BCA-CBCS Syllabus
BCA-CBCS Syllabus
BCA-CBCS Syllabus
UNDER GRADUATE
COURSE IN COPMPUTER
APPLICATION
(Bachelor of Computer Application
Examination)
UNDER
CHOICE BASED CREDIT SYSTEM
1
COMMON SYLLABUS FOR BACHELOR IN COMPUTER APPLICATIONS (BCA)
Preamble
There are various innovative technologies that have come up in the IT world which are
transforming the business landscape at a rapid pace. The challenge soft he IT sector today is a lot
different from those that existed few years ago. The changing technological environment has
made it necessary for students who aspire to a career in IT to be well aware of the latest
innovations. The BCA programs specially designed to cater to the present industry skills and
knowledge needs. It comprises soft theoretical and practical training sessions that can prepare
students for the well-rewarding jobs of the future.
Program Details
The program is designed keeping in mind the needs of the industry. It comprises of
subjects that are relevant to the current technological environment.
Learn the basics of programming in Java, Web Technology and Database Systems.
Get a chance to work on projects that give better exposure to current industry.
CHOICE BASED CREDIT SYSTEM (CBCS): The CBCS provides an opportunity for the
students to choose courses from the prescribed courses comprising core, elective/minor or skill
based courses. The courses can be evaluated following the grading system, which is considered
to be better than the conventional marks system. Therefore, it is necessary to introduce uniform
grading system in the entire higher education in Odisha. This will benefit the students to move
across institutions within Odisha to begin with and across states and countries. The uniform
grading system will also enable potential employers in assessing the performance of the
candidates. In order to bring uniformity in evaluation system and computation of the Cumulative
Grade Point Average (CGPA) based on student’s performance in examinations, the UGC has
formulated the guidelines to be followed.
2. Elective Course: Generally, a course which can be chosen from a pool of courses and which
may be very specific or specialized or advanced or supportive to the discipline/subject of study
or which provides an extended scope or which enable san exposure to some other
Discipline/subject/domain or nurtures the candidate’s proficiency/skill is called an Elective
Course.
2
2.1 Discipline Specific Elective (DSE) Course: Elective courses may be offered by the main
discipline/subject of study is referred to as Discipline Specific Elective. The University/Institute
may also offer discipline related Elective courses of inter disciplinary nature (to be offered by
main discipline/subject of study).
2.3 Generic Elective (GE) Course: An elective course chosen generally from an unrelated
discipline/subject, with an intention to seek exposure is called a Generic Elective.
GUIDELINESFORPROJECTFORMULATION
As the project work constitutes a major component in most of the professional programs and it is
to be carried out with due care and should be executed with seriousness by the candidates.
TYPE OF PROJECT
As majority of the students are expected to work out a real-life project in some industry/research
and development laboratories/educational institutions/software companies, it is suggested that the
project is to be chosen which should have some direct relevance in day-to-day activities of the
candidates in his/her institution. It is not mandatory for a student to work on a real-life project.
The student can formulate a project problem with the help of Guide.
3
PROJECT PROPOSAL (SYNOPSIS)
The project proposal should be prepared in consultation with the guide. The project proposal
should clearly state the project objectives and the environment of the proposed project to be under
taken. The project work should compulsorily include the software development. The project
proposal should contain complete details in the following form:
5. A complete structure which includes: Number of modules and their description to provide an
estimation of the student’s effort on the project. Data Structures as per the project requirements
for all the modules. Process Logic of each module. Testing process to be used. Reports generation.
4
Course structure of UG Computer Applications
5
Core Course-10 Practical Database Systems LAB 2
SkillEnhancementCourse-2 SEC-2 (Python Programming)/ 2
Generic Elective/ Inter-disciplinary GE/IC-4 4
Course-4 (Business Economics)
Generic Elective/ Inter-disciplinary GE/IC-4 Tutorial/ LAB 2
Course-4 Tutorial/ Practical (Business Economics Tutorial)
V Core Course-11 Web Technology 4
Core Course-11 Practical Web Technology LAB 2
Core Course-12 Software Engineering 4
Core Course-12 Practical Software Engineering LAB 2
Discipline Specific Elective-1 DSE-1 (Unix Programming) 4
Discipline Specific Elective-1 DSE-1 LAB/ Tutorial 2
Practical (Unix Programming LAB)
Discipline Specific Elective-2 DSE-2 (Data Mining) 4
Discipline Specific Elective-2 DSE-2 LAB/ Tutorial 2
Practical (Data Mining LAB)
VI Core Course-13 Computer Graphics 4
Core Course-13 Practical Computer Graphics LAB 2
Core Course-14 Numerical Techniques 4
Core Course-14 Practical Numerical Techniques LAB 2
Discipline Specific Elective-3 DSE-3 (Data Science) 4
Discipline Specific Elective-3 DSE-3 LAB/ Tutorial 2
Practical (Data Science LAB)
Discipline Specific Elective-4 DSE-4 (Project Work/ E-Commerce) 6/4
Discipline Specific Elective-4 DSE-4 LAB/ Tutorial (E-Commerce 2
Practical Tutorial)
GE/IC–2: Statistics
7
Detailed Syllabus
OBJECTIVES
To understand different methods used for the simplification of Boolean functions and
Binary arithmetic.
To design and implement combinational circuits, synchronous & asynchronous
sequential circuits.
To study in detail about Semi conduct or Memory Systems.
Unit-1
Character Codes, Decimal System, Binary System, Decimal to Binary Conversion, Hexadecimal
Notation, Boolean Algebra, Basic Logic Functions: Electronic Logic Gates, Synthesis of Logic
Functions, Minimization of Logic Expressions, Minimization using Karnaugh Maps, Synthesis
with NAND and NOR Gates, Tri-State Buffers.
Unit-2
Arithmetic: Addition and Subtraction of Signed Numbers, Addition/ Subtraction Logic Unit,
Design of Fast Adders: Carry-Look ahead Addition, Multiplication of Positive Numbers, Signed-
Operand Multiplication: Fast Multiplication: Bit-Pair Recoding Multipliers, Carry-Save Addition
of Summands, Integer Division, Floating-Point Numbers and Operations: IEEE Standard for
Floating-Point Numbers, Arithmetic Operations on Floating-Point Numbers, Guard Bit sand
Truncation, Implementing Floating-Point Operations.
Unit-3
Unit-4
Memory System: Semiconductor RAM Memories, Computer basics: Input and output, control
unit; ALU, Internal Organization of Memory Chips, Static Memories, A synchronous DRAMS,
Synchronous DRAMS, Structure of Large Memories, Memory System Considerations,
RAMBUS Memory. Read Only Memories: ROM, PROM, EPROM, EEPROM, Flash Memory,
Speed, Size and Cost of Memory. Secondary Storage: Magnetic Hard Disks, Optical Disks,
Magnetic Tape Systems.
8
Text Books:
Reference Books:
3. Combination Circuit.
4. ADDER.
5. SUBTRACTOR.
6. MUX.
7. DE-MUX.
8. Encoder.
9. Decoder.
10. PAL.
11. PLA.
Write the VHDL program for the following Sequential Logic Circuits
14. Counters.
9
CORE–2: PROGRAMMING USING C
OBJECTIVES:
To learn basics of C programming language.
To be able to develop logics to create programs/ applications in C.
Unit-1
Introduction: Introduction to Programming Language, Introduction to C Programming, Keywords &
Identifiers, Constants, Variables, Input and Output Operations, Compilation and pre- processing, Data types:
Different data types, Data types qualifier, modifiers, Memory representation, size and range, Operators:
Operators (Arithmetic, Relational, Logical, Bitwise, Assignment & compound assignment, Increment &
Decrement, Conditional), Operator types (unary, binary, ternary). Expressions, Order of expression
(Precedence and associativity)
Control structures: Decision Making and Branching (Simple IF Statement, IF…ELSE Statement, Nesting
IF…ELSE Statement, ELSEIFL adder), Selection control structure (Switch Statement).
Unit-2
Loops: The WHILE Statement, The DO…WHILE Statement, The FOR Statement, Jumps in Loops, Array:
Concept of Array, Array Declaration, types of array (one and multiple dimension), Character Arrays and
Strings, Subscript and pointer representation of array, Array of Pointers, Limitation of array, Pointers:
Concept of Pointer (null pointer, wild pointer, dangling pointer, generic pointer), Pointer Expressions,
Accessing the Address of a Variable, Declaring Pointer Variables, Initializations of Pointer Variable,
Accessing a Variable through its Pointer, Pointer arithmetic.
