Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
0% found this document useful (0 votes)
688 views

UIUX - BCS456C - Question Bank Module1 and Module 2 - Updated (Additional Questions)

VTU

Uploaded by

Pravallika Reddy
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
688 views

UIUX - BCS456C - Question Bank Module1 and Module 2 - Updated (Additional Questions)

VTU

Uploaded by

Pravallika Reddy
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 14

DEPARTMENT OF INFORMATION SCIENCE & ENGINEERING

ACHARYA INSTITUTE OF TECHNOLOGY


UI/UX Question Bank For Module 1 and 2(Analyse and Design)

1. How does a well-designed user experience contribute to business success? 1) By increasing customer frustration 2)
By decreasing customer engagement 3) By improving customer satisfaction and loyalty 4) By limiting product
accessibility
2. What is one potential risk of neglecting user experience in business? 1) Increased customer loyalty 2) Decreased
customer churn 3) Loss of market share to competitors with better user experiences 4) Higher profit margin
3. What is the primary purpose of identifying user needs in UI design? 1) To prioritize design aesthetics 2) To ensure
alignment with the latest design trends 3) To create interfaces that meet user goals and expectations 4) To limit
functionality to reduce development
4. Which aspect of user needs and requirements is crucial for ensuring usability? 1) Complexity 2) Consistency 3)
Creativity 4) Competitiveness
5. What is the primary goal of requirement extraction in UI/UX design? 1. To create visual elements for the user
interface. 2. To develop the backend functionalities of the application. 3. To test the usability 4. To understand
and document what the users and stakeholders need.
6. Key issue in studies regarding aesthetics is
a)Subjectivity b)Objectivity c)None d)Both A and B
7. In the context of requirement extraction, what does the term 'stakeholder' refer to?
1. Only the end-users of the system. 2. All individuals or groups who have an interest in the project. 3. Only
the developers working on the project. 4. The project manager alone.
8. What role do user stories play in requirement extraction for UI/UX? 1. They provide a detailed design of the user
interface. 2. They describe features from the end-user's perspective. 3. They define the technical architecture of
the system. 4. They list the testing procedures for the application
9. UI is about
a)How comfortably a user can use the system b)How well components are placed c)aesthetic beauty d)All of
the above
10. The following statements are false according to requirements Specifications.1
a)Detailed formal requirements should be complete. b)Detailed formal requirements should be 100% correct.
c)Detailed formal requirements cannot be prevented from changing throughout the lifecycle. d)Both A and B
11. Arrange the following in order
a)Design, Analyze, Evaluate, prototype b)Analyze, Design, Evaluate, prototype c)Analyze, Design, prototype,
Evaluate d) prototype, Design, Evaluate, Analyze
12. Which perspective in UI/UX design would be concerned with the lifecycle impact of a product? 1. Emotional
Perspective 2. Interaction Perspective 3. Ecological Perspective 4. Usability Perspective
13. WAAD is
a)Work Association Affinity diagram b)Work affinity Activity Diagram
c)Work Activity affinity diagram d)None of the above
14. The basic design starts from
a)Requirements Analysis b)Sketches c)Ideation d)Prototyping
15. UX is about
a)Pleasure, Emotional, fun, joy using the product b)About functional and non functional Requirements c)
Both A and B d)None of the above
16. In the context of the emotional perspective, which element is most important to consider? 1. User satisfaction and
happiness. 2. System performance and load time. 3. Resource consumption and energy efficiency. 4. Navigation
and user flow
17. Perspective of Human computer Interaction Design are..?, Select odd one from this
a)Ecological b)UI c)Functional and Non Functional Requirements d)UX
18. In the context of interaction design, what is the primary focus? 1. The technical backend of the system. 2. The
visual design elements. 3. The ease and efficiency of user interactions. 4. The emotional impact of the design
19. User personas are based on: 1. Designer’s assumptions and creativity. 2. Market trends and stock performance. 3.
Real data and research about users. 4. Competitors' user interfaces.
20. What Are Personas?
a) Personas are not users, they are the behaviour/personality of the users.
b) Persona is a story and description of a specific individual who has a name, a life, and a personality. c) Persona is
a fictional character which represents a group of targeted Users.
d) All of the Above
21. The following are true with respect to good User Experience
a) UX is about pleasure after usage of the product b) User Experience cannot be designed but can be
experienced c) User experience can be felt by only experience. D)All of the above
22. When should user personas be created in the design process? 1. After the product launch. 2. During the coding
phase. 3. Early in the design process, after initial user research. 4. During the final testing phase.
23. A user persona typically does not include: 1. Personal anecdotes and quotes from real users. 2. A detailed list of
technical specifications. 3. A fictional name and background story. 4. Specific user goals and frustrations.
24. Which tool is often used for sketching in the early stages of UI/UX design? 1. Adobe Photoshop 2. Microsoft
Excel 3. Pen and paper 4. Visual Studio
25. How do user personas benefit the design process? 1. They ensure that all technical requirements are met. 2. They
provide a focused direction for design decisions by representing key user groups. 3. They eliminate the need
for usability testing. 4. They help in writing detailed code documentation.

