【推理向遭遇】日蚀之心(3级)
【推理向遭遇】日蚀之心(3级)
【推理向遭遇】日蚀之心(3级)
Credits
Module Writer & Designer: Christopher D Ray
Graphic & Interior Design Adobe Stock Photos, Dean Spencer Art, Stock Artists, Midjourney.
Maps Tippydaug, Jamie Ray
Playtesting & Feedback provided by: Brent Lane, Keith Lane, Jamie Ray, Christopher Ray (DM)
Support and Patience Amanda Ray
PDF Created with The Homebrewery
Legal Stuff
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Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA
and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such
material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other
original material in this work is copyright 2024 by Christopher D Ray and published under the Community Content
Agreement for Dungeon Masters Guild.
Contents
2
The Eclipsed Heart
W
elcome to the Eclipsed Heart, an adventure
designed for Dungeons & Dragons 5th
Edition, aimed at third-level players. The
Eclipsed Heart is meant to be an
introduction to new players or even a new
Dungeon Master running their first one-shot
adventure. It can also serve as a gripping
introduction to a longer campaign rooted in mystery and
supernatural phenomena!
This adventure is structured to be completed in a
single session of about four to six hours for a party of
three. However, as seasoned Dungeon Masters may
know, the flow of gameplay can vary.
For those new to Dungeon Mastering, it is
recommended that you familiarize yourself with the Nyxara Maiven
adventure’s content beforehand. Being prepared will
help you bring the spooky and mysterious elements of
Silverpine to life ensuring a memorable experience for
your players. This adventure assumes you are familiar
with the Dungeon Master’s Guide, Player’s Handbook,
and Monster Manual for any rule clarifications during
play. the Material Plane using a powerful artifact known as
Type of Adventure the Eclipsed Heart.
This artifact, a dark crystal pulsating with malevolent
You should probably inform your players that this is a energy, has the power to weaken the barriers between
mystery-driven narrative, not a “hack-and-slash” worlds during a lunar eclipse. The cult’s efforts were
adventure. They should anticipate investigating eerie thwarted by brave adventurers, and the Eclipsed Heart
occurrences, interacting with the inhabitants of was hidden away, believed to be lost forever.
Silverpine, and uncovering secrets rather than just In recent months, Silverpine has experienced a
battling monsters. The combat they encounter will be resurgence of dark events. Several townsfolk have been
intense and strategic. They will need to keep their wits struck by sudden, severe heart conditions with no clear
about them as they explore Silverpine, piecing together cause, and a number of residents have vanished without
clues about the cult’s plans to prevent the merging of a trace. Whispers among the villagers suggest that a
the Shadowfell with the material plane. new cult has risen, seeking to complete what their
predecessors could not.
Roleplaying Unbeknownst to the townsfolk, the cult is led by
The adventure provides NPC information as bullet Nyxara Maiven, a follower of Shar and the estranged
points for easy reference, but you are encouraged to sister of Eldara Maiven, Silverpine’s priestess of
role-play these interactions to enhance the experience. Selune. Nyxara has found the Eclipsed Heart and plans
When characters seek out rumors, ask them where they to use the upcoming lunar eclipse to merge the
go and improvise a talkative farmer or other townsfolk Shadowfell with the Material Plane.
who shares relevant details. If the players need to make Eldara, guided by visions from Selune, has foreseen
a Charisma check to get information, the adventure the arrival of adventurers who can stop this plot. She
includes the necessary DC, but feel free to have the seeks their help to investigate the mysterious
players roleplay their character’s approach or describe occurrences, uncover the cult’s activities, and stop the
their actions before making the check. cult’s plan.
Adventure Background
In the quaint town of Silverpine, nestled at the edge of
ancient, shadow-draped woods, mysterious occurrences
have disturbed the peace. Over a century ago, Silverpine
was a tranquil village known for its serene beauty and
close-knit community. However, legends speak of dark
times when a cult dedicated to Shar, the goddess of The Eclipsed Heart
darkness, attempted to merge the Shadowfell with
Introduction
3
Act 1: Shadows Over Eldara’s Suggestions
If the adventurers accept her plea for help in getting to
Silverpine the bottom of these occurrences she would suggest the
following leads;
The adventurers arrive in Silverpine, greeted by the
quaint charm of the town with the dense, ancient woods A local herbalist named Fara Greenleaf has been
looming at its borders. A noticeable chill in the air sets a treating the afflicted and might have more
somber tone as they wander the cobblestone streets. information on the ailments.