Unit-3
Storage Class: Types (auto, register, static, extern), scope rules, declaration and definition. Function:
Function & types (User defined function, library function) Function Definition, Declaration, Function Calls,
Header file and library, Function Arguments, string handling function (strlen, strcmp, strcpy, strncpy, strcat,
strstr), Function recursion, Functions Returning Pointers, Pointers to Functions, Command line arguments,
Application of pointer (dynamic memory allocation).
Unit-4
Structure and Union: Defining, Declaring, Accessing, Initialization Structure, nested structure, self-
referential structure, bit-field, Arrays of Structures, Structures and Functions, Unions, difference between
structure and union, active data member, structure within union, Self-referential Structure.
File: File Management in C, Defining and Opening a File, File opening modes (read, write, append), Closing
a File, File operations, file and stream ,Error Handling During I/O Operations, sequential and random access
file, low level and high level file.
Text Books:
1. E. Balagurusamy, “Programming in ANSIC”, 4/e, (TMH)
Reference Books:
1. B. Kernighan & Dennis Ritchie,“The C Programming Language”, 2/e PHI
2. Paul Deitel, Harvey Deitel, “C: How to Program”, 8/e, Prentice Hall.
3. P.C. Sethi, P.K. Behera, “Programming using C”, Kalyani Publisher, Ludhiana
10
Core-2 Practical: Programming Fundamentals using C Lab
1. Write a Program to find greatest among three numbers.
2. Write a Program to all arithmetic operation using switch case.
3. Write a Program to print the sum and product of digits of an integer.
4. Write a Program to reverse a number.
5. Write a Program to compute the sum of the first n terms of the following
Series S= 1+1/2+1/3+1/4+……
6. Write a Program to compute the sum of the first n terms of the following
Series S=1-2+3-4+5…………….
7. Write a function that checks whether a given string is Palindrome or not. Use this function to
find whether the string entered by user is Palindrome or not.
8. Write a function to find whether a given no. Is prime or not. Use the same to generate the
prime numbers less than 100.
9. Write a Program to compute the factors of a given number.
10. Write a program to swap two numbers using macro.
11. Write a Program to print a triangle of stars as follows (take number of lines from user):
*
***
*****
*******
12. Write a Program to perform following actions on an array entered by the user:
a) Print the even-valued elements
b) Print the odd-valued elements
c) Calculate and print the sum and average of the elements of array
d) Print the maximum and minimum element of array
e) Remove the duplicates from the array
f) Print the array in reverse order
The program should present a menu to the user and ask for one of the options. The menu
should also include option store-enter array and to quit the program.
13. Write a Program that prints a table indicating the number of occurrences of each alphabet in
the text entered as command line arguments.
14. Write a program that swaps two numbers using pointers.
15. Write a program in which a function is passed address of two variables and then alter its
contents.
16. Write a program which takes the radius of a circle as input from the user, passes it to another
function that computes the area and the circumference of the circle and displays the value of
area and circumference from the main () function.
17. Write a program to find sum and average of n elements entered by the user. To write this
program, allocate memory dynamically using malloc() / calloc() functions.
18. Write a menu driven program to perform following operations on strings:
a) Show address of each character in string
b) Concatenate two strings without using strcat function.
c) Concatenate two strings using strcat function.
d) Compare two strings
e) Calculate length of the string (use pointers)
f) Convert all lowercase characters to uppercase
g) Convert all uppercase characters to lowercase
h) Calculate number of vowels
i) Reverse the string
19. Given two ordered arrays of integers, write a program to merge the two-arrays to get an
ordered array.
20. Write a program to copy the content of one file to other.
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CORE–3: PROGRAMMING USING C++
OBJECTIVES
• To know about the Object Oriented Programming concepts.
• To learn basics of C++ programming language.
• To be able to develop logics to create programs/ applications in C++.
Unit-1
Principles of Object-Oriented Programming: Object-Oriented Programming (OOP) Paradigm,
Basic Concepts of OOP, Benefits of OOP, Characteristics of OOPS, Object Oriented Languages,
Applications of OOP.
Introduction to C++, Difference between C & C++, Tokens, Data types, Operators, Structure of
C++ Program, C++ statements, Expressions and Control Structures.
Functions in C++: Argument passing in function, In line Functions, Default Arguments, Const.
Arguments, Friend function.
Unit-2
Classes and Objects: Defining Member Functions, Making an outside Function Inline, Nested
Member Functions, Private Member Functions, Arrays within a Class, Memory Allocation for
Objects, Static Data Members, Static Member Functions, Arrays of Objects, Objects as Function
Arguments ,Friend Functions.
Constructors & Destructors: Constructors Parameterized Constructors, Constructors with Default
Arguments, and Dynamic Initialization of Objects, Copy Constructor, Dynamic Constructors and
Destructors.
Unit-3
Inheritance: Basics of Inheritance, Type of Inheritance, Virtual Base Classes, Abstract Classes,
Member Classes, Nesting of Classes. Polymorphism: Pointers, Pointers to Objects, this Pointer,
Pointers to Derived Classes, Virtual Functions, Pure Virtual Functions, Function Over loading,
Operator Overloading.
Unit-4
Managing Console I /O Operations: C++ Streams, C++ Stream Classes, Unformatted I/O
Operations, Formatted Console I/O Operations, Managing Output with Manipulators.
Files: Classes for File Stream Operations, Opening and Closing a File, Detecting end-of-file, File
Modes, File Pointers and their Manipulations, Sequential Input and Output Operations.
Updating a File: Random Access, Error Handling during File Operations, Command-line
Arguments.
Text Books
1. E. Balgurusawmy, Object Oriented Programming with C++, 4/e (TMH).
2. Paul Deitel, Harvey Deitel, "C++: How to Program", 9/e. Prentice Hall.
Reference Books:
1. Bjarne Stroustroup, Programming-Principles and Practice using C++, 2/e, Addison-
Wesley 2014
2. Herbtz Schildt, C++: The Complete reference, MGH, 4/ed.
3. P.C. Sethi, P.K. Behera, “Programming in C++”- Kalyani Publisher, Ludhiana
12
CORE–3 Practical: Programming using C++ Lab
1. Write a Program to find greatest among three numbers using nested if…else statement.
2. Write a Program to check a number is prime or not.
3. Write a Program to find the GCD and LCM of two numbers.
4. Write a program to print the result for following series: 1!+2!+3!+…………
5. Write a program to print multiplication table from1to10.
6. Write a Program for Swapping of two numbers using pass by value.
7. Write a Program for Swapping of two numbers using pass by address.
8. Write a Program for Swapping of two numbers using pass by reference.
9. Write a Program to find sum of four numbers using default argument passing.
10. Write a Program to find square and cube of a number using inline function.
11. Write a Program to find the factorial of a number.
12. Write a Program to find reverse of a number.
13. Write a program to find sum off our numbers using default argument passing in member
function.
14. Write a Program to find area of circle, triangle and rectangle using function overloading.
15. Write a program to distinguish the properties of static and non-static data members.
16. Write a program to show the method of accessing static private member function.
17. Write a program to show the ways of calling constructors and destructors.
18. Write a program to perform ++ operator overloading using member function.
19. Write a program to perform ++ operator overloading using friend function.
20. Write a program to perform +operator overloading for two complex number additions.
21. Write a program to perform +operator overloading for string concatenation.
22. Write a program to perform single inheritance.
23. Write a program to perform multiple inheritances.
24. Write a program to create an integer array using new operator and find the sum and
average of array elements.
25. Write a program to implement virtual destructor.
26. Create the Person class. Create some objects of this class (by taking information from the
user). Inherit the class Person to create two classes Teacher and Student class. Maintain
the respective information in the classes and create, display and delete objects of these
two classes (Use Run time Polymorphism).
27. Write a program to Copy the contents of one file to other.
13
CORE–4: DATA STRUCTURE
OBJECTIVES
To learn how the choice of data structures impacts the performance of programs.
To study specific data structures such as arrays, linear lists, stacks, queues, hash tables,
binary trees, binary search trees, heaps and AVL trees.
To learn efficient searching and sorting techniques.