Q.No Questions
1. Arrange the following in order
a)Design, Analyze, Evaluate, prototype b)Analyze, Design, Evaluate, prototype c)Analyze,
Design, prototype, Evaluate d) prototype, Design, Evaluate, Analyze
2. UI is about
a)How comfortably a user can use the system b)How well components are placed c)aesthetic
beauty d)All of the above
3. UX is about
a)Pleasure, Emotional, fun, joy using the product b)About functional and non functional
Requirements c) Both A and B d)None of the above
4. The following are true with respect to good User Experience
a) UX is about pleasure after usage of the product b) User Experience cannot be designed but can
be experienced c) User experience can be felt by only experience. D)All of the above
5. Three-level processing model for emotional design, making connection between aesthetics and
emotion explicitly:
a) Visceral processing requires visceral design
b) Behavioral(UI/UX) processing requires behavioral design
c) Reflective processing requires reflective design d)All of the Above
6. Key issue in studies regarding aesthetics is
a)Subjectivity b)Objectivity c)None d)Both A and B
7. Seven dimensions of Emotions are:
a) Attractiveness, sophistication, trustworthiness, awkwardness, elegance, simplicity b)
Attractiveness, sophistication, trustworthiness, awkwardness, Simplicity, simplicity c)
Usefulness, sophistication, trustworthiness, awkwardness, elegance, simplicity d) Attractiveness,
sophistication, trustworthiness, awkwardness, Royal look, simplicity
8. Select which one is a Business case needs for User Experience.
a) Market Survey b) User Experience
c) A Business Strategy: Training as a Substitute for Usability in Design
d) Understanding and Analysing Requirements specifications
9. Gap between Analysis and Design are reduced by
a)Contextual Inquiry b)Contextual Analysis c)Both A and B d)None of the above
10. The following statements are false according to requirements Specifications.1
a)Detailed formal requirements should be complete.
b)Detailed formal requirements should be 100% correct.
c)Detailed formal requirements cannot be prevented from changing throughout the lifecycle.
d)Both A and B
11. The following one is not part of Formal requirements extraction
a) Walking the WAAD for Needs and Requirements, Extrapolation Requirements b) Switching
from Inductive to Deductive Reasoning, Preparation, c) Systematic Deduction of Needs as
“Hinges” to Get at Requirements, Terminology Consistency d) Analysing about Emotional point of
view
12. Methods for requirements extraction
a) Use the WAAD Directly as a Requirements Representation
b) Anticipating Needs and Requirements in Contextual Analysis
c) Analyzing the needs through the Context of the scene/task to be accomplished. d) Use Work
Activity Notes as Requirements (Eliminate the WAAD Completely). E)All of the above
13. WAAD is
a)Work Association Affinity diagram b)Work affinity Activity Diagram
c)Work Activity affinity diagram d)None of the above
14. The basic design starts from
a)Requirements Analysis b)Sketches c)Ideation d)Prototyping
15. Every person in UI/UX team has to prepare
a)WAAD b)Work Activity Notes c)Requirement Document d)Evaluation document
16. The following one is paradigm of design
a)Software Requirements b)Human Information Processing c) Usefulness d)None
17. Perspective of Human computer Interaction Design are..?, Select odd one from this
a)Ecological b)UI c)Functional and Non Functional Requirements d)UX
18. The following is not true for design thinking
a) Design thinking is immersive b) Design thinking is integrative
c) Design thinking is market oriented d)Design thinking is producing useful product
19. Following are the terms used in design thinking
a) create, ideate, craft, envision, interpret, excite, provoke, stimulate, and empathize b) plan, analyze,
build, evaluate, and optimize c)Both A and B d)None of the Above
20. What Are Personas?
a) Personas are not users, they are the behaviour/personality of the users.
b) Persona is a story and description of a specific individual who has a name, a life, and a
personality.
c) Persona is a fictional character which represents a group of targeted Users.
d) All of the Above
21. Inductive to Deductive Reasoning in Requirements Extraction is
a)reasoning from observation to proof by logical Reasoning
b) Reasoning from proof by logical reasoning to observation
c) Reasoning based on the Known facts
d) None of the Above
22. .Preparation is about
a) preparing a UI/UX team b)Understanding the requirements as per WAAD with team c) To
screen/display the requirements to the team so that they can prepare activity notes d) All of the
above
23. Terminology Consistency is about
a)UI b)UX c)Emotional/Pleasure d)None of the above
24. Extrapolation Requirements is about
a)Exploring additional Requirements b)Exploring additional Emotional factor c)Evaluating the
right SRS d)All of the Above
25. Methods for requirements extraction
a) Use the WAAD Directly as a Requirements Representation
b) Anticipating Needs and Requirements in Contextual Analysis
c) Both A and B d)None of the Above

