Computing Tech s5 Y10 Creating Games and Simulations Sample Program of Learning
Computing Tech s5 Y10 Creating Games and Simulations Sample Program of Learning
education.nsw.gov.au
Computing Technology Stage 5 (Year 10) – sample program of learning – creating games and simulations | 1
Contents
Rationale........................................................................................................................................................................................................ 3
Overview........................................................................................................................................................................................................ 4
Outcomes....................................................................................................................................................................................................... 5
Lesson sequence and details......................................................................................................................................................................... 7
Week 1....................................................................................................................................................................................................... 7
Week 2..................................................................................................................................................................................................... 12
Week 3..................................................................................................................................................................................................... 17
Week 4..................................................................................................................................................................................................... 22
Week 5..................................................................................................................................................................................................... 25
Week 6..................................................................................................................................................................................................... 29
Week 7..................................................................................................................................................................................................... 32
Week 8..................................................................................................................................................................................................... 38
Weeks 9–10............................................................................................................................................................................................. 43
Weeks 11–18........................................................................................................................................................................................... 48
Weeks 19–20........................................................................................................................................................................................... 56
Additional information................................................................................................................................................................................... 61
Further implementation support............................................................................................................................................................... 61
Assessment for learning........................................................................................................................................................................... 61
Differentiation........................................................................................................................................................................................... 62
Support and alignment............................................................................................................................................................................. 64
Evidence base............................................................................................................................................................................................. 66
References................................................................................................................................................................................................... 68
Rationale
The NSW Department of Education publishes a range of curriculum support materials, including samples of lesson sequences, scope
and sequences, assessment tasks, examinations, student and teacher resource booklets, and curriculum planning and curriculum
evaluation templates. The samples are not exhaustive and do not represent the only way to complete or engage in each of these
processes. Curriculum design and implementation is a dynamic and contextually specific process. While the mandatory components of
syllabus implementation must be met by all schools, the approach taken by teachers must be reflective of their needs and faculty or
school processes.
NESA defines programming as the process of ‘selecting and sequencing learning experiences which enable students to engage with
syllabus outcomes and develop subject specific skills and knowledge’ (NESA 2022). A program is developed collaboratively within a
faculty. It differs from a unit in important ways, as outlined by NESA on their advice on units page. A unit is a contextually specific plan for
the intended teaching and learning for a particular class for a particular period. The organisation of the content in a unit is flexible and it
may vary according to the school, the teacher, the class, and the learning space. They should be working documents that reflect the
thoughtful planning and reflection that takes place during the teaching and learning cycle. There are mandatory components of
programming and unit development, and this template provides one option for the delivery of these requirements. The NESA and
department guidelines that have influenced this template are elaborated upon at the end of the document.
This resource has been developed to assist teachers in NSW Department of Education schools to create learning that is contextualised
to their classroom. It can be used as a basis for the teacher’s own program, assessment, or scope and sequence, or be used as an
example of how the new curriculum could be implemented. The resource has suggested timeframes that may need to be adjusted by the
teacher to meet the needs of their students.
Overview
Description: this program of learning addresses the focus area of creating games and simulations. The lessons and sequences in this
program of learning are designed to allow students develop the knowledge and skills to create a game or simulation as a solution to a
user’s needs.
During Weeks 1 to 8 of the learning sequence, students will gain an understanding of the computational, design and systems thinking
used in creating games and simulations. A range of games and simulations will be investigated that allows students to understand how
innovation, enterprise and automation have inspired the evolution of computing technology.
During Weeks 9 to 18 of the learning sequence, students will design and test a system, creating a game or simulation which is coded and
iterative in design. To develop their coding skills, students work to design, produce and evaluate algorithms and implement them in an
object-oriented programming language. Students manage, document and explain individual work practices.
During Weeks 19 to 20 of the learning sequence, students showcase their project to the class and seek self and peer review. Students
also investigate careers in the game and simulation industries.
Duration: this program of learning is designed to be completed over approximately 20 weeks in 60-minute lesson sequences but can be
adapted to suit the school context.
Explicit teaching: suggested learning intentions and success criteria are available for some lessons provided. Learning intentions and
success criteria are most effective when they are contextualised to meet the needs of students in the class. The examples provided in
this document are generalised to demonstrate how learning intentions and success criteria could be created.