Unit-1
Introduction: Basic Terminology, Data structure, Time and space complexity, Review of Array,
Structures, Pointers.
Linked Lists: Dynamic memory allocation, representation, Linked list insertion and deletion,
Searching, Traversing in a list, doubly linked list, sparse matrices.
Unit-2
Unit-3
Trees: Tree Terminologies, General Tree, Binary Tree, Representations, Traversing, BST,
Operations on BST, Heap tree, AVL Search Trees, M-way search tree, Applications of all trees.
Unit-4
Sorting: Searching, Exchange sorts, Selection Sort, Bubble Sort, Insertion Sorts, Merge Sort,
Quick Sort, Radix Sort, Heap sort, Hashing technique.
Textbook
1. Classic Data Structure, P. Samanta, PHI, 2/ed.
REFERENCES
1. Ellis Horowitz, Sartaj Sahni, “Fundamentals of Data Structures”, Galgotia Publications, 2000.
2. Sastry C.V., Nayak R, Ch.Rajaramesh, Data Structure & Algorithms, I.K. International
Publishing House Pvt. Ltd, New Delhi.
14
CORE–4
Practical: Data Structure Lab Write a C/C++ Program for the followings
1. To insert and delete elements from appropriate position in an array.
2. To search an element and print the total time of occurrence in the array.
3. To delete all occurrence of an element in an array.
4. Array implementation of Stack.
5. Array implementation of Linear Queue.
6. Array implementation of Circular Queue.
7. To implement linear linked list and perform different operation such as node insert and
delete, search of an item, reverse the list.
8. To implement circular linked list and perform different operation such as node insert and
delete.
9. To implement double linked list and perform different operation such as node insert and
delete.
10. Linked list implementation of Stack.
11. Linked list implementation of Queue.
12. Polynomial representation using linked list.
13. To implement a Binary Search Tree.
14. To represent a Sparse Matrix.
15. To perform binary search operation.
16. To perform Bubble sort.
17. To perform Selection sort.
18. To perform Insertion sort.
19. To perform Quick sort.
20. To perform Merge sort.
15
CORE–5: COMPUTER ORGANIZATION
OBJECTIVES
To study the basic organization of digital computers (CPU, memory, I/O, software).
To have a better understanding and utilization of digital computers.
To be familiar with Assembly Language Programming (ALP)
Unit-1
Basic Structure of Computers: Computer Types, Functional Units, Input Unit, Memory Unit,
Arithmetic and Logic Unit, Output Unit, Control Unit, Basic Operational Concepts, Bus
Structures, Software. Machine Instructions and Programs: Numbers, Arithmetic Operations, and
Characters: Number Representation, Addition of Positive Numbers, Addition and Subtraction of
Signed Numbers, Overflow of Integer Arithmetic, Floating-Point Numbers & Operations,
Characters, Memory Location sand Addresses, Byte Address ability, Word Alignment, Accessing
Numbers, Characters, and Character Strings, Memory Operations, Instructions and Instruction
Sequencing, Register Transfer Notation, Basic Instruction Types, Instruction Execution and
Straight-Line Sequencing, Branching, Condition Codes, Generating Memory Addresses,
Addressing Modes, Implementation of Variables and Constants, Indirection and Pointers,
Indexing and Arrays, Relative Addressing.
Unit-2
Basic Processing Unit: Register Transfers, Performance on Arithmetic or Logic Operation,
fetching a Word from Memory, Storing a Word in Memory. Execution of a Complete Instruction,
Branch Instruction, Multiple Bus Organization Hardwired Control, a Complete Processor. Micro
programmed Control: Microinstructions, Micro program Sequencing, Wide-Branch Addressing
and Cache Memories: Mapping Functions, Replacement Algorithms and Example of Mapping
Technique. Performance Considerations: Inter leaving, Hit Rate and Miss Penalty, Caches on
Processor Chip, Other Enhancements and Virtual Memories: Address Translation.
Unit-3
Input/ Output Organization: Accessing I/O Devices, Peripheral devices, Mode of transfer,
Interrupts, Interrupt Hardware, Enabling & Disabling Interrupts, Handling Multiple Devices,
Controlling Device Requests and Exceptions. Direct Memory Access (DMA), Bus Arbitration,
Buses, Synchronous Bus, A synchronous Bus, Interface Circuits: Parallel Port, Serial Port,
Standard I/O Interfaces, Peripheral Component Inter connect (PCI) Bus, SCSI Bus, Universal
Serial Bus (USB)
Unit-4
Pipelining: Role of Cache Memory, Pipeline Performance and Data Hazards: Operand
Forwarding, Handling Data Hazards in Software, Side Effects. Instruction Hazards:
Unconditional Branches, Conditional Branches and Branch Prediction. Influence on Instruction
Sets: Addressing Modes, Condition Codes, Data path and Control Considerations. Super scalar
Operation: Out-of-Order Execution, Execution Completion, Dispatch Operation, RISC & CISC
Processors.
Text Books
16
Reference Books
1. Study of the complete Architecture of 8085 Micro process or along with its instruction set.
4. Write an Assembly Language Program to find the smallest and largest number from a given
series.
OBJECTIVES
Unit–1
Introduction to Operating System, System Structures: Operating system services, system calls,
system programs, Operating system design and implementation, Operating system structure.
Unit–2
Process Management: Process Concept, Operations on processes, Process scheduling and
algorithms, Inter-process Communication, Concepts on Thread and Process, Dead locks: Dead
lock detection, dead lock prevention, and dead lock avoidance fundamentals.
Unit-3
Memory Management Strategies: Swapping, Contiguous Memory Allocation, Paging,
Segmentation, and Virtual Memory Management: Concepts, implementation (Demand Paging),
Page Replacement and thrashing.
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Unit–4
Storage Management: File System concept, Access Methods, Disk Scheduling and management,
File System Mounting, File Sharing and File Protection, Virtualization, Implementing File
Systems, Kernel I/O Systems.
Text Book:
1. Operating System Concepts, Abraham Silberschatz, Peter B. Galvin, and Greg Gagne,
Eighth Edition, Wiley Student Edition 2009.
Reference Book:
1. Modern Operating System, Tanenbaum, Pearson, 4/Ed.2014
2. Richard F Ashley, Linux with Operating System Concepts, Chapman and Hall /CRC
Published August 26, 2014
3. Richard Blum, Linux Command Line and Shell Scripting Bible, O’Reilly
1. Write a program (using fork() and/ or exec() commands) where parent and child
execute:
a) Same program, same code.
b) Same program, different code.
c) Before terminating, the parent waits for the child to finish its task.
2. Write a program to report behavior of Linux kernel including kernel version, CPU type
and model. (CPU information)
3. Write a program to report behavior of Linux kernel including information on configured
memory, amount of free and used memory. (memory information)
4. Write a program to print file details including owner access permissions, file access
time, where file name is given as argument.
5. Write a program to copy files using system calls.
6. Write a program using C to implement FCFS scheduling algorithm.
7. Write a program using C to implement Round Robin scheduling algorithm.
8. Write a program using C to implement SJF scheduling algorithm.
9. Write a program using C to implement on-preemptive priority based scheduling
algorithm.
10. Write a program using C to implement preemptive priority based scheduling algorithm.
11. Write a program using C to implement SRTF scheduling algorithm.
12. Write a program using C to implement first-fit, best-fit and worst-fit allocation
strategies.
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CORE–7: DISCRETE MATHEMATICAL STRUCTURES OBJECTIVES
Unit-1
Logics and Proof: Propositional Logic, Propositional Equivalences, Predicates and Quantifiers
Nested Quantifiers, Rules inference, Mathematical Induction.
Sets and Functions: Sets, Relations, Functions, Closures of Equivalence Relations, Partial
ordering well ordering, Lattice, Sum of products and product of sums principle of Inclusions and
Exclusions
Unit-2
Combinatory: Permutations, Combinations, Pigeonhole principle
Recurrence Relation: Linear and Non-linear Recurrence Relations, Solving Recurrence
Relation using Generating Functions.
Unit-3
Graphs: Introduction to graphs, graphs terminologies, Representation of graphs, Isomorphism,
Connectivity & Paths: Connectivity, Euler and Hamiltonian Paths, Introduction to tree, tree
traversals, spanning tree and tree search: Breadth first search, Depth first search, cut-set, cut-
vertex.
