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UNDERSTANDING

THE BASIC
CONCEPTS IN ICT
OBJECTIVES
At the end of the discussion, the
students are expected to;

a. identify the terms and concepts


related to ICT.

b. SHOW APPRECIATION OF THE importance


of ICT in real-life situations.

c. Apply THEIR understanding of ICT


through participating in class
activity
Guess the picture below
using the scrambled
letters.
RENITENT
OLGV
ACOFOBKE
OGPGAESOPL
CTDOSPA
1. What are your thoughts about the activity?

2. How did you know the names of those pictures?

3. How those pictures relate to ICT?


Let us explore various resources to have a clear
understanding of this lesson. Let us unpack some
concepts and terms related to technology for teaching
and learning. You can further find more explanation in
this book as you go along with your lessons or in other
references in the library or in the web.
technology

refers to a mix of process and


product used in the application of
knowledge. It includes tools from
pencil and paper to the latest
electronic gadgets and tools for
practical tasks.
Examples of technology
ICT LITERACY
Information and Communication
Technology Literacy or ICT Literacy is the
use of digital technology, communication
tools and/or networks to access, manage,
integrate, evaluate, create, and
communicate information in order to
function in a knowledge society (Guro 21,
2011).
EDUCATIONAL TECHNOLOGY

refers to the use of technology in


teaching and learning. Educational
technology includes both the non-
digital (flip charts, pictures, models,
realias, etc.) and digital (electronic
tools: hardware, software, and
connections, etc.)
Non-digital
example

PICTURES FLIP CHARTS

DISPLAY BOARDS FLASH CARDS


Digital example

HARDWARE SOFTWARE
Digital literacy
is the ability to find, evaluate, utilize,
share, and create contents using
information technologies and the Internet
(Cornell University). According to
American Library Association (2018),
digital literacy is the ability to use
information and communication, requiring
both cognitive and technical skills
(https://edweek.org.downloaded 06-03-
18).
Digital learning
is any type of learning that is
accompanied by technology or by
instructional practice that makes effective
use of technology. It encompasses the
application of a wide spectrum of
practices which included blended or
virtual learning. It can come as online or
off-line which utilizes digital technology.
On-line digital tools and apps
use an Internet connection to access the
information needed. A common
example is Skype. It is a
telecommunication application software
product that specializes in providing
video chat and voice calls between
computers, tablets, mobile devices via
Internet and to regular telephones.
example
Off-line digital
tools and apps

can still be used even if there is


no internet access. Among these
are Canary Learning, Pocket,
Evertone, ibooks, KA LITE (Gupta,
Prinyaka, 2017) downloaded in
edtech review (July 03, 2017).
example
Instructional
technology
is the theory and practice of design,
development, utilization,
management, and evaluation of the
processes and resources for learning
(Association for Educational
Communications and Technology,
Seels, B.B. & Richey, P.C. 1994).
software
refers to program control
instructions and accompanying
documentation; stored on disks or
tapes when not being used in the
computer. By extension, the term
refers to any audiovisual materials
(Smaldino, 2005).
multimedia

is a sequential or simultaneous
use of a variety of media
formats in a given presentation
or self-study program
(Smaldino, 2005).
internet
is a massive network of networks, a
networking infrastructure. It connects
millions of computers together globally,
forming a network in which any computer
can communicate with any other
computer as long as they are connected
to the Internet. It is generally defined as a
global network connecting millions of
computers
(https://www.webopedia.com).
World wide web
is also called the Web which is
graphical environment on computer
networks that allows you to access,
view and maintain documentations
that can include text, data, sound,
and videos, (Smaldino, 2005). It is a
way of accessing information over
medium of the Internet. It is an
information sharing model that is
built on top of the Internet.
Web access

is the ability of the learner to


access the Internet at any
point during the lesson in
order to take advantage of the
array of available education
resources.
webquest
is an inquiry-oriented lesson format in which
most or all information that learners work with
comes from the web. These can be created
using various programs, including simple word
processing documents that include link to
websites.

is a teacher structured research experience for


the students that is primarily based on use of
the World Wide Web and typically takes one or
more instructional periods (Bender & Waller,
2011).
Productivity tools

refer to any type of software associated


with computers and related
technologies that can be used as tools
for personal, professional or classroom
productivity. Examples: Microsoft Office,
Apple works – word processing, grade
and record keeping, web page
production, presentations) (KFIT-Unesco
2016).
example
Technology tools
is an instrument used for doing work. It can be anything that help you
accomplish your goal with the use of technology. These technology
tools can be classified as:

(a)Data/Calculation tools. Examples: spreadsheets, Excels, Sketchpads,


probability constructor

(b)Design tool. These are used to make models and designs, creating
and building. Included here are family tree maker, GollyGee, and
Crazy Machines among others.

(c) Discussion tools. There are 4 different approaches that utilize


discussion and interaction in the Internet. These are threaded
discussion forum, Blogging, Live chat and Video Teleconferencing,
Netiquette and Safety on the Net.
Technology tools
(d). Email tools. Emails are great communication
tools for sending messages, photographs, videos,
and other files. It allows you to reach out to
others around the world. Examples are google
mail, Ymail, Yahoo mail and many more.

(e). Handheld devices. Handheld devices have


become popular among learners. These include
Personal Digital Assistants, global positioning
system (GPS), and geographic information system
(GIS) in the classroom, Portable electronic
keyboards, Digital Cameras, Mobile phones, Palm,
Handheld computers.
blog
is an online journal where
posted information from both
teachers and students are
arranged. There are three
kinds of blogs: blogs used for
communication, blogs used for
instruction, and blogs used for
both (Ferriter & Garry, 2010).
wiki

an editable website usually with


limited access, allows students to
collaboratively create and post
written work or digital files, such
as digital photos or videos.
Wikipedia is one of the most
widely recognized of all wikis
(Watters, 2011).
Flipped classroom

utilizes a reverse instructional


delivery, where the teacher is
required to use the web
resources as homework or out
of class activity as initial
instruction of the lesson which
will be discussed during class
time.
podcast

is a video or audio multi-media


clip about a single topic
typically in the format of the
radio talk show. The two basic
functions of podcast are to
retrieve information and to
disseminate information (Eash,
2006).
Google apps
is a cloud-based teaching tool which
is stored in the Google server and is
available for students both at home
and in school. It includes the gmail, a
free-email for all; Google calendar –
a tool used for organizational
purposes; Google sites that provide
options for developing blogs and
wikis; and Google docs is used for
sophisticated word processing and
editing of the document.
vlog
is a video blog where each
entry is posted as a video
instead of the text.

facebook
is a popular social networking
site used by students and
adults worldwide to present
information on themselves and
to the world.
Voice over
internet protocol
(voip)
is a category of hardware and
software that enables people to
use the Internet as transmission
medium for telephone calls by
sending voice data in pockets
using IP rather than traditional
circuit transmission.
Role Playing: Digital and Non-digital World

Scenario 1: Teaching in Digital way


Scenario 2: Teaching in a Non-digital way

RUBRICS
Mastery Voice Quality Teamwork Relevance
(10 points) (10 points) (10 points) (10 points)

Group 1

Group 2

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