Outcomes
A student:
selects and applies safe, secure and responsible practices in the ethical use of data and computing technology CT5-SAF-01
applies iterative processes to define problems and plan, design, develop and evaluate computing solutions CT5-DPM-01
manages, documents and explains individual and collaborative work practices CT5-COL-01
understands how innovation, enterprise and automation have inspired the evolution of computing technology CT5-EVL-01
communicates ideas, processes and solutions using appropriate media CT5-COM-01
designs, produces and evaluates algorithms and implements them in a general-purpose and/or object-oriented programming
language CT5-OPL-01
applies computational, design and systems thinking to the development of computing solutions CT5-THI-01
designs and creates user interfaces and the user experience CT5-DES-01
Computing Technology 7–10 Syllabus © NSW Education Standards Authority (NESA) for and on behalf of the Crown in right of the State of New South Wales, 2022.
Prior to planning for teaching and learning, please consider the following:
Engagement
How will I provide authentic, relevant learning opportunities for students to personally connect with lesson content?
How will I support every student to grow in independence, confidence, and self-regulation?
How will I facilitate every student to have high expectations for themselves?
How will I identify and provide the support each student needs to sustain their learning efforts?
Representation
What are some different ways I can present content to enable every student to access and understand it?
How will I identify and address language and/or cultural considerations that may limit access to content for students?
How will I make lesson content and learning materials more accessible?
How will I plan learning experiences that are relevant and challenging for the full range of students in the classroom?
Expression
How will I provide multiple ways for students to respond and express what they know?
What tools and resources can students use to demonstrate their understanding?
How will I know every student has understood the concepts and language presented in each lesson?
How will I monitor if every student has achieved the learning outcomes and learning growth?
Week 1
Table 1 – Week 1 – identifying and defining lesson sequence and details
Outcomes and con- Teaching and learning activities Evidence of learn- Differentiation/ ad- Registration and
tent ing justments evaluation notes
Outcomes and con- Teaching and learning activities Evidence of learn- Differentiation/ ad- Registration and
tent ing justments evaluation notes
lations, including I can explore how augmented reality and simulations on Provide a glossary
the impact of sim- (AR), mixed reality (MR) and virtual a chosen industry. allow the use of bi-
ulations and reality (VR) create immersive exper- lingual dictionaries
Students can ex-
games on a iences. for uncommon
plain how augmen-
range of indus- terms and use visu-
Teaching and learning activity ted reality (AR),
tries als where appropri-
mixed reality (MR)
explore products Teacher introduces the learning se- ate.
and virtual reality
that simulate the quence and gives an overview of the
(VR) create a range
real world and semester, outlining the sequence of activ-
of immersive experi-
how simulations ities and assessments.
ences.
are used to solve
real-world prob- Teacher introduces the concept of games
Outcomes and con- Teaching and learning activities Evidence of learn- Differentiation/ ad- Registration and
tent ing justments evaluation notes
Outcomes and con- Teaching and learning activities Evidence of learn- Differentiation/ ad- Registration and
tent ing justments evaluation notes
Outcomes and con- Teaching and learning activities Evidence of learn- Differentiation/ ad- Registration and
tent ing justments evaluation notes
Week 2
Table 2 – Week 2 – identifying and defining lesson sequence and details
Outcomes and con- Teaching and learning activities Evidence of learn- Differentiation/ ad- Registration and
tent ing justments evaluation notes
Outcomes and con- Teaching and learning activities Evidence of learn- Differentiation/ ad- Registration and
tent ing justments evaluation notes
Outcomes and con- Teaching and learning activities Evidence of learn- Differentiation/ ad- Registration and
tent ing justments evaluation notes
tional require- of a system, describing user cases game they are fa- as a class.
ments of a game and developing test cases of inputs miliar with including
Providing prompts
or simulation, in- and expected outputs. the purpose of the
or visuals to help
cluding stating I can apply my understanding of in- system, describing
with understanding
the purpose of a puts, storage, transmission, pro- user cases and test
the concepts.