Unit-4
Modeling Computation: Finite State Machine, Deterministic Finite Automata (DFA), Non-
Deterministic Finite Automata (NFA), Grammars and Language, Regular Languages,
Application of Pumping Lemma for Regular Language.
Text Books:
1. “Discrete Mathematics and its Applications with Combinatory and Graph Theory”
7thedition by Kenneth H. Rosen.
Reference Books:
1. Elements of Discrete Mathematics by C.L. Liu and D.P. Mohapatra, TMH,2012
2. J.P Tremblay, R. Manohar, “Discrete Mathematical Structures with Applications to
Computer Science”, TMH, 1997.
3. A Modern Approach to Discrete Mathematics and Structure by J.K. Mantri & T.K
Tripathy , Laxmi Publication
19
CORE–7 Practical: Discrete Mathematical Structure Lab
1. Tower of Hanoi
2. Graph representation using Adjacency List.
3. Graph representation using Adjacency Matrix.
4. String Matching using finite state machine.
5. Detecting whether a number is even or odd using Finite State Machine.
6. To identify keywords such as char, const, continue using Finite State Machine.
7. To find the power set for a given set.
8. To find GCD of two numbers using recursion.
9. To find Binomial coefficients.
10. TofindPermutationandCombinationresultforagivenpairofvaluesnandr.
11. To check a number is prime or not.
12. To calculate the Euclidean distance between two points.
13. To find the Roots of polynomials.
14. Find the shortest path pair in a plane.
OBJECTIVES
1. To learn the fundamentals of Object Oriented Programming in Java environment.
2. To learn the use of Java language and the Java Virtual Machine.
3. To write simple Java programming applications.
Unit-1
Introduction to Java: Java History, Architecture and Features, Understanding the semantic and
syntax differences between C++ and Java, Compiling and Executing a Java Program, Variables,
Constants, Keywords (super, this, final, abstract, static, extends, implements, interface), Data
Types, Wrapper class, Operators (Arithmetic, Logical and Bit wise) and Expressions, Comments,
Doing Basic Program Output, Decision Making Constructs (conditional statements and loops)
and Nesting, Java Methods (Defining, Scope, Passing and Returning Arguments, Type
Conversion and Type and Checking, Built-in Java Class Methods). Input through keyboard using
Command line Argument, the Scanner class, Buffered Reader class.
Unit-2
Object- Oriented Programming Overview: Principles of Object- Oriented Programming, Defining
& Using Classes, Class Variables & Methods, Objects, Object reference, Objects as parameters,
final classes, Garbage Collection.
Constructor- Types of constructor, this keyword, super keyword. Method overloading and
Constructor overloading. Aggregation vs Inheritance, Inheritance: extends vs implements, types
of Inheritance, Interface, Up-Casting, Down-Casting, Auto- Boxing, Enumerations,
Polymorphism, Method Overriding and restrictions. Package: Pre-defined packages and Custom
packages.
20
Unit-3
Arrays: Creating & Using Arrays (1D, 2D, 3D and Jagged Array), Array of Object, Referencing
Arrays Dynamically. Strings and I/O: Java Strings: The Java String class, Creating & Using String
Objects, Manipulating Strings, String Immutability & Equality, and Passing Strings to & from
Methods, String Buffer Classes and String Builder Classes. IO package: Understanding Streams
File class and its methods, Creating, Reading, Writing using classes: Byte and Character streams,
File Output Stream, File Input Stream, File Writer, File Reader, Input Stream Reader, Print
Stream, and Print Writer. Compressing and Uncompressing File.
Unit-4
Exception Handling, Threading, Networking and Database Connectivity: Exception types,
uncaught exceptions, throw, built-in exceptions, creating your own exceptions; Multi-threading:
The Thread class and Runnable interface, creating single and multiple threads, Thread
prioritization, synchronization and communication, suspending/ resuming threads. Using java.net
package, Overview of TCP/ IP and Datagram programming. Accessing and manipulating
databases using JDBC.
Text Books:
1. E.Balagurusamy,“ProgrammingwithJava”,TMH,4/Ed,
Reference Books:
1. Herbert Schildt, “The Complete Reference to Java”, TMH, 10/ Ed.
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16. Write a program to create a multilevel package and also creates a reusable class to generate
Fibonacci series, where the function to generate Fibonacci series is given in a different file
belonging to the same package.
17. Write a program that creates illustrates different levels of protection in classes/sub classes
belonging to same package or different packages
18. Write a program –“Divide By Zero” that takes two numbers a and bas input, computes a/b,
and invokes Arithmetic Exception to generate a message when the denominator is zero.
19. Write a program to show the use of nested try statements that emphasizes the sequence of
checking for catch handler statements.
20. Write a program to create your own exception types to handle situation specific to your
application (Hint: Define a subclass of Exception which itself is a subclass of throw able).
21. Write a program to demonstrate priorities among multiple threads.
22. Write a program to demonstrate different mouse handling events like mouse Clicked (),
mouse Entered (), mouse Exited (), mouse Pressed (), mouse Released () & mouse
Dragged ().
23. Write a program to demonstrate different keyboard handling events.
CORE–9: COMPUTER NETWORKS OBJECTIVES
To learn how do computers and term in as actually communicate with each other?
To understand the parts of a communication network and how they work together.
Unit-1
Introduction to Data Communications and Network Models: Protocols and Standards, Layers in
OSI Models, Analog and Digital Signals, Transmission Modes, Transmission Impairment, Data
Rate Limits, Performance, Digital Transmission, Network Devices & Drivers: Router, Modem,
Repeater, Hub, Switch, Bridge(fundamental concepts only).
Unit-2
Signal Conversion: Digital-to-Digital Conversion, Analog-to-Digital Conversion, Digital-to-
analog Conversion, and Analog-to-analog Conversion.
Transmission Media: Guided Media, Unguided Media, Switching Techniques: Packet Switching,
Circuit Switching, Datagram Networks, Virtual-Circuit Networks, and Structure of a Switch.
Unit-3
Error Detection and Correction: Checksum, CRC, Data Link Control: Framing, Flow and Error
Control, Noiseless Channels, Noisy channels, (Stop and Wait ARQ, Sliding Window Protocol,
Go Back N, Selective Repeat) HDLC, Point-to-Point Protocol. Access Control: TDM,
CSMA/CD, and Channelization (FDMA, TDMA, and CDMA).
Unit-4
Network Layer: Logical Addressing, IPv4 Addresses, IPv6 Addresses, Virtual-Circuit Networks:
Frame Relay and ATM, Transport Layer: Process-Process Delivery: UDP, TCP. Application
layers: DNS, SMTP, POP, FTP, HTTP, Basics of WiFi (Fundamental concepts only), GPRS and
SMS, Network Security: Authentication, Basics of Public Key and Private Key, Digital
Signatures and Certificates (Fundamental concepts only).
Text Books:
1. Data Communications and Networking, Fourth Edition by Behrouza A. Forouzan, TMH.
Reference Books:
1. Computer Networks, A. S. Tanenbaum, 4th edition, Pearson Education,
22
CORE–9 Practical: Computer Networks Lab
Use C/C++/ any Network Simulator
1. Simulate Even Parity generator and checker.
2. Simulate two dimensional Parity generator and checker.
3. Simulate check sum generator and checker.
4. Simulate Hamming code method.
5. Simulate Cyclic Redundancy Check (CRC) error detection algorithm for noisy channel.
6. Simulate and implement stop and wait protocol for noisy channel.
7. Simulate and implement go back n sliding window protocol.
8. Simulate and implement selective repeat sliding window protocol.
9. Simulate and implement distance vector routing algorithm.
OBJECTIVES
• To learn the fundamental elements of database system.
• To learn the basic concepts of relational database management systems.
• To learn various SQL commands.
Unit-1
Introduction to Database and Database Users, Database System Concepts and Architecture: Data
Models, schema, and instances, Conceptual Modeling and Database Design: Entity Relationship
(ER) Model: Entity Types, Entity Sets, Attributes, Keys, Relationship Types, Relationship Sets,
Roles and Structural Constraints, Weak Entity Types, ER Naming Conventions. Enhanced Entity-
Relationship (EER) Model.
Unit-2
Database Design Theory and Normalization: Functional Dependencies, Normal Forms based on
Primary Keys, Second and third Normal Forms, Boyce-Codd Normal Form, Multi valued
Dependency and Fourth Normal Form, Join Dependencies and Fifth Normal Form.
