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Gnocchi Cricket

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Gnocchi Cricket. 3rd Level Wizard. Gizmo Race.

Izzet Engineer
STR 8(-1)
AC Speed Hit Point Skills Prof
DEX 16(+3) Maxim Bonus
CON 18(+4) 17 40 28/ Arcana(+7) +2
INT 20(+5) Investigation(+9)
CHA 14(+2) History(+7)
WIS 13(+1) Religion(+7)
STATS Saving Throws: Intelligence, Wisdom
Spell Spell
1st 2nd level. 3rd 4th 5th 6th 7th 8th 9th Save Mod
level. (4) (2) level level level level level level level
15 +7
Shield Web
Cantrips
Ice Knife Mind
Thrust Toll the Dead
Chaos Hold Mending
Bolt Person
Shocking Grasp
Create Heat
or Metal Produce Flame
Destroy
Water Mage Hand
Unseen Rope
Servant Trick
Sleep
See
Future
Jim's
Magic
Missile
Hex
Items
M1 Garand. 2d6+5 Piercing. Can’t be shot twice on one turn. 60/180 foot range. 40 .30
Rounds. Bayonet 1d4

Abcra-Bandolier: I can imbue spells into ammo, up to my proficiency bonus. Spells imbued
have a plus 1 to the Save DC or Attack Roll. Any spell or cantrip fired in this way, you add
the damage of the bullet as well. This applies to teammates. You can choose to
“OVERDRIVE” these are no longer spells I have prepared, you’re loading spells into the
chamber. The starting DC is a 1, and increases by one every time I use OVERDRIVE. If I roll
below that, it blows up in my face and I take the effects of whatever spell I was
attempting to load. The gun needs to be repaired until further use. Spell effects last until
the end of my next turn.

Dynamite. DC 13 Dex Save. 3d6 on fail/half on save.

Features and Class Features


Barrier Battler
● When shooting through your barrier you can fire at full range without taking
disadvantage.
● You have expertise on any arcana, investigation, and perception checks relating to
magic circles or magic barriers.
● If an ally is within 5ft of you, they can also shoot through your barrier. This
effect can only apply to one ally at a time.
Arcane Barrier. You can create barriers as a bonus action and action. You can place
them wherever within 60 feet of you. The barriers have an AC of 17 and 9 hit points. You
may only place a number of barriers at a time equal to your intelligence modifier.

Known Barrier Augments


Extended Barrier ⭐
All barriers can increase an additional 10 ft making the maximum length of your barrier 25
ft.
Enhanced
The barrier maximum extends by 10 ft. making the maximum length of your barrier 30 ft.
Barrier maintains size until destroyed.

Forceful barrier
As a reaction you can move your barrier up to 10 ft. If your barrier collides with a
creature, the creature but make a strength save equal to your spell save dc or take 1d6+
your spell casting modifier of force damage.
Enhanced
Range for movement is 25ft, damage is increased to 3d6

Invisible barriers
Barriers are impossible to see unless a creature succeeds on a perception check with a
dc equal to your spell save dc
(Yes you can see your own barriers)
Enhanced
All barriers become completely invisible and imperceptible. If you choose you and your
allies can stand behind your barrier. You and any allied creature behind your barrier are
considered invisible if they are behind your enhanced barrier. This effect drops after a
minute and its concentration.

Possessions
● 2 gold

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