1. Arrange the following in order


a)Design, Analyze, Evaluate, prototype b)Analyze, Design, Evaluate, prototype
c)Analyze, Design, prototype, Evaluate d) prototype, Design, Evaluate, Analyse
2. UI is about
a)How comfortably a user can use the system b)How well components are
placed c)aesthetic beauty d)All of the above

3. UX is about
a)Pleasure, Emotional, fun, joy using the product b)About functional and non
functional Requirements c) Both A and B d)None of the above
4. The following are true with respect to good User Experience
a) UX is about pleasure after usage of the product b) User Experience cannot
be designed but can be experienced c) User experience can be felt by only
experience. D)All of the above

5. Three-level processing model for emotional design, making connection between


aesthetics and emotion explicitly:
a) Visceral processing requires visceral design
b) Behavioral(UI/UX) processing requires behavioral design
c) Reflective processing requires reflective design
d)All of the Above
6. Key issue in studies regarding aesthetics is
a)Subjectivity b)Objectivity c)None d)Both A and B
7. Seven dimensions of Emotions are:
a) Attractiveness, sophistication, trustworthiness, awkwardness, elegance, simplicity
b) Attractiveness, sophistication, trustworthiness, awkwardness, Simplicity,
simplicity
c) Usefulness, sophistication, trustworthiness, awkwardness, elegance, simplicity
d) Attractiveness, sophistication, trustworthiness, awkwardness, Royal look,
simplicity
8. Select which one is a Business case needs for User Experience.
a) Market Survey b) User Experience
c) A Business Strategy: Training as a Substitute for Usability in Design
d) Understanding and Analysing Requirements specifications

9. Gap between Analysis and Design are reduced by


a)Contextual Inquiry
b)Contextual Analysis
c)Both A and B
d)None of the above

10.The following statements are false according to requirements Specifications.


a)Detailed formal requirements should be complete.
b)Detailed formal requirements should be 100% correct.
c)Detailed formal requirements cannot be prevented from changing throughout
the lifecycle.
d)Both A and B

11.The following one is not part of Formal requirements extraction


a) Walking the WAAD for Needs and Requirements, Extrapolation Requirements
b) Switching from Inductive to Deductive Reasoning, Preparation,
c) Systematic Deduction of Needs as “Hinges” to Get at Requirements,
Terminology Consistency
d) Analysing about Emotional point of view

12. Methods for requirements extraction


a) Use the WAAD Directly as a Requirements Representation
b) Anticipating Needs and Requirements in Contextual Analysis
c) Analyzing the needs through the Context of the scene/task to be accomplished.
d) Use Work Activity Notes as Requirements (Eliminate the WAAD Completely).
E)All of the above