Unit-3
Relational data Model and SQL: Relational Model Concepts, Basic SQLs, SQL Data Definition
and Data types, Constraints in SQL, Retrieval Queries in SQL, INSERT, DELETE, UPDATE
Statements in SQL, Relational Algebra and Relational Calculus: Unary Relational Operations:
SELECT and PROJECT, Binary Relation: JOIN and DIVISION.
Unit-4
Introduction to Transaction Processing Concepts and Theory: Introduction to Transaction
Processing, Transaction and System Concepts, Properties of Transactions, Recoverability,
Serializability, Deadlock, Concurrency Control Techniques, Locking techniques for Concurrency
Control, Concurrency Control based on Time-Stamp Ordering.
Text Book:
1. Fundamentals of Database Systems, 6th edition, Ramez Elmasri, Shamkant B. Navathe,
Pearson Education
Reference Book:
1.An Introduction to Database System, Date C.J.- Pearson Education, New Delhi- 2005
23
CORE-10 Practical: Database Systems Labs
Create and use the following data base schema to answer the given queries.
EMPLOYEE Schema
DEPARTMENT Schema
Query List
1. Query to display Employee Name, Job, Hire Date, Employee Number; for each employee
with the Employee Number appearing first.
2. Query to display unique Jobs from the Employee Table.
3. Query to display the Employee Name concatenated by a Job separated by a comma.
4. Query to display all the data from the Employee Table. Separate each Column by a comma
and name the said column as THE_OUTPUT.
5. Query to display the Employee Name and Salary of all the employees earning more than
$2850.
6. Query to display Employee Name and Department Number for the Employee No = 7900.
7. Query to display Employee Name and Salary for all employees whose salary is not in the
range of Rs.1500 and Rs.2850.
8. Query to display Employee Name and Department No. of all the employees in Dept10 and
Dept30 in the alphabetical order by name.
9. Query to display Name and Hire Date of every Employee who was hired in1981.
10. Query to display Name and Job of all employees who don’t have a current Manager.
11. Query to display the Name, Salary and Commission for all the employees who earn
commission.
12. Sort the data in descending order of Salary and Commission.
13. Query to display Name of all the employees where the third letter of their name is ‘A’.
14. Query to display Name of all employees either have two ‘R’s or have two ‘A’s in their
name and are either in Dept No=30 or their Mangers Employee No=7788.
24
15. Query to display Name, Salary and Commission for all employees whose Commission
Amount is14 greater than their Salary increased by 5%.
16. Query to display the Current Date.
17. Query to display Name, Hire Date and Salary Review Date which is the 1st Monday
after six months of employment.
18. Query to display Name and calculate the number of months between today and the date
each employee was hired.
19. Query to display the following for each employee <E-Name>earns<Salary>monthly but
wants<3*Current Salary>.Label the Column as Dream Salary.
20. Query to display Name with the 1st letter capitalized and all other letter lower case and
Length of their name of all the employees whose name starts with ‘J’, ‘A’ and ‘M.
21. Query to display Name, Hire Date and Day of the week on which the employee started.
22. Query to display Name, Department Name and Department No for all the employees.
23. Query to display Unique Listing of all Jobs that are in Department #30.
24. Query to display Name, Department Name of all employees who have an ‘A’ in their name.
25. Query to display Name, Job, Department No. and Department Name for all the employees
working at the Dallas location.
26. Query to display Name and Employee no. Along with their Manger’s Name and the
Manager’s employee no; along with the Employees Name who do not have a Manager.
27. Query to display Name, Department No. And Salary of any employee whose department No.
And salary matches both the department no. And the salary of any employee who earns a
commission.
28. Query to display Name and Salaries represented by asterisks, where each asterisk (*)
signifies $100.
29. Query to display the Highest, Lowest, Sum and Average Salaries of all the employees.
30. Query to display the number of employees performing the same Job type functions.
31. Query to display the no. of managers without listing their names.
32. Query to display the Department Name, Location Name, No. of Employees and the average
salary for all employees in that department.
33. Query to display Name and Hire Date for all employees in the same dept. as Blake.
34. Query to display the Employee No. And Name for all employees who earn more than the
average salary.
35. Query to display Employee Number and Name for all employees who work in a
department with any employee whose name contains ‘T’.
36. Query to display the names and salaries of all employees who report to King.
37. Query to display the department no, name and job for all employees in the Sales
department.
25
CORE–11: WEB TECHNOLOGIES
OBJECTIVES
Unit-1
Web Essentials: Clients, Servers and Communication:
The Internet–Basic Internet protocols– The WWW, HTTP request message –response message,
web client’s web servers–case study.
Introduction to HTML: HTML, HTML domains, basic structure of an HTML document–
creating an HTML document, markup tags, heading, paragraphs, line breaks, HTML tags.
Elements of HTML, working with text, lists, tables and frames, working with hyperlink, images
and multimedia, forms and controls.
Unit-2
Introduction to cascading style sheets: Concepts of CSS, creating style sheet, CSS properties,
CSS styling (background, text format, controlling fonts), working with the block elements and
objects. Working who lists and tables, CSS ID and class. Box model (introduction, border
properties, padding properties, margin properties), CSS colour, groping, Dimensions, display,
positioning, floating, align, pseudo class, Navigation bar, image sprites.
Unit-3
Java scripts: Client side scripting, what is java script, simple java script, variables, functions,
conditions, loops and repetitions. Java scripts and objects, java script own objects, the DOM and
web browser environment, forms and validations.
DHTML: Combining HTML, CSS, java scripts, events and buttons, controlling your browser.
Unit-4
PHP: Starting to script on server side, PHP basics, variables, data types, operators, expressions,
constants, decisions and loop making decisions. Strings – creating, accessing strings, searching,
replacing and formatting strings. Arrays: Creation, accessing array, multidimensional arrays, PHP
with Database.
Text Book:
1. Web Technologies–Black Book–Dream Tech Press
2. Matt Doyle, Beginning PHP 5.3 (Wrox-Willey publishing)
3. John Duckett, Beginning HTML, XHTML, CSS and Java script.
Reference Book:
1. HTML, XHTML and CSS Bible, 5ed, Willey India-Steven M. Schafer.
26
CORE–11 Practical: Web Technology Lab
27
CORE–12: SOFT WARE ENGINEERING
OBJECTIVES:
To learn the way of developing software with high quality and the relevant techniques.
To introduce software engineering principles for industry standard.
To focus on Project management domain and Software risks management.
Unit-1
Introduction: Evolution of Software to an Engineering Discipline, Software Development
Projects, Exploratory Style of Software Development, Emergence of Software Engineering,
Changes in Software Development Practices, Computer Systems Engineering.
Software Lifecycle Models: Waterfall Model and its Extensions, Rapid Application Development
(RAD), Agile Development Models, Spiral Model, V model.
Unit-2
Software Project Management: Software Project Management Complexities, Responsibilities of
a Software Project Manager, Project Planning, Metrics for Project Size Estimation, Project
Estimation Techniques, Empirical Estimation Techniques, COCOMO, Halstead’s Software
Science, Staffing Level Estimation, Scheduling, Organization and Team Structures, Staffing,
Risk Management, Software Configuration Management.
Unit-3
Requirement Analysis and Specification: Requirements Gathering and Analysis, Software
Requirement Specifications, Formal System Specification Axiomatic Specification, Algebraic
Specification, Executable Specification and 4GL.
Software Design: Design Process, Characterize a Good Software Design, Cohesion and Coupling,
Layered Arrangements of Modules, UML, Approaches to Software Design (Function Oriented &
Object-Oriented).
Unit-4
Coding and Testing: Coding: Code Review, Software Documentation, Testing, Unit Testing,
Black Box and White Box Testing, Debugging, Program Analysis Tools, Integration Testing,
System Testing, CASE, Software Maintenance.
Text Book:
1.Fundamental of Software Engineering, Rajib Mall, Fifth Edition, PHI Publication, India.
Reference Books:
1. Software Engineering–Ian Sommerville, 10/Ed, Pearson.
2. Software Engineering Concepts and Practice – Ugrasen Suman, Cengage Learning India Pvt.
Ltd.