system, describ- cesses and outputs in games and/or cases of input and
ing use cases simulations. expected output. Provide a glossary
and developing and allow the use of
Teaching and learning activity
test cases of in- bilingual dictionaries
puts and expec- Teacher introduces the concept of use for uncommon
ted outputs case diagrams (4:21) in software engin- terms.
specify the non- eering and their purpose.
functional re-
quirements of a As a class, choose a familiar game. Cre-
Outcomes and con- Teaching and learning activities Evidence of learn- Differentiation/ ad- Registration and
tent ing justments evaluation notes
Week 3
Table 3 – Week 3 – identifying and defining lesson sequence and details
Outcomes and con- Teaching and learning activities Evidence of learn- Differentiation/ ad- Registration and
tent ing justments evaluation notes
Outcomes and con- Teaching and learning activities Evidence of learn- Differentiation/ ad- Registration and
tent ing justments evaluation notes
perspectives of gaming company Blizzard Entertainment cial, ethical and structured questioning
diverse groups, and explains how they are working on be- legal responsibilities to support discussion.
including Abori- ing more inclusive of diverse groups. of developers and
ginal and Torres consumers.
Students are given inclusivity initiatives.
Strait Islander
They are then required to research how
Peoples, cultur-
this initiative is being done in games that
ally and linguistic-
Blizzard Entertainment have created.
ally diverse
people, people of Teacher uses the discussion questions to
different ages provide more thought-provoking re-
and genders, and sponses.
people with dis-
ability.
Outcomes and con- Teaching and learning activities Evidence of learn- Differentiation/ ad- Registration and
tent ing justments evaluation notes
Students: impact social, ethical, and legal responsi- the ethical dilemma their learning.
bilities. scenarios.
consider the so- Provide a glossary
cial impacts and Success criteria Students under- and allow the use of
ethical and legal stand and can recall bilingual dictionaries
I can respond to ethical dilemmas in
responsibilities in differences in coun- for uncommon terms.
gaming using my knowledge of
games or simula- tries regulations and
ethics. Utilise the guiding
tions. rating systems.
I can discuss the differences in legal questions as struc-
responsibilities of game classifica- tured discussion
tions. points to support
I can apply my understanding and learners.
skills to examine how use of aug-
Students can work
mentative and alternative commu-
through these activit-
nication (AAC).
ies as groups with
Teaching and learning activity guided support.
Outcomes and con- Teaching and learning activities Evidence of learn- Differentiation/ ad- Registration and
tent ing justments evaluation notes
Activity 1
Activity 2
Outcomes and con- Teaching and learning activities Evidence of learn- Differentiation/ ad- Registration and
tent ing justments evaluation notes
Week 4
Table 4 – Week 4 – identifying and defining lesson sequence and details
Outcomes and Teaching and learning activities Evidence of learning Differentiation/ Registration and
content adjustments evaluation notes
Outcomes and Teaching and learning activities Evidence of learning Differentiation/ Registration and
content adjustments evaluation notes
Outcomes and Teaching and learning activities Evidence of learning Differentiation/ Registration and
content adjustments evaluation notes
Week 5
Table 5 – Week 5 – research and planning lesson sequence and details
Outcomes and con- Teaching and learning activities Evidence of learning Differentiation/ Registration and
tent adjustments evaluation notes
Outcomes and con- Teaching and learning activities Evidence of learning Differentiation/ Registration and
tent adjustments evaluation notes
Outcomes and con- Teaching and learning activities Evidence of learning Differentiation/ Registration and
tent adjustments evaluation notes
CT5-DPM-01 Explore how evaluating current so- then recreate that element in a school when mak-
lutions can lead to alternative de- simulation. ing adjustments to
Content:
signs in game development. support all stu-
Outcomes and con- Teaching and learning activities Evidence of learning Differentiation/ Registration and
tent adjustments evaluation notes
Week 6
Table 6 – Week 6 – research and defining lesson sequence and details
Outcomes and con- Teaching and learning activities Evidence of learning Differentiation/ Registration and
tent adjustments evaluation notes
Outcomes and con- Teaching and learning activities Evidence of learning Differentiation/ Registration and
tent adjustments evaluation notes
it, and how it will about their concerns about sharing the students’ think-
be protected. personal information online. ing about data col-
lection by games
Students are to outline how games
and developers.
or developers collect data. They
should think about all aspects of
game design including profiles,
device information, communication
features and social media.
