Jeron Sonor
Jeron Sonor
Jeron Sonor
PERFORMANCE IN AMSNHS
Practical Research
By:
Jean A. Sonor
Kerwin C. Hadjal
Introduction
Using technology is convenient and efficient. It aids us to live life more conveniently by
allowing us to do more in less effort. Technology is the making, modification, usage and knowledge
of tools, machines, techniques and method of organization (Liddel, Scott, James & McKenzie,
1940). Nowadays, electronical gadgets are very essential to our society, mostly at students. That
aims to have a better quality of education to help themselves to be more successful in their
academic performances. Despite all the importance of gadgets, each student think that gadget is
making their activities easy and lessen the task that they need to attain before the day ends. Also,
gadgets can make the community connected and updated throughout each other. Gadgets made
But over using them tends to change its usefulness to distraction. Using gadgets has risk that
student’s user can encounter it, like students may become dependent on gadgets. It may negatively
affect their academic performance, relationship with parents, peer and emotional health. Also,
students may spend too much time playing games or using social network than making assignment
and others academic doing. With the internet and computer availability, technology becomes
Keane (2012) elucidated that aiming in this great tool in a classroom can generate the real life-based
skills that will expand, enrich, enhance, and broaden the understanding and learning of the target
concepts of the present day’s curriculum. Gadget, if used intensively, pose health risks. They can
knowledge or foster their creativity. Technology has altered and transformed people’s live, making
them more efficient and comfortable. Many individuals are less stressed since new beneficial hi-
tech products are made every day to help them do things faster and simpler. Cell phones, PCs,
laptops, tablets, and the internet are examples of useful technology. Hence, according to Swett
(2012) the above requirement indicates that in the not too distant future more and more educational
institutions are going to not embrace but require the use of mobile technologies. In a study of
Yoursuf (2007) contained within the article, revealed that a significant majority (90%) of the
respondents of a survey agreed that mobile learning being flexible is available anytime and
anywhere and that (78%), of respondents supported the statement that quicker feedback in distance
learning is possible through mobile learning. The global adoption of technology has been the
landmark or the education scene of the last few years (Albirni, 2006) and (Harvey 1983). With all
the foregoing premises, the researchers opted to find out the effect technology like electronic
Similarly, Hong et al. (2012) discovered that texting and phoning using gadgets were
of internet use have been linked to better academic achievements according to (Chen and Peng,
2008). The goal of this study is to educate, enlighten, and provide resources that will help and
encourage the readers, to what the research and recent information reveals about the correlation of
educational theory and effect of using gadget in the academic performance of students. Theory of
occasional, as explained by (Tinker 2001) moves the students to the computer lab scenario, which is
often associated with computer use, it always refers back to the wise thinking.
Chen and Tzeng (2010) discovered that information searching was connected with improved
academic achievements among heavy internet users, but video game playing was associated with
lower levels of academic performance. Mobile phone has gained immeasurable ground in the lives
of students all over the world. Mobile phone is a common sight today in our schools as you see
students going to school/class with some of the most expensive and sophisticated mobile phones,
tablets and iPad that has all the applications, facilities and software that can connect them to the
internet and all forms of social media platforms, other websites and so on, where they chat, access,
stream, download, upload, exchange and apply different kinds of media contents, which most often,
ACADEMIC PERFORMANCE
(IV)
(MV)
(DV)
Figure 1: The Paradigm showing the relationship between the effect of using gadgets on the
This study aims to analyze or determine the effect of using gadget on student’s academic
performance in school. And it intended to find out how important of using gadget.
1.1) Age
1.2) Gender
a.) Male
b.) Female
c.) Gay
1.3) Status
a.) Single
b.) Married
c.) Unmarried
2.) What is the effect of using gadget on the academic performance of the Senior High School
Students.
3.) Suggestion that may be formulated to improve the performance of the students.
4.) Is there significant relationship between the effect of using gadget and the level of
proficiency on the use of gadgets on the academic performance of the Senior High School Students.
Hypothesis
Ho: There is no significant difference between the effect of using gadget on the academic
The focused of this study is to identify the effect of using gadget to the students’ academic
performance. This study only on the selected students in AMSNHS. The selected students came
The findings of the study help determine the effect of using gadgets to the academic
performance of students, impact to their study habit and the usefulness of electronic gadgets to their
Principals. This is beneficial for them to impose and implement the use of gadgets on the learning
strategies of the school and to impose disciplinary action for student who do not use it properly.
According to (Walcott 2017) each school is expected to promote positive school culture and climate
that provides students with a supportive environment in which to grow both socially and
academically.
Teachers. The findings could reflect implications of the why and how in the light of the current
trends and practices of education through the use of gadgets thereby challenge them to apply and
exercise the use of gadget in their teaching strategies to make their discussion easier and others.
Parents. The result would be beneficial for them to be supportive on the use of gadgets for the
Students. This study is important to keep them aware of their responsibilities while using their
favorite gadgets. They need also to be reminded on the negative effect of these gadget when use
excessively.
Researchers. This research gave them a lot of information on how to manage of using gadgets.
Definition of Terms
Conceptual and operational terms used in this study should be unlocked to provide readers with
essential understanding and common interpretation of the terminologies presented and discussed for
Effectiveness refers to the potential and qualification of gadgets when used to upgrade the
Gadgets refers to the utilizing devises constructed by the methods or principles of electronics.
This chapter presents relevant information and research findings related to the study.