3. R. Misra, C. Panigrahi, B. Panda: Principles of Software Engineering & System Design, Yes
Dee Publication
28
CORE–12 Practical: Software Engineering Lab
1. • Problem Statement,
• Process Model
2. Requirement Analysis:
• Creating a Data Flow
• Data Dictionary, Use Cases
3. Project Management:
• Computing FP
• Effort
• Schedule, Risk Table, Time line chart
4. Design Engineering:
• Architectural Design
• Data Design, Component Level Design
5. Testing:
• Basis Path Testing
Sample Projects:
1. Criminal Record Management: Implement a criminal record management system for
jailers, police officers and CBI officers.
2. Route Information: Online information about the bus routes and their frequency and
fares.
3. Car Pooling: To maintain a web based intranet application that enables the corporate
employees within an organization to avail the facility of carpooling effectively.
4. Patient Appointment and Prescription Management System
5. Organized Retail Shopping Management Software
6. Online Hotel Reservation Service System
7. Examination and Result computation system
8. Automatic Internal Assessment System
9. Parking Allocation System
10. Wholesale Management System
29
CORE–13: COMPUTER GRAPHICS
OBJECTIVES
Unit-1
Computer Graphics: A Survey of Computer graphics, Overview of Graphics System: Video
Display Devices, Raster-Scan Systems, Input Devices, Hard-Copy Devices and Graphics
Software.
Unit-2
Graphics Output Primitives: Point and Lines, Algorithms for line, circle & ellipse generation,
Filled- Area Primitives. Attributes of Graphics Primitives: Point, line, curve attributes, fill area
attributes and Fill methods for areas with irregular boundaries.
Unit-3
Geometric Transformations (both 2-D & 3-D): Basic Geometric Transformations,
Transformation Matrix, Types of transformation in 2-D and 3-D Graphics: Scaling, Reflection,
shear transformation, rotation, translation. 2-D, 3-D transformation using homogeneous
coordinates.
Unit-4
Two-Dimensional Viewing: Introduction to viewing and clipping, viewing transformation in 2-
D, Viewing pipeline, Clipping Window, Clipping Algorithms: Point clipping, Line clipping and
Polygon clipping.
Textbooks
1. Mathematical Elements for Computer Graphics, D.F. Rogers & J.A. Adams, MGH,
2/ed.
2. Donald Hearn & M. Pauline Baker, “Computer Graphics with Open GL”, Pearson
Education.
Reference books
1. D. Hearn and M. Baker, “Computer Graphics with Open GL”, Pearson, 2/ed.
2. D.F. Rogers, “Procedural Elements for Computer Graphics”, MGH
30
CORE–14: NUMERICAL TECHNIQUES
OBJECTIVES:
To learn various numerical techniques.
To be able to implement different numerical techniques using programming language.
Unit-1
Floating point representation and computer arithmetic, Significant digits, Errors: Round-off error,
Local truncation error, Global truncation error, Order of a method, Convergence and terminal
conditions, Efficient computations.
Unit-2
Bisection method, Secant method, Regula − Falsi method Newton−Raphson method, Newton’s
method for solving nonlinear systems.
Unit-3
Interpolation: Lagrange’s form and Newton’s form Finite difference operators, Gregory Newton
forward and backward differences Interpolation Piecewise polynomial interpolation: Linear
interpolation.
Unit-4
Numerical integration: Trapezoid rule, Simpson’s rule (only method), Newton−Cotes formulas,
Gaussian quadrature, Ordinary differential equation: Euler’s method Modified Euler’s methods,
Runge-Kutta second methods
Textbooks
1. S.S. Sastry, “Introductory Methods of Numerical Analysis”, EEE, 5/ed.
2. M.K. Jain, S.R.K. Iyengar and R.K. Jain, Numerical Methods for Scientific and
Engineering Computation, New Age International Publisher, 6/e(2012)
Reference books
1. Numerical Analysis: J.K. Mantri & S. Prahan, Laxmi Publication.
31
DSE-1: UNIX SHELL PROGRAMMING
OBJECTIVES:
To learn the basics of UNIXOS, UNIX commands and File system.
To familiarize students with the Linux environment.
To learn fundamentals of shell scripting and shell programming.
To be able to write simple programs using UNIX.
Unit-1
Introduction: Unix Operating systems, Difference between Unix and other operating systems,
Features and Architecture, Installation, Booting and shutdown process, System processes (an
overview), External and internal commands, Creation of partitions in OS, Processes and its
creation phases–Fork, Exec, wait, exit.
Unit-2
User Management and the File System: Types of Users, Creating users, Granting rights, User
management commands, File quota and various file systems available, File System Management
and Layout, File permissions, Login process, Managing Disk Quotas, Links (hard links, symbolic
links)
Unit-3
Shell introduction and Shell Scripting: Shell and various type of shell, Various editors present
in Unix, Different modes of operation in vi editor, Shell script, Writing and executing the shell
script, Shell variable (user defined and system variables), System calls, Using system calls, Pipes
and Filters.
Unit-4
Unix Control Structures and Utilities: Decision making in Shell Scripts (If else, switch), Loops
in shell, Functions, Utility programs (cut, paste, join, tr, uniq utilities), Pattern matching utility
(grep).
Text Books:
1. Sumitabha, Das, Unix Concepts And Applications, Tata Mc Graw- Hill Education, 2017,
4/Ed.
Reference Books:
1. Nemeth Synder & Hein, Linux Administration Handbook, Pearson Education, 2010, 2/Ed.
32
DSE–1 Practical: Unix Programming Lab
1. Write a shell script to check if the number entered at the command line is prime or not.
2. Write a shell script to modify “cal” command to display calendars of the specified months.
3. Write a shell script to modify “cal” command to display calendars of the specified range of
months.
4. Write a shell script to accept a login name. If not a valid log in name display message
“Entered login name is invalid”.
5. Write a shell script to display date in the mm/ dd/ yy format.
6. Write a shell script to display on the screen sorted output of “who” command along with the
total number of users.
7. Write a shell script to display the multiplication table of any number.
8. Write a shell script to compare two files and if found equal asks the user to delete the
duplicate file.
9. Write a shell script to find the sum of digits of a given number.
10. Write a shell script to merge the contents of three files, sort the contents and then display
them page by page.
11. Write a shell script to find the LCD (least common divisor) of two numbers.
12. Write a shell script to perform the tasks of basic calculator.
13. Write a shell script to find the power of a given number.
14. Write a shell script to find the greatest number among the three numbers.
15. Write a shell script to find the factorial of a given number.
16. Write a shell script to check whether the number is Armstrong or not.
33
DSE–2: DATA MINING
OBJECTIVES:
To introduce the basic concepts of data warehousing, data mining, Issues, and
Implication.
To learn the core topics like Association rules, Classification & Prediction and
Clustering techniques.
To make a study on the Applications and Trends in Data Mining.
Unit-1
Unit-2
Unit-3
Unit-4
Classification and Prediction: Introduction, Issues, Decision Tree Induction, Naïve Bayesian
Classification, Classification based on Concepts from Association Rule Mining, Classifier
Accuracy.
Text Books:
1. J. Han and M. Kamber, Data Mining Concepts and Techniques, Elsevier, 2011
Reference Books:
1. K.P. Soman, Shyam Diwakar, V. Ajay, 2006, Insight into Data Mining Theory and Practice,
Prentice Hall of India Pvt. Ltd- New Delhi.
3. Modern Approaches of Data Mining: Theory & Practice, M. Panda, S. Dehuri, M.R. Patra,
Narosa Publishing House, 2018.
34
DSE–2 Practical: Data Mining Lab/ Tutorial
Using Scilab/ MATLAB/ C/ Python/ R
1. Build a Data Warehouse and perform its operations.
2. Perform data preprocessing tasks and Demonstrate performing association rule mining
on data sets.
3. Demonstrate performing classification on data sets.
4. Demonstrate performing clustering on data sets.
5. Demonstrate performing Regression on data sets.
6. Credit Risk Assessment. Sample Programs using German Credit Data.
7. Sample Programs using Hospital Management System.
OBJECTIVES:
To learn emerging issues related to various fields of data science.
To understand the under lying principles of data science, exploring data analysis.
To learn the basics of R Programming.
Unit-1
Data Scientist’s Tool Box: Turning data into actionable knowledge, introduction to the tools that
will be used in building data analysis software: version control, mark down, git, GitHub, R, and
RStudio.
