity
8. Select which one is a Business case needs for User Experience.
a) Market Survey b) User Experience
c) A Business Strategy: Training as a Substitute for Usability in Design
d) Understanding and Analysing Requirements specifications
9. Gap between Analysis and Design are reduced by
a)Contextual Inquiry b)Contextual Analysis c)Both A and B d)None of the above
10. The following statements are false according to requirements Specifications.1
a)Detailed formal requirements should be complete.
b)Detailed formal requirements should be 100% correct.
c)Detailed formal requirements cannot be prevented from changing throughout the lifecycle.
d)Both A and B
11. The following one is not part of Formal requirements extraction
a) Walking the WAAD for Needs and Requirements, Extrapolation Requirements b) Switching
from Inductive to Deductive Reasoning, Preparation, c) Systematic Deduction of Needs as
“Hinges” to Get at Requirements, Terminology Consistency d) Analysing about Emotional point of
view
12. Methods for requirements extraction
a) Use the WAAD Directly as a Requirements Representation
b) Anticipating Needs and Requirements in Contextual Analysis
c) Analyzing the needs through the Context of the scene/task to be accomplished. d) Use Work
Activity Notes as Requirements (Eliminate the WAAD Completely). E)All of the above
13. WAAD is
a)Work Association Affinity diagram b)Work affinity Activity Diagram
c)Work Activity affinity diagram d)None of the above
14. The basic design starts from
a)Requirements Analysis b)Sketches c)Ideation d)Prototyping
15. Every person in UI/UX team has to prepare
a)WAAD b)Work Activity Notes c)Requirement Document d)Evaluation document
16. The following one is paradigm of design
a)Software Requirements b)Human Information Processing c) Usefulness d)None
17. Perspective of Human computer Interaction Design are..?, Select odd one from this
a)Ecological b)UI c)Functional and Non Functional Requirements d)UX
18. The following is not true for design thinking
a) Design thinking is immersive b) Design thinking is integrative
c) Design thinking is market oriented d)Design thinking is producing useful product
19. Following are the terms used in design thinking
a) create, ideate, craft, envision, interpret, excite, provoke, stimulate, and empathize b) plan, analyze,
build, evaluate, and optimize c)Both A and B d)None of the Above
20. What Are Personas?
a) Personas are not users, they are the behaviour/personality of the users.
b) Persona is a story and description of a specific individual who has a name, a life, and a
personality.
c) Persona is a fictional character which represents a group of targeted Users.
d) All of the Above
21. Inductive to Deductive Reasoning in Requirements Extraction is
a)reasoning from observation to proof by logical Reasoning
b) Reasoning from proof by logical reasoning to observation
c) Reasoning based on the Known facts
d) None of the Above
22. .Preparation is about
a) preparing a UI/UX team b)Understanding the requirements as per WAAD with team c) To
screen/display the requirements to the team so that they can prepare activity notes d) All of the
above
23. Terminology Consistency is about
a)UI b)UX c)Emotional/Pleasure d)None of the above
24. Extrapolation Requirements is about
a)Exploring additional Requirements b)Exploring additional Emotional factor c)Evaluating the
right SRS d)All of the Above
25. Methods for requirements extraction
a) Use the WAAD Directly as a Requirements Representation
b) Anticipating Needs and Requirements in Contextual Analysis
c) Both A and B d)None of the Above
3. UX is about
a)Pleasure, Emotional, fun, joy using the product b)About functional and non
functional Requirements c) Both A and B d)None of the above
4. The following are true with respect to good User Experience
a) UX is about pleasure after usage of the product b) User Experience cannot
be designed but can be experienced c) User experience can be felt by only
experience. D)All of the above
1. Email *
2. USN *
3. Name *
4. Semester *
5. Section *
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7. In the context of requirement extraction, what does the term 'stakeholder' * 1 point
refer to?
De ne
Ideate
Prototype
Test
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9. *How does the 'Ideate' phase contribute to the design thinking process? * 1 point
11. Which statement best describes the iterative nature of the design * 1 point
thinking process? Prototypes are built only after all other phases are
completed.
The process is exible, and phases can be revisited based on feedback and
insights.
Prototypes are built only after all other phases are completed.
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12. Which of the following best describes the emotional perspective in UI/UX * 1 point
design?
It prioritizes the user’s emotional responses and feelings towards the interface.
13. What is the primary goal of considering the ecological perspective in * 1 point
UI/UX design?
14. Which design perspective focuses on the seamless flow and efficiency of * 1 point
user actions within the interface?
Emotional Perspective
Ecological Perspective
Aesthetic Perspective
Interaction Perspective
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15. In the context of the emotional perspective, which element is most * 1 point
important to consider?
16. Which method can be used to evaluate the interaction perspective in * 1 point
UI/UX design?
Emotional mapping
Usability testing
Mood boards
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18. In the context of interaction design, what is the primary focus? * 1 point
19. What is the primary purpose of creating user personas in UI/UX design? * 1 point
Competitors user
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22. Which method is commonly used to gather data for creating user * 1 point
personas?
Coding
User Interviews
System Testing
Benchmarking
They provide a focused direction for design decisions by representing key user
groups.
24. When should user personas be created in the design process? * 1 point
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25. What is the primary purpose of sketching in the UI/UX design process? * 1 point
26. Which of the following is a key benefit of sketching in UI/UX design? * 1 point
27. Which technique involves creating quick, simple drawings to capture * 1 point
ideas and explore different design solutions?
Prototyping
Storyboarding
Wireframing
Sketching
Forms
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