Related Literature
Technology plays an important role in our lives today. It serves a variety of purposes and
means different people. As stated by Muir-Herzig (2008), technology has revolutionized the field of
education. The importance of technology in schools cannot be ignored. In fact, with the onset of
gadgets in education, it has become easier for teachers to impart knowledge and for students to
acquire it. The use of technology has made the process of teaching and learning enjoyable.
In line with this, Hooft (2006) found gadgets as important resources which make teaching
more relevant and meaningful thereby improving student’s literacy and numeracy skills. In support
with this, Attewell (2004) reported how gadget use encourage both independent and collaborative
learning experiences and, in the process, raises self-esteem and self-confidence. Similarly,
Kukulska-Hulme and Traxler (2007) believed that gadgets are a form of multiple literacy which
provides a bridge between the real-life texts of the community and formal learning thereby
Kahari (2013) stressed that cellphone is very important tool for study as most of the
respondents used their phones for study purposes. Cellphone are increasingly one of the most
popular information access devices and what stands out from the study is the high use of interactive,
multi user functions which can at times be disrupted or beneficial during study.
Related Studies
Although cellphones are likely to be present in college student’s hands while in class
the problem, Sanchez-Martinez and Otero (2009) identified intense mobile phone users in a large
sample of Spanish high school students using a combination of self-reported monthly cellphone
costs and frequency of usage data. In the study, heavy mobile phone usage was linked to school
failure as well as other harmful behaviors including smoking and excessive alcohol consumption.
Jacobsen and Forste (2011), for example, discovered a negative associated between phoning,
texting, and self-reported grade point average (GPA) among us university students.
In particular, the researcher who follow mobile learning theory believe that mobile learning
contributes to students learning in two ways (Valk et al. 2010). Another study by Khan (2017)
found that the use of gadgets, particularly smartphones, was associated with decreased academic
performance among students. On the other hands a study by Nseobot et al. (2020) found that the use
of gadgets, such as laptops and tablets, was associated with improved academic performance among
college students.
Chapter 3
RESEARCH METHODOLOGY
Under this section, this chapter contained detailed discussion on research methodology of the study
which embraces the research design, research respondents, and environment of the study research
instruments, instrument validation, data gathering procedures, and statistical treatment of data.
Research Design
This study utilized the descriptive-survey method of research the method used is appropriate
to the present study since the method of research which focuses on the descriptive data. In order to
have an overview of the effect of using gadget on student’s academic performance on senior high
school students, a quantitative approach through giving of questionnaire to the respondents was
used.
As descriptive stud, the researcher gathered information data to give emphasize to the issue
of effect of using gadget on student’s academic performance. It described the area of interest
adequate. In line with quantitative method, a questionnaire is presented and serves as the instrument
of the study.
Research Respondent
The respondents of the study were the senior high school students of ALAM Mudja Sai
National High School. The students in senior high were chosen as the main respondents. There are
thirty-eight (38) sample size in senior high students. This method of sampling was used to
Research Environment
The Alam Mudja Sai National High School is composed of one campus. This school
delivers a higher quality education that prepares every student’s as they step to their quest for
academic excellence and skilled professional in the future. It offers best learning that suits to
demand of the students and the community in delivering the quality of education. With the help of
the teachers of ALAM Mudja Sai National High School, students learned orderly and capably.
Alam Mudja Sai National High School is located at Milidan Baliguian Zamboanga del Norte,
Region IX. Figure 2, next page, shows the school map of Alam Mudja Sai National High School.
Research Instrument
Questionnaire was the main instrument used on the study. For the instrument of the study,
the proponents adapted and modified a survey questionnaire. The survey questionnaire has three
parts. The first part, includes the basic demographic profiles of the students. The second part, dealt
with the academic performance of the students. The last part, covered the suggestions that maybe
Instrument Validation
After the construction of the questionnaire, it was presented first to the Practical Research
adviser to check the format and substance. Second, to the English Expert for comments and
suggestions then to the statistician for further correction on the statistical tool to be used. Once the
validation was approved, the questionnaire was tried to non-respondents of the study establish
reliability and validity of questionnaire. Revision was made to incorporate corrections to establish
After the instrument was validated, the researchers sought the adviser's approval to
commence the study. Once, it was approved, a letter of request was sent to School Head and
advisers of senior high students. The researchers have a direct contact with the respondents and
personally administered the research instruments. Also, the discussion of the importance of the
study and accomplished the distribution of the instrument properly. The respondents have free time
to answer the given form and to avoid them to provide unnecessary answer.
After all the data are being gathered, the researchers tally all the answers of the respondents.
To quantify and interpret the data obtained, the following statistical tools were used: Frequency
Counts, Percentage, Weighted Mean, Four-Point Liker's Scale, and correlation. All the information
gathered after answering the questionnaires were computed and interpreted using the formulas:
All the data are interpreted after getting the number of students who answers the given
Formula:
∑f
P= x 100
N
Wherein:
P= percentage
2.Weighted Mean
This formula is used to determine the total numbers of answer per item over the total the
number of respondents and to determine the ratio between the weight times frequency. The result is
interpreted using the Four-Point Liker's Scale. The formulas and their uses are indicated below:
Formula:
∑ fx
x=
N
Wherein:
while x is the equivalent of every answer which is based on the given legend.
This formula is used to show the total number of indications presented in the study.
Formula:
∑x
AWM =
N
Wherein:
N = Number of indications