Unit-2
R Programming Basics: Overview of R, R data types and objects, reading and writing data,
Control structures, functions, scoping rules, dates and times, Loop functions, debugging tools,
Simulation, code profiling.
Unit-3
Getting and Cleaning Data: Obtaining data from the web, from APIs, from databases and
from colleagues in various formats, basics of data cleaning and making data “tidy”.
Unit-4
Exploratory Data Analysis: Essential exploratory techniques for summarizing data, applied
before formal modeling commences, eliminating or sharpening potential hypotheses about the
world that can be addressed by the data, common multivariate statistical techniques used to
visualize high-dimensional data.
Text Books
1. Rachel Schutt, Cathy O' Neil, "Doing Data Science: Straight Talk from the Frontiline" by
Schroff/ O'Reilly, 2013.
Reference Books
1. Foster Provost, Tom Fawcett, “Data Science for Business” What You Need to Know About
Data Mining and Data-Analytic Thinking by O'Reilly, 2013.
2. John W. Foreman, “Data Smart: Using data Science to Transform Information into Insight”
by John Wiley & Sons, 2013.
3. Eric Seigel, “Predictive Analytics: The Power to Predict who Will Click, Buy, Lie, or Die",
1stEdition, by Wiley, 2013.
4. Debabrata Dansena, Rajat Ketan Sahu,” Data Science” concepts by Good writers
publication, 1st edition, 2023.
35
DSE-3 Practical: Data Science Lab
1. Write a program that prints “Hello World” to the screen.
2. Write a program that asks the user for a number n and prints the sum of the numbers1to n
3. Write a program thatprintsamultiplicationtablefornumbersupto12.
4. Write a function that returns the largest element in a list.
5. Write a function that computes the running total of a list.
6. Write a function that tests whether a string is a palindrome.
7. Implement linear search.
8. Implement binary search.
9. Implement matrices addition, subtraction and Multiplication
10. Fifteen students were enrolled in a course. There ages were:
20 20 20 20 20 21 21 21 22 22 22 22 23 23 23
i. Find the median age of all students under 22 years
ii. Find the median age of all students
iii. Find the mean age of all students
iv. Find the modal age for all students
v. Two more students enter the class. The age of both students is 23. What is now mean,
mode and median?
DSE-4: PROJECT WORK/ E-COMMERCE
DSE-4: E-COMMERCE
OBJECTIVES
To introduce the concepts of electronic commerce.
To make the user understand how electronic commerce is affecting business enterprises,
governments, consumers and people in general.
Unit-1
Introduction to E-Commerce: Definition and scope of E-Commerce and M-Commerce, E-
Commerce trade cycle, Electronic Markets, Internet Commerce, Benefits and Impacts of E-
Commerce.
Elements of E-Commerce: Various elements, e-visibility, e-shops, Delivery of goods and
services, Online payments, After-sales services, Internet E-Commerce security.
Unit-2
EDI and Electronic Payment Systems: Introduction and definition of EDI, EDI layered
Architecture, EDI technology and standards, EDI communications and transactions, Benefits
and applications of EDI with example, Electronic Payment Systems: credit/ debit/ smartcards,
e-credit accounts, e-money.
Unit-3
Introduction to EC models: Inter-organization and intra-organization E-Commerce, E-
Commerce Models: B2B, B2C, C2B, C2C, G2C, C2G
E-Business: Introduction to Internet bookshops, Grocery Suppliers, Software Supplies and
support, Electronic newspapers, Virtual auctions, Online share dealing, e-diversity.
Unit-4
E-Security and Legal Issues: Security concerns in E-Commerce, Privacy, integrity, authenticity,
non-repudiation, confidentiality, SSL, Digital Signatures and fire walls, IT Act 2000, Cyber-
crimes and cyber laws.
36
Mobile Commerce and Future of E-Commerce: Introduction to Mobile Commerce, Benefits
of Mobile Commerce, Impediments of M-Commerce, M-Commerce framework, Emerging and
future trends.
Text Books:
1. G.S.V. Murthy, E-Commerce Concepts, Models, Strategies, Himalaya Publishing House.
2. Henry Chan, Raymond Lee, Tharam Dillon, Elizabeth Chang, “E-Commerce
Fundamentals and Applications, Wiley Student Edition.
Reference Books:
1. Gray P. Schneider, Electronic commerce, International Student Edition.
OBJECTIVES:
To learn the basics of Android Programming.
To develop simple Android applications.
User Interface Architecture: Application context, intents, Activity life cycle, multiple screen
sizes.
User Interface Design: Form widgets, Text Fields, Layouts, Button control, toggle buttons,
Spinners (Combo boxes), Images, Menu, Dialog.
Database: Understanding of SQLite database, connecting with the database.
Text Books:
1. Android application development for java programmers. By James C. Sheusi. Publisher:
Cengage Learning, 2013.
Reference Book:
1. James C. Sheusi, “Android application Development for Java Programmers”, Cengage
Learning, 2013.
2. M. Burton, & D. Felker, “Android Application Development for Dummies”, 2/e, Wiley
India.
Online References:
1. http://www.developer.android.com
2. http://docs.oracle.com/javase/tutorial/index.htm (Available in the form of free downloadable
ebooks also).
3. http://developer.android.com/guide/components/fundamentals.html
4. http://developer.android.com/training/multiscreen/screensizes.html
5. http://developer.android.com/guide/topics/ui/controls.html
37
Software Lab based on Android Programming:
1. Create “Hello World” application. That will display “Hello World” in the middle of the screen
in the emulator. Also display “Hello World” in the middle of the screen in the Android Phone.
2. Create an application with login module. (Check username and password).
3. Creates pinner with strings taken from resource folder (res>>value folder) and on changing
the spinner value, Image will change.
4. Create a menu with 5 options and selected option should appear in text box.
5. Create a list of all courses in your college and on selecting a particular course teacher-in-
charge of that course should appear at the bottom of the screen.
6. Create an application with three option buttons, on selecting a button colour of the screen
will change.
7. Create and Login application as above. On successful login, pop up the message.
8. Create an application to Create, Insert, update, Delete and retrieve operation on the database.
SECC – 2: Python Programming (Total Marks: 50, Practical: 40, Internal Assessment: 10)
OBJECTIVES:
To enable the students to understand the basic principles of the Python Language.
To use the tools to do simple programs in python.
Planning the Computer Program: Concept of problem solving, Problem definition, Program
design, Debugging, Types of errors in programming, Documentation.
Creating Python Programs: Input and Output Statements, Control statements (Branching,
Looping, Conditional Statement, Exit function, Difference between break, continue and pass.),
Defining Functions, default arguments.
Text Books
1. T. Budd, Exploring Python, TMH, 1st Ed, 2011
Reference Books
1. Allen Downey, Jeffrey Elkner, Chris Meyers, How to think like a computer scientist:
learning with Python, Freely available online, 2012
Online References:
1. Python Tutorial/ Documentation www.python.or 2015
2. http://docs.python.org/3/tutorial/index.html
3. http://interactivepython.org/courselib/static/pythonds
4. http://www.ibiblio.org/g2swap/byteofpython/read/
38
Software Lab based on Python Programming:
1. Write a menu driven program to convert the given temperature from Fahrenheit to Celsius and
vice versa depending upon user’s choice.
2. Write a Program to calculate total marks, percentage and grade of a student. Marks obtained
in each of the three subjects are to be input by the user. Assign grades according to the
following criteria:
Grade A: Percentage>=80
Grade B: Percentage>=70 and
<80Grade C: Percentage>=60 and
<70Grade D: Percentage>=40 and
<60GradeE: Percentage<40
3. Write a menu- driven program, using user-defined functions to find the area of rectangle,
square, circle and triangle by accepting suitable input parameters from user.
4. Write a Program to display the first n terms of Fibonacci series.
5. Write a Program to find factorial of the given number.
6. Write a Program to find sum of the following series for n terms: 1–2/2!+3/3! --------------- n/n!
7. Write a Program to calculate the sum and product of two compatible matrices.
OBJECTIVES
Unit-1
Nature of Management: Meaning, Definition, it's nature purpose, importance &Functions,
Management as Art, Science & Profession-Management asocial System Concepts of
management-Administration-Organization.
Evolution of Management Thought: Contribution of F.W. Taylor, Henri Fayol, Elton Mayo,
Chester Barhard & Peter Drucker to the management thought. Various approaches to
management (i.e. Schools of management thought) Indian Management Thought.
