JAVA Fast Assessment Exam Suggestion
JAVA Fast Assessment Exam Suggestion
JAVA Fast Assessment Exam Suggestion
Answer :- Class:
A class is a template or blueprint that defines the data and behavior (methods) that objects created from
the class will have. It serves as a blueprint for creating objects.
Syntax:
class ClassName:
attribute1 = value1
attribute2 = value2
# Constructor (optional)
self.attribute1 = parameters
# Method definition
# Method body
Pass
Object:
An object is an instance of a class. It represents a real-world entity that can store data (attributes) and
perform actions (methods) defined in its class.
object_name = ClassName(arguments)
2. Static works ?
In Java, the static keyword is used to declare members (variables and methods) that belong to the class
rather than to instances of the class. Here's how static works for variables and methods:
Static Variables:
Example:
Static Methods:
Static methods are associated with the class, not with instances of the class.
They can be called using the class name, without needing to create an instance of the class.
Static methods cannot directly access instance variables or methods. They can only access other static
members directly.
Static methods are commonly used for utility functions that do not require any object state to be passed.
Example:
// Static method
In both cases, ‘static’ members are associated with the class itself rather than with instances of the class.
They provide a way to define functionality or data that is shared among all instances of the class or that
doesn't require an instance to be used.
3. 4 Pillers of OOP details ?
Answer:- The "four pillars" of object-oriented programming (OOP) represent the four main concepts that
are fundamental to understanding and implementing object-oriented design and programming. These
pillars are:
1) Encapsulation:
• Encapsulation is the bundling of data (attributes) and methods (functions) that operate on the
data into a single unit, called a class.
• It hides the internal state of an object from the outside world and only exposes the necessary
functionalities through well-defined interfaces (methods).
• Encapsulation helps in achieving data abstraction, which means only relevant details are exposed
while hiding unnecessary details.
2) Inheritance:
• Inheritance is a mechanism by which one class can inherit the properties and behaviors
(methods) of another class, called the superclass or base class.
• The class that inherits the properties is known as the subclass or derived class.
• Inheritance promotes code reuse and allows for the creation of hierarchical relationships
between classes.
3) Polymorphism:
• Polymorphism means the ability of objects to take on multiple forms or the ability to present the
same interface for different underlying data types.
• Polymorphism can be achieved through method overriding (runtime polymorphism) and method
overloading (compile-time polymorphism).
• Method overriding occurs when a subclass provides a specific implementation of a method that
is already defined in its superclass.
• Method overloading occurs when multiple methods with the same name but different
parameters exist in a class.
4) Abstraction:
• Abstraction refers to the process of simplifying complex systems by modeling classes appropriate
to the problem and hiding unnecessary details from the user.
• It allows the programmer to focus on what an object does rather than how it does it.
• Abstraction can be achieved through abstract classes and interfaces.
• Abstract classes cannot be instantiated and may contain abstract methods (methods without a
body) that must be implemented by subclasses.
• Interfaces define a contract specifying the methods that implementing classes must provide,
without specifying how they are implemented.
These four pillars provide a solid foundation for designing and building robust, modular, and
maintainable object-oriented software systems. They promote code reusability, modularity, and
scalability, making it easier to manage and extend large software projects.
When a class inherits from another class, it automatically receives all the attributes and methods
of the superclass. The subclass can then extend or override these inherited members and also
add its own unique attributes and methods.
Answer :-
Encapsulation helps in achieving data abstraction, meaning that the implementation details of the
class are hidden from the outside world. Instead, only the necessary functionalities are exposed
through well-defined interfaces (methods). This makes the code more modular, maintainable, and
reusable.
// Encapsulated class
class BankAccount {
// Constructor
this.accountNumber = accountNumber;
this.balance = initialBalance;
return accountNumber;
return balance;
if (amount > 0) {
balance += amount;
} else {
balance -= amount;
} else {
account.deposit(500.0);
account.withdraw(200.0);
6. Define polymorphism ?
Answer:-
Polymorphism allows for code reusability, flexibility, and extensibility. It enables a single method or
interface to handle various types of objects or behaviors, making the code more generic and
adaptable to changes.
// Subclass 1
class Dog extends Animal {
@Override
public void makeSound() {
System.out.println("Dog barks");
}
}
// Subclass 2
class Cat extends Animal {
@Override
public void makeSound() {
System.out.println("Cat meows");
}
}
Answer:- An abstract class in Java is a class that cannot be instantiated on its own, meaning you
cannot create objects directly from it. It serves as a blueprint for other classes and may contain
abstract methods (methods without a body) that must be implemented by its subclasses. Here's the
syntax for defining an abstract class in Java:
// Abstract class
2) Forces Subclasses to Implement Methods: Abstract classes may contain abstract methods,
which act as placeholders for methods that must be implemented by subclasses. This ensures
that subclasses provide their own implementation of these methods.
3) Allows Code Reusability: Abstract classes promote code reusability by allowing common
functionality to be defined once in the abstract class and reused by multiple subclasses.
// Superclass
class Animal {
// Subclass
System.out.println("Dog barks");
// Subclass
@Override
System.out.println("Cat meows");
Answer :- In Java, the ‘super’ keyword is used to explicitly refer to the superclass of the current
object. It can be used in two contexts: to call the superclass constructor or to access the superclass's
members (fields or methods).
When we define a parameterized constructor in a subclass, we can use the ‘super()’ constructor call
to invoke the superclass constructor. This is particularly useful when we want to reuse the
initialization code present in the superclass constructor.
Here's how you can use the ‘super’ keyword with a parameterized constructor:
// Superclass
class Animal {
// Parameterized constructor
this.name = name;
// Subclass
// Parameterized constructor
this.breed = breed;
myDog.displayDetails();
In this example:
• The Animal class has a parameterized constructor that takes a name parameter.
• The Dog class extends the Animal class and has its own parameterized constructor that takes
both name and breed parameters.
• In the Dog constructor, super(name) is used to call the superclass constructor with the name
parameter.
• The displayDetails() method in the Dog class calls the display() method of the superclass using
super.display().
• When new Dog("Buddy", "Labrador") is executed, it invokes both the superclass (Animal) and
subclass (Dog) constructors, resulting in the following
output:
Animal constructor invoked.
Dog constructor invoked.
Name: Buddy
Breed: Labrador