Outcome: Learning intention Students can apply data col- This section is also
lection concerns to different for use in school
CT5-SAF-01 Investigate data collection and inter-
apps after watching the video. when making ad-
Content: pretation adhering to privacy and cy-
justments to sup-
bersecurity principles. Students can explain why
Students: port all students to
data is collected by de-
Success criteria achieve in their
investigate data velopers.
learning.
collection and I can specify what data is col-
interpretation lected, who owns it, and how it Teacher can use
adhering to pri- will be protected. different data col-
Outcomes and con- Teaching and learning activities Evidence of learning Differentiation/ Registration and
tent adjustments evaluation notes
vacy and cyber- Teaching and learning activity lection videos for
security princi- other apps that are
Teacher introduces What data ex-
ples, including related to the cal-
perts say about the data collected
specifying what ibre of students.
by TikTok (8:03).
data is col-
The teacher could
lected, who Students outline concerns that users
create a group
owns it, and should be aware of when using dif-
task instead of an
how it will be ferent apps.
individual task.
protected.
Teacher uses the reasons game de-
Teacher could
velopers would collect data from
provide definitions
users when playing to get students
of the reasons to
to explain these relating to their own
support student
gaming knowledge and experience.
understanding.
Week 7
Table 7 – Week 7 – research and planning lesson sequence and details
Outcomes and Teaching and learning activities Evidence of learning Differentiation/ Registration and
content adjustments evaluation notes
Outcomes and Teaching and learning activities Evidence of learning Differentiation/ Registration and
content adjustments evaluation notes
Outcomes and Teaching and learning activities Evidence of learning Differentiation/ Registration and
content adjustments evaluation notes
Outcomes and Teaching and learning activities Evidence of learning Differentiation/ Registration and
content adjustments evaluation notes
Outcomes and Teaching and learning activities Evidence of learning Differentiation/ Registration and
content adjustments evaluation notes
Outcomes and Teaching and learning activities Evidence of learning Differentiation/ Registration and
content adjustments evaluation notes
Week 8
Table 8 – Week 8 – research and planning lesson sequence and details
Outcomes and Teaching and learning activities Evidence of learning Differentiation/ Registration and
content adjustments evaluation notes
Outcomes: Learning intention Students create their own flow- This section is also
chart to code a tutorial from for use in school
CT5-OPL-01 Design algorithms and check they
pseudocode. when making ad-
CT5-THI-01 are correct.
justments to sup-
Students design algorithms
CT5-DES-01 Success criteria port all students to
and receive feedback on al-
achieve in their
Content: gorithms in their Assessment
I can represent algorithms us- learning.
Students: ing flowcharts and pseudo- task 1.
code.
represent algo-
I can validate algorithms with
rithms using
desk checking.
flowcharts and
pseudocode Teaching and learning activity
design and/or
Students examine the various ele-
modify existing
ments of a flow chart and their uses.
algorithms for
Outcomes and Teaching and learning activities Evidence of learning Differentiation/ Registration and
content adjustments evaluation notes
Outcomes: Learning intention Students desk checks tables This section is also
with accurate answers. for use in school
CT5-OPL-01 Design algorithms and check they
when making ad-
CT5-THI-01 are correct. Students develop flowcharts
justments to sup-
for the 2 algorithms.
CT5-DES-01 Success criteria port all students to
achieve in their
Content:
I can represent algorithms us- learning.
Students: ing flowcharts and pseudo-
code. Provide tables with
represent algo-
Outcomes and Teaching and learning activities Evidence of learning Differentiation/ Registration and
content adjustments evaluation notes
desk checking.
Outcomes and Teaching and learning activities Evidence of learning Differentiation/ Registration and
content adjustments evaluation notes
Outcomes: Learning intention Students can modify existing This section is also
algorithms from a tutorial to for use in school
CT5-OPL-01 Design algorithms and check they
create a game. when making ad-
Outcomes and Teaching and learning activities Evidence of learning Differentiation/ Registration and
content adjustments evaluation notes
CT5-DES-01 are correct. Students can locate and cor- justments to sup-
rect errors. port all students to
Content: Success criteria
achieve in their
Students:
I can design and/or modify ex- learning.