Unit-2
Functions of Management (Part-I)
Planning- Meaning-Need & Importance, types levels– advantages & limitations, Forecasting -
Need & Techniques, Decision making - Types - Process of rational decision making & techniques
of decision making,
Organizing-Elements of organizing & processes: Types of organizations, Delegation of
authority-Need, difficulties in delegation–Decentralization,
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Unit-3
Functions of Management (Part-II)
Staffing- Meaning & Importance, Direction-Nature– Principles, Communication- Types &
Importance, Motivation - Importance – theories, Leadership - Meaning - styles, qualities &
functions of leaders
Controlling-Need, Nature, importance, Process & Techniques, Coordination- Need, Importance.
Unit-4
Strategic Management
Definition, Classes of Decisions, Levels of Decision, Strategy, Role of different Strategist,
Relevance of Strategic Management and its Benefits, Strategic Management in India.
Text Books:
1. Horold Koontzand Iteinz Weibrich, Essential of Management, Mc Grawhills International
2. K. Aswathapa, Essential of Business Administration, Himalaya Publishing House
Reference Books:
1. L.M. Parasad Principles & practice of management- Sultan Chand & Sons- NewDelhi
2. Tripathi, Reddy, Principles of Management, Tata Mc Graw Hill
GE/IC–2: STATISTICS
OBJECTIVES
Unit-1
Statistical Methods: Definition and scope of Statistics, concepts of statistical population and
sample. Data: Quantitative and qualitative, attributes, variables, scales of measurement nominal,
ordinal, interval and ratio.
Presentation: Tabular and graphical including histogram.
Unit-2
Measures of Central Tendency: Mathematical and positional.
Measures of Dispersion: Range, quartile deviation, mean deviation, standard deviation,
coefficient of variation, Moments, absolute moments, factorial moments, skewness and kurtosis,
Sheppard’s corrections.
Unit-3
Bivariate data: Definition, scatter diagram, simple, partial and multiple correlation (3-variables
only), rank correlation. Simple linear regression.
Unit-4
Principle of least squares and fitting of polynomials and exponential curves. Theory of attributes:
Independence and association of attributes, consistency of data, measures of association and
contingency, Yule’s coefficient of colligation.
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Text Books:
1. S.C. Gupta, Fundamentals of Statistics, Sultan Chand & Sons, Delhi.
2. A.M. Goon, M.K. Gupta and B. Dasgupta, Fundamentals of Statistics, The World Press,
Kolkata.
Reference Books:
1. S.P. Gupta, Statistical Methods, Sultan Chand & sons, New Delhi
List of Practicals
1. Graphical representation of data.
2. Problems based on Measures of Central Tendency.
3. Problems based on Measures of Dispersion.
4. Problemsbasedoncombinedmeanandvarianceandcoefficientofvariation.
5. Problems based on Moments, Skewness and Kurtosis.
6. Fitting of Polynomials, Exponential Curves.
7. Karl Pearson’s Correlation Coefficient.
8. Correlation Coefficient for a Bivariate Frequency Distribution.
9. Lines of regression, angle between two lines of regression and estimated values of variables.
10. Spearman rank correlation with and without ties.
11. Partial and Multiple Correlations.
12. Planes of regression and variances of residuals for given simple correlations.
OBJECTIVES
Unit-1
Introduction: Financial Accounting-definition and Scope, objectives of Financial Accounting,
Accounting v/s Book Keeping terms used in accounting, users of accounting information and
limitations of Financial Accounting.
Conceptual Framework: Accounting Concepts, Principles and Conventions, Accounting
Standards Concept, Objectives, Benefits, Brief review of Accounting Standards in India,
Accounting Policies, Accounting as a measurement discipline, Valuation Principles, Accounting
estimates
Unit-2
Recording of transactions: Voucher System; Accounting Process, Journals, Subsidiary Books,
Ledger, Cash Book, Bank Reconciliation Statement, Trial Balance.
Depreciation: Meaning, need & importance of depreciation, methods of charging depreciation.
Unit-3
Preparation of Final Accounts: Preparation of Trading and Profit & Loss Account and
Balance Sheet of sole proprietary business
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Unit-4
Introduction to Company Final Accounts: Important provisions of Companies Act, 1956 in
respect of preparation of Final Accounts, Understanding of final accounts of a Company.
Computerized Accounting: Computers and Financial application, Accounting Software
packages, an overview of computerized accounting system-Salient features and significance,
Concept of grouping of accounts, Codification of accounts, maintaining the hierarchy of ledger,
Generating Accounting Reports.
Text Books:
1. Anil Chowdhry, “Fundamentals of Accounting & Financial Analysis”, Pearson Education
2. Rajesh Agarwal, R. Srinivasan, “Accounting Made Easy”, TMH
Reference Books:
1. Amrish Gupta, “Financial Accounting for Management”, Pearson Education
2. S.N. Maheshwari, “Financial Accounting for Management: Vikas Publishing House
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GE/IC-3 Practical/ Tutorial: Business Accounting Tutorial
OBJECTIVES:
To introduce the economic concepts.
To familiarize with the students the importance of economic approaches in managerial
decision making.
To understand the applications of economic theories in business decisions.
Unit-1:
Demand, Supply and Market equilibrium: individual demand, market demand, individual supply,
market supply, market equilibrium; Elasticity of demand and supply: Price elasticity of demand,
income elasticity of demand, cross price elasticity of demand, elasticity of supply; Theory of
consumer behavior: cardinal utility theory, ordinal utility theory (in difference curves, budget
line, consumer choice, price effect, substitution effect, income effect for normal, inferior and
giffen goods), revealed preference theory.
Unit-2:
Producer and optimal production choice: optimizing behavior in short run (geometry of product
curves, law of diminishing margin productivity, three stages of production), optimizing behavior
in long run (isoquants, isocost line, optimal combination of resources) Costs and scale: traditional
theory of cost (short run and long run, geometry of cot curves, envelope curves), modern theory
of cost (short run and long run), economies of scale, economies of scope.
Unit-3:
Theory of firm and market organization: perfect competition (basic features, short run equilibrium
of firm/ industry, long run equilibrium of firm/ industry, effect of changes in demand, cost and
imposition of taxes); monopoly (basic features, short run equilibrium, long run equilibrium, effect
of changes in demand, cost and imposition of taxes, comparison with perfect competition, welfare
cost of monopoly), price discrimination, multi plant monopoly; monopolistic competition (basic
features, demand and cost, short run equilibrium, long run equilibrium, excess capacity);
oligopoly (Cournot’s model, kinked demand curve model, dominant price leadership model,
prisoner’s dilemma)
Unit-4:
Factor market: demand for a factor by a firm under marginal productivity theory (perfect
competition in the product market, monopoly in the product market), market demand for a factor,
supply of labour, market supply of labour, factor market equilibrium.
Text Books:
1. Yogesh Maheswari, Managerial Economics, PHI Learning, New Delhi.
2. G.S. Gupta, Managerial Economics, Tata Mcgraw -Hill, New Delhi.
Reference Books:
1. Moyer & Harris, Managerial Economics, Cengage Learning, New Delhi.
2. Geetika, Ghosh & Choudhury, Managerial Economics, Tata Mcgrawhill, New Delhi.
3. Dominick Salvatore, Principles of Microeconomics, Oxford University Press, (5thEd.)
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GE/IC-4 Tutorial/ Practical: Business Economics Tutorial
Equipment:
1. Desktop Computer
Number of Desktops: 30 (or as per student strength). It must be connected through structured
Local Area Network (LAN).
2. Software
LibreOffice, Scilab, C, C++, Java, Assembler, VHDL, Linux/ Unix Prolog etc., preferably Open
Source Software.
FacultyTraining:
Most of the Colleges are offering BCA under self- Financing mode. Faculty training is required
for all Core Courses as well as Discipline Specific Elective Courses.
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Faculty training may be organized for the following Courses in phased manner (Six month
before the beginning of the Subject in the concerned Semester).
i. Digital Logic
ii. Computer Organization
iii. Data Structures
iv. Operating Systems
v. Database Systems
vi. Java Programming
vii. Web Technology
viii. Unix Shell Programming
ix. Data Mining
x. Data Science
xi. Android Programming
xii. Programming in Python
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