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C/C++ arrays allow you to define variables that combine several data items of the same
kind, but structure is another user defined data type which allows you to combine data
items of different kinds.
Structures are used to represent a record, suppose you want to keep track of your books
in a library. You might want to track the following attributes about each book:
Title
Author
Subject
Book ID
Defining a Structure
To define a structure, you must use the struct statement. The struct statement defines a
new data type, with more than one member, for your program. The format of the struct
statement is this:
The structure tag is optional and each member definition is a normal variable definition,
such as int i; or float f; or any other valid variable definition. At the end of the structure's
definition, before the final semicolon, you can specify one or more structure variables but
it is optional. Here is the way you would declare the Book structure:
struct Books
{
char title[50];
char author[50];
char subject[100];
int book_id;
}book;
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C++
#include <iostream>
#include <cstring>
struct Books
{
char title[50];
char author[50];
char subject[100];
int book_id;
};
int main( )
{
struct Books Book1; // Declare Book1 of type Book
struct Books Book2; // Declare Book2 of type Book
// book 1 specification
strcpy( Book1.title, "Learn C++ Programming");
strcpy( Book1.author, "Chand Miyan");
strcpy( Book1.subject, "C++ Programming");
Book1.book_id = 6495407;
// book 2 specification
strcpy( Book2.title, "Telecom Billing");
strcpy( Book2.author, "Yakit Singha");
strcpy( Book2.subject, "Telecom");
Book2.book_id = 6495700;
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return 0;
}
When the above code is compiled and executed, it produces the following result:
#include <iostream>
#include <cstring>
struct Books
{
char title[50];
char author[50];
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C++
char subject[100];
int book_id;
};
int main( )
{
struct Books Book1; // Declare Book1 of type Book
struct Books Book2; // Declare Book2 of type Book
// book 1 specification
strcpy( Book1.title, "Learn C++ Programming");
strcpy( Book1.author, "Chand Miyan");
strcpy( Book1.subject, "C++ Programming");
Book1.book_id = 6495407;
// book 2 specification
strcpy( Book2.title, "Telecom Billing");
strcpy( Book2.author, "Yakit Singha");
strcpy( Book2.subject, "Telecom");
Book2.book_id = 6495700;
return 0;
}
void printBook( struct Books book )
{
cout << "Book title : " << book.title <<endl;
cout << "Book author : " << book.author <<endl;
cout << "Book subject : " << book.subject <<endl;
cout << "Book id : " << book.book_id <<endl;
}
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C++
When the above code is compiled and executed, it produces the following result:
Pointers to Structures
You can define pointers to structures in very similar way as you define pointer to any other
variable as follows:
Now, you can store the address of a structure variable in the above defined pointer
variable. To find the address of a structure variable, place the ‘&’ operator before the
structure's name as follows:
struct_pointer = &Book1;
To access the members of a structure using a pointer to that structure, you must use the
-> operator as follows:
struct_pointer->title;
Let us re-write above example using structure pointer, hope this will be easy for you to
understand the concept:
#include <iostream>
#include <cstring>
struct Books
{
char title[50];
char author[50];
char subject[100];
int book_id;
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C++
};
int main( )
{
struct Books Book1; // Declare Book1 of type Book
struct Books Book2; // Declare Book2 of type Book
// Book 1 specification
strcpy( Book1.title, "Learn C++ Programming");
strcpy( Book1.author, "Chand Miyan");
strcpy( Book1.subject, "C++ Programming");
Book1.book_id = 6495407;
// Book 2 specification
strcpy( Book2.title, "Telecom Billing");
strcpy( Book2.author, "Yakit Singha");
strcpy( Book2.subject, "Telecom");
Book2.book_id = 6495700;
return 0;
}
// This function accept pointer to structure as parameter.
void printBook( struct Books *book )
{
cout << "Book title : " << book->title <<endl;
cout << "Book author : " << book->author <<endl;
cout << "Book subject : " << book->subject <<endl;
cout << "Book id : " << book->book_id <<endl;
}
When the above code is compiled and executed, it produces the following result:
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C++
There is an easier way to define structs or you could "alias" types you create. For example:
typedef struct
{
char title[50];
char author[50];
char subject[100];
int book_id;
}Books;
Now, you can use Books directly to define variables of Books type without using struct
keyword. Following is the example:
pint32 x, y, z;
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