Weeks 9–10
Table 9 – Weeks 9–10 – producing and Implementing lesson sequence and details
Outcomes and content Teaching and learning activ- Evidence of learning Differentiation/ ad- Registration and
ities justments evaluation notes
Outcomes: Learning intention Students can develop appro- This section is also
priate supporting document- for use in school
CT5-DPM-01 Plan and manage a project to
ation to accompany a project when making ad-
CT5-COL-01 create a game and/or simula-
including a Gantt chart. justments to support
tion using an iterative ap-
Content: all students to
proach. Students can create a record
achieve in their
Students: of project development
Manage, document and explain learning.
demonstrating iterative
use program-devel- work practices during the de-
design and evaluation.
opment support velopment of the project.
tools, including Input
Process Output Success criteria
(IPO) charts/dia-
I can develop appropriate
grams, decision
supporting documentation
trees, flowcharts and
in a program to ensure it
structured English/
is easy to read, under-
Outcomes and content Teaching and learning activ- Evidence of learning Differentiation/ ad- Registration and
ities justments evaluation notes
Outcomes and content Teaching and learning activ- Evidence of learning Differentiation/ ad- Registration and
ities justments evaluation notes
Outcomes and content Teaching and learning activ- Evidence of learning Differentiation/ ad- Registration and
ities justments evaluation notes
Outcomes and content Teaching and learning activ- Evidence of learning Differentiation/ ad- Registration and
ities justments evaluation notes
Weeks 11–18
Table 10 – Weeks 11–18 – producing and implementing lesson sequence and details
Outcomes and content Teaching and learning Evidence of learning Differentiation/ ad- Registration and
activities justments evaluation notes
including Input Learn to develop and apply techniques, to produce a understand both
Outcomes and content Teaching and learning Evidence of learning Differentiation/ ad- Registration and
activities justments evaluation notes
Process Output (IPO) test criteria for components of game that reflects the plan- technical and cultur-
charts/diagrams, de- a game and/or simulation. ning undertaken in the re- ally-based terms.
cision trees, flow- search and planning stages
Success criteria Message abund-
charts and structured of Assessment task 2.
ancy may be useful
English/pseudocode, I can implement a game
Students will be able to re- when introducing
in the development of or simulation.
cord their iterative process new terminology.
a game or simulation I can develop an effi-
using a portfolio. The word is spoken,
create and modify al- cient computer program
written on the board,
gorithms and code by selecting appropriate Students can design, produce
represented by visu-
that use branching data types and struc- and evaluate algorithms and
als.
and iteration, and tures. implement them in program-
represent them dia- I can implement an ming language. Scaffold may be
grammatically and in event loop in a game or provided.
English Students can work in Python
simulation using event-
develop an efficient and use trouble shooting
driven programming.
computer program by techniques such as desk
I can simulate a 2D or
selecting appropriate checking to eliminate errors.
3D physical world using
data types and struc- fixed time increments. Students will document their
tures I can modify existing troubleshooting process in
Outcomes and content Teaching and learning Evidence of learning Differentiation/ ad- Registration and
activities justments evaluation notes
Outcomes and content Teaching and learning Evidence of learning Differentiation/ ad- Registration and
activities justments evaluation notes
Outcomes and content Teaching and learning Evidence of learning Differentiation/ ad- Registration and
activities justments evaluation notes
Outcomes and content Teaching and learning Evidence of learning Differentiation/ ad- Registration and
activities justments evaluation notes
Outcomes and content Teaching and learning Evidence of learning Differentiation/ ad- Registration and
activities justments evaluation notes
Outcomes and content Teaching and learning Evidence of learning Differentiation/ ad- Registration and
activities justments evaluation notes
Weeks 19–20
Table 11 – Weeks 19–20 – identifying and defining lesson sequence and details
Outcomes and Teaching and learning activities Evidence of learning Differentiation/ ad- Registration
content justments and evaluation
notes
Outcomes: Learning intention Students can evaluate their This section is also
own project and their peers for use in school
CT5-OPL-01 Learn how to evaluate your own
against functional and non- when making adjust-
CT5-THI-01 project and that of your peers.
functional requirements. ments to support all
Content: Learn about careers in the field of students to achieve
Students can showcase their
game and simulation design and de- in their learning.
