Personal Identification 3
Personal Identification 3
Impressions of the finger bulbs with the use of the fingerprint ink on the surface
of the paper through any coloring materials, which will produce visibility.
1. Rolled Impressions � requires that the thumb be rolled away from the center
of the subject�s body.
? Equipment
a. Fingerprint Ink Roller (6� long x 2� in diameter)
b. Fingerprint ink
c. Cardholder and table ( 38� to 40� high)
d. Glass Slab or inking plate
e. Slab and Roller Cleaner
f. Hand cleaning materials (Alcohol, petroleum, cloth & cotton)
1. Slab and Roller Method � placing ink on the slab and spreading it
3. Print Matic Method � the roller itself bears the ink then rolled over the
slab
D. Rules to observe in taking legible F/Ps
8. The inking and printing must reach the first joint of the finger
9. The thumb must be rolled towards the body and the other fingers away from
the subject�s body
d. Press to hard
1) Ten (10) Fingerprint System � include the ten (10) fingerprints in cards
taken upon lawful arrest. This is to confirm the identity and the criminal history
of the arrested person.
3) Methods of Impressing
a) Rolling Impressions � done by fully rolling the fingers from one side to the
other
b) Flat or Plain Impressions � done in order to make sure whether or not rolling
impressions are correctly impressed unto the specified column. In impressing, it
must be up to the middle phalange.
c) Palm print impressing � is to impress palms unto the palm print impression
column. Impress it fully with extended palms.
4) Impressing Techniques
1) Maintain impressing implement � cure of glass plates and roller from dust
? Place small amount of ink, thin the ink evenly with a pallet and a roller,
The roller is rolled one way leaving the glass plate after every stroke, the ink
can be thinned quickly and evenly.
? Density of Ink � the amount of ink needed for impression per person is the
volume of a match head.
d) Extra-ordinary Impressing
? Finger with stiff joints � Impress after shaking the subject�s hand grasped
by the wrist up and down several times to smoothen the joint movement.
? Fingers with stiff surface skin, coarse fingers, and fingers suffering from
dermatophytosis � wrap fingers in a steamed towel for several minutes then impress
F. Problems encountered by fingerprint operator
? Remedy: wipe the fingers with cloth immediately before inking, or wipe with
alcohol
04. When the fingers are very fine like the ridges of the fingers of a baby
? Remedy: Use one of the methods in taking the print of the dead
07. When the subject has more than ten fingers all are fully formed
? Remedy: They should be printed on the other side of the card with a notation
that they are extra fingers.
08. Should extra finger appear anywhere between or any of the fingers
? Remedy: Make a notation beside the fully formed and normal fingers
09. In case of split thumb having two nails or fingers are webbed and grown
together making it impossible to roll the fingers
? Remedy: Print it in the usual manner just like any normal thumb and make a
notation at the back of the card.
G. Fingerprint Impressing Techniques on a dead body
? Climate conditions
? Subject factors
2. Stiff fingers in a cleansed fist � those who died for a longer period, in
which cases difficulty is experienced due to, pronounced stiffening of the fingers
or already at the stages of decomposition.
* Fingers with percolate � use molding process after drying with lycopodium
powder
? After repeating this operation several times, the mold shall be stripped of
the film, which shall be round, the operator�s finger be applied with ink and then
be impressed.
4. Fingers with Peeled-off surface skin
* When the true skin is exposed, take photograph after applying ink to
the true skin.
* Take their mold with silicon, make films with strippable paint or
cortex, and impress.
CHAPTER 5
1. Arch � 5 % (Plain and Tented) � are impressions in a pattern area where the
ridges enter on one side of the impression and exit on the other side with a wave
or rise in the center.
2. Loops � 60% - 65% (Ulnar and Radial) � are type of patterns in which one or
more of the ridges enter on either side of the impression, recurve, touch or pass
an imaginary line drawn from the delta to the core and terminate toward the same
side of the impression where it originally entered.
3. Whorls � 30% - 35% (Plain, Double Loop, Central Pocket Loop and Accidental) �
are types of pattern in which at least with two deltas present.
01. The Delta may not be located at a bifurcation, which does not open towards the
core;
02. When there is a choice between a bifurcation and another type of delta, the
bifurcation is selected;
03. When there are two or more possible deltas, which conform to the definition,
the one nearest to the core is chosen;
04. The Delta may not be located in the middle of the ridge running between the
type lines towards the core, but at the nearest end only.