18.The following is not true for design thinking


a) Design thinking is immersive b) Design thinking is integrative
c) Design thinking is market oriented d)Design thinking is producing useful
product

19.Following are the terms used in design thinking


a) create, ideate, craft, envision, interpret, excite, provoke, stimulate, and empathize
b) plan, analyze, build, evaluate, and optimize
c)Both A and B d)None of the Above

20. What Are Personas?


a) Personas are not users, they are the behaviour/personality of the users.
b) Persona is a story and description of a specific individual who has a name, a
life, and a personality.
c) Persona is a fictional character which represents a group of targeted Users.
d) All of the Above

21. Inductive to Deductive Reasoning in Requirements Extraction is


a)reasoning from observation to proof by logical Reasoning
b) Reasoning from proof by logical reasoning to observation
c) Reasoning based on the Known facts
d) None of the Above
22.Preparation is about
a) preparing a UI/UX team b)Understanding the requirements as per WAAD
with team
c) To screen/display the requirements to the team so that they can prepare
activity notes d) All of the above
23.Terminology Consistency is about
a)UI b)UX c)Emotional/Pleasure d)None of the above
24. Extrapolation Requirements is about
a)Exploring additional Requirments b)Exploring additional Emotional factor
c)Evaluating the right SRS d)All of the Above

25. Methods for requirements extraction


a) Use the WAAD Directly as a Requirements Representation
b) Anticipating Needs and Requirements in Contextual Analysis
c) Both A and B d)None of the Above
7/26/24, 10:27 PM UI/UX MCQ's on Design - Module 2

UI/UX MCQ's on Design - Module 2


* Indicates required question

1. Email *

2. USN *

3. Name *

4. Semester *

Mark only one oval.

5. Section *

Mark only one oval.

https://docs.google.com/forms/d/1_PLQPD2v2Fwh4EluDslps1eyn2B7qBVd9QutctsRT_E/edit 1/8
7/26/24, 10:27 PM UI/UX MCQ's on Design - Module 2

6. What is a 'persona' in the context of UI/UX requirement extraction? * 1 point

Mark only one oval.

A type of user interface element.

A representation of a user type based on research data.

A tool for creating wireframes.

A software development methodology

7. In the context of requirement extraction, what does the term 'stakeholder' * 1 point
refer to?

Mark only one oval.

Only the end-users of the system.

All individuals or groups who have an interest in the project.

Only the developers working on the project.

The project manager alone.

8. Which phase of design thinking focuses on generating a large number of * 1 point


ideas and potential solutions?

Mark only one oval.

De ne

Ideate

Prototype

Test

https://docs.google.com/forms/d/1_PLQPD2v2Fwh4EluDslps1eyn2B7qBVd9QutctsRT_E/edit 2/8
7/26/24, 10:27 PM UI/UX MCQ's on Design - Module 2

9. *How does the 'Ideate' phase contribute to the design thinking process? * 1 point

Mark only one oval.

It helps understand user needs and problems.

It re nes and tests the prototype with users.

It generates a wide range of ideas and solutions.

It identi es the core user problems

10. Sketches is used to * 1 point

Mark only one oval.

Models the conceptual design in to some viewable structure

used to represent the requirements

used to improve the requirements

used to share the ideas

11. Which statement best describes the iterative nature of the design * 1 point
thinking process? Prototypes are built only after all other phases are
completed.

Mark only one oval.

Each phase is completed only once, in a strict linear order

The process is exible, and phases can be revisited based on feedback and
insights.

Prototypes are built only after all other phases are completed.

None of the above

https://docs.google.com/forms/d/1_PLQPD2v2Fwh4EluDslps1eyn2B7qBVd9QutctsRT_E/edit 3/8
7/26/24, 10:27 PM UI/UX MCQ's on Design - Module 2

12. Which of the following best describes the emotional perspective in UI/UX * 1 point

design?

Mark only one oval.

It focuses on the technical e ciency of the interface.

It emphasizes the environmental impact of the design

It prioritizes the user’s emotional responses and feelings towards the interface.

It aims to improve the interaction ow between user and system

13. What is the primary goal of considering the ecological perspective in * 1 point
UI/UX design?

Mark only one oval.

To create visually appealing designs.