Students: complete project.
velopment.
Include multiple op-
evaluate their Students can play their peers
Success criteria portunities to re-
own project games and give game per-
spond, for example:
and that of formance feedback.
I can examine functional and
their peers us- verbally
non-functional requirements
ing predeter-
and evaluate these in multiple
mined func- o individually
projects.
tional and non- o partner
I can evaluate whether solu-
Outcomes and Teaching and learning activities Evidence of learning Differentiation/ ad- Registration
content justments and evaluation
notes
Outcomes and Teaching and learning activities Evidence of learning Differentiation/ ad- Registration
content justments and evaluation
notes
Outcomes and Teaching and learning activities Evidence of learning Differentiation/ ad- Registration
content justments and evaluation
notes
Outcome: Learning intention Students can describe spe- This section is also
cific careers in the video for use in school
CT5-OPL-01 Learn about careers in the field of
game industry. when making adjust-
Content: game and simulation design and de-
ments to support all
velopment. Students can research ca-
Students: students to achieve
reers and look at current job
Success criteria in their learning.
explore ca- advertisements to understand
reers in game I can research and explore ca- tertiary education require- Provide visual and/or
and simulation reers in game and simulation ments and experience multimedia examples
design and de- design and development. needed to apply for positions. and check under-
velopment. standing of concepts.
Teaching and learning activity Students can document a
range of current jobs avail-
Teacher explains the vast number of able after completing further
pathways into the industry, with a fo- education.
cus on tertiary education. Explain
Outcomes and Teaching and learning activities Evidence of learning Differentiation/ ad- Registration
content justments and evaluation
notes
Additional information
For additional support or advice, contact the Technological and applied studies (TAS) curriculum team by emailing
TAS@det.nsw.edu.au.
Learning intentions and success criteria assist educators to articulate the purpose of a learning task to make judgements about the
quality of student learning. These help students focus on the task or activity taking place and what they are learning and provide a
framework for reflection and feedback. Online tools can assist implementation of this formative assessment strategy.
Eliciting evidence strategies allow teachers to determine the next steps in learning and assist teachers in evaluating the impact of
teaching and learning activities. Strategies that may be added to a learning sequence to elicit evidence include all student response
systems, exit tickets, mini whiteboards (actual or digital), hinge questions, Kahoot, Socrative, or quick quizzes to ensure that
individual student progress can be monitored and the lesson sequence adjusted based on formative data collected.
Feedback is designed to close the gap between current and desired performance by informing teacher and student behaviour
(AITSL 2017). AITSL provides a factsheet to support evidence-based feedback.
Peer feedback is a structured process where students evaluate the work of their peers by providing valuable feedback in relation to
learning intentions and success criteria. It can be supported by online tools.
Self-regulated learning opportunities assist students in taking ownership of their own learning. A variety of strategies can be
employed and some examples include reflection tasks, Think-Pair-Share, KWLH charts, learning portfolios and learning logs.
The primary role of assessment is to establish where individuals are in their learning so that teaching can be differentiated and further
learning progress can be monitored over time.
Feedback is one of the most powerful influences on student achievement. Feedback that focuses on improving tasks, processes and
student self-regulation is the most effective. Students engaging with feedback can take many forms including formal, informal, formative,
summative, interactive, demonstrable, visual, written, verbal and non-verbal. What works best update 2020 (CESE 2020a).
Differentiation
Differentiated learning can be enabled by differentiating the teaching approach to content, process, product and the learning
environment. For more information on differentiation go to Differentiating learning and Differentiation.
When using these resources in the classroom, it is important for teachers to consider the needs of all students in their class, including:
Aboriginal and Torres Strait Islander students. Targeted strategies can be used to achieve outcomes for Aboriginal students in
K-12 and increase knowledge and understanding of Aboriginal histories and cultures. Teachers should utilise students’
Personalised Learning Pathways to support individual student needs and goals.
EAL/D learners. EAL/D learners will require explicit English language support and scaffolding, informed by the EAL/D enhanced
teaching and learning cycle and the student’s phase on the EAL/D Learning Progression. In addition, teachers can access
information about supporting EAL/D learners and literacy and numeracy support specific to EAL/D learners.