Wherever the party decides to go within the town Her own healing has not done much to cure the
their attention will be drawn to a sudden commotion in ailments, only improve them.
the town square. There have been sightings of cloaked figures at night
around town and in surrounding woods.
As you wander through Silverpine’s narrow streets, a sudden The town’s guard captain, Raynor Braun, may know
cry disrupts the town’s rustic charm. Ahead in a cobblestone more about these sightings.
square, a crowd surrounds a middle-aged man lying on the
ground, clutching his chest with a pained expression. The Eldara Maiven
townsfolk murmur anxiously, their faces etched with concern Eldara is a priestess of Selune in the town of Silverpine,
as they hesitate to intervene. marked by her striking appearance and serene demeanor.
She has long silver hair that cascades down her back like
Swiftly breaking through the crowd, a woman in moonlit
moonlight on water, and her eyes shimmer with a pale, lunar
robes kneels beside the man, her hands glowing with a soft, glow.
silvery light as she whispers fervent prayers. Despite her Eldara wears robes that reflect the celestial theme of her
efforts, his condition barely improves. deity, often adorned with motifs of the moon and stars. Her
presence radiates a calm authority, comforting yet
As town guards start to clear the area, the woman’s
commanding respect. She grew up in Silverpine and has
intense gaze locks onto your group, almost as if she’s seen dedicated her life to serving the community and her goddess,
you before. driven by visions and a deep-seated sense of destiny that
often places her at the heart of town affairs.
Eldara is known for her wisdom and kindness, often
Eldara Maiven sought out by the townsfolk for guidance in both spiritual
and mundane matters.
The woman will approach the adventurers and
introduce herself as Eldara. She will explain troubling
visions, which foretold the arrival of individuals who Eldara Maiven
could help avert a looming disaster tied to a rare lunar
eclipse occuring soon.
The town is suffering from unexplained heart
ailments and mysterious disappearances, incidents that
she believes are influenced by dark, supernatural forces.
With the lunar eclipse approaching, she fears these
events might signify a deeper, more sinister plot at play.
Eldara guides the adventurers to her temple, where they
can discuss the matter further. She provides the
following information:
Raynor’s Clues
Once adventurers find a way to get Raynor to open up,
he will offer the following clues he’s gathered;
Frequent reports of cloaked figures near the old
forest paths and ruins.
Guard patrols indicate increased activity in specific
areas at night.
Marked map with sightings and patrol routes.
Suspicion that the old ruin in the woods might be a
cult hideout.
Reports from a few guards about strange noises and
lights in the woods during their patrols, suggesting
cult activity.
As you make your way through the dense forest, the ancient
trees seem to close in around you, their branches forming a
canopy that blocks out most of the sunlight. The air grows
cooler, and an eerie silence falls over the woods. Soon, you
catch sight of crumbling stone walls covered in moss and
vines, marking the edge of the old ruins.
The ruins themselves are a haunting sight. Once a grand
structure, now only remnants of its former glory remain. The
stone walls are cracked and weathered, and the ground is
littered with debris. In the center of the ruins, you notice a
makeshift altar, surrounded by burned candles and dark
symbols etched into the stone. The air feels thick with an
unsettling presence, and the faint smell of burnt incense
lingers.
As you approach, you notice fresh footprints leading
deeper into the ruins. The sound of hushed voices and the
flicker of torchlight reveal the presence of cultists, their dark
robes blending with the shadows. They seem to be preparing
for a ritual, and don’t notice you.
Overheard Information
Nyxara Maiven is their leader.
Confirmation that the main ritual will take place
during the lunar eclipse in two days.