To enhance user engagement through emotional design.

To minimize the environmental impact and promote sustainability.

To ensure seamless interaction between

14. Which design perspective focuses on the seamless flow and efficiency of * 1 point
user actions within the interface?

Mark only one oval.

Emotional Perspective

Ecological Perspective

Aesthetic Perspective

Interaction Perspective

https://docs.google.com/forms/d/1_PLQPD2v2Fwh4EluDslps1eyn2B7qBVd9QutctsRT_E/edit 4/8
7/26/24, 10:27 PM UI/UX MCQ's on Design - Module 2

15. In the context of the emotional perspective, which element is most * 1 point

important to consider?

Mark only one oval.

User satisfaction and happiness.

System performance and load time.

Resource consumption and energy e ciency.

Navigation and user ow.

16. Which method can be used to evaluate the interaction perspective in * 1 point
UI/UX design?

Mark only one oval.

Emotional mapping

Usability testing

Carbon footprint analysis

Mood boards

17. From an emotional perspective, what is an effective way to design an * 1 point


engaging user interface?

Mark only one oval.

Implementing green design principles.

Creating intuitive navigation and clear call-to-actions.

Using color psychology and aesthetic appeal to evoke emotions.

Ensuring minimal resource usage

https://docs.google.com/forms/d/1_PLQPD2v2Fwh4EluDslps1eyn2B7qBVd9QutctsRT_E/edit 5/8
7/26/24, 10:27 PM UI/UX MCQ's on Design - Module 2

18. In the context of interaction design, what is the primary focus? * 1 point

Mark only one oval.

The technical backend of the system.

The visual design elements.

The ease and e ciency of user interactions.

The emotional impact of the design

19. What is the primary purpose of creating user personas in UI/UX design? * 1 point

Mark only one oval.

To develop technical speci cations.

To create a detailed representation of typical users to guide design decisions.

To identify system performance issues.

To conduct market analysis

20. Which of the following information is typically included in a user * 1 point


persona?

Mark only one oval.

Code snippets and algorithms.

User demographics, goals, behaviors, and pain points.

Budget estimates and nancial projections.

Server architecture and network topology

21. User personas are based on: * 1 point

Mark only one oval.

Designer’s assumptions and creativity.

Market trends and stock performance.

Real data and research about users.

Competitors user

https://docs.google.com/forms/d/1_PLQPD2v2Fwh4EluDslps1eyn2B7qBVd9QutctsRT_E/edit 6/8
7/26/24, 10:27 PM UI/UX MCQ's on Design - Module 2

22. Which method is commonly used to gather data for creating user * 1 point

personas?

Mark only one oval.

Coding

User Interviews

System Testing

Benchmarking

23. How do user personas benefit the design process? * 1 point

Mark only one oval.

They ensure that all technical requirements are met.

They provide a focused direction for design decisions by representing key user
groups.

They eliminate the need for usability testing.

They help in writing detailed code documentation

24. When should user personas be created in the design process? * 1 point

Mark only one oval.

After the product launch.

During the coding phase.

Early in the design process, after initial user research.

During the nal testing phase

https://docs.google.com/forms/d/1_PLQPD2v2Fwh4EluDslps1eyn2B7qBVd9QutctsRT_E/edit 7/8
7/26/24, 10:27 PM UI/UX MCQ's on Design - Module 2

25. What is the primary purpose of sketching in the UI/UX design process? * 1 point

Mark only one oval.

To create high- delity prototypes.

To quickly visualize and communicate design ideas.

To conduct market research.

To perform user testing

26. Which of the following is a key benefit of sketching in UI/UX design? * 1 point

Mark only one oval.

It allows for detailed technical documentation.

It is a cost-effective way to explore multiple design options.

It provides nal visual designs for the product.

It ensures the product is developed within budget

27. Which technique involves creating quick, simple drawings to capture * 1 point
ideas and explore different design solutions?

Mark only one oval.

Prototyping

Storyboarding

Wireframing

Sketching

This content is neither created nor endorsed by Google.

Forms

https://docs.google.com/forms/d/1_PLQPD2v2Fwh4EluDslps1eyn2B7qBVd9QutctsRT_E/edit 8/8

You might also like