Students with additional learning needs. Learning adjustments enable students with disability and additional learning and
support needs to access syllabus outcomes and content on the same basis as their peers. Teachers can use a range of
adjustments to ensure a personalised approach to student learning. Subject specific curriculum considerations can be found on the
Inclusive Practice hub.
High potential and gifted learners. Assessing and identifying high potential and gifted learners will help teachers decide which
students may benefit from extension and additional challenge. Effective strategies and contributors to achievement for high potential
and gifted learners help teachers to identify and target areas for growth and improvement. In addition, the Differentiation Adjustment
Tool can be used to support the specific learning needs of high potential and gifted students. The High Potential and Gifted
Education Professional Learning and Resource Hub supports school leaders and teachers to effectively implement the High
Potential and Gifted Education Policy in their unique contexts.
All students need to be challenged and engaged to develop their potential fully. A culture of high expectations needs to be supported by
strategies that both challenge and support student learning needs, such as through appropriate curriculum differentiation. What works
best update 2020 (CESE 2020a:6)
Alignment to system priorities and/or needs: School Excellence Policy, School Success Model.
Alignment to the School Excellence Framework: this resource supports the School Excellence Framework elements of curriculum
(curriculum provision) and effective classroom practice (lesson planning, explicit teaching).
Alignment to Australian Professional Teaching Standards: This resource supports teachers to address Australian Professional
Teaching Standards 3.2.2, 3.3.2.
Syllabus outcomes: CT5-SAF-01, CT5-DPM-01, CT5-COL-01, CT5-EVL-01, CT5-COM-01, CT5-OPL-01, CT5-THI-01, CT5-DES-01.
Related resources: further resources to support Computing Technology 7–10 can be found on the TAS curriculum page.
Professional learning: relevant professional learning is available through the TAS statewide staffroom.
Evidence base
Computing Technology 7–10 Syllabus © NSW Education Standards Authority (NESA) for and on behalf of the Crown in right of the State
of New South Wales, 2022.
AITSL (Australian Institute for Teaching and School Leadership Limited) (n.d.) Learning intentions and success criteria [PDF 251 KB],
AITSL, accessed 29 August 2022.
Brookhart SM (2011) How to Assess Higher-Order Thinking Skills in Your Classroom, Hawker Brownlow Education, Victoria.
Rosenshine B (2012) ‘Principles of Instruction: Research-Based Strategies That All Teachers Should Know ’, American Educator,
36(1):12-19, 39, accessed 29 August 2022.
State of New South Wales (Department of Education) and CESE (Centre for Education Statistics and Evaluation) (2020a) ‘What works
best in practice’, CESE, NSW Department of Education, accessed 29 August 2022.
State of New South Wales (Department of Education) and CESE (Centre for Education Statistics and Evaluation) (2020b) ‘What works
best: 2020 update’, CESE, NSW Department of Education, accessed 29 August 2022.
Wiliam D (2013) ‘Assessment: The bridge between teaching and learning’, Voices from the Middle, 21(2):15–20, accessed 29 August
2022.
Wiliam D (2018) Embedded Formative Assessment, 2nd edn, Solution Tree Press, Bloomington, IN.
Wisniewski B, Zierer K and Hattie J (2020) ‘The Power of Feedback Revisited: A Meta-Analysis of Educational Feedback Research’,
Frontiers In Psychology, 10:3087, doi:10.3389/fpsyg.2019.03087, accessed 29 August 2022.
References
This resource contains NSW Curriculum and syllabus content. The NSW Curriculum is developed by the NSW Education Standards
Authority. This content is prepared by NESA for and on behalf of the Crown in right of the State of New South Wales. The material is
protected by Crown copyright.
Please refer to the NESA Copyright Disclaimer for more information https://educationstandards.nsw.edu.au/wps/portal/nesa/mini-footer/
copyright.
NESA holds the only official and up-to-date versions of the NSW Curriculum and syllabus documents. Please visit the NSW Education
Standards Authority (NESA) website https://educationstandards.nsw.edu.au/ and the NSW Curriculum website
https://curriculum.nsw.edu.au/home.
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