2. When the innermost sufficient recurve contains no ending ridge or rod rising
as high as the shoulders of the loop, the core is placed on the shoulder of the
loop farther from the delta;
4. When the innermost sufficient recurve contains an even number of rods rising
as high as the shoulders, the core is placed upon the end of the farther one of the
two center rods, the two center rods being treated as though they were connected by
a recurving ridge.
D. PATTERN INTERPRETATIONS
1. Arches
a. Plain Arch � the fingerprint pattern in which the ridges enter on one side of
the impression then flow out on the other side with a rise or wave in the center.
b. Tented Arch � fingerprint pattern in which most of the ridges enter upon one
side of the impression and flow out upon the other side, as in plain arch type,
however, the ridge or ridges at the center do not.
2. Loops �That pattern in which one or more of the ridges enter on either side
of the impression, recurve, touch or pass upon an imaginary line drawn from the
delta to the core and terminate or tend to terminate in or toward the same side of
the impression from where such ridge or ridges enter.
a. Ulnar Loop (U) � type of pattern in which the ridges flow toward the ulna
bone or little finger.
b. Radial Loop (R) � derived its name from the radius bone of the forearm; it is
a type of pattern in which the ridges run its direction towards the radius bone or
thumb.
* RIDGE COUNTING - the process of counting the ridges intervening between the delta
and the core. Neither the delta nor the core is counted when an imaginary line is
drawn connecting them.
3) Fragments and dots are counted as ridges only if they appear as thick and
heavy as the other ridges in the immediate pattern.
3. Whorls
a. Plain Whorl � simplest form of whorl construction and is the most common of
all types of whorl. It is a fingerprint pattern, which has two deltas and at least
one ridge making a complete circuit in the form of a spiral, oval, circular or any
variant of a circle MUST touch or cross the imaginary line drawn between the two
deltas.
b. Central Pocket Loop - a fingerprint pattern, which has two deltas and at
least NO ridge making a complete circuit, which may be spiral, oval, circular or
any variant of a circle DO NOT touch or cross the imaginary line connecting the two
deltas. It is called a composite or transitional pattern because it is made up of
two patterns in one, a whorl inside a loop.
c. Double Loop Whorl � consist of two separate and distinct loop formations,
with two sets of shoulders and two deltas. One of the loops surrounds or overlaps
the other and also called composite pattern, like the central pocket loop whorl.
* WHORL TRACING � When the deltas have been located, the ridge emanating from the
lower side or point of the extreme left delta is traced until the point nearest or
opposite the extreme right delta is reached. The number of ridges intervening
between the tracing ridge and the right delta are then counted.
1. Pattern Area � part of a loop or whorl in which appear the cores, deltas and
ridges
6. Divergence � two ridges running side by side and suddenly separating, one
ridge going one way and the other in another way
7. Creases � are thin, usually straight narrow white lines running traversely or
formed side to side, across the print causing puckering of the ridges
8. Typelines � are two ridges running parallel or nearly parallel, diverge and
tend to surround or surround the pattern area. Considered as the basic boundaries
of most fingerprints
9. Focal points � within the pattern area of the loops and whorls are enclosed
the core and delta referred to as the focal points.
a. Bifurcation
e. A short ridge
f. A point on the first recurving ridge located nearest to the center and in
front of the divergence of the type lines
a. Bar or a rod
b. Staple core
c. Fragmentary core
12. Recurving Ridge � a ridge that curves back in the direction in which it
started.
13. Appendage � A short ridge at the top or summit of a recurve usually at right
angle
14. Incipient or Nascent Ridges � a kind of ridge which is madly formed, thin,
short or broken which appear or appears in the depressions between two well formed
ridges
15. Puckering � as growth go, some or several ends of the ridges curls slightly.
16. Staple � Single recurving ridge at the center of the pattern area
17. Spike � An ending ridge at the center of a pattern, which forms the upthrust
18. Delta � A point on a ridge at, or in front of, or nearest to the center of,
the divergence of type lines.
19. Core � the central point of convergence of the pattern of approximate center
of the pattern
20. Convergence � two or more lines forming an angle, a ridge whose closed end is
angular and serves as a joint or convergent.
F. QUESTIONABLE PATTERNS
Rules of consideration:
2) The difficulty lies in locating the delta, type lines and the core
in order to determine what type of pattern is it.