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Tanksgiving

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Plague Disciples • 3000pts Plague Disciples 3.4.

Plague Tank [1] - 605pts Plague Infernal Brute [1] - 505pts

Quality 3+ Defense 2+ Tough 12 Quality 3+ Defense 2+ Tough 12

Fast, Impact(8), Tough(12), Putrid Fear(2), Tough(12), Putrid

Weapon RNG ATK AP SPE Weapon RNG ATK AP SPE

2x Twin Laser Cannons 36" A2 3 Deadly(3) Stomp - A4 1 -

Upgrade SPE Heavy Plasma


30" A1 4 Blast(6)
Cannon
Spiked Ram Impact(+2)
Brute Fist - A4 4 -

2x Plague Heavy Tank [1] - 945pts Blast(3),


Heavy Flamer 12" A1 1
Reliable
Quality 3+ Defense 2+ Tough 18

Fast, Impact(9), Tough(18), Transport(11), Putrid

Weapon RNG ATK AP SPE

Quad Laser Cannon 36" A4 3 Deadly(3)

Twin Heavy
30" A6 1 -
Machinegun

Rapid Heavy Rifle 24" A2 1 -

Rending,
Shred-Mod 18" A2 -
Limited

Special Rules

AP: Targets get -X to Defense rolls when blocking hits. Limited: May only be used once per game.

Blast: Ignores cover, and after resolving other special rules, each hit is multiplied Putrid: When taking a wound, roll one die. On a 6+ it is ignored.
by X, where X is up to as many hits as models in the target unit. Regeneration: When taking a wound, roll one die. On a 5+ it is ignored.
Deadly: Assign each wound to one model, and multiply it by X. Hits from Deadly Reliable: Attacks at Quality 2+.
must be resolved first, and these wounds don’t carry over to other models if the
original target is killed. Rending: Ignores Regeneration, and unmodified rolls of 6 to hit get AP(4).
Tough: This model must take X wounds before being killed. If a model with tough
Defense: Gets +X to Defense rolls.
joins a unit without it, then it is removed last when the unit takes wounds. Note
Fast: Moves +2" when using Advance, and +4” when using Rush/Charge.
that you must continue to put wounds on the tough model with most wounds in
Fear: This model counts as having dealt +X wounds when checking who won the unit until it is killed, before starting to put them on the next tough model
melee. (heroes must be assigned wounds last).

Hero: Heroes with up to Tough(6) may deploy as part of one multi-model unit Transport: May transport up to X models or Heroes with up to Tough(6), and non-
without another Hero. The hero may take morale tests on behalf of the unit, but Heroes with up to Tough(3) which occupy 3 spaces each. Transports may deploy
must use the unit’s Defense until all other models have been killed. with units inside, and units may enter/exit by using any move action, but must
stay fully within 6" of it when exiting. When a transport is destroyed, units inside
Ignores Regeneration: This weapon ignores Regeneration.
must take a dangerous terrain test, are Shaken, and must be placed fully within 6”
Impact: Roll X dice when attacking after charging, unless fatigued. For each 2+ the
of the transport before removing it.
target takes one hit.

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