Mention of the Eclipsed Heart artifact and its crucial
role in the ritual to merge the Shadowfell with the
material plane.
Shar, the goddess of darkness, is the deity they
worship and seek to empower through these rituals.
The heart ailments and disappearances are a result
of the cult’s preliminary rituals, drawing life force
from the townsfolk to power their dark magic.
Loot
Adventurers will find around 8 gold, 43 silver, and 40
copper, along with scimitars, a dagger, and robes.
“But now is not the time for regrets. We must act swiftly.”
You make your way back to Eldara’s temple, the sky tinged
with the warm colors of sunset. The soft glow of the setting
sun filters through the trees, casting long shadows on the
cobblestone streets. As you enter the temple, Eldara looks
up from her prayers, her eyes filled with concern and hope.
Enemies
Three Shar Cultists
Two Cult Fanatics
Nyxara Maiven.
Loot
Once over, players can find the following loot.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 16 (+3) 14 (+2) 13 (+1) 16 (+3) 10 (+0) 12 (+1) 16 (+3) 12 (+1) 18 (+4) 14 (+2)
Saving Throws Int +4, Wis +3, Cha +5 Saving Throws Wis +6, Cha +4
Skills Arcana +4, Deception +5, Religion +4 Skills Medicine +6, Insight +6, Religion +4
Senses Darkvision 60 ft., Passive Perception 11 Senses Passive Perception 14
Languages Common, Infernal, Elvish Languages Common, Celestial
Challenge 3 (700 XP) Challenge 3 (700 XP)
Dark Devotion. Nyxara has advantage on saving throws against Divine Eminence. As a bonus action, Eldara can expend a spell
being charmed or frightened. slot to cause her melee weapon attacks to magically deal an
extra 10 (3d6) radiant damage to a target on a hit. This benefit
Shadow Step. When in dim light or darkness, Nyxara can lasts until the end of the turn.
teleport up to 60 feet to an unoccupied space she can see that
is also in dim light or darkness as a bonus action. Spellcasting. Eldara is a 5th-level spellcaster. Her spellcasting
ability is Wisdom (spell save DC 14, +6 to hit with spell
Spellcasting. Nyxara is a 5th-level spellcaster. Her spellcasting attacks). She has the following cleric spells prepared:
ability is Charisma (spell save DC 13, +5 to hit with spell Cantrips (at will): light, sacred flame, guidance
attacks). She has the following sorcerer spells prepared: 1st level (4 slots): cure wounds, shield of faith, bless
Cantrips (at will): mage hand, minor illusion, chill touch 2nd level (3 slots): hold person, spiritual weapon, lesser
1st level (4 slots): mage armor, magic missile, shield restoration
2nd level (3 slots): mirror image, hold person 3rd level (2 slots): dispel magic, mass healing word
3rd level (2 slots): vampiric touch
Actions
Actions
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Multiattack. Nyxara makes two melee attacks. Hit: 5 (1d6 + 2) bludgeoning damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or
range 20/60 ft., one creature. Hit: 6 (1d4 + 2) piercing damage.
Raynor Braun Leadership (Recharges after a Short or Long Rest). For 1 minute,
Medium Humanoid (Any Race), Lawful Good Raynor can utter a special command or warning whenever a
nonhostile creature that he can see within 30 feet makes an
Armor Class 16 (chain mail) attack roll or a saving throw. The creature can add a d4 to its
Hit Points 52 (8d8+16) roll provided it can hear and understand Raynor. A creature can
Speed 30ft. benefit from only one Leadership die at a time. This effect ends
if Raynor is incapacitated.
STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 14 (+2) 12 (+1) 14 (+2) 10 (+0) Tactical Awareness. Raynor and all allies within 10 feet have
advantage on initiative rolls.
Saving Throws Str +5, Con +4
Skills Athletics +5, Perception +4, Intimidation +2 Actions
Senses Passive Perception 14 Multiattack. Raynor makes two melee attacks.
Languages Common
Challenge 3 (700 XP) Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 7 (1d8 + 3) slashing damage.
Brave. Raynor has advantage on saving throws against being Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